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Everything posted by Maverick87Shaka
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Multiple DCS servers on one machine?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Uhm, we can run all the instance at the same time without any issue, on all different map that we're usual to host, Caucasus,Syria and Persian Gulf. I suspect it's your configuration or mission that requires something special and crash the server. what DCS.log says? -
Make sure you have a public IP address. Some internet provider due to the lack of IPV4 address available tends to set you behind a NAT network, the results is that the IP address is not pointing directly to you. In this condition you'll not be able to host a multiplayer session. @Maverick24 solves his problem using Hamachi, so I strongly suspect the problem is the public IP address.
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Roockie want to join online and srs questions
Maverick87Shaka replied to Trollray's topic in Multiplayer
I can give my feedback as part of Admin Staff of a multi-gaming clan ( also flying on DCS as squadron ) as well as quite popular DCS Server Admin. From server admin prospective, what we can do, and almost everyone do, is offers to our players the SRS options, and put the autoconnect. Since last patch if you have a client with correct setup, it will also launched automatically from your DCS when joining a server. This is a really big improvement, before this feature you'll have to remember to open your srs client before opening DCS and stuff like that, personally before I forgot to open SRS in 90% of the "casual flight" that I take also in my personal server. In terms of it's usage, I can say that is not so much popular for "casual flight" . Also in our squadron we use it regularly when we perform our internal missions as well as we use it as mandatory condition in a multi squadron joints missions. But most of the time, we're usual to catch people in our ts, look how we are, chat a little bit as well as discuss where going to flight and what to do, and then we keep flying on TS. And I believe it's the most common way of many other people on DCS ( maybe discord instead TS but the results is the same ) When joining a server, just ask on chat if there's anyone on SRS and frequency, tune up and coordinate the attack and stuff like that. In our servers for example we've some regular players ( even if they're not part of our squadron ) that loves flying in our server and often use SRS. TLTR: SRS is mostly used on organized events/missions, not on casual flight on multiplayer server -
Incirlik Air Base Shelter Elevation Problem
Maverick87Shaka replied to Alpiinoo's topic in Bugs and Problems
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[REPORTED] Parking Spots Type Incorrect
Maverick87Shaka replied to funkyfranky's topic in Bugs and Problems
Syria is a great map but this bug it's making hard create some good behavior for 24/7 server! I was surprised to see how long is taking fix the parking slot size. -
Stand Alone Server Issues
Maverick87Shaka replied to A101Wayz's topic in Multiplayer Server Administration
Are you sure you've not change something in your internal configuration? Keep in mind that maybe just keep enable the IPV6 protocol on both server and client in the same network will populate the list. For me the behavior is the same from at least one year, I suspect something changed on your internal configuration if you was able to see in the past the server in the list -
Automatic Server Restart?
Maverick87Shaka replied to 9VFS KOBU's topic in Multiplayer Server Administration
I'm operating multiple servers since 2 year right now, best option so far for me it's the windows scheduled task to kill the process at that time that you want. make a .bat, .ps1 or whatever script you like most to kill your dcs.exe, and then schedule the execution Simple and effective, I was running this method even before the release of dedicated server, when hosting with full client setup -
Stand Alone Server Issues
Maverick87Shaka replied to A101Wayz's topic in Multiplayer Server Administration
It's normal behavior of DCS. Most of the "home grade" router/modem doesn't support out of the box the "loopback", and that's why you can use your public IP internet address to connect to your internal server. It's not a problem at all. It's the same for your computer inside the LAN that doesn't see the server in the multiplayer list. Again, it's not a problem. Just ask to a friend to confirm if he can see from outside the server in the list and if he can connect and you'll be ok. Don't worry if you don't see the server in the list from LABN Regards -
.....fare peggio di così non è facile, ammetto però che potrebbero sempre superarsi! Diamogli il beneficio del dubbio, a quanto pare tra tutte le varie news viste nel nel trailer è una di quelle più prossime alla release, magari intorno a febbraio/marzo
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Per un simulatore di volo il livello a cui erano rimaste le nuvole era semplicemente imbarazzante. Da quello che si è visto in questo video trailer l'effetto finale è molto appagante, direi finalmente ai livelli di un titolo dei giorni moderni, spero solo che siano davvero sincronizzate in multiplayer questa volta, sarebbe un vero peccato non poterle sfruttare al massimo, per non parlare poi della parte PVP competitiva completamente annullata da questo fattore.
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DCS control page it will always chained with the account used to start the server. Since release of dedicated standalone binaries, you can also create a new free account and use that one to run server, so it will be safe to share credentials with your friends. Or even better, if it's a really trusted friend and the laptop is dedicated only to run DCS server, you can directly give remote access to the whole laptop so it will also able to restart completely dcs if it will be required for some reason.
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Have logistics plane, in addition one like the C-2 that can be operated from carriers, it will be something super interesting for DCS worls. also, the recent Anubis C-130 shown a really high interest from community in this kind of stuff extension for DCS World
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It's look like the veteran Mission Editor are not surprised when I explained the problem on discord, but to me is totally unacceptable in a "combat simulator" The problem is pretty simple, the escort fighter group doesn't engage at all when mission is hosted on multiplayer server. You can take a solid lock, and shoot down all the airplane that the escort has to protect, without any risk, end even start shooting at the escort itself that nothing happens. If you start the mission in single player, it looks like it's a little better, at least they try at some point to react and shoot at you. There is any plausible reason for that behavior? To me is something similar to the really old ( and solved ) problem of the ground AI that doesn't fire against each other on dedicated server. Why AI still have to do different things when we're in multiplayer? What is the root cause of this difference? In most of the case ruins our squadron flight missions and destroy all the logic of our 24/7 servers. TaskEscort.miz
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You can just open your Export.lua file inside the Saved Games\Scripts folder and put comment ( -- ) in front of the line of DCS-BIOS to make the test: Something like this after edit: --dofile(lfs.writedir()..[[Scripts\DCS-BIOS\BIOS.lua]])
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Yes, it's possible and works well, just note that you should have different account for each client connected with valid modules, and on DCS startup all the client should be able to connect to internet to validate their modules. Server/host machine can create server as usual and on all client use the connect by IP option and put the internal LAN IP address of server/host. Just follow any other server/host guide since the process it will be exact the same.
