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Nodak

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Everything posted by Nodak

  1. That shot of an Apache loading is a C-17, your only loading one of those in a C-130 cut in pieces.
  2. In your game settings set the resolution as small as possible. It'll open the game on desktop in a small window, all you need for VR.
  3. If you have a large monitor and it's close filling much of the forward view it's advantageous to set it small so as not to interfere with the inside tracking. Big bright sudden scenery changes from a moving flight simulation won't help you get steady tracking.
  4. Don't think 120 has been cleared for the Super yet. It's still an option on my light in this latest version.
  5. Is it me or did I miss the propellor reverse blade angle on the landing? Way to lame, no they don't use brakes to slow down, not the ones I crewed in.
  6. How about some air drop ground marker panels as objects? And while we're at it a flashing IR strobe for a night drop zone would be a great and useful object too.
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  7. Thanks for quad views controls, that is a really nice feature. You guys are rapidly turning into the simming kings of VR. No one else in the VR world gives a rats arse about us and our hobby.
  8. I'd be more interested in doing pattern work like engine out and assault landings, this is a very dangerous airplane when you start taking it to the performance edge, there is no forgiveness making mistakes there.
  9. Fly to the preset nav coordinate from the given direction at the briefed speed and altitude and release it. Pretty much a different airplane needs to be built.
  10. Velcro invented in the 1970's by NASA space program. It should be removed from that flight suit.
  11. More to it if you want to do it proper, like enemy units that respond in kind and shift to anti-recovery of pilot mode, where they begin to envelope and surround the pilot building up air defenses. That makes time essential and it becomes a race to recover any pilot.
  12. Does it have a smoke generation pod load out for aerobatics?
  13. Are there Japanese AI airplanes included with the Corsair, or is the movie clip using extracurricular mods?
  14. There's also some calibration testing charts with color and shade images in the old home if you can get that installed into your pimax play.
  15. Nice, have 000038 exactly the same, think I'll pop the red flip cap also, looks more modern. Mine's been bulletproof all these years, don't see any need for a replacement, never had any controller last through eight years of continuous service and it still functions as good as day one.
  16. My guess is the initial cost is probably the actual cost of the headset, so even if someone vapor locks and drops it's already paid, no loss. The rest is the gravy flowing in over a longer time line, and that's a lot of gravy.
  17. My vote it's garbage, useless. Out of every mission attempted I actually got one to fly. Than trying to repeat the exact same mission later it stalled and wasted twelve minutes of my day simply to crash right back to the save and load menu locking up the game.
  18. Easy to check quickly to get a rough idea, most of it depends on your schnozz size. Sit somewhere with a lot of detail on the wall, can be fairly close, close one eye and look toward your nose with the open eye, don't move your head. Note the maximum spot your vision ends being blocked by your nose on the wall and remember or mark it. Do the other eye the same and mark it, you can also simply put up your hands to mark. Should already have a good idea of the angle, my maximum overlap is certainly less than 90, so for me everything above is wasted. Got a huge nose blocking much of that overlap, it also makes my overlap pretty much oval shaped. At nose tip it's more like 15 to 20 degrees, didn't help I busted my nose a couple of times as a kid.
