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Maverick87Shaka

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Everything posted by Maverick87Shaka

  1. That message it's the perun mod ( the one to put all server and mission stats into mysql database ) , check again for that ;)
  2. the fact that automatically description will be blanked out
  3. you problem it's not related to DCS server itself, you have some trouble with mod/script Perun Remove it and see if it's working normally. :thumbup:
  4. Try to remove any mod/additional scripts if any, because i didn't experienced something like that in any of my server installation, and believe me I did it a lot of time on different machine trying to figure out all DCS bugs
  5. I'm pretty sure the autoexec.cfg bandwith tweak can't do so much if all of your client connected does't use the same exact values in their own files too! First time I see this tweak in fact was "forced" by squadron like liveries pack or mod required to play with them ;)
  6. You can manually edit the serverSettings.lua file inside your saved games\dcs.openbeta_server\config folder and look for the descripton tag, using / character at the end of line if you want a brakeline. To be more "effective" you can create new server o your full client installation, and copy/paste the description ;) ["description"] = "This is the first line\ Second line\ Third line",
  7. On my previous house i was covered by FTTH and I was pretty confident to host by my self, with an UPS for server and ONT and dedicated 1gbps line, we have a lot of fun with that server, but unfortunately now I moved and no more FTTH :cry::cry::cry::cry: Rent is the only option right now for me, even if it's not cheap, i spend almost 800€/years for our DCS server now.
  8. Tecnicamente parlando è il modulo meglio realizzato in assoluto, poi per carità come aeroplano ha i suoi limiti e i suoi pregi, ma quello va al di la di come la HB lo ha sviluppato. Il modulo attuale è considerato ancora in EarlyAccess, ma considera che funziona più di prodotti dichiarati in release da molti anni. :music_whistling::music_whistling: È comunque in continuo sviluppo per migliorie e bugfix, oltre ovviamente a mancare la variante A e la Forrestal, che arriveranno! :thumbup: Io lo straconsiglio, e a mio avviso il massimo lo da in multiplayer con RIO umano. TOP :pilotfly:
  9. Yeah I'm also worried about the experience that can we offer to our players in Multiplayer. SuperCarrier has super cool features but I think nowday it will be almost impossible to experience all the best of it in public servers. A "little" sliding effects that we're usual to see on DCS since many years, are now really "amplyfied" making carrier unusuable on highly populated server. It will be a pain miss this stuff maybe for lags and desync. I'm keeping finger crossed ;) :thumbup:
  10. With the growing number of available flyable module, it's pretty easy run out of callsign while building multiplayer mission for server where you want make a good number of slot available for the players to pick up. Trying to leave unique callsign it's pretty challenging, where not impossible :music_whistling: There is any ongoing task for this? I would like to see in Mission Editor more callsign, and even more specific callsign, like was done for the Warthog with Thog,Pig etc....... it will be nice to see some cool specific call sign like Viper for F-16, CAT for F-14 and so on, even if it's not super realistic it will help a lot to mantain a pretty decent order in communication. With the SuperCarrier just around the corner, I think this should be take into account and prioritize a little bit, even because it will not require a code refactoring, just some adding content as is! Thanks, Ghostrider! :lol::lol::lol::lol:
  11. Thanks, really appreciate the details that you have shared with us, I've now a better perspective of this feature. Keep us updated and of course let us know if you need some specific test. Regards.
  12. ups.... forgot to mention it, the value that I've reported are the total aggregated value UP/DOWN, you can consider something like 70% Up and 30% Down.
  13. On our server we've a monitoring system to check all the usage, and of course also bandwidth it's crucial stats. Based on our experience you can expect less then 1Mb/sec ( 8Mbps ) for 10/15 players. Growing up to 2.5Mb/sec (20Mbps) for 20/25 and so on. Just take into account that it's not really a linear, it's more parabolic curve ;) Also the complexity of the mission that you're running really affect bandwidth usage, since server need ( or should at least :lol: ) sync all the units/groups etc. between all the clients.
  14. Thanks for sharing this details with us, looking forward to test and scout more in depth this feature. As far as i know ( and I've used on my projects ) WebRTC create a P2P connection between two clients to "transfer data", and use server just to establish the connection between this clients. So basically you're using the same approach......where DCS server with it's native netcode are used only to establish clients handshake? What about multiple clients? I'm asking just becouse I never use it with more then two clients, so i don't really know how it's working on this configuration.
