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Mr_sukebe

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Everything posted by Mr_sukebe

  1. Tell the ground crew to stop fitting Ling Long remould ditch finder tyres
  2. Using the latest drivers with my 5080, no issues. If you’re having issues, do remember to have cleared out your Metashaders and FXO folders, along with updating the settings using NVPI if you’re using the latest version of DLSS 4.
  3. The Afghanistan map does includes some of the area in question, though clearly isn't not what you'd call well populated with ground content.
  4. So, there I am in my Gazelle in Germany. Having a bit of a play around, whilst in VR. Had both myself as pilot and the co-pilot visible. Pulled a high angle corner and the co-pilot now grabs either the centre console or the grab handle to his left. How cool is that! Maybe it's been there forever, but I've only just noticed it. Gotta love it.
  5. Here we go, attached. To use the bombers, jump into the only air-started P51. You'll get a message very shortly afterwards that you can enable the bombers. Open the F10 menu, F1 and there you go. Apologies for the naming standards for the pilots of each aircraft, I was just too lazy to update them. Germany - 1985 - v.4.miz
  6. Now you're asking. As mentioned, it took some trial and error to get it to work. IIRC: Before getting stuck in, I'd looked up typical bomber formation, as used by the 8th Each flight had 3 aircraft (not the 4 that DCS can seemingly support) Built the front (lead) flight or 3, gave them the flight formation for bomber. Set them for "late activation", which I'll come back to later Picked a suitable generic livery and full bomb load. DCS has a number of "generic" B17 liveries, meaning that it's now easy to set say the front 12 aircraft (4 flights) as a specific squadron, then the next squadron with a different livery, which is very cool Create the route for the lead. From what I could see, typical cruise speed was around 220-230knots, ground speed. I set mine up at angels 24 I used fly over waypoint for the starting waypoint. Wouldn't trust DCS to take off and get to that altitude The waypoint that you add the "carpet bombing" option to, ensure that it's a good distance before the target, too close and they don't have time to get ready. I think I set mine at 10 miles, which may be too much, but seemed to work Copied the front flight. Pasted as the left group and renamed it accordingly. My naming convention was lead, lead left, lead right, lead back for the front 4 flights in the lead squadron Added the waypoint action for big formation. Chose an option of Open formation. Linked the new "left" flight to the lead Copied the front flight. Pasted as the right group and renamed it accordingly Added the waypoint action for big formation. Chose an option of Open formation. Linked the new "right" flight to the lead Copied the front flight. Pasted as the back group and renamed it accordingly Added the waypoint action for big formation. Chose an option of Open formation. Linked the new "back" flight to the lead Revisited the spacing. Within the formation options, there is a spacing in feet. The options are: Distance (i.e. distance behind the flight linked to) Height Delay (?? Sorry, can't remember the exact name, but it's something like that). This refers to the lateral relationship to the flight that is linked to. When zero, it means you're directly behind the linked flight. A negative value is to the left, a positive to the right When I used the default spacing, I had issues. So updated them to: Left flight -200', -200', -400'. That meaning that the left flight would follow the lead, but with it's lead aircraft 200 feet behind, 200 feet below and 400 feet to the left Right flight -200', +200', +400' Back flight, -400, -400, 0 Using the above spacing seemed to result in the aircraft having sufficient room whilst sorting themselves out once activated The next squadron was a copy of the first, then renamed. My naming convention was left lead, left left, left right, left back for the front 4 flights in the left squadron I did use a different set of liveries for the squadron, which is a bit tedious to do, but looks cool Linked the Left Lead to the lead (first flight created in the lead squadron). Retained the space for flights within the new left squadron, and stacked it lower, behind and to the left. So spacing for the left lead was something like -400, -600, -1000 Repeat the above to add the right squadron and rear squadron I didn't want the formation to always start at the beginning of my scenario, hence why I set all flights to late activation. To sort that out: Created a new F10 radio option, to allow the choice of formation activation Activated all of the flights with the F10 Created a new trigger zone where I wanted the formation to exit towards, which was well away from where I'd probably fly Have the final waypoint for the bomber formation to be within the trigger zone Have a trigger to de-activate ALL of the bomber formation flights when any coalition aircraft is within that zone That final trigger zone nicely cleans up post mission. That gave me 48 aircraft in a box formation, that once it had been given 5 mins to sort itself out, looked pretty good, happily flew 300 miles over 5 waypoints, bombed a target and then went home again and when at the end of it's flight all disappeared. If I wanted to expand on 48 aircraft, I'd just copy the whole group and place it behind the lead group. I seem to remember that's how the USAF operated in practice, i.e. lead group, space, next group, space, next group etc. Can't remember the distance between, but it'll be online somewhere. If you're really stuck, happy to just give you my mission.
