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Everything posted by Maverick87Shaka
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Nuovo server 24/7 PvE - Addestramento e Conquista!
Maverick87Shaka replied to Maverick87Shaka's topic in Italian
Pensa che ho conosciuto il CTLD per la prima volta grazie a te e alle openmission vostre! ;) Comunque il setup del CTLD è molto "basilare", quello che fa la differenza nell'invogliare un pò di più gli elicotteristi, è che ora quello che portano in giro viene salvato! -
Nuovo server 24/7 PvE - Addestramento e Conquista!
Maverick87Shaka replied to Maverick87Shaka's topic in Italian
Ragazzi siamo pronti! ( forse, domani lo scopriremo!! ) Oggi mi sento un pò ED e quindi rilasceremo ( tra un oretta col prossimo riavvio ) una nuova versione senza aver fatto test estesi come invece siamo soliti fare! Stiamo ancora combattendo con i vari problemi della OB 2.5.6 che ormai tutti conoscete, uno tra tutti quello che mescola gli ID dei giocatori, ed assegna le statistiche ( scrivendo in chat anche ) robe senza senso, tipo che atterra uno invece è un'altro e cose di questo tipo. Per questo motivo siamo stati costretti anche a "togliere" momentaneamente la tabella col punteggio consultabile direttamente dal nostro sito internet. Siccome ormai era "drogata" di questi punteggi, riapriremo la nuova sessione riazzerando il punteggio con una nuova stagione. Non mi sento di chiamarla V4 perché non abbiamo stravolto granché, però abbiamo fatto un grande passo avanti per il gameplay degli elicotteri. Da oggi infatti tutta la logistica effettuata tramite il CTLD, con le unità di difesa che verranno dispiegate, verranno salvate anche dopo i riavvi del server. Potenzialmente questa cosa potrebbe dare un grosso vantaggio a noi blu, stiamo già valutando possibili scenari per poi riportare il tutto alla normalità, vediamo come va in questi giorni e poi decideremo la strategia migliore. Detto questo, buon volo a tutti sulla V3.2b che sarà disponibile da questa notte! Come sempre, siamo aperti a suggerimenti e feedback per migliorare il server! ( in effetti questa era una caratteristica che in molti avevano suggerito, ma non è stata di facile implementazione! ) -
It's not possible, the client on connection download the entire .miz file content. Even if it's not recommended ( especially if you use your server also for RUN third person mission ) you can "hack" you server installation, and take something outside your mission file, typical used to take the scripts outside. I don't think the same tricks can be used to store outside images and all other contents of l10n folder. BTW on clean and standard installation, you can't do it since this "function" is disabled for security reason by ED.
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Unable to access home-based server via home PC
Maverick87Shaka replied to Vorpal's topic in Multiplayer Server Administration
if you are sure the server is running ( by the webgui or AllServer pages ) you should be able to connect to your server using your local IP address. It's pretty common don't see your own LAN server in the DCS Server list and don't be able to connect using public ip, even if you do the port forwarding on the router, since it's depends on how your router ( it's depends by Brand/model mainly) it's doing internal routings between different networks. But you don't have to worry about it, just use your local ip address and you'll be fine! Just a tip, if your useing windows firewall, don't make .exe exception since it's pretty useless. Make a manual port exception instead! Go into Windows firewall, advanced firewall options, inbound rules, new rule... Then select port and fill all the required data. Give a try with the port exception and let us know how is going. Outbound rules is pretty useless as well since should be all enabled by default. -
Detect dedicated server with variable
Maverick87Shaka replied to chromium's topic in Multiplayer Server Administration
I can make some test if you want, i've spare machine to do that, i just don't know how to access cfg table, I still have lot of stuff to learn about coding for DCS :book: -
[RESOLVED]2.5.6 multiplayer playerid is given to same players
Maverick87Shaka replied to xcom's topic in Multiplayer Bugs
Also our server is affected by this problem, and we've spent lot of time to develop the web based stats page, we're now thinking to turn the stats page off since it's not showing anything good so far. We're at your disposal to make some recording/test and whatever makes sense for you to help on identifying and fixing this issue, just let us know! Regards. -
Detect dedicated server with variable
Maverick87Shaka replied to chromium's topic in Multiplayer Server Administration
