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SUNTSAG

ED Beta Testers
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Everything posted by SUNTSAG

  1. I have been working on quite a number of things just recently and here they are: Each option will be available below.
  2. As far as statement 1 goes do this: Set your aircraft as "UNCONTROLLED" when starting the unit from "RAMP". Each aircraft will then not start their engines unless instructed to do so. The remaining elements you have listed are difficult to determine a solution without seeing the mission itself.
  3. Hi ED, Is there any chance that the Allied Bedford MWD and CCKW 353 could recieve lua updates, to bring them into line with the Axis Blitz 36 6700A. The Axis can use this vehicle to replenish ground unit munitions. Both Allied vehicles do not appear to have been coded to do the same. A simple one liner in the lua code is the obvious solution but you know that already. Perhaps you are ware of this and are or have made the necessary amendments but no harm in highlighting the issue, just in case. Cheers.
  4. If you set your time period for modern day then you will get urban area lights, in the main conurbations on the map. If you set the time frame to the war period then black out will apply. There are no lights at the airfields full stop, regardless of the time frame you select. Hope this helps.....Cheers.
  5. In Sim JTAC - How to prioritise multiple targets:
  6. Hi Fabri91, Thanks for the feedback and glad you are finding them useful. Cheers.
  7. Hi bladewalker, There is indeed a solution to this without having to resort to scripting. I know some are not always keen to explore the scripting elements and the in game comms is not as detailed when using the script. It would take too long to write all the steps down here (TLDR) and all that, so I will add a video to my mission builders series. It will take you through the process step by step. Cheers. :thumbup:
  8. In my experience I would recommend using the following "CONDITIONS" to achieve your goal. For each radio message select "GROUP ALIVE" and select the group name in the drop down box. Hope this helps...Cheers.
  9. I hope this will help in speeding up, getting your updated missions to your campaign player base.
  10. Yep just Torps at present.
  11. Thank you for chipping in. I can now stop shoving pencils up my nose and wearing underpants on my head shouting WIBBLE!! Good to know it's not just me LOL.
  12. Unfortunately this has not been acknowledged as reported (and I realize not all reports can be highlighted this way) but I believe I may have found the offending texture. Please see the image below supporting my initial report. Cheers.
  13. It can be found here Eduardo. Cheers. https://forums.eagle.ru/showthread.php?t=235800&highlight=V1+release
  14. To be honest I haven't used the mod in a long time but i just retested it on the Normandy map. Did a complete cold start and didn't encounter any issues with repetitive radio calls. To be honest I didn't really expect the mod to still work, especially with all the changes that have taken place. Pleased that there was no sliding on the deck too.
  15. I have re textured a mod I was involved in making. I can rearm and refuel with it. Cheers.
  16. You need to create a new payload first then name it and save it. Once created you will be able to select it. Hope this helps. Cheers.
  17. This might help....also in the recent update, the altitude had been improved for detection up to 7300 ft
  18. Unfortunately you miss the point of this bug report. The Uboat has not been activated and is invisible producing a wake. Hence why I have provided a trk file for ED to review. It's not a complaint it's a heads up. So sit back, relax and have a coffee. I am sure they will get round to it when they can.
  19. Hi All, I have noticed that a wake still appears for the Uboat despite being set to LATE ACTIVATION in the ME. Image and track provided. Cheers. LastMissionTrack.trk
  20. Updated as at 16/04/20:
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