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Everything posted by Maverick87Shaka
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I can confirm dedicated server works on VM infrastructure, I have tested on VB, WM, Citrix and PM . I've tested also on cloud VM like MS Azure cloud that I don't know which virtualization technologies they use. All of them are good ;) :thumbup: To be sure that your game run on specific thread/core and dedicate server others, you have to manually select on windows what is called "core affinity" ( Task Manager => Details => Right click on process => Set affinity ) The only "side effect" of this method is that you have to repeat this step manually every time you start game and server. Should be possible to assign core affinity creating custom .bat launch file, but never works for me. :cry:
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From the last DCS 2.5.6.45915 Open Beta 2020-03-31 changelog: Ok, basically there is no more way for a server admin to "disable" or prevent bandwidth useless consumption by voice chat feature. A quick workaround for past release was change voice chat server port with autoexec.cfg and put that port behind solid firewall. Use: webrtc_port=10309In our autoexec.cfg still have some effects? Considering also that voice chat is believed by many the caouse of rubber banding, could be a great diea leave the server admin ability to manage it, and check server "readiness" with and without to better understand and isolate trouble. I'm also curios to understand if, since you've now merged two different ports, if now you've integrated voice chat inside netcode, instead leave it as a standalone feature outside standard netcode. Thanks or clarification.
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31-03-20 | Open Mission PVE-One Life | Op. Prayng Mantis
Maverick87Shaka replied to Webber's topic in Italian
-1d! Grazie come sempre di queste iniziative che mettete a disposizione della community! -
Ciao Fabio benvenuto!!! Per il Typhoon ci vorrà ancora un pò di tempo, e onestamente parlando spero di essermi già lasciato alle spalle @StayAtHome quasi da non ricordarmi neanche più questo brutto periodo che stiamo vivendo. Nel frattempo, se non hai "nulla" e vuoi approfittare degli sconti, sicuramente valuterei qualche mappa ( nell'ordine metterei Persico e poi Nevada ) e F/A-18C se ti piacciono le Naval ops ( magari proprio col modulo supercarrier :P ), oppure F-16C se sei un "dogfigtharo" puro:D per il multiruolo. Per CAS ci metterei l'intramontabile A-10C e l'AV-8B. Per me questi al momento sono i "must have". Poi il cuore urla sempre F-14B.......ma quello manco è scontato più di tanto!
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Scusa il ritardo, no no assoultamente nessun problema, anzi, è proorio quello il bello, avere un'interffaccia comoda tra il pc (USB) e i vari interruttori/pulsanti etc che vai a creare. Tramite cavetto USB la colleghi al pc, plugnplay ( e anche se appunto windows vede cose strane ) poi all'interno del gioco riconosce tutto senza problemi ;)
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Just to be clear and exclude any doubts regarding server overhead hardware performance, if you have multiple instances on the same server, you can notice that one high populated instances can start to do crazy things like rubberbanding, and desync, while the other play smooth as butter, so there is nothing related to server hardware/bandwidth usage exceeding free resources ;)
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Le leobodnar sono assolutamente la prima scelta nella realizzazione di "buttonbox". Sono plugnplay, assegni direttamente i tasti dentro il menu di gioco di DCS e sei a cavallo. Occhio alcuni modelli dal pannello di controllo dei joystick di windows potrebbero non farti vedere tutti i pulsanti, ma non preoccuparti perchè poi in DCS funzionano! Se vuoi spingerti oltre, ovvero poi creare le gemme delle spie avarie, led verdi estensione carrello, e altre cose del genere, a quel punto devi per forza andare su arduino, e crearti il firmware della scheda in base a quello che vuoi fare. In questo caso ti serve anche utilizzare lato software sul pc DCS-BIOS.
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There are some news regarding datalink in MP? I still have trouble trying to get information from AWACS ( E2 ) BLUE side.
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Could be a routing problem of your friend ISP. What he have to do, is try to use a VPN services before open the game, and see if something changes.
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Welcome TrueGrit Virtual Technologies!