Really I don't know if ED store this information in a Variable suitable and usable by script, making some test I notice this: When you start dedicated server without populate server settings like mission etc. Taking a deep look, unfortunately seams this result it's not driven by a variable, but rather seams hard coded in the dedicatedServerGUI.lua and webGUI.lua files, but they are also available on standalone installation and doesn't seems to contain any usable stuff. Going further, on a clean installation of standalone vs dedicated server , what I can see it's some difference on serverSettings.lua, where dedicated server has some specific value that I didn't see when hosting a mission with clean standalone installation. in this example you can see there is the cfg table containing: and is only present in dedicated server settings. Unfortunately, cfg seems not accessible via scripting, I try to dump it by MissionScripting.lua but i got nil. I don't know if someone know how to access it, but if u get the chance to read it, could be the possibile "condition" to understand if it's dedicated server or not. It's still not a real method, since sysadmin can copy/paste the serverSettings.lua file from personal standalone installation and put on dedicated server to make the edit simpler ( I admit I also done it before, and suggest this method as workaround for server description and some other missing feature of the WebGUI for dedicated server ) p.s loading serverSettings.lua from standalone to dedicated doesn't prevent the dedicated server to start, it's run normally! :cry: -
You can create it from the scratch if doesn't exist.
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Server Broken need help or clue
Maverick87Shaka replied to viperhill's topic in Multiplayer Server Administration
it's more like a "workaround", soon or later you'll have to refresh your mission if you want upgrade to the 2.5.6. We also have some blackout days but now we're back with all the servers as before ;) If you're using moose, try to have a look on use the last dev branch available or the one compiled and uploaded on their (MOOSE) Discord. -
Really good point, forgot to mention this since I suppose could be a normal situation with many server on many different version at the moment. You can try to use a VPN services to check if something change on your server list, if it's showing more server, probably you're facing a routing problem on your connection and only your ISP could support you
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Uhm, you should try to collect more details to get an help, if you're supposing to have a memory leak, you just have to open your server task manager and see what is going on. If the server is out of RAM, probably yes, there is another leak somewhere. So far we're running a complex mission and we're not observing anymore a memory leak ( compared to the 2.5.5 we have much more memory usage, but with its typical trend over time ) This is pretty normal "increasing" memory trend, we also had on 2.5.5 and other versions, thats why we're on 6 hours lifespan, making server reboot to free up memory. Most of the server on DCS has this logic and even other games like arma3 24/7 survival mode,ark etc.... how often do you reboot your server? ( just DCS not required to reboot OS at the moment )
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Since the 2.5.6 are not considered stable for most of the mission tailored for the "old" 2.5.5, server can be reverted to specific version, and not the "last" available Stable or OpenBeta. I think it's the problem, maybe some squadron, groups ... are running specific version, or maybe they're just working on trying to make the mission working back on the new version :) Personally I was forced to take our server down for a couple of days. Take some time to see how is evolving, for now I don't think is a problem
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Help with DCS OB Server
Maverick87Shaka replied to Delta59R's topic in Multiplayer Server Administration
If you mean the ability to type description from WebGUI, probably they will add in the future. It's not a complex task, just missed think on development I suppose ( WebGUI and dedicated server are pretty new for DCS ) If you are talking about capability to edit mission, there is now way in my opinion. Dedicated server is not intended to do it! Trying to implement this feature, it's in opposite direction of development of dedicated server, supposed to be lightweight, not requiring gpu etc... ) For editing mission, you have the full client installation, and it's also free, you can install anywhere, create your .miz file, and then upload on your dedicated server -
MP - Jester doesn't come back after RIO disconnect
Maverick87Shaka replied to Maverick87Shaka's topic in Bugs and Problems
Not sure when, but actually we've tested again on OB 2.5.6.43931 and is working smooth, just after Human RIO disconnection jester wheel come back ;) -
Help with DCS OB Server
Maverick87Shaka replied to Delta59R's topic in Multiplayer Server Administration
You can not use anymore a dedicated server installation to use Mission Editor, to edit a mission you need to have a full client installation. To edit server description, open with Notepad++ ( free software that you can download here ) the file ServerSettings.lua and fill up like this: Putting at the end on each line the / character, and only for the last one the , The easy way is to type into your full client installation, start a temp server, then copy past the description. ( i don't think in the WebGUI there is option to edit description, but normally I don't use it! ;) ) -
Help with DCS OB Server
Maverick87Shaka replied to Delta59R's topic in Multiplayer Server Administration
Dedicated server doesn't have an interface, so it's normal that you see only that screen. What you have to do it's to make sure with autoexec.cfg normally, the webport that server is "listening" ( running on it, default one is 8088 ) and open up the desktop icon local web GUI to manage it, or open your browser manually and look at the file: C:\Eagle Dynamics\DCS World OpenBeta Server\WebGui\index.html#/en/settings ( according to the path where you have installed ) another option is, the server is not starting at all since it's missing some configuration file, so try before start the dedicated server to copy your saved games folder from your "old" traditional server to the Saved Games\DCS.openbeta_server folder and then start again the dedicated server and check WebGUI if it's working. -
How do you measure your server's performance?
Maverick87Shaka replied to Noisy's topic in Multiplayer Server Administration
Based on my working experience ( SysAdmin ) I put my DCS Server under "monitoring tool" and i basically report all stats like network,ping,number of connection on DCS port, CPU and RAM utilization, this is pretty much all you need to "catch" a potential problem. Thanks to this we've solved a physical problem in datacenter of our provider that was affecting also our server. -
Pretty sure this is not a thread for the English section :D
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Server Broken need help or clue
Maverick87Shaka replied to viperhill's topic in Multiplayer Server Administration
have u try with a really simple mission loaded? The 2.5.6 has lot of changes on scripting so many mission developed for 2.5.5 is not working if they are using moose etc... -
Multiple DCS servers on one machine?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Create it from the scratch, don't worry if it doesn't exist at the moment. Put it inside saved game, config folder, and that's it. -
[REPORTED]2.5.6 Dedicated server mission High Mem usage
Maverick87Shaka replied to wopski's topic in Multiplayer Bugs
We also have a lot of error with our mission, with a massive memory leak in a couple of minutes that make server unstable or crashing to be run out of memory I don't have the chance to test it with a "clean" without script mission, but i suspect there was a problem also with native mission editor triggers etc. -
I'll suggest to pick up one of the OVH Dedicated Server. They really perform well, good control panel, lot of options, you can eventually Virtualize the DCS machine leaving dedicated environment for other games. I' personally super happy about this provider, also used lot of other products ( VPS ) for my work. I've also try Microsoft Azure VM but they really sucks and they are lot expensive ( tested just because i've free computation power to use for my work ) so...pick up one of the OVH server with the highest core clock :thumbup: ( at least 3.5Ghz )
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Server recommendations for mainly CAS & Strike missions
Maverick87Shaka replied to Vella's topic in Multiplayer
Where do you connect from? We've PvE server 24/7 open for the EU region that are really appreciated by our users, where you can fly and improve your airplane knowledge without stress. One is running Free map Caucasus, with the popular KrasnodarVariableAttack mission made by Apache600 ( Big thanks to him! ) and one running PersianGulf where you can find some cool stuff like "training mission" spawnable by radio menu ( like krasnodar ), and also coop with other guys to conquest enemy airfield and take control of IRAN territory. Our server are: [iTA] Banshee | Krasnodar - PvE [iTA] Banshee | PersianConquest PvE | Live Map&Stats -
Supercarrier Module for dedicated servers
Maverick87Shaka replied to GR Ripcord's topic in Multiplayer Server Administration
After so many post on forum about worried server admins, ED says that we'll not have to purchase supercarrier module for our server accounts, but we need to see upon release what is going to happens. I'm hoping as well. Finger Crossed!