  19. Definitely have all the charts in that 858 page D model flight manual. I didn't join up till 80, but by than the Tech Order system for every aircraft was basically standardized as a system of manuals. They had too when the Core Automated Maintenance System computers were being birthed. It required uniformity in all Technical Order's for all weapons systems. By the way is also used to manage personal and their training and actual maintenance scheduled and unscheduled, supply, parts, individual jets, their life history, pilot hours, jet flight hours, engine times, practically everything. He who understood that system and how it worked were king basically and would be promoted quick. Not many did, it was complex and screwy how it interlaced, also was hugely compartmentalized. Most maintainers learned the TO system pretty easily because of the uniformity, at least the part of the manual system they used. That old D-1 manual is a blend of a few manuals. It's impressively huge, doubt any pilot actually carried one of those around much, way too big, or ever read and studied the entire thing. Betting the hand held checklist is also big compared to modern ones. Generally those are taken straight off the manuals printed checklist's found scattered all over the chapters and miniaturized on smaller pages inserted into a pilot carried sleeved checklist. Most definitely the emergency procedures, but sometimes the old planes had scroll checklist built right in for the basic phases of flight, seen them on old C-130A's + B's and some C-141's had them also. I don't know about than but in my day you were required to commit to memory any bold faced emergency procedure, and if a flight examiner ask and you had so much as one word wrong or missing you busted your check ride and downgraded to duties not to include flying. So those would be the most studied and important part for a pilot. Any other question you were allowed to reference the book, but if you referenced everything or too much they'd flay you alive with ever increasing difficult questions on stuff from the other manuals and sections you didn't know. Looking at the size of that emergency procedures chapter scares me, that thing looks extremely dangerous and complex. I've never seen emergency procedures for an aircraft with that many pages. Your project looks good to go for great flight model and operational references and data, very detailed graphs and charts for the important stuff most pilots never even bother to look at. But they did have them for operational needs with instructors who could read them. One of the reasons in the old days test pilot school continuously held many classes for future and advanced instructors who went back to their respective units. Biggest part of that was charts and best way is teach you how to make them, those guys knew what these charts were about and how to use them. Or you could go consult an enlisted crewman who was a qualified flight engineer, they drill charts into those guys, but they're all a vanishing breed with computers directly in the aircraft now. When the computer goes down your punching out any way. And thank you for the manuals.
  20. Did you do a new style room set up in the menu that appears when you hold both volume buttons down for a few seconds? That's a brand new feature in the last three or so P-Play versions. You don't need controllers to navigate, a green dot appears, place it over a menu item and tap a volume button, which acts as a mouse select click. You should ultimately end up surrounded with hexagonal green walls around you, your headset will learn the room as these panels disappear when you aim and allow it to learn, on all sides. It's OK to take the HMD off and owl aim it behind, up and down. Most important is set your headset on the floor when it wants to learn the floor level for a few seconds to stabilize than tap the volume button to select. Now every time you fire up the software set the HMD on the floor while the pimax play fires up and turns green with a connection, you should be perfectly positioned on the asteroid and have solid tracking in your games every time.
  21. If your using a big screen TV as a monitor the light off that itself may be disrupting your tracking depending on how close. Try turning it off once in game, you may have to place other detailed objects around your play area, or light up the area blocked out by TV light. There was printable black squares that helped with this a while back you could hang to help the headset see.
  22. Usually the 1-1 is titled as the Aircraft performance manual, has every performance chart ever compiled in testing, such as braking distances for every known runway condition, high elevation airfield take off performance with obstacle clearance charts, and things like loss of an engine or two flight performance charts if multi engine. Any flight condition and it's tested performance that you could think of, including things like range to power setting charts. When I see a 1-1 that's the manual I automatically think of, but if it's way back the manual series may have been different and not yet standardized.
  23. I don't believe anyone is actually going to drop armor with crew inside. All of the US forces training and exercise drops I've ever done were with the same old shelled out junk with the actual fighting vehicles standing by ready on the ground. The wreckage and failure rates are to high to actually drop the real gear on a regular basis, the costs would be enormous, only happening in a real shooting match. You don't have to actually destroy your good equipment to get quality and real drop training. And if you note the guys riding in that armor shot are fully kitted with personnel chutes and drop gear, what would be the purpose of wearing that if your strapped inside on a drop? Good luck bailing out of a light armored vehicle falling in a drop that's gone wrong, not happening with anyone sane.
  24. With that 1-1 supplemental flight manual there's no need for a working jet, that thing has every performance metric you'll ever need to make a flight model and more. It's rare to get an actual hold on one of those manuals, they were a controlled item and had accountability, had to be turned back in by any aircrew they were issued too. Generally they weren't issued to single piloted aircrew, but a copy available back at the squadron for any reference. For heavy multi-crew they were issued to flight engineers only.
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