

microvax
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Everything posted by microvax
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Afaik exactly the same as a normal sidewinder. After all its an AIM9c with a broader band seeker and thats it afaik.
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
The moment you import them you can have problems, the initial pebble had problems with that and didnt get allowed to get imported initially iirc. -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
I dont think that is the case at least if I take statistics from my youtube channel that indicates that DCS online community of Germany, UK and Sweden together is already similar size or bigger then that of the USA. Now that is a small sample size but yeah. I dont think thats the case. I know its not as easy to get going selling a piece of electronics in the EU etc. but I just got my hopes up lol. :D -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
Is the delay for european market until january confirmed or is that just a precaution ? Until now I think vkb said global release with slight delay in europe. Which sounded like a few weeks. january 2018 sounds more like 10 weeks + delay. I for sure was happy to hear this time the difference between american and european market wasnt going to be as big, but it would be nice to have a confirmation on what will most likely hold up to be true. :) Definitely looking forward to it. -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
January 2018 for EU, so much for global launch. :/ -
Proximity fuses
microvax replied to karambiatos's topic in Release Version Bugs and Problems (Read only)
The KA50 cant guide and range at the same time. The vikhr has a proxy fuze sa19 has also. Problem for a2a is A netcode B realistic frag effect C proxy fuzing is calulated of distance from pilots head, because reasons. To test it yourself fire 2 missiles at each other, they will explode before they hit each other, or go to 1/16th time when close to getting hit by a s300 missile, evade max G. It will explode before it hits you. proxy fuzing and netcode and frag damage are just bad, thats why it isnt really that noticable, but it is there. -
Since the F18c is going to be the go to high capability SEAD platform for quite some time I think it is important to include the capability of TALD/ITALD. While Tald is just a gliding decoy Itald is actually a powered drone which can fly a more convincing flight profile and has obviously longer range. The F18c can carry 3 of them on a TER on the outer wing station. The implementation basically would need a gliding/propelled platform with a configurable flight profile which turns up on a radar as a contact and gets treated by Radar SAM systems equally to a normal target. They were used in big numbers in 1991. here a pictue of them on a TER on a a7:
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
Perfect, all that was concerning me ! :) So far VKB support really has been great and I am happy to be reassured in that opinion ! :)) -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
Ah roggah just saw MCG will be available for both revisions hope that will stay like that for future products using the 3pin connector. :) -
Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
I am slightly worried about the rev b of the gunfighter, will that mean the rev a gunfighters will not be compatible with the grip or need some kind of adapter ? Or will there be conversion kits ? Also when MCG will be available in europe would be nice to know now that 1st october is preorder date for north america. I basically bought the gunfighter because of the flexible eco system with the fast stick mount. Having that now potentially introducing incompatibility less then half a year after buy is kinda a bummer/concerning to me. would be nice to get some more info on this. -
TFR can do 200ft at high mach numbers no problem since the 80s. If the su33 can use its radar as TFR is questionable. No matter what, the uvod mode is not working at all, I mean you can fly at 4000m over the water heading out to the sea, and it will pull you up.
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Server stability is the same everything beyond 1-2 hours is russian roulette since the initial 1.5.7 release. The open beta has supposedly a fix for this but since none of the big servers have tested so far, no idea if it will fix actually.
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Good spot, didnt find that. The data seems believable to me. I dont have hard data but a dry SFC and comparing it to similar engines it seems believable. One should be able to reverse calculate air to fuel ratio and from that should be able to build believable speed vs fuel flow relation.
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It should change, last time i checked currently consumption is somewhere in the middle between high and low speed so the dynamics are probably okay. But there should be change, I agree.
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fox2 only life during SARH september. :D
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Red Flag Rumble - F-5-E3 vs MiG-28 - Round 5
microvax replied to IronMike's topic in Tournaments & Events
I guess I am going to do the GCI life since the promised 50 viggen slots arent available. You will hear of my lawyer. ;D Blue GCI =RvE=MicroVAX Dschoermany -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
A10c and ka50 are avionics wise so far away that I do not think they would fit. Viggen on the other hand with its initial load options [no mavs no bk90s no rbs15s], would be a nice addition. I would add it to red though since so far red has been classically undermanned. -
Purchased the Module but not appearing in Module Manager
microvax replied to BritTorrent's topic in Bugs and Problems
same here ... -
This is what happens to planes thanks to small objects on the runway. That is the last Thing I am going to contribute to this topic. :)
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
microvax replied to gregzagk's topic in Multiplayer
Ze Viggenlyfe is needed. -
Your perception of what is safe for your aircraft seems unrealistic to me. The MIG29 as a dedicated frontline aircraft does have closing intake doors for exactly previously named reasons. For breaking ankles. There were multiple f15s driving over the craters.... nothing happend to them because they have that type of interaction not modelled.
