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Everything posted by Maverick87Shaka
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Tutto perso, un disastro, anche i link che uno aveva fatto nei vari siti etc, tutto andato in fumo. Sarà anche bello da vedere, ma già solo che nel 2020 non ci puoi embeddare un video, o che ti perdi tutto lo storico, è uan gran fail, non ci sono molti altri termini per definirlo.
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Non si hanno più notizie da parecchio tempo ormai sul nuovo sistema meteo, era stato annunciato qualcosa più recentemente riguardo le nuvole in particolare, ma sinceramente non mi pare sia stato rilasciato.....se lo hanno fatto sinceramente è stato tempo sprecato perché la differenza non si nota. Scherzosamente ( ma non troppo ) avevo postato sul gruppo internazionale facebook alcuni screen relativi a delle nuvole volumetriche realizzati con 3 semplici click del mouse su un engine grafico di moderna concezione. Beh gli admin della pagina non l'hanno presa bene perchè gli animi si stavano scaldando e hanno rimosso il post, vediamo se qui siamo di più ampie vedute :D Ecco dunque di cosa è capace un Engine moderno con tre click di mouse anche di un completo inesperto che non sa nulla di grafica ( senza citare sviluppi proprietari stratosferici come quelli realizzati per il nuovo Microsoft Flight Simulator ) Le nuvole in questione sono volumetriche, avendole viste in azione vi garantisco che già solo queste sarebbero un bel passo avanti! Non dimentichiamoci una cosa, magari questa volta vediamo di farle sincronizzate in multiplayer, non che uno vede una cosa e un altro pilota ne vede un'altra :D Saluti
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Slmod for DCS 1.5/2.0
Maverick87Shaka replied to Grimes's topic in Multiplayer Server Administration
Should be something like this where for nickname1 you have both ips and ucid in the list since it was done in game trough admin menu. nickname2 and 3 added manually later on ( remember you have to do with non running server or i think it will be replaced by the "cached" one on server close/reboot ( or at least I prefer to edit on dcs not running since I'm paranoiac sys admin. slmod_banned_ips = { ["00.000.000.000:50165"] = { ["name"] = "Nickname1", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname1_UCID", ["time"] = 1549124236, ["ip"] = "00.000.000.000:50165", }, -- end of ["00.000.000.000:50165"] } -- end of slmod_banned_ips slmod_banned_ucids = { ["Nickname1_UCID"] = { ["name"] = "Nickname1", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname1_UCID", ["time"] = 1549124236, ["ip"] = "00.000.000.000:50165", }, -- end of ["Nickname1_UCID"] ["Nickname2_UCID"] = { ["name"] = "Nickname2", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname2_UCID", ["time"] = 1549124236, ["ip"] = "00.00.00.000:54224", }, -- end of ["Nickname2_UCID"] ["Nickname3_UCID"] = { ["name"] = "Nickname3", ["bannedBy"] = { ["name"] = "[bSE] Shaka", ["ucid"] = "myUCID_524cblablablablablabla", }, -- end of ["bannedBy"] ["ucid"] = "Nickname3_UCID", ["time"] = 1549124236, ["ip"] = "00.000.000.00:59422", }, -- end of ["Nickname3_UCID"] } -- end of slmod_banned_ucids p.s. personal data removed and replaced to protect users even if they are banned :D -
Ragazzi il progetto sta prendendo sempre più forma. I nostri primi prototipi hanno raggiunto i loro destinatari, che sono tutti entusiasti. Abbiamo lavorato sulle debolezze che già sapevamo di dover affrontare e altre sulle quali ci simao socntrati proprio grazie ai prmi prototipi ( alcuni bug minori del software ad esempio con alcuni aeroplani specifici ) Eccoci qui con il video di lancio ufficiale del prodotto finito, che arriverà sul mercato a inizio 2021. Buona visione!
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Con quale tomcat prevedi di volare maggiormente?
Maverick87Shaka replied to Snakeice's topic in Italian
Decisamente il 14B, al di la del puro gusto "storico", che è praticamente inesistente nel 90% dei server online, non avrebbe senso volare con altri modelli. Sarà invece bello poter finalmente mettere dei F-14 IRIAF che non siano dei mucchietti di poligoni come il vecchio 14 AI di DCS, che spero a questo punto andranno proprio a levare. -
Warthog throttle: switch APU START visto solo come UN pulsante singolo...
Maverick87Shaka replied to qbcat's topic in Italian
Non è proprio così, sul mercato esistono toggle switch a due posizioni definiti ON - ON, ovvero sono in grado di mandare un segnale di input sia in posizione abbassata, che quella alzata. Dipende dalla progettazione del dispositivo e dal software su cui poi dovrà essere utilizzato. Di base gli OFF-ON vanno benissimo, ma alcuni giochi ( in questo caso moduli di DCS ) peccano un pò sulla possibilità di configurare i vari input. Anche in questo ad esempio la Heatblur ha svolto un ottimo lavoro col suo F-14, includendo parecchi comandi del tipo ELSE OFF direttamente nel menu di gioco. Molto, molto comodo a mio avviso, brava Heatblur! -
Finally, I hope it will solve the multimonitor configuration! I guess the position after "editing" it will be saved over time, and not need to change after every reboot!
