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Everything posted by rel4y
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Thats really nice work right there. Do you guys also get like a rubber banding effect of the bombers following the leader? It is like they fall behind and then accelerate and start catching up again. This completely messes up the formation in my case.
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The active fields which are covered by the map are: (without satellites) Argentan Conches St Andre de-l'Eure Marcilly la Campagne Damville Creton
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If its supposed to be Martragny, then it is in the wrong place. It was west of Martragny and Rucqeville not east. http://normandy.whitebeamimages.ie/forum/showthread.php?tid=372
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Does anybody have info an the Rucqueville airfield, ALG number or anything? I can find no trace of an airfield with such a name.
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Here is some info on the allied airfields. Most of these were only in use during the Normandy campaign. The airfields that opened the latest date to 25. August 44 and the earliest closed airfields to 21. August 44. I have found nothing on Rucqueville, there is absolutely no trace of this airfield in any form. If anybody has a clue which ALG number it has or anything else Id be interested to know. Maupertus Opened: 4 July 1944 Closed: 22 December 1944 Azeville Opened: 24 June 1944 Closed: 15 September 1944 Biniville Opened: 17 July 1944 Closed: 21 August 1944 Picauville Opened: 26 June 1944 Closed: 15 September 1944 Beuzeville Opened: 12 June 1944 Closed: 18 September 1944 Cretteville Opened: 4 July 1944 Closed: 5 September 1944 Brucheville Opened: 2 August 1944 Closed: 5 September 1944 Meautis Opened: 17 August 1944 Closed: 7 September 1944 Lessay Opened: 25 August 1944 Closed: 28 September 1944 Cardonville Opened: 14 June 1944 Closed: 1 September 1944 Deux-Jumeaux Opened: 30 June 1944 Closed: 15 September 1944 Saint-Pierre-du-Mont Opened: 13 June 1944 Closed: 5 September 1944 Cricqueville Opened: 16 June 1944 Closed: 15 September 1944 Saint-Laurent-sur-Mer Opened: 8 June Closed: 25 August 1944 Chippelle Opened: 5 July 1944 Closed: 5 September 1944 Le Molay Opened: 30 June 1944 Closed: 5 October 1944 Lignerolles Opened: 18 July 1944 Closed: 4 November 1944 Longues-sur-Mer Opened: 26 June 1944 Closed: 4 September 1944 Sommervieu Opened: 22 June 1944 Closed: August 1945 St. Croix-sur-Mer Opened: 10 June 1944 Closed: 4 September 1944 Bazenville Opened: 11 June 1944 Closed: 28 August 1944 Lantheuil Opened: 27 June 1944 Closed: 30 August 1944 Carpiquet Opened: 25 August 1944
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I think barely any of these were german before and only one was active on D-Day. Lessay was german but never active. Carpiquet was german but not active in 44. Maupertus was abandoned in May 44 and likely inactive since 43. Evreux being the only active Luftwaffe field during the invasion currently on the map.
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Well germans had a few more strips held till July/August which would be suitable for inclusion, just to make the map more usable for non airquake and actual missions. It would be highly beneficial for mission design based around the Invasion if these airfelds were present. These include: Argentan Conches St Andre de-l'Eure Marcilly la Campagne Damville Creton
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The underbelly specular map is on the wings, also part of the wheels. Its a specular misalignment issue I believe
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Most probably an Anisotropic filtering issue. Put it on 16x in NVIDIA settings.
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I have been flying many hours now over Normandy and I really like the mesh and the details, but I have to say the forests sometimes have ridiculous shapes and the very worst of these are copy pasted all over the map. I noticed this on a forest I call the sperm forest.. for obvious reasons. This one is not even the worst offender shape wise, but it was the most memorable for me as I kept spotting it all over the place. Here are a few examples, took me like 2 mins scrolling around in the ME. I am sorry to say, but forests just dont look like that..
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I have posted about this a few weeks ago already. I cant believe noone noticed anything, as pretty much all people I have talked to during the pre release phase mentioned it nearly first thing seeing the video. Also all the sprites are way forward of the muzzle end of the guns from outside view. https://forums.eagle.ru/showthread.php?t=187184
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No, defensive fire is not implemented yet. But I got the formation to work, thanks for the tips.
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I recently ordered the MS3 pedals and the BRD-DS stick from Baur and he is a great guy who sells awesome products. I bought them as self assembly kits, but also did the electronics myself via the awesome MMJOY2 project of mega_mozg. Sadly I am still waiting for some of my PCBs from OSH Park. I live in Germany and didnt have any problems with the customs, although they made me open the package in front of their eyes. Not going to give any illegal hints here, but with a wee bit of actors talent it may not be hard to convince them its just a bunch of stamped sheet metal for a home project sent by a friend in russia. I can only highly recommend buying Baurs products, they have imo by far the best bang for the buck and even comparing them directly to MFGs of my friend, I have to say full steel construction is just something else. Also the GMR sensors are outerwordly precise. I dont recommend building the GMR sensors yourself, unless you know what your doing and are proficient at soldering SMDs. Just buy the electronics Baur offers. Assembling the kits is pretty straightforward with the instructions Baur has posted over in some russian forum, just use google translator and everything will be nice and easy. I had to buy a few tools I was missing, such as a 5,5 mm wrench and a pop rivet gun that cost me like 12 bucks. https://translate.google.com/translate?act=url&depth=1&hl=de&ie=UTF8&prev=_t&rurl=translate.google.de&sl=ru&sp=nmt4&tl=en&u=http://avia-sim.ru/forum/viewtopic.php%3Ff%3D27%26t%3D889 https://translate.google.com/translate?depth=1&hl=de&rurl=translate.google.de&sl=ru&tl=en&u=http://avia-sim.ru/forum/viewtopic.php%3Ff%3D27%26t%3D908%26sid%3De8210a38e85ca8dbbf28e76be067ac8a Awesome products. Go for it! :thumbup:
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Could somebody please post a mission with a B-17 combat box? I am succeeding at letting a 4 ship carpet bomb, but not at making more ships fly in a coherent formation.
