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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. Update 2 - Across the Channel:
  2. To my knowledge any FARP/Pad in sim or a mod requires a collision shell in order to register an airframe being in contact with it. I suspect neither the H nor the invisible versions contain one, hence no rearm or refuel. I could be wrong but that is my understanding having created a FARP mod in the past. Cheers
  3. I have created a moving pilot mod which required repair following the last OB update. I will test it after today's OB branch revision and release if working.
  4. In my experience so far Client controlled helos do spawn in the slots. (see images) Hope this helps. Cheers.
  5. An additional mission in the Misfits Campaign. It follows on from the earlier Prestwick Run. It is WIP awaiting a few 2.5.6 OB fixes and will be released post those fixes, following testing. The single player version of the mission is now ready for download, if you would likew to give it a go. Thanks. (Download available here): https://drive.google.com/file/d/1zjxIp6rATNGrBiyu74dqycS1wljgZ20R/view?usp=sharing Multiplayer Options now available for download. Consists of 2,3 and 4 player options. Download available here: https://drive.google.com/file/d/18BAPaVg42AiovTDqjmrWVc5LZIiKec10/view?usp=sharing
  6. An update following a bit of testing. Found just a couple of issues but overall much improved.Take a look for yourself: thumbup:
  7. By Request - How to set up HEAVY FLAK in your WWII missions.
  8. How to activate the NEW search lights found in the WWII Asset Pack.
  9. Thanks BIGNEWY, I have had to move all four aircraft to achieve the required result. Was this simply an update glitch or is it something deeper? I wasn't expecting such a catastrophic failure at mission start, particularly as it worked prior to the update. Glitches don't ya just love em.
  10. Hi All, As the original single player mission ended up with corrupted parking slots, post the recent update. I have had to fix the issue and the link below will take you to the repaired version. Cheers. https://drive.google.com/file/d/16TwHtyutMYKx_NrJUaZUYv8D2Cicj69f/view?usp=sharing
  11. Hi BIGNEWY, I hope this fits the bill....please see attached. Thank you for looking into this. https://drive.google.com/file/d/1Xf47nNYbElqivO_Wh5P_9_MpZA8duxBF/view?usp=sharing
  12. Hi All, Just an overview following the latest OB release:
  13. Hi All, Unfortunately there is a bug that impacts this mission quite heavily. I have reported it here: https://forums.eagle.ru/showthread.php?t=265327 So hopefully it will be rectified at some point. Many thanks.
  14. DCS Build: OB 2.5.6 Map: Normandy Own Mission Build: The Prestwick Run Airfield: Needs Oar Point Dispersal: From Starboard dispersal RNWY 16 - Parking Slot 46 Runway: 16 Unit: Single AI Spitfire (non clipped wing) FINDINGS: 1. The AI aircraft has a push task START which is activated when a vehicle enters a zone. 2. The single AI Spitfire starts to taxi but turns right instead of left for the runway. It then reverses to and on to RNWY 16. 3. When ready to take off the aircraft tries to spin on the runway to a correct orientation but insufficiently. 4. It then strikes placed units off the runway to the right. Even if those units were not there the aircraft would strike the trees. 5. Because of the crash the remaining two individual AI spitfires will refuse to take off. Please refer to attached video.
  15. Hi BlackLibrary, Thanks for the heads up...I was aware of the impact of the latest update but until things settle down on the stability front with DCS updates, I won't be revisiting the ability to place units on the deck of ships. I think perhaps this will have something to do with the upcoming DECK CREW options. With that in mind, I may not be able to get this to work again for ships. I am not a Naval Aviation fan myself, so I wont be purchasing that particular DLC as things currently stand. Sorry.
  16. Here is a video update following further investigation of the MISSION START problem:
  17. Hi All, In low light conditions only, I now see heavy block pixelation to the edges of the canopy glass, whilst the propeller is in motion. Anyone else seeing this at all.
  18. The solution at present is relatively simple. The TRIGGER 4 MISSION START is the culprit. If you change the TRIGGER TYPE: to 1 ONCE your clickable action will be performed. Just for reference,there is no requirement for a condition. It is therefore IMHO a bug related to the mission start functionality. Perhaps it only effects a few of us unfortunate mission builders....who knows.
  19. No problem....my pleasure.
  20. Hi All, I have simply provided a JSGME/OvGME compatible update, that will allow the new SCUD to launch it's missile. DOWNLOAD: https://drive.google.com/file/d/1EamBmpW_UwL3eHxnQRXACt8_Y9A0zNWi/view?usp=sharing In the ADVANCED (WAYPOINT ACTIONS) select "Fire at Point" and move the triangle over the porposed target. I then used a CONDITION of time more than 10 seconds to initiate the launch. You could also use IS USER FLAG if you wanted. Enjoy.
  21. Hi, PMs sent cheers.
  22. Hi hopefully this should help: https://forums.eagle.ru/showpost.php?p=3529982&postcount=24
  23. The Prestwick Run was mission one, in a planned campaign. Here is a further mission in that planned campaign. Currently Work In Progress.
  24. Excellent glad you enjoyed it and thanks for the feedback. I would stick in a ticket to ED ref your Asset Pack issue. It's particularly unfair to have to pay twice.
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