

BeastyBaiter
Members-
Posts
475 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by BeastyBaiter
-
You know the GTX2060 will be price gouged to hell for months though. I think the RX480 is the better bet today. I grabbed one a month ago and it works great and should hold up better than a GTX 1060. This is due to the card being closer to a GTX 1070 than it is to the 1060 in terms of raw chip performance. My previous card was a GTX770. I did a review on the RX480 a day or two after I got it. I've since gotten another 15 fps out of it on the bottom end compared to what I got in the review over the strip. The kutasai area in 1.5 still tanks performance, but I don't think there is a GPU that can hold 60 fps in that area. It's a DCS issue. Everywhere else is fine.
-
Stick it on blue side only, MiG-21's will eat it just fine and remove it's radar ASM's on any missions with ships. It will be a problem if both sides have it since skins aren't rendered until extremely close.
-
I don't consider terrain mapping radar terribly important in the context of DCS. So the Su-17's lack of it isn't a major issue to me. In terms of payload, the Su-17 is closer than the Su-24 is. Additionally, the Su-17M4 is already massively more capable than the Viggen, so it only seems fair to let the Viggen have something its opposition lacks. In terms of usage, both have seen plenty of action, often fighting alongside each other. So no issues there to me.
-
I'd take an Su-17M4 over a Su-24M because it is a single seater and more agile. It's also more directly comparable to the Viggen. The Su-24 would be better paired with an F-111.
-
That was one of the first things I tried. I set it to 6km and then set it to 60km, had no discernable effect. The problem is clearly with terrain since it is aircraft independent and doesn't happen when looking at water. Hopefully this gets solved quickly. Also, it doesn't have anything to do with Nvidia control panel, I'm using an AMD RX480 and have the same issue.
-
I too have had serious issues with screen freezing. It happens upon loading a new terrain block. It is most noticeable when viewing a distant object for the first time and panning around it, but also occurs after flying out of the initial spawn area. What appears to be going on is the low resolution terrain textures aren't loading as they should. Instead the game freezes completely until the high resolution ones are fully loaded. This can take several seconds even for an SSD. Additionally, it only loads the blocks in view at that moment, thus every few degrees of panning results in another freeze while the disk/SSD is accessed again. The terrain around the player unit is fully loaded prior to spawn, so it isn't obvious from your own cockpit until you fly off 50km+. The problem also appears to ignore graphics settings. I'm running a clean copy of beta and do not have the Viggen. This issue has nothing to do with the new plane as far as I can tell. System specs are as follows: I5-4690, RX480 8GB, 16GB DDR3, Win10. Latest drivers for all of course.
-
AMD Crimson ReLive 17.1.1
BeastyBaiter replied to Mustang's topic in PC Hardware and Related Software
No issues here either with RX480 -
The AIM-7E fits well in DCS's core time period and was carried by several aircraft already in game. It should be added for that reason alone.
-
The Viggen is not iconic, in truth it's terribly obscure outside Sweden. It is somewhat interesting from a technical standpoint, but is certainly not iconic. A truly iconic aircraft is one that most random people in any country on Earth would at least recognize, even if they can't identify it.
-
I normally just do tutorials but there seems to be a lot of interest in DCS/BoS/P3D reviews of GPU's. So here is mine of the RX480 by MSI. It's a 3 part review covering DCS 2, BoS and the card's features.
-
Post your Santa gifts. :-)
BeastyBaiter replied to javelina1's topic in PC Hardware and Related Software
-
About competition (a 'dear Leatherneck')
BeastyBaiter replied to scaflight's topic in Heatblur Simulations
While I agree that BST makes slightly better flight models, LNS has done very well too. I really don't get this whole broken module claim. There has never been a point where the fishbed didn't work fine for me. I'm hoping the reason RAZBAM had their flogger rejected is because LNS is doing one already. If no one is making it, then that is truly disappointing. As for competition being good, it would not be for DCS at this time. There are too few aircraft and people to buy them at this time for doubling up on aircraft to be good for us or the developers. -
MiG-25?
-
LNS has long stated they'd like to do a MiG-23. It isn't among their current public plans, but they may have reserved it with ED and started preliminary work. That part is purely speculation on my part, but it seems likely. I don't think the doom and gloom of the old thread or this one are justified for that reason.
-
It's my understanding the main differences between the MiG-23MLA and MLD are the RWR, FCS and the addition of vortex generators. It would not be unreasonable to get both as a package.