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I don't want going Off Topic, but I definitely agree with this, multiplayer is a crucial part for overall experience of the simulator. You can put as much effort as you can trying to recreate detailed systems and simulation, but if it's crash on multiplayer it's not really going to care so much for final users. I was also little bit confused since not so much times ago ED announce a new wave of closed beta tester to help to figure out more problem before delivery even the Open Beta build. So far it looks that most of the server admins that normally are trying to report bug, are still "outside" this closed test, and they have to post here on forum every time for some blocking issue after OpenBeta release. BTW, it's another topic so I really don't want to start this discussion here, but ED please note that it's should be considered a really blocking issue, we're here to help to identify the problem. Regards.
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I can confirm, the problem is still there with the latest build 2.5.6.57530. Here the last part of my log before crash ( some data obfuscated for privacy ): 2020-11-11 20:56:58.624 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:00.583 WARNING LOG: 1 duplicate message(s) skipped. 2020-11-11 20:57:00.583 INFO DCS: wcTanker::onEvent:1 2020-11-11 20:57:00.584 INFO EDCORE: (wcTanker::Channel)enterToState_:2 2020-11-11 20:57:00.620 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:00.679 DEBUG Scripting: make: country: 2 2020-11-11 20:57:00.679 DEBUG Scripting: Phrases make : key = 4371 2020-11-11 20:57:01.622 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:10.962 WARNING LOG: 9 duplicate message(s) skipped. 2020-11-11 20:57:10.962 INFO SCRIPTING: *** Qeshm counter Attack Scheduler is alive: Nov 11, 2020, 21:57:11 *** 2020-11-11 20:57:11.622 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:12.895 WARNING LOG: 1 duplicate message(s) skipped. 2020-11-11 20:57:12.895 INFO SCRIPTING: *** AirToAirMenuScheduler / Air To Air is alive: Nov 11, 2020, 21:57:13 *** 2020-11-11 20:57:13.623 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:37.661 WARNING LOG: 24 duplicate message(s) skipped. 2020-11-11 20:57:37.661 INFO DCS: wcTanker::onEvent:6 2020-11-11 20:57:37.661 INFO EDCORE: (wcTanker::Channel)enterToState_:4 2020-11-11 20:57:37.756 DEBUG Scripting: make: country: 2 2020-11-11 20:57:37.756 DEBUG Scripting: Phrases make : key = 4372 2020-11-11 20:57:38.634 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:40.692 WARNING LOG: 2 duplicate message(s) skipped. 2020-11-11 20:57:40.692 INFO DCS: wcTanker::onEvent:9 2020-11-11 20:57:40.692 INFO EDCORE: (wcTanker::Channel)enterToState_:5 2020-11-11 20:57:40.787 DEBUG Scripting: make: country: 2 2020-11-11 20:57:40.787 DEBUG Scripting: Phrases make : key = 4375 2020-11-11 20:57:41.636 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:41.880 INFO DCS: wcTanker::onEvent:6 2020-11-11 20:57:41.880 INFO EDCORE: (wcTanker::Channel)enterToState_:4 2020-11-11 20:57:42.634 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:43.975 WARNING LOG: 1 duplicate message(s) skipped. 2020-11-11 20:57:43.975 INFO SCRIPTING: *** Qeshm counter Attack Scheduler is alive: Nov 11, 2020, 21:57:44 *** 2020-11-11 20:57:44.412 DEBUG Scripting: make: country: 2 2020-11-11 20:57:44.412 DEBUG Scripting: Phrases make : key = 4372 2020-11-11 20:57:44.633 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:45.036 INFO DCS: wcTanker::onEvent:9 2020-11-11 20:57:45.036 INFO EDCORE: (wcTanker::Channel)enterToState_:5 2020-11-11 20:57:45.635 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:46.068 DEBUG Scripting: make: country: 2 2020-11-11 20:57:46.068 DEBUG Scripting: Phrases make : key = 4375 2020-11-11 20:57:46.636 INFO SCRIPTING: checkHoverStatus 2020-11-11 20:57:47.917 WARNING LOG: 1 duplicate message(s) skipped. 2020-11-11 20:57:47.917 INFO SCRIPTING: *** AirToAirMenuScheduler / Air To Air is alive: Nov 11, 2020, 21:57:48 *** 2020-11-11 20:57:48.136 INFO NET: accepting connection from 7*.**.***.**6:53955 2020-11-11 20:57:48.161 INFO NET: adding client[2] 2020-11-11 20:57:48.318 INFO NET: added client[2] name=Tyros53 addr=7*.**.***.***:53955 2020-11-11 20:57:48.319 DEBUG NET: ServerInfo json size is: raw = 3662, gzip = 1342. 2 chunks. 2020-11-11 20:57:48.322 INFO EDCORE: try to write dump information 2020-11-11 20:57:48.324 INFO EDCORE: # -------------- 20201111-205748 -------------- 2020-11-11 20:57:48.325 INFO EDCORE: DCS/2.5.6.57530 (x86_64; Windows NT 10.0.14393) 2020-11-11 20:57:48.325 INFO EDCORE: C:\Eagle Dynamics\DCS World OpenBeta\bin\lua.dll 2020-11-11 20:57:48.326 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 3EE53E00 00:00000000
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Hi, Multiplayer server crash almost 99% of te time, so just need to ask if you need some dcs.log, it will really easy :D At this link you have some of the most recent files, for two different server: https://drive.google.com/drive/folders/1pruID30Bk1xBpIoUvlKenqo9f7sfAqDV?usp=sharing ( i can't upload since log ar bigger then 500kb that is the limit of this forum ) I've also enabled the full debug, even if the DCS.log looks the same to me. Servers crashing randomly on client connection. Not the same client every time, never seen crash on first client connection, some times produce log error in DCS.log, some times crash without dumping to log ( in debug mode :D ) Let me know if you need some more test. Regards, Shaka