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What about the betting contest winner? Why was he completely forgotten?
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I am honestly not blown away by the map. Everything, but mostly the cockpits look horribly washed out and the cliffs and trenches might as well be Quake III engine and textures. I have to say that a 2011 BoB title has more detailed building textures/ 3D models. The forests are shaped like you would expect from a brush set to maximum size and swirled around a bit, resulting in a foreign body amidst the landscape. Overall performance is pretty stuttery for me, Normandy is a slideshow at times. Nevada is mostly OK. The B-17 damage model is also real dodgy and needs a major overhaul. The water and the WWII assets pack is absolutely stunning though, also in low light PBR looks fantastic. Lets wait a few patches and see what they bring.
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Thanks, pretty hefty update. :)
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Are the 14gigs I am downloading just the shader updates? Or does this include the Normandy map already?
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Actually hitting the pilot at over a 1000 kph closing speed aint gonna happen. The pilot is armored from the front, so you would have to hit both pilots btw from the front through the windows. Unlikely. In reality they attacked from the front to knock out the much larger engines, as the engines were the most vulnerable from the front. One wing with both engines out is enough to bring it down. Furthermore and very important was it rather unlikely to get hit by defensive fire at closing speeds of around a 1000 kph. The timeframe of contact was really short, the Fortresses were huge targets and the fighters were small and agile.
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Well true, but thats not a general trend of german tank design. Someone wanted to be smart and distribute the weight of the heavy af Tiger more evenly of which it may or may not have benefitted, before getting stuck in the marshes of pripyat anyway.. I think it later got changed to the Panther layout and the Tiger II was simply overlapping if I recall correctly. So there certainly was serviceability in mind and obvious problems got tackled by the engineers for later batches.
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A bit of an overgeneralization. The 109 engine eg could be swapped within 1.5 h of working time in the field, to change a complete wing took less than an hour. The P-51 had to be sent to a maintenance unit to have its engine swapped, this took several days. The tanks werent particularly hard to service at all, there was just an absolute lack of spare parts. Albert Speer wrote in his memoirs that Hitler was obsessed with new Tigers and Panthers, which didnt leave room for spare parts production. In the end of the war there were so many finished new Panther turrets, that they had to be used as stationary gun turrets. All that said the combat readiness of the Panzer force peaked in mid 43 at 89% and dropped for Panthers/Tigers to an average 65-72% till early 45. This is comparable (and maybe even above) to modern day rates, but at incombarably heavier fighting and longer operation time.
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Looking at the Normandy footage on youtube the MG 131 looks like a flame thrower. The muzzle flash effect is ridiculously overdone. The MG 131 had flash hiders installed and even without these you can barely see the flash of a 50 cal from behind when firing in daylight. First of all you cant look at frames/pictures taken with normal cameras as reference, as the "long" shutter time and exposure will make the muzzle flash seem huge. In reality the combustion is expanding and also extending away from the muzzle until the residual powder/ gases are burned up. Second and more important the flash is there only for a tiny fraction of time. The Mg 131 has 900 rpm, thats 15 rps or roughly a shot every 67 ms in theory. The muzzle flash "burns" for around 1 to 1.5 ms. So thats ~2% of total cycle time. The DCS muzzle flash animation covers several frames. At 60 fps or roughly a frame every 17 ms even if the flash animation was only rendered for one frame (=17 ms) per shot it would still be 1133-1700% too long compared to reality. Now that it covers several frames there is basically a continous rendering of gigantic flame thrower muzzle flash sprites in front of the gunsight. Please ED, be reasonable and fix this. It is ridiculous that you cant see where you are heading when shooting the MGs in daylight. (At night its a different story, because you basically hyperpolarize the membrane potential of the sensitized rod cells and it takes about 10-15 min to depolarize it to high sensitivity/ low light potential again.) Same applies btw to the P-51, which luckily doesnt have the guns in front of its gunsight. Take a look here: (eg 15:50, 16:40) Not really relevant for reasons explained above, but interesting nontheless. The camera doesnt even capture the muzzle flash.
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I fly mp as well and I am not seeing any aircraft being outclassed. Look at the burning skies stats. I cant actually believe some of you guys fly online. http://burning-skies.vioo.com.ua/en/pilots/4/air-rating.html http://burning-skies.vioo.com.ua/en/planes/4/list.html