Jump to content

BoneDust

Members
  • Posts

    1494
  • Joined

  • Last visited

Everything posted by BoneDust

  1. As pilots complete or drop out of the training program we open slots. So, we are opening 3 slots for the European side of the wing; VMFA-321. North American side currently has a waitlist so there are no slots available at this time for North American seats. Where's the Euro hornet drivers. Open seat available: 3 - F18 pilots Europe - open 0 - F18 pilots North America Training can take up to 3 months, or as little as 2 weeks. It depends on your current skill level and commitment to fly. We are looking for people who can commit to at least one scheduled flight per week; preferably two. If you can't commit to that we are not the wing for you. Click here and then recruitment. https://forum.vcaw1.com/
  2. Yes, but we have to be careful what we post on this forum ;)
  3. We've identified our issues as mission related. Seem to be smoother for me. Noticed a little rubber banding but barely noticeable. Have identified why the mission was causing issues, but will sort that out later.
  4. A lot of issue with our server. All guys are experiencing stutters, rubber banding, stationary ai aircraft. Seems to be only in PG right now and could be the mission. We are changing the mission out now.
  5. Must be unprecedented to have the COO of a software company interact with its consumers. It is really nice to see this interaction. Also, great to see you've learned from the release of the F16. Get the core stable and the rest can follow. Cheers
  6. Good call to delay. We have far too many bugs now, so yes good call. Focus on the core of the sim because without that the modules are irrelevant. Centralize your communications so stakeholders do not have to spend hours searching; you have a great forum here, which should be the primary source. Not sure the "near term" stuff is clear because the starting point is not mentioned. For example, to say improved effects near term, is that based from today or from 3 months ago. I still think you should consider a subscription base revenue stream. Perhaps offer it to consumers to see who is interested maybe provide insider information, earlier access before those who do not subscribe, and or further discounts on products. Business need a constant revenue stream and many software companies have already gone that route; IRacing, Adobe, etc. cheers
  7. It is actually funny how upset some folks are. I understand if you just joined the forum or just started flying DCS, but if you've been here for the past 2 years or more and are surprised the carrier wasn't released, well...I can't post here what I'd like to without getting another infraction haha.
  8. Yes, better to delay then add more bugs. I hope ED continues to work on the base sim because without a stable base we have nothing. ED's biggest problem is there cryptic communication with the community and their over zealous opinion of their skill and ability to complete projects. I'm not saying this to be rude but ED has a history of saying they will do A,B,C when they partially implement A only. ED should be a classroom study in PR failure and extremely poor project management. Again, not trying to be rude because it is always better to say we will do A,B and then deliver A,B,C, and or D. Most customers do not care about the internal issues of a company. Customers care about getting what they've order when they are told they will get it; over estimate and stop under estimating delivery. I'm disappointed like many others, but in my opinion, it is better to hold the release until it works. Get some new community managers or allow the ones you have to speak freely. The extremely poor and cryptic messages posted by them was ridiculous; (read the news release ;) wink wink ) was the just odd; this isn’t some sort of flirting ritual. There is no reason to be cryptic with your customers.
  9. Appears there are still memory leaks. Stuttering and fps drops are random and hit online players at different times. Sometimes very smooth while other times choppy. Happens in all theatres.
  10. We get it occasionally. I don't really have an explanation why. We chock it down to poor net code. Sometimes radar will not detect targets; restarting and reconnecting fixes this. We also get issues where 3 people can call the tanker, while 4 people cannot. Its random and doesn't happen all the time. Hoping ED puts more effort towards the core sim including netcode.
  11. That could be because easy radio is turn on in your mission.
  12. If you're gaining altitude you're probably going to fast. Bring up the checklist on the DDI (it appears in the top right, if not hit the menu button again and you'll see it). Check your weight which is shown about halfway down the checklist. You AC weight will determine your approach speed. The lighter you are the lower your speed. You should be below 34,000lbs to trap. If you are trimmed properly and have the correct speed the Hornet pretty much stays on AOA with constant minor throttle movement. You can literally take your hand off the stick and throttle fly. I'm not sure what weight your at but I'll assume 34,000lbs or slightly below. Get your speed down to around 145 or so and trim the jet to keep the E bracket centered and increase or decrease your speed about 5kts at a time until the aircraft stabilizes. Never stop moving the throttle back and forth; small movements. Once you hit the correct speed the AOA will be steady and the aircraft very stable and easy to fly. You should be able to bank the jet, take your hand off the stick and it will turn very smoothly to line up on the carrier (assuming you're flying the correct CASE 1 pattern)
  13. As pilots complete or drop out of the training program we open slots. So, we are opening 4 F-18 slots for the North American side of the wing VMFA-115 Two seats have been filled, so we are down to: 0 - F18 pilots North America. - closed 2 - F18 pilots Europe - open Training can take up to 3 months, or as little as 2 weeks. It depends on your current skill level and commitment to fly. We are looking for people who can commit to at least one scheduled flight per week; preferably two. If you can't commit to that we are not the wing for you. Click here and then recruitment. https://forum.vcaw1.com/
  14. As pilots complete or drop out of the training program we open slots. So, we are opening 4 F-18 slots 2 - F18 pilots North America. 2 - F18 pilots Europe Training can take up to 3 months, or as little as 2 weeks. It depends on your current skill level and commitment to fly. We are looking for people who can commit to at least one scheduled flight per week; preferably two. If you can't commit to that we are not the wing for you. Click here and then recruitment. https://forum.vcaw1.com/
  15. You asked me what this was : Effects/Aircrafts/FA-18/Cockpit/CarrierArrestedLanding_In It is the wav file I want to use. I'm asking if I have it scripted correctly because its not working. Sorry, I'm not an expert on the workings of DCS, but trying to learn.
  16. I thought you had to state where to find the wav/sound file you want to use? I may have the wrong address. My other sound mods work great but this one is being a bit of a bad girl.
  17. My thoughts exactly. Nothing funny about wasting time coding a joke when you've got one of the worst optimized games I've seen.
  18. Optimization should be a priority. After flying another sim a few times I can see that DCS needs a lot of work in optimization and netcode.
  19. Is this the correct format to use? declare_plugin("F18 Dash rattle Mod by BoneDust", { displayName = "DashRattleSoundMod", shortName = "DashRattleSoundMod", version = "1.0", state = "installed", developerName = "A old grummy git with nothing else to do", info = "This is adds a dash rattle sound when trapping for the F18", }) plugin_done() Effects/Aircrafts/FA-18/Cockpit/CarrierArrestedLanding_In
×
×
  • Create New...