Maverick87Shaka replied to StandingCow's topic in DCS: Eurofighter
Welcome aboard! For my, after iconic F-14 and F-16, TrueGrit Virtual Technologies are you going to deliver one big dream to our favorite simulator! Thanks u guys. Keep safe during this hard time! See you! -
2nd server trk files?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
You're welcome, It was the autoexec.cfg indeed? -
Can't Host a Server In Multiplayer
Maverick87Shaka replied to Eggitheegg's topic in Multiplayer Bugs
Make sure you have exception on your windows firewall or any other firewall software you're using. If you are using Windows firewall ( Default ON on any windows installatin ), add new rules by PORT number and don't trust the exception rules generated as "programs" exception. 80% of the times, program exception doesn't work! -
Multiple DCS servers on one machine?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Your windows user that are actually running the dcs.exe seems doesn't have write permission on C:\Users\DCS\Saved Games\DCS.openbeta_server_2\ folder It's a common error when you're trying to "impersonate" an application, "run as..." -
2nd server trk files?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Check your autoexec.cfg in each working directory of each instances that you have, and you want to save the .trk file. I have multiple instance and I made the choose where record or not the .trk using autoexec.cfg file without any issue. Two of our three server are recording .trk for video and debug purpose, the other not because I don't need it on all my servers. Works great according my configuration file so far -
This error is related on the new way that DCS use to handle all EVENTs. Most of the current library/framework ( i.e. MOOSE ) do a fantastic and hard job to update their library to work with new DCS version. This tool is not updated since years....literally 4! I don't expect you can easily fix it, but you can try. Source code is on github so you can completely rewrite it, or you can start to look at other statistics as I suggested :music_whistling:. Up to you :thumbup:
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As far as I know there is no more "ready to use" tool to do that. Simple way is try to use something like SLMOD that already make a LUA table statistics, and try to use that for you webpage.:thumbup:
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Nah, I don't think it's related. LOGs flooding maybe affects performance only if you have a really slow disk throughput and many other disk I/O operation, should be not the case. Rubberbanding/perofrmance issues i think it's a complete different things, i suppose. Check here for performance problems.
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2nd server trk files?
Maverick87Shaka replied to Tricky11's topic in Multiplayer Server Administration
Check your autoexec.cfg inside working directory of affected server, if you have the line: disable_write_track = true And put = false or completely remove the line. We've three instances and we don't have any issues with .trk files, works where we enabled, don't save all the other .trk. -
Keep us updated on this if you receive any info by ED, since it's really unclar at this point what could be the situation.
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No you can't do it. If you're going to remove "sanitize protection" you'll remove for each instances. You should consider two different installation, like one full client installation and one dedicated server. If you "trust" the .miz file that your going to load, there is no problem leave it enabled for all instances.
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Um... I'm pretty sure this project is "deprecated". Last update 4 years ago, lot of stuff are changed since that. Many still don't work, but with many changes ;)
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Also our server seems affected by this problem on last OB. Example Youtube video . Our server is: CPU: Intel Xeon E5-1630v3 ( 4C/8T @ 3.7Ghz) RAM: 64GB @ 2133MHz ECC REG Storage: SSD 480GB NVMe Connection: 250Mbps Up/Down Datacenter OVH When rubber banding occurs not even reached nominal bandwidth, DCS machine takes only 2MB/sec ( Less then 20Mbps) Observed an high CPU usage on single core, even not full load of 100%, but reach 70% on higher used core. The other remains at really low load like 15%
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Even with voice chat server disabled in serverSettings.lua: ["voice_chat_server"] = false,The voice chat component seems to remain enabled: Also confirmed with "flooding" entry on DCS.log ( never seen before this version even keeping voice chat settings on ) 2020-03-21 23:53:45.423 INFO VOICECHAT: Get message from peer_id=15, peer_message {{ "event": 1, "peer_id": 1, "coalition": 0, "mic_mode": 2, "room_id": 0, "display_name": "[bSE] Shaka" } } EDIT: Other servers are affected by he same problem: HERE