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Uhm, I'll try to add this also to my server, but we are experiencing several crash even in a single raw. As mentioned previous build was able to run for all 6 hours of my scheduled reboot really smooth. With the latest OB build server crash even just after 5 mins if decide to. It's a complete nightmare! I really hope that ED is planning for an hotfix and not trying to go for one month like this, it will force everyone to rollback ( like some squadron already did ) Cheers, I let you know with new full debug mode what i can see.
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Hi, I can confirm the last OB UPDATE 2.5.6.57264 is really bad in terms of stability. Server that was usual to run smooth for 6 hours ( scheduled restart every 6 hours for me ) on previous build are now keeping crashing, sometime suddenly in less then one hour after start. It looks like it happens on client join, it's not always the same client that create a crash in the server, the same client maybe in the next restart can stay connected without any problem. Here last part of my log as well:
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Credo stesse cominciando a funzionare, quindi hanno sentito l'esigenza di fare un update :D
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.....non che prima fosse il massimo in termini di grafica, ma almeno aveva un senso e si riusciva a usare. Si sono proprio dovuti impegnare per riuscire a fare di peggio.
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I can confirm, it's happening every time on CVN-75, works well on other carrier and supercarrier. So looks like a problem only of the new carrier :thumbup: Since the code is working for other, I hope it will be fixed soon, but I suspect something on ED side should be also required. :music_whistling: BTW, here attached really simple mission to test it, problem occurs also if you start mission in single player! Regards. test_align_F14.miz
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It will be nice see more decent assets populate our DCS World, actually we've really limited AI aircraft and most of them has a really outdated 3D models! I'll definitely love see more assets, and if 3rd party can helps it will be super, but honestly from my personal point of view, if third party is committed to create realistic modules, maintain the whole assets updated and aligned with the 2020 computer graphics should be something that ED should take care of! BTW ( OT ).....I'm very pleased to see that finally the 339 will be an official module! :thumbup:
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The file itself must be named as .cfg, so autoexec.cfg is the file. The syntaxto be used if you want create a "complex" logic inside that it's LUA script. :thumbup: But i didn't recommend to create some articulated code here, rather then i'll suggest to create batch script as suggested by Devrim and maybe use windows task scheduler to keep everything clean automatically ;)
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DESYNC is coming back! it's simply something that is never been fixed, just mitigated somehow, so it's not strange see this come back over and over again, I'm not surprised but yes I'm really bored about this, especially because I pay 800€ each year for an high end tier bare metal server that can run other gameserver with thousands of player without loosing a tick, and here on DCS is not capable to take 4 clients synced together. BTW for us the worst desync is happening with weapons, only the client that release GBU12 or maverick can see the Bombs/missiles flight to the target, all other connected clients see the bombs hit ground elsewhere, and then see the explosion of vehicle for "nothing"! Embarrassing!
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Welcome End of 2020! Maybe 2021 will be the year to get this feature on DCS? :music_whistling:
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multicrew status - released to open beta 17th December 2020
Maverick87Shaka replied to AT_Youmu's topic in DCS: UH-1H
MP sync :megalol: Really? At least it's not a DCS UH-1H unique bug. We can expect an improvement also for the overall MP Sync? -
Dear all, I'm trying to design a new 24/7 mission that will include a lot of Helicopters operation since this map its amazing to flying at low altitude. I found a really nice spot with an helipad in Netafim Military Base, unfortunately land on that helipad doesn't trigger any Land Event, so it's almost unusable. Here attached you have a really simple mission with an UH-1H on Ground Hot, after 5 seconds a script start to monitor your helicopter, you can land everywhere also on the ground and a text message appear to notify that you've landed. If you try to land on Helipad in Netafim Base, you'll see that no message will be displayed since no event is generated. Thanks a lot for this great map! Please Fix this error and keep improve this great map! ( it's look like a simple ground/level collision point or something like this ) LandingDetection.miz