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Everything posted by Mr_sukebe
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This suggests that only 100 of the 481 available aircraft on DDay were fighters; https://www.history.navy.mil/research/library/online-reading-room/title-list-alphabetically/g/gaf-invasion-normandy.html This article states that JG26 had 3 fighter groups on DDay, two of which were A8s and one being a G6. https://en.m.wikipedia.org/wiki/Jagdgeschwader_26
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I’m hoping that eventually they’ll be added to the map table. That would be cool.
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The American made equivalent being?
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Maybe the next time you see someone with a MAGA hat on, you can ask them to pay the tax. They voted for it.
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I see that active pedals are now available for racing sims. Has anyone seen software around that would allow configuration for use as a set of rudders?
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RTX 3080 to RTX 5080 - VR (Quest 3) - Will I be able to see?
Mr_sukebe replied to SantasGolfClub's topic in DCS 2.9
Take a scan here, might help: -
RTX 3080 to RTX 5080 - VR (Quest 3) - Will I be able to see?
Mr_sukebe replied to SantasGolfClub's topic in DCS 2.9
To answer the OPs question, based upon my own experiences of moving from a 3080Ti to a 5080. Rest of my PC is 7800x3d/64GB ram: Do ensure that you've tidied up your VRAM use (e.g. disable Oculus home, use VRemptyHangar. Having done that, I've not seen more than 12GB of VRAM use with my 5080. The 3080 would on some map/aircraft combinations could therefore be VRAM saturated, which leads to some very unpleasant stutters The 5080 is a good deal faster in general visual processing, you'll notice that The 5080 is a lot faster on sourcing data to and from RAM, again reducing stutters None of the above will make the slightest different to the legibility of the cockpit of your aircraft. That's dealt with by selecting the cockpit resolution in DCS and any super-sampling that you might also add in VR. The key point being that the performance enhancements from the move to the 5080 will allow you to run higher cockpit resolutions and super-sampling without completely tanking your frame rates. For myself, my frame rate is now mostly 72fps in my Quest Pro and with "good" visuals. -
If you’re talking FFB, that can be enabled in software for some bases
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Bearing in mind how well the Zero could turn, basing on a P51 seems a bit of an odd choice. An i16 is probably closer
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Wow, that's great news.
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That's damn clever. Awesome work.
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Another setting to reduce AI UFO capabilities is Restrict Afterburners. In a warbird, that apparently prevents AI spending 100% of their time using full WEP.
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Did the Yak 3 ever see a K9? I did think that by the time the K9 and D4 arrived, that the Luftwaffe was pretty much 100% focused on trying to intercept and shoot down bombers over Germany?
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Does that include axes that aren't functionally modelled in DCS?
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Sharpe> I’ll say this once. Unfortunately, I’ve found so many of your responses to myself or others to be what for me were simply too combative. As such, I can’t actually bring myself to read what you’ve written. Just wanted you to know that I’m not accidentally going to ignore you. It really is deliberate. Hoping that things improve at your end!
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With some of the above posts, I do wonder how some drive a car successfully. Do you have to look at the gear lever to change gear, the wiper stalks to use them?
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Has anyone found a RAM air switch/lever? The use of RAM is mentioned in the charts. Additionally, has anyone compared indicated airspeed in cockpit, against the ground speed, as shown in F10? I had a look today, and at 2000ft, the difference seemed quite large. My guess is the conversion of knots to mph and also wind.
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+1 I use both. It’s a bit like touch typing. You quickly learn where controls are. its part of the reason that most control panels use different types of buttons and switches. The exception vein items like the Thrustmaster MFDs. For those, I use small velcro blobs
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This table mentions with and without the use of the Ram. I don't remember seeing a control for that. Did I miss something? I also find it interesting that it doesn't appear to change the power levels, just at what altitude you can use the other settings at.
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Took mine on a longer range recon/strike flight last night. Full set of rockets and a centre tank. After a couple of screw ups on take off from the carrier, finally got into a nice cruise at 10k, looking for a convoy. Never found it, so strafed some oil tanks on the way home. Found an interesting learning point. I was using the ext tank for the outbound leg and also during the strafing. Finished the strafing runs at low altitude, and THEN the fuel ran out. By the time I'd switched tanks I was even lower, slow and in a bad state of trim. Promptly followed by a swim. My learning being that if you're low, using a tank that you know has fuel in it seems very prudent. Enjoyable flight. Requires a good bit of management to balance the trim, speeds, cooling. Some might have found it a bit dull as there were no other aircraft around, but I liked the challenge of trying to recreate what is more likely to be a realistic mission setting.
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250mm worked brilliantly with the T50 base, but then that was designed for an extension, has less travel side to side and stronger springs when compared to say their warbird base. Knowing next to nothing about your TM base, sorry, can't comment.
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I used the extension with a Virpil T50 base and Alpha grip. IMO, brilliant and well worth the effort.