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I do not know what gives you the impression of "wasn't good enough". First you gotta clear airfield of possible mines and duds. Thats going to take forever, especially if most of your local forces just got destroyed and you got to bring in special equipment and personal to clear that. Then you got runway and bomb fragments and soil spread over more then half the airport, mainly runway. You got to clear that before you operate any kind of turbine engine aircraft just because of FOD. Yes by the time you have done that on an unprotected airport you may use the rest of the runway again. The bombing wasnt perfect, Dackster didnt release all stores and we should have bombed closer to the middle of the strip. But for the intended purpose of throwing a last minute wrench it was _perfectly_ adequate. If not for the named logistics problems, for the various player aircraft which did run directly over the cratered parts as they obviously werent aware of the runway damage. So I am sorry, but I cant really follow your "wasn't good enough" assessment of the bombing.
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Its the MPEG compression. Watch it first on 2160p or 1440p even if you just have a 1080p panel. Flanker visible. Then watch it in 720p, the flanker kinda flickers in and out when it crosses the clouds. Now watch it in 480p, the flanker fades out even against the sky. Thats why I upscale all my content to 4K even if I only record in 1440p, because even if someone doesnt have a 4k panel, the detail will be greater because the compression doesn't nuke the dots as much because its simply moar pixels. :) MPEG isnt lossless, so you will loose image detail and a plane against a similar colour background is a minor detail for the MPEG compression algorithm at the aggressive settings Youtube runs it.
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After I cooled down from being slightly triggered by the red ATC breaking the rules in the endgame and on top of that calling BRAs which were just available due to godseye view in gamemaster and wouldn't even have been provided by radar or other means, I got to say it was a very nice event. I enjoyed the complexer a2g objectives which actually required some decent flying around the map. I liked especially that it wasnt just straight point A to point B and just truck enough ordnance over to win but it was actually a lot of spread, diverse objectives. Also the different kind of taskings at each location made making choices about which ship in the viggen flight was going to load what kind of ordnance an interesting process. I also enjoyed the 4hour mission time over the usual 2 or 3. While with a 2 hour limitation the event is over very fast and there is barely enough time to make strategy in the large scale work, in the 4 hour event we were able to do 5 sorties with various approaches. In the end it was a little meh, that even after Dackster and me pushed for the runway cratering run and succeeded with it despite no fighter cover on station and one Viggen lost after bomb release, it was open to redfor again later on. I am pretty sure it just got lost in the heat of the battle and since Eagle and Flanker do not interact with runway craters. For the future it would be nice if bombed runways actually are inspected and a decision to close the runway entirely or in parts is made. Emergency landing aircrafts might be considered unfit for further service during the mission or the pilot has to respawn at the remote homebase. This would for once make runway bombing a viable tool tactically, despite the extreme limitations within DCS in that regard atm, and at the same time would put emphasis on road-operable and or VTOL platforms. Illustration of how close to loosing the frames we went with that runway strike on kutaisi as a last ditch before our CAP collapsed pretty much: For the short noticed briefing I actually enjoyed it a lot. It made for very interesting flights since there was no time to do extensive evaluation of possible target location terrain beforehand, conduct heavy testing in terms of stores effectiveness. We got the briefing, we decided who did go with which loadout and from then on we had to make due with what the avionics and stores made possible and then work with the situation we found to be in place. I personally enjoyed this a lot. On the same page 2 lives especially for strike missions were a welcome addition to the setup since strike missions in a war scenario are always pretty high risk operations. Overall it was a very nice event and a very promising step for a2g operations. On the fun scale I would probably rate it the highest for any redflag this year yet. 17-3 was for me personally a hell of a ride but didn't reach the depth of immersion in the scenario. 17-6 was high ranking overall as well but again was very prepared and the target site was apart from bugs interfering relatively straight forward. For a2g this event really set a benchmark in richness and even for a2a I would say the dynamics of changing airfields on the fly is something new I would have probably enjoyed. S!
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Introducing the VKB-Sim ‘Modern Combat Grip’ (MCG)
microvax replied to rrohde's topic in VKB-SIM Flight Gear
If I was to build a SU/MIG cockpit, sure I would love the labels, and the Grip looks amazing. With the analog axis basically the Grip I allways wanted. But personally I would go without the labels. They look great, but would just not match my asignments and that kinda is OCD triggering lel. :D