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Tutto perso, un disastro, anche i link che uno aveva fatto nei vari siti etc, tutto andato in fumo. Sarà anche bello da vedere, ma già solo che nel 2020 non ci puoi embeddare un video, o che ti perdi tutto lo storico, è uan gran fail, non ci sono molti altri termini per definirlo.
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Non si hanno più notizie da parecchio tempo ormai sul nuovo sistema meteo, era stato annunciato qualcosa più recentemente riguardo le nuvole in particolare, ma sinceramente non mi pare sia stato rilasciato.....se lo hanno fatto sinceramente è stato tempo sprecato perché la differenza non si nota. Scherzosamente ( ma non troppo ) avevo postato sul gruppo internazionale facebook alcuni screen relativi a delle nuvole volumetriche realizzati con 3 semplici click del mouse su un engine grafico di moderna concezione. Beh gli admin della pagina non l'hanno presa bene perchè gli animi si stavano scaldando e hanno rimosso il post, vediamo se qui siamo di più ampie vedute :D Ecco dunque di cosa è capace un Engine moderno con tre click di mouse anche di un completo inesperto che non sa nulla di grafica ( senza citare sviluppi proprietari stratosferici come quelli realizzati per il nuovo Microsoft Flight Simulator ) Le nuvole in questione sono volumetriche, avendole viste in azione vi garantisco che già solo queste sarebbero un bel passo avanti! Non dimentichiamoci una cosa, magari questa volta vediamo di farle sincronizzate in multiplayer, non che uno vede una cosa e un altro pilota ne vede un'altra :D Saluti
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Slmod for DCS 1.5/2.0
Maverick87Shaka replied to Grimes's topic in Multiplayer Server Administration
Should be something like this where for nickname1 you have both ips and ucid in the list since it was done in game trough admin menu. nickname2 and 3 added manually later on ( remember you have to do with non running server or i think it will be replaced by the "cached" one on server close/reboot ( or at least I prefer to edit on dcs not running since I'm paranoiac sys admin. slmod_banned_ips = { ["00.000.000.000:50165"] = { ["name"] = "Nickname1", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname1_UCID", ["time"] = 1549124236, ["ip"] = "00.000.000.000:50165", }, -- end of ["00.000.000.000:50165"] } -- end of slmod_banned_ips slmod_banned_ucids = { ["Nickname1_UCID"] = { ["name"] = "Nickname1", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname1_UCID", ["time"] = 1549124236, ["ip"] = "00.000.000.000:50165", }, -- end of ["Nickname1_UCID"] ["Nickname2_UCID"] = { ["name"] = "Nickname2", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname2_UCID", ["time"] = 1549124236, ["ip"] = "00.00.00.000:54224", }, -- end of ["Nickname2_UCID"] ["Nickname3_UCID"] = { ["name"] = "Nickname3", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname3_UCID", ["time"] = 1549124236, ["ip"] = "00.000.000.00:59422", }, -- end of ["Nickname3_UCID"] } -- end of slmod_banned_ucids p.s. personal data removed and replaced to protect users even if they are banned :D -
Ragazzi il progetto sta prendendo sempre più forma. I nostri primi prototipi hanno raggiunto i loro destinatari, che sono tutti entusiasti. Abbiamo lavorato sulle debolezze che già sapevamo di dover affrontare e altre sulle quali ci simao socntrati proprio grazie ai prmi prototipi ( alcuni bug minori del software ad esempio con alcuni aeroplani specifici ) Eccoci qui con il video di lancio ufficiale del prodotto finito, che arriverà sul mercato a inizio 2021. Buona visione!
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Con quale tomcat prevedi di volare maggiormente?
Maverick87Shaka replied to Snakeice's topic in Italian
Decisamente il 14B, al di la del puro gusto "storico", che è praticamente inesistente nel 90% dei server online, non avrebbe senso volare con altri modelli. Sarà invece bello poter finalmente mettere dei F-14 IRIAF che non siano dei mucchietti di poligoni come il vecchio 14 AI di DCS, che spero a questo punto andranno proprio a levare. -
Warthog throttle: switch APU START visto solo come UN pulsante singolo...
Maverick87Shaka replied to qbcat's topic in Italian
Non è proprio così, sul mercato esistono toggle switch a due posizioni definiti ON - ON, ovvero sono in grado di mandare un segnale di input sia in posizione abbassata, che quella alzata. Dipende dalla progettazione del dispositivo e dal software su cui poi dovrà essere utilizzato. Di base gli OFF-ON vanno benissimo, ma alcuni giochi ( in questo caso moduli di DCS ) peccano un pò sulla possibilità di configurare i vari input. Anche in questo ad esempio la Heatblur ha svolto un ottimo lavoro col suo F-14, includendo parecchi comandi del tipo ELSE OFF direttamente nel menu di gioco. Molto, molto comodo a mio avviso, brava Heatblur! -
Finally, I hope it will solve the multimonitor configuration! I guess the position after "editing" it will be saved over time, and not need to change after every reboot!