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Everything posted by Mr_sukebe
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More likely a breakthrough in his sponsorship level...
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My understanding is: Q3 has higher resolution by around 30% pixels, which is good for visuals, bad for needing 30% more GPU grunt to run it Q3 does not have local dimming, QP does Q3 does not have eye tracking, QP does, which means that the QP can support dynamic foveated rendering Q3 has a significantly faster on-board processor than the QP. For standalone this will be VERY important. For PCVR, not much The Q3 processor supports VR1 video decoding. This was introduced as a capability with the 4* series Nvidia GPUs and "should" assist with the transfer of PCVR files via either USB cable or wifi. In practical terms, could reduce encoding/decoding lag The Q3 has more weight over it's front. Being fair, comfort appears to be very much person/headset specific. I found the QP incredibly uncomfortable as stock. Ended up using *3 expandable bungie style straps which completely solved that The QP includes a charging dock, which is sold separately for the Q3 for $130. I'm not sure that it's needed, but it's a nice to have. For me, I wouldn't pay it if I had just bought a Q3 The QP has better hand controllers as they have built in tracking, unlike those for the Q3 From a DCS perspective the QP will be significantly easier to drive due to it's lower resolution AND ability to use DFR. The Q3 is significantly cheaper and will have better resolution, but worse black levels. The other thing that I believe is worth mentioning is longevity. The QP has never sold well and probably won't ever. Chances are that Meta will either just kill it in the nearish future, or replace it with a v2 that has the newer processor and screens from the Q3. The Q3 is clearly the "new kid on the block" and is likely to be around for 2-3 years before being replaced. From a PCVR perspective, it's probably not a massive deal. However, there is a decent chance that at some point some software enhancements will be delivered and only released for the Q3 and NOT the QP. Additionally, the Q3 is almost certainly going to get newer software for standalone mode that either won't run on the older units, or will run with downgraded visuals For ref, yes I'm a QP owner and not an unhappy one. To me, the ease of powering it, DFR and better black levels are more important as DCS is pretty much my only usage. If however I was a more mixed user and wanted to use the headset standalone, I would definitely go with the Q3.
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A thought out to the dev teams at this point. Merging what is likely to be a LOT of complex code releases, then trying to hammer out identified issues, all under the scrutiny of the pressure of trying to get it out the door. My thanks to all within ED. It’s a massive team effort so rarely thanked by actual users.
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not planned late 80s/early 90s F-18A add-on
Mr_sukebe replied to snocc_'s topic in DCS Core Wish List
It’s quite straightforward to restrict kit in the ME by simply not having it available in the warehouses at airfields and the ships. I’ve done that myself for some “vaguely realistic” Gulf war setting, ie no JCHMS, Aim120s, Aim9x, targeting pods, GPS guided weapons and newer cluster bombs etc. No, it’s not perfect, but it’s not difficult and it’s easy to do -
Can Not Get AI Tanks To *NOT* Shoot - RESOLVED
Mr_sukebe replied to DD_Friar's topic in Mission Editor
Try setting the LUV to invisible and invulnerable -
Yep, my understanding of DLAA is that: - it does NOT perform any type of upscaling, so there’s no performance benefits from that side - it can be used instead of MSAA, which is how I use it in that civ sim. I’ve no idea if it eats less or more performance that MSAA, but “maybe”. For myself, I much prefer the visual result of using DLAA
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Beyer 990 pros
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The way you wrote you comment implied that 2.9 wouldn’t introduce DLSS 3 (ie with frame generation). I don’t remember seeing anything from ED suggesting which version they’d introduce
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Got a link to confirm that?
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Quite. Basing any decisions and views on testing in a different game engine is really not very clever
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I didn’t conduct a performance test, it was purely that I much preferred the visual improvement of using DLAA, so much so that it was worth whatever performance degradation
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Absolutely, DLAA is just an alternative to MSAA, and deliberately avoids upscaling. Having said that, I found it preferable to MSAA visually.
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How remove JHMCS visor from Airfield inventory?
Mr_sukebe replied to pepin1234's topic in Mission Editor
Remove the targeting pods, R77, Aim120s and Aim9x and you should be good. -
Have you tried DLAA? If not, give it a try in that Civ sim.
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Monstertech have introduced a sliding rail solution that looks interesting. I’m guessing that there is a cheaper way to achieve that DIY
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First words that came to mind "wow"! Awesome job.
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I have a P38 in that Civ sim. It’s much better than most of the stock aircraft. Still not in the same league as say our Mosquito
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I use DLAA in that other sim and think that it looks ace, ie better than MSAA. Give it a try
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I do believe that pilot ear phones incorporate active noise reduction. I’ve no idea how effective it is, but “maybe” it’s correct. Best to ask that question of someone like Casmo
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Does look awesome. Is that in a future patch?
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I’m pretty sure that the there will be a downloadable miz containing an air race, there’s no need for ED to bother. A few years ago, my squadron used a miz built by someone else, was really fun. Included timing and captured if you’d missed a post or cut a corner. Sorry, don’t have the miz.
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What timezone do you operate on?