-
The F-15C and E are radically different, but the F-15E is a bit redundant with the upcoming F-18C. The oft requested F-16C is the same way. Not saying I don't think they should be added, but it isn't nearly as exciting to me as getting something truly new and different like the MiG-23, Mi-24 or AV-8B.
-
It shouldn't matter too much tbh. If anything, it might be safer. Don't have to worry about ED fine tuning the F-18 radar and suddenly have the viggen's CTD the game.
-
They will make something though, and that's why I voted no. The choice is never X or nothing, there is always an implied Y that could be made instead. I would like an opposing pair of heavy lift choppers, but they are a lower priority to me than the A-6, AT-29, AV-8B, Mirage III, and a ton of other 1970's to present combat machines. Razbam already has years worth of projects at various stages of development, adding more is counterproductive.
-
Voted yes but it really depends. It would have to be relatively cheap (under $10) and needs to have a free version for MP use. This is an area where great care would need to be taken in the concept phase.
-
I have all the choppers (ka-50 is my favorite module by a huge margin) and plan to buy the two in development, but I'm going to pass on a pure cargo chopper. They are about as interesting as a C-5, which is something you'd have to pay me to bother with. I'm not interested in any module that has zero combat ability. Voted no even as a chopper fan. Stick with the harrier, that I'll buy in a heartbeat. I'm on the fence with the mirage III and the AT-27 is a no buy because I already have the L-39 which is basically the same thing.
-
Lots of responses but I'll add my 2¢. UH-1: Pro's: Simple systems, easy to start, docile handling Cons: weak armament, no autopilot, basic navigation system Mi-8: Pro's: Big payload, better navigation system, faster and better armed than huey Cons: hugely complex startup and systems, very unforgiving flight characteristics Ka-50: Pro's: easiest to fly, well armed, excellent autopilot, modern navigation system Cons: intermediate systems complexity (was my first DCS module, it's learnable) Sa-342: Pro's: simple systems, has a few models in one module Cons: hard to fly but easier than mi-8
-
I don't see a balance problem arising when it faces F-15/18's, Su-27's, MiG-29's and other F-14's. The F-14 is a little anemic in engine power, has a poor roll rate and the AIM-54 isn't going to be as amazing as some think. I expect it will end up being sort of like an R-27ER/ET. But we'll have to wait and see. It also has the massive disadvantage of being a two seater. The constant jumping back and fourth between seats will degrade its effectiveness for anyone without a human RIO. I expect having a human RIO to be relatively rare since it's always been that way in mp flight sims. With that said, some eastern fighters would be nice. It's a little having to rely exclusively on FC3 for the forceable future in unrestricted servers for eastern aircraft. Even a lowly MiG-29A or MiG-23MLD would go a long ways. The MiG-21-97 is also a nice option.
-
My k/d ratio against human players is pretty good while flying the f5, so yeah, I can comment on it in a useful manner. The point I'm trying to get across is that air combat is far too fluid to put much stock in any given performance stat. And since the f-5 is more disadvantaged by lost energy than its main opponent, doing things that maximize energy retention or gain while also shifting position in your favor are critically important. Simply flying in circles at your listed corner speed does not achieve that. Even doing so for short periods is often counterproductive.
-
I haven't been able to play in a couple weeks, but BASIS had been the main MiG-21 vs F-5 server from release until at least then. Normally it has 20+ players, though sometimes it's empty until those first 2-3 players join, then it fills up quickly. No one ever wants to be first. The server had been running only a single scenario, don't know if that's still the case. ACG was popular too until they added the Korean missions back, it died instantly after that.
-
I think you're over analyzing this a bit, as others have said, keep your energy up as much as possible. The F-5E is a plane that once in combat, you keep the burner on and airbrake in no matter what. If you are going to overshoot, do a wide barrel roll or pull high and then drop back down to keep speed up without covering as much horizontal distance. You do not throttle back or pop the airbrake. Turning is the same way, keep her as fast as you can at all times. Use high yoyos to tighten the turn when needed without sacrificing E. Until it's time to shoot, lag pursuit is the name of the game. You do not have the engine power to regain energy in the middle of a fight, the MiG-21 does, the 4th gens do but the F-5E does not. Corner speed as a concept is not relevant to the F-5E. That said, I'm not sure it's relevant to any fighter since no one is going to look at a chart and then try to match the virage time (max turn rate with no loss of E). If you do ever encounter someone trying to do that, do a hard turn and give them a taste of 20mm. That should teach them.:smilewink: