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Everything posted by probad
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i am sure the development team knows best how to prioritize their resources
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LEFT MDI PB 20 (it's also on the mouseover tooltip)
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surely, since tracks are automatically saved for multiplayer sessions
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hit override and you can manually dispense one unit of chaff/flare per activation of forward/aft dispense respectively as an adhoc cm program.
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hotas doesnt seem to be fully in place yet, but for your countermeasure needs remember dispense switch forward activates program 5 so you can have two programs running at any one time which by itself should be enough. you can always then hotkey override as a third option. i personally think your perceived need for program switching is unnecessary in the first place considering the current state of dcs seekers edit: you can actually map the mfd buttons, look for "LEFT/RIGHT MDI PB [X]"
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you ought to wait until after the food is cooked before you declare if it tastes wrong or not in our case there are only a few systems fleshed out and they are pointed out here: https://forums.eagle.ru/showpost.php?p=3285514&postcount=13 in addition to very fundamental things like the fcs and mechanical systems ed has already made it clear what they are accountable for in this initial release, everything else is wip.
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i see nothing in his post history supporting this
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Got some RWR information from fighter pilot podcast
probad replied to StandingCow's topic in DCS: F/A-18C
my bad then, i thought he was still going on about chucks guide. -
Got some RWR information from fighter pilot podcast
probad replied to StandingCow's topic in DCS: F/A-18C
the official product has both credit and precedence over a thirdparty guide written by a non-sme -
Got some RWR information from fighter pilot podcast
probad replied to StandingCow's topic in DCS: F/A-18C
just write that either way is correct, and you just look for the contacts that stick out from the rest its a really simple and intuitive concept -
Got some RWR information from fighter pilot podcast
probad replied to StandingCow's topic in DCS: F/A-18C
does it matter then? if both ways are correct then whichever state it's in should be equally acceptable. that's like literally the meaning of "both ways are correct" seems like you guys are more concerned about being vindicated in a forumfight than you are about simply using the rwr as a tool. -
Got some RWR information from fighter pilot podcast
probad replied to StandingCow's topic in DCS: F/A-18C
guy's got a good point, i was arriving at the same conclusion yesterday what's not clear about it? -
X52 Pro, throttle not moving in cold start
probad replied to fitness88's topic in Controller Questions and Bugs
use the keyboard -
pebkac being chief among them
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regardless of the state of the fm, the plane is perfectly flyable and perfectly landable because heck if you really know how flying works you can land any plane. still waiting on that replay of yours...
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its not so much the range of motion for the basket as your rate of travel. shoulda just immediately dropped back on the throttle for like a third of a second right as you hit the basket, instead you just kept coasting through. not so obvious at first due to the wide fov of your shot but i think you fairly lunged through the basket which is bad for transitioning to holding formation with the tanker, because a large deceleration will result in a large decrease in pitch and compensating for it is asking to be led into pio. you should be able to hover behind the basket and gently nudge yourself in. if your rate of motion is gentle enough the range of freedom is actually quite generous.
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no (this means dont buy it) and i say this to you personally since youre the one asking -- you should hold off and wait until its in a more polished state.
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uh yeah? when the hornet gets dirty it gets really dirty. you're likely not noticing just how fast you decelerate to below 130kt and stall out. be mentally prepared to to push up the throttle a whole lot to keep yourself up in the air.
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the pullup after cat shot is a bit exaggerated?
probad replied to WildBillKelsoe's topic in DCS: F/A-18C
and this is based on what exactly? -
need to see replay track for sure
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i never trim. to me, trimming is the wrong sort of mentality. what you need to understand is that you will need to give up on the pursuit of the hands off stable state -- that's a fantasy. your throttle hand will always be moving. here's the kicker: because your throttle will always be moving, you'll always be accelerating or decelerating to some degree, and anytime you accelerate, you will start to climb, and anytime you decelerate, you will start to descend. you need to anticipate your throttle shifts and coordinate with minor pitch corrections to check these tendencies before they fully manifest. try to relax. the harder you struggle, the more crude your motions can get, which just compounds the problem on itself. if the oscillations get away from you, just let everything go, give yourself some distance, and reset the process.
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only thing i want to leave as food for thought is that i think there's a popular tendency to grossly overestimate the destructive power of explosive blasts. silkworm ashms are about 1000lb warhead yield yet it took 3 to sink the eilat which was less than 2000tons, small by even modern frigate standards. as seen with the sheffield, fires are the real killers. something as large as a carrier has extensive firefighting capability, though.
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lmao if we were so smart as to be able to simulate through all this stuff with our own heads r&d wouldn't be a thing the real world is full of all sorts of weird little gotchas that our minds dont want to account for. it's totally possible a gbu-31 would just completely overpenetrate the entire ship and leave a relatively minor hole in a compartment that will be sealed off. RcsorqnsbRU just one of the many examples where reality slaps theory around
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why would anyone want curves on the throttle? you want a linear response so the results are predictable. for me curves are a red herring. it seems logical at first that larger stick movements would be conducive to heavy handed newbies but less curve for quicker, faster response is imo more desirable. refining your own motor control so you're not so heavy handed is easily done with regular practice. anywys maybe if you submitted a short replay or video then we can point out more specifically what issues are plaguing your efforts. avoiding it only covers up the problem imo, being able to aar is an issue of disciplined flying and so should be able to be done under any parameters.
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wags has repeatedly made the point that dcs maps needed to looked good at all ranges, and i think making large areas of lowres stand-in terrain doesn't fit in line with that.