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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. You could use this and set flags to unblock the slots once the airfield is captured. https://forums.eagle.ru/showthread.php?t=185436&highlight=SLOT+BLOCKING
  2. Please delete/ignore, I have sussed this out cheers.
  3. This will help you: You can set the start to say 1800 seconds which will mean he starts up in 30 minutes time. Hope this helps.Cheers.
  4. Hi All, I am looking for help with a script using mist. I am aware of the scripts that register the launch of AA missiles from a unit aircraft but I am after something a little different. I would like to register the use of GUNS by a unit aircraft. Anyone able to help at all? Many thanks.
  5. Hi belly, Thank you taking the time to provide feedback. I am really pleased you enjoyed the MP version too. I have in the past and quite recently, reported issues with the Normandy map associated with parking slots and taxiways and routes. There is something fundamentally bugged about both of them. It is the second time I have converted AI slots to client and encountered an issue. The first time it happened, one of the changed aircraft taxied backwards to the runway and tried to takeoff in the same fashion. I do hope this gets picked up and addressed soon.
  6. Green tint added as per request. See the original post for download link. Cheers. :thumbup:
  7. Multiplayer options are now available. Download link in the original post. Two, three and four player options have now been provided. Cheers.
  8. Again your assumption is incorrect...the file was created to allow cockpit functionality and nothing else. People have chosen to modify the lua to suit their own purposes (which is fine) but please make the correct distinction. In essence people adapt the lua to speed up their personal start up process and that's where errors can occur.
  9. Hi I have noticed that irrespective of wind direction or any other factor the AI aircraft seem to have only one single route to runway. Details of my test can be found below. I only tested the British airfields as that is what is causing me issues right now. I have to presume it's the same for the French side too but I don't have the time to test all of them. Can this be reviewed and amended at all please. Cheers.
  10. My understanding is that the original concept came about during the introduction of Chain Home radar. Pilots were reminded to activate their IFF system so that plotters could discern friendly aircraft from foe. It then enabled GCI to talk fighters on to enemy bomber formations. The term "squawk your parrot" was used as the reminder, which lead to today's aviation term "Squawk" for transponder settings. https://journals.sagepub.com/doi/pdf/10.1177/002029400303600804 https://www.boldmethod.com/blog/lists/2016/06/9-things-you-never-knew-about-the-history-of-the-transponder/ https://ethw.org/Radar_and_the_Fighter_Directors
  11. It is quite clear at the moment and that is part of my baked on texture removal process. I will take a look and see if that can be refined.....but no promises :thumbup: Cheers.
  12. No problem....hope you find it useful. Thanks.
  13. As per my previous post..... at that time there was no issue but following testing today, I can confirm and concur with you that UNIT HITS is not working (for me at least) following the latest OB update.
  14. Hi Knock-Knock my pleasure :thumbup:
  15. Option3: is now available to download. Link is in the original post. Many thanks.
  16. Thanks Huligan. A third and final option is in the pipeline, I will upload following testing. Cheers.
  17. In advanced waypoints selecting TYPE: Set Option. Select ACTION: Disperse under fire. Uncheck the Disperse box.
  18. Option 2 a less sterile version is now available to download in the original post. Cheers.
  19. Hi Phil & Tapi, My texturing skills are rudimentary at best but I have been trying to work on the sterility of the mod. I now have a slightly tinted and scratched version, which does not make you feel that your canopy is simply permanently open. I have been testing it to make sure there are no negative aspects before I release. Final testing today.
  20. Here you go: https://forums.eagle.ru/showthread.php?t=222775 Once downloaded you will find the nets under "UNARMED" in the ME. Cheers.
  21. There are mods available containing camo netting.
  22. I think this might be useful in your case. Simply add your mission notes to the message. Cheers.
  23. Thanks for the feedback it is appreciated.
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