Ignition
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Everything posted by Ignition
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Option to save triggers to use them on other missions and maps. I know It could generate conflicts with naming of groups/zone triggers, maybe an indication could be shown so it can be fixed.
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Where can I find all the different suite upgrades of the F-15E? including the one RAZBAM is modeling. I can't find any.
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JF-17 Block III HMD and PL-10E High Off-Bore sight Missile
Ignition replied to IcedVenom's topic in Deka Ironwork Simulations
But the block Deka simulated doesn't have HMD. -
F-15 and SA-15 gets really confusing.
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Does the AN/ALQ-131 and 184 work in 360º or do they work in a cone? Also, how do these jammers compare vs the internal jammer of the F-18 or F-15? IMO its not so easy to implement the ECM even if they do a very simplified version. It needs to affect AI (ground and air) and it needs to affect other modules from different developers, which of course it depends on each developer.
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There wasn't any mention of the jammer for the next update, only a wags video but no mention about it. They may be working on it. I hope ED unify the jammer effects across all modules so every aircraft can be affected by the ECM.
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I was thinking the same.
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The ARC 210 it's also missing from the F-16C, and for that aircraft it's important since it will give another UHF radio.
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This is the new "quality" on daytime. That was at daytime with no fog. I don't know what they did but its really broken now.
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fixed What am I doing wrong to hit a moving target with a GBU-12 ?
Ignition replied to JTFF-Marco's topic in Bugs and Problems
He said it was a problem with the SPI not updating on a moving target. Nice finding. Did you try using the laser to see if it updates the SPI instead of slewing the TGP? -
Oh that makes sense, I used the button and didn't do anything that's why I asked. Thanks.
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Does the HAD have an expand mode? The display gets cluttered very easily. The friendlies can be filtered but if you have a few radars in "close" proximity from each other it gets very confusing.
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w.i.p Markpoint elevation error in Wags' HTS Video
Ignition replied to AlexCaboose's topic in Bugs and Problems
It still saves the waypoint with the correct altitude, 9:38. -
DCS: F-16C Viper | HARM Targeting System Video
Ignition replied to Paladin1cd's topic in DCS: F-16C Viper
Iraq is big and its much closer to Syria than what we have in the PG map, but I agree having a good portion of Iraq (east), kuwait and north of Saudi Arabia would be nice, although that would be a big map for DCS standards. -
missing info INS Alignment - No Stearpoint Distance on HUD
Ignition replied to MrYeti's topic in DCS: F-16C Viper
Page 80 from the DCS manual. "Failure to enter the data will flag the alignment as degraded and not allow important monitoring functions to take place. Navigation, weapons delivery and targeting pod pointing errors may also result. The alignment will stop and start again if the data is entered later than two minutes into the alignment." -
missing info INS Alignment - No Stearpoint Distance on HUD
Ignition replied to MrYeti's topic in DCS: F-16C Viper
Also, the steerpoint depends on mode selected in each weapon. For example in the maverick VIS has a different steerpoint than PRE, its really confusing sometimes and annoying. If you change the INS knob to normal it will go to the INS DED page automaticly. It has been a long time since I did a normal alignment so I don't know but stored heading was working fine. Also after 9.crossing fingers, I guess you are switching the INS knob to NAV. -
I would like to know about this update, since sometimes its hard to communicate with 1 UHF and 1 VHF. And it doesn't show on the roadmap. It would be nice if someone of ED could say something about this. Thanks.
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Maybe the waypoints aren't reliable, so HAS should be employed.
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reported Path Finding Broken (2.7) (track attached)
Ignition replied to key_stroked's topic in Bugs and Problems
Did some tests and it worked fine now in singleplayer. But yesterday was horrible. I don't know if its related to the ammount of ground units (around 150-200), long waypoints + multiplayer. It was running on a dedicated server. They got stuck all the time, if I gave the order to move when I was inside a unit, they sometimes reacted as with changing formation, but sometimes the got there forever. If it happens again I'll try to upload a track. -
PB only permits a very few degrees off. Its mostly for long shots.
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reported Path Finding Broken (2.7) (track attached)
Ignition replied to key_stroked's topic in Bugs and Problems
This is still happening. Its impossible to use Combined Arms. They get stuck, sometimes if you change formation they start moving and then they stop again. I attached a screenshot were I couldn't move 1 group and then all the following groups got also got stuck for ever, I couldn't move anyone. The pathfinding is really REALLY bad, impossible to use Combined Arms. -
The problem of mods is everyone needs to download the mod and install it, they sometimes cause crashes and they don't have a "dead" model so if you use them for targets the model won't change when it gets destroyed.
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correct as is No Bullseye in HUD with HARM Loadout
Ignition replied to 3000GTPRO's topic in Bugs and Problems
Can someone explain why it disappear when carrying some type of weapons? Does it give another information in the same spot? Because right now in the game it only disappears for ever and in every mode, NAV, A/A, A/G, it makes no sense. Thanks. -
correct as is No Bullseye in HUD with HARM Loadout
Ignition replied to 3000GTPRO's topic in Bugs and Problems
Clutter in the hud for carry some weapons? I can't believe hiding something so important than own position for only carrying some weapons, and in every mode?. During evasive maneuvers you need to look away from the hud, down to a mfd to see where you are. It makes no sense. -
I'm also curious about this missile since it will be the first A/G radar guided weapon in the game. I guess this weapon should be best employed for isolated targets and I don't think it's very good for moving targets since it could track an unwanted vehicle.