  7. I managed to get a 48 plane group 300 miles and through several waypoints yesterday. It did take a bit of trial and error
  8. I'm currently working up my 1944 scenario and fancy setting it in Oct, i.e. when the allied advance had pretty much ground to a halt, post Market Garden, and whilst waiting for the supply chains to support themselves out. I found this website quite useful for suitable weather: https://weatherspark.com/h/m/147940/1944/10/Historical-Weather-in-October-1944-at-Paris-Orly-Airport-France This even more useful with filling in the details of the (rough) front lines by time period. https://inflab.medium.com/western-front-maps-of-world-war-ii-58798ee9d792 Hmm, looks like I'm a bit stuffed on the timescales that I was thinking of. Even by March 45', they'd only taken the ground area that we have airfields on in a very small area, and they were much too close to the front line to have been active airfields at the time. Guess I'll go with the fictional version...
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  9. Agreed on the idea. We have mainly late war aircraft, so working backwards towards the Battle of France would be a great idea, and the list of aircraft suggested looks reallly good.
  10. Do we have any flak towers on the Germany map? As I understand it, there's still some standing: https://www.warhistoryonline.com/war-articles/flak-towers.html If not, that would be a mega cool asset to be added as a static, even better if it could be armed.
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  11. Just been out of Berlin in a 190. There's balloons there too. One thing I did find was that you can shoot them and they can be killed. We have a new game, pop the balloon!
  12. Just experienced the link issue. My thanks to Timcat, as this worked for me.
  13. Ref using shortcuts for either VR or Monitor, my solution is to use the rather excellent DCS Updater/Launcher App by Skatezilla.
  14. I’d love to have a Pete providing nav guidance between waypoints
  15. Go try seeing how much VRAM is used. Quc and myself have seen circa 1GB difference between a setting of around 45% and 100%
  16. I’m curious about other pilots experience on this. When I’ve checked CPU usage in the last few weeks, the primary loading appears to be on 4 cores. Thats not to say that more cores is pointless, as they can offload secondary tasks such as Oculus VR and various windows apps. it does however make me wonder if ED have optimised the current build for use with 4 cores, as pretty much all DCS player PCs will have at least 4. If that is the case, makes me wonder about the effort required to use 8 cores, which is seemingly becoming the norm.
  17. Use the preset for the Hind for all of your helicopters.
  18. You’ve missed my point. I agree that the current situation is nothing like user/noob friendly and think that it would be a very good idea to overhaul it. However, there is a current workaround that isn’t that onerous, so my point was to: - advise of that workaround, which some may be unaware of - put some thought into the priority In short, my view is absolutely to update the KB creation. However, I’d see that as a pretty low priority when compared to other work underway
  19. How does an update half way through the life of a product either: - suddenly mean that it’s EOL - mean that it’s got parts of it that don’t work If you’ve got some evidence, please do show us
  20. I think that we can already do most of that, though it does need a little knowledge. - for interactive, I use the free mod scratchpad - aircraft specific, place in the saved games for the aircraft - global, just in the kneeboard folder - theatre specific, put them into the Mods/terrain folder in the DCS install - creating them. Personally I use Excel for my frequency KBs and PowerPoint for everything else, which for me makes editing pretty easy. Fot the PPT KBs, I use Portrait mode to ensure they’re in the right ratio. When ready, Sniptool them into the correct folder and save as a .png It’s really quite easy when you know how. More to the point, asking ED to use resources to make KBs more user friendly potentially delays more important things like fixes and Vulkan
  21. Interesting comment about the use of artillery. I think that there's a tendency in some DCS missions to focus on blowing up tanks. My guess is that it would be more likely and appropriate for aircraft to attack the logistics train (softer targets) and also groupings like artillery batteries.
  22. Just aswell that ED now provides details on not just VRAM reserved, but also the amount used. I don't know about anyone else, but I've yet to see more than 12GB of VRAM used. Anyone seen more?
  23. 9800x3d, 64GB RAM (96GB if you're happy to pay a little extra), 5080, NVME drive(s) with at least 4TB of space.
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