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Ignition

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Everything posted by Ignition

  1. Ignition

    Weaponry?

    The precision of these bombs is very high, they may be even more precise than a LGB. The problem is they need a person to guide them by TV and its not an easy task. And yeah in DCS the weapon to weapon engagement its not fully developed. I know very high speed low level flying missiles are VERY hard to destroy but a bomb droping from altitude with anti flammable coating like they use in the navy I'm not so sure. The thing is a mission in DCS is not like in reality, If you don't have some scripts the SAMs will be on all the time. Many times the SAMs radars were off in real life, the chance for an AGM-88 to impact were VERY low and they didn't hit many times, I don't remember the numbers but its like 1 hit for more than 15 HARM. The good thing about that is you forced to turn off the radar and let the strike group do their job.
  2. Ignition

    Weaponry?

    I know, I was refering to his comment on laser guided weapons beyond laser range.
  3. Ignition

    Weaponry?

    The AGM-130 its kind a SLAM yes. I believe it has less range and it's a 2000lb bomb, I don't know about the AGM-84 probably its also a 2000lb. The GBU-15 it's kind the more modern versions of the Walleye AGM-62. Also the AGM-130 was used for SEAD.
  4. Ignition

    Weaponry?

    There are no weapons which replace the AGM-65, maybe GBU-38, GBU-39, GBU-15 and AGM-130. The AGM-65 is very unique. As I understand the GBU-15 and AMG-130 are guided by GPS/INS (I don't know if the GBU-15 has GPS) and its guided by a camera through datalink pod AXQ-14 (in the plane) in the final phase. There are some videos on youtube of this weapon and the precision is even better than a LGB. The downside is the bomb doesn't stop so if you messed up the guidance it will explode in the wrong site. There's a video of this weapon impacting a train instead of the bridge, twice. If we have the GBU-39 I'm sure it will be the first version. Laser guided weapons may be guided by forces in the frontline, on the ground. So you can still drop them far away drom the range of the laser. About the AGM-65 I don't know. This weapon is launched from a rail so I'm not sure it can be mounted on the CFT.
  5. In all the videos they show the LANTIRN and not the LITENING. So I don't think they have any issues with that. The only aircraft with TGP problems of this nature is the F-16C which ED doesn't have enough information of the LITENING so they are modeling the LANTIRN.
  6. I hope not all liveries have some albino part. Altohugh some F-15E have one part they are scarce. Most of the F-15E are equally painted. It's a good addition though.
  7. You're also making a game, and aircrafts should have the same standards at least for common things, like weapons or TGP. We all like the full fidelity modules and to have the most simulation as posible, but when it comes to these things is really weird some aircraft are just plug and play and/or have some beneficial features just because there're no information.
  8. You want to arrive at the target with the least drift as possible. If you only have 1 point to do the fix and you can't find the correct position for wathever reason you will never find the target.
  9. with the new maps I'm sure we can say goodbye to many dedicated servers. We have 3 in our community and only 1 is going to be able to keep going. It's getting really crazy.
  10. Landing lights on take-off Also what I do: -master mode in AC and steady when powering on the aircraft -flash and taxi light when taxiing -on holding short, master mode normal, steady, and landing lights.
  11. JDAMS and WCMD give more stand-off. As cool as the CBU-97 is, it has less range and it's less accurate with moderate winds. Also SFW will not destroy a building or structure.
  12. If the quality will be the same as in the F-14 then ED is making a huge mistake removing the actual LITENING. You can't expect to have such quality in 2007. It was a bad quality even for the 90s. There wasn't anything else back then though.
  13. I want to be the best (I know I will never be) in DCS at least in some things. I know I'm very bad at another ones like air to air. I always try to do the things as correct and precise as I can. I want a realistic representation FOR COMBAT scenarios, that's why I don't want the LANTIRN for this aircraft. I only care about combat and tactics. About the Sniper now I'm in doubt really. We can only hope. Ok, Thanks
  14. Not if they keep both pods or If ED tells the image quality is exactly the same, I don't really care. I don't understand very well how ED mixed both pods, but well information from such things is not so easy to find.
  15. I wonder which pod the AF would use in combat, I'm sure they would skip the LANTIRN. My money wasn't a mistake back then.
  16. The image quality should be worse. Its an old pod.
  17. A block 40 is more accurate with LANTIRN than a block 50 from 2007. It will be better to not carry any pod to save weight and drag. Also in the description of the web of the aircraft it says "In the ground-attack role, the F-16C’s sophisticated targeting and aiming systems enable it to deliver a wide range of munitions with great accuracy. These include specialized Targeting Pods (Litening pod and the AGM-88 HARM Targeting System (HTS)." It doesn't mention any LANTIRN.
  18. Why ED don't turn the F-16c Block 50 into a block 40 then, or remove the GPS and convert it into a 90s aircraft? that would be accurate
  19. So it will be more "real" to use a pod 20 years old in combat than a not so simulated one but more modern. What makes you believe the Sinper will be accurate then?
  20. You're telling me an F-16C block 50 from 2007 will use a pod from 1987 in COMBAT?
  21. In the meantime, the mutant of the DCS F-18 is diabolically laughing
  22. If ED just add 1 static building every 2 months you can substantially increase the ammount of missions. Buildings on maps aren't the best option since you can't repeat the mission as if they were static objects.
  23. DCS needs more static buildings, we have many 3d models from the 90's but ED seem to not agree on this. The strike missions are VERY limited. ED will realise of this issue when the dynamic campaign releases.
  24. I'm also curious about the implementation. As Razbam said it will have an option in the menu, main menu or in the mission editor? How will the multiplayer work? I like the 2005, 2010 and 2015 idea.
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