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Nodak

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Everything posted by Nodak

  1. But you already have the toggle structure programming built right into the game key assignments. Every key command can be defined for button press and a seperate command action for the button release. Works the same way for a switch. With that ability your almost limitless in what can be done, you just have to be clever about it. Put your map on a button to turn it on, put a piggyback command on your return to cockpit from external view to shut it off. Even though external views are off online the key still works to shut the map off. Who doesn't fly a HOTAS without an external view? No stick buttons wasted.
  2. You don't have to move it and you can't, but you can directly center the mouse cross in your cockpit view and as long as you never move your mouse while in cockpit it will stay right there in your view center. Now after the mouse does its disappearance act you can click one of the mouse assigned buttons on your stick, the cross reappears, put it over the switch you wish to manipulate by looking directly at it and use the left, right, or hold and drag stick button to manipulate it however you want.
  3. You don't need third party software, the mouse action key binds are in one of the universal UI key sections. You can bind right and left click to any directX stick button.
  4. Yup, since Vietnam was known as and essentially is the 'helicopter war' birthplace.
  5. Why not put a press command for map and upon release the command puts you back in the pit? You can easily do it with key bindings on a stick, than as long as the button is held you see the map.
  6. Than why does it die faster and just as graceful with the task manager, dead is dead.
  7. Are you actually starting the game within that specific profile in pimaxplay? Because if your not your getting the default settings. And that explains that.
  8. Sitting in the ACMI range theater in Gulf Port Mississippi the screen displays all of the weapons trajectories and the controllers score you from there. The ACMI pods are sending them all the relevant weapons release data including guns, the range computers figure out the rest.
  9. Hate to burst the bubble but there actually is a radar in there, the reason that black unpainted portion is not painted.
  10. That is quadviews in action, fortunately you have options to adjust them or simply turn them off.
  11. That shot of an Apache loading is a C-17, your only loading one of those in a C-130 cut in pieces.
  12. In your game settings set the resolution as small as possible. It'll open the game on desktop in a small window, all you need for VR.
  13. If you have a large monitor and it's close filling much of the forward view it's advantageous to set it small so as not to interfere with the inside tracking. Big bright sudden scenery changes from a moving flight simulation won't help you get steady tracking.
  14. Don't think 120 has been cleared for the Super yet. It's still an option on my light in this latest version.
  15. Is it me or did I miss the propellor reverse blade angle on the landing? Way to lame, no they don't use brakes to slow down, not the ones I crewed in.
  16. How about some air drop ground marker panels as objects? And while we're at it a flashing IR strobe for a night drop zone would be a great and useful object too.
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  17. Thanks for quad views controls, that is a really nice feature. You guys are rapidly turning into the simming kings of VR. No one else in the VR world gives a rats arse about us and our hobby.
  18. I'd be more interested in doing pattern work like engine out and assault landings, this is a very dangerous airplane when you start taking it to the performance edge, there is no forgiveness making mistakes there.
  19. Fly to the preset nav coordinate from the given direction at the briefed speed and altitude and release it. Pretty much a different airplane needs to be built.
  20. Velcro invented in the 1970's by NASA space program. It should be removed from that flight suit.
  21. More to it if you want to do it proper, like enemy units that respond in kind and shift to anti-recovery of pilot mode, where they begin to envelope and surround the pilot building up air defenses. That makes time essential and it becomes a race to recover any pilot.
  22. Does it have a smoke generation pod load out for aerobatics?
  23. Are there Japanese AI airplanes included with the Corsair, or is the movie clip using extracurricular mods?
  24. There's also some calibration testing charts with color and shade images in the old home if you can get that installed into your pimax play.
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