  15. Uhm, theoretically an operating system should be able to assign new task to the "most unused" cores, but we're talking on windows that it is much busier to try spy your data than do operating system stuff. It's well proved that manually select core affinity ( for non multi thread task of course ) has a better performance result than leave Windows try to do its job. It's also known that sometimes windows try to switch task between core/thread, and it's not really an efficient way when you know you're doing two different things at all like gaming and hosting, gaming and streaming etc..... :thumbup:
  16. I can confirm dedicated server works on VM infrastructure, I have tested on VB, WM, Citrix and PM . I've tested also on cloud VM like MS Azure cloud that I don't know which virtualization technologies they use. All of them are good ;) :thumbup: To be sure that your game run on specific thread/core and dedicate server others, you have to manually select on windows what is called "core affinity" ( Task Manager => Details => Right click on process => Set affinity ) The only "side effect" of this method is that you have to repeat this step manually every time you start game and server. Should be possible to assign core affinity creating custom .bat launch file, but never works for me. :cry:
  17. From the last DCS 2.5.6.45915 Open Beta 2020-03-31 changelog: Ok, basically there is no more way for a server admin to "disable" or prevent bandwidth useless consumption by voice chat feature. A quick workaround for past release was change voice chat server port with autoexec.cfg and put that port behind solid firewall. Use: webrtc_port=10309In our autoexec.cfg still have some effects? Considering also that voice chat is believed by many the caouse of rubber banding, could be a great diea leave the server admin ability to manage it, and check server "readiness" with and without to better understand and isolate trouble. I'm also curios to understand if, since you've now merged two different ports, if now you've integrated voice chat inside netcode, instead leave it as a standalone feature outside standard netcode. Thanks or clarification.
  18. -1d! Grazie come sempre di queste iniziative che mettete a disposizione della community!
  19. Ciao Fabio benvenuto!!! Per il Typhoon ci vorrà ancora un pò di tempo, e onestamente parlando spero di essermi già lasciato alle spalle @StayAtHome quasi da non ricordarmi neanche più questo brutto periodo che stiamo vivendo. Nel frattempo, se non hai "nulla" e vuoi approfittare degli sconti, sicuramente valuterei qualche mappa ( nell'ordine metterei Persico e poi Nevada ) e F/A-18C se ti piacciono le Naval ops ( magari proprio col modulo supercarrier :P ), oppure F-16C se sei un "dogfigtharo" puro:D per il multiruolo. Per CAS ci metterei l'intramontabile A-10C e l'AV-8B. Per me questi al momento sono i "must have". Poi il cuore urla sempre F-14B.......ma quello manco è scontato più di tanto!
  20. Scusa il ritardo, no no assoultamente nessun problema, anzi, è proorio quello il bello, avere un'interffaccia comoda tra il pc (USB) e i vari interruttori/pulsanti etc che vai a creare. Tramite cavetto USB la colleghi al pc, plugnplay ( e anche se appunto windows vede cose strane ) poi all'interno del gioco riconosce tutto senza problemi ;)
  21. Just to be clear and exclude any doubts regarding server overhead hardware performance, if you have multiple instances on the same server, you can notice that one high populated instances can start to do crazy things like rubberbanding, and desync, while the other play smooth as butter, so there is nothing related to server hardware/bandwidth usage exceeding free resources ;)
  22. Le leobodnar sono assolutamente la prima scelta nella realizzazione di "buttonbox". Sono plugnplay, assegni direttamente i tasti dentro il menu di gioco di DCS e sei a cavallo. Occhio alcuni modelli dal pannello di controllo dei joystick di windows potrebbero non farti vedere tutti i pulsanti, ma non preoccuparti perchè poi in DCS funzionano! Se vuoi spingerti oltre, ovvero poi creare le gemme delle spie avarie, led verdi estensione carrello, e altre cose del genere, a quel punto devi per forza andare su arduino, e crearti il firmware della scheda in base a quello che vuoi fare. In questo caso ti serve anche utilizzare lato software sul pc DCS-BIOS.
  23. There are some news regarding datalink in MP? I still have trouble trying to get information from AWACS ( E2 ) BLUE side.
  24. Could be a routing problem of your friend ISP. What he have to do, is try to use a VPN services before open the game, and see if something changes.
  25. Welcome aboard! For my, after iconic F-14 and F-16, TrueGrit Virtual Technologies are you going to deliver one big dream to our favorite simulator! Thanks u guys. Keep safe during this hard time! See you!
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