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Everything posted by wilbur81
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massive fps loose in vr when looking down
wilbur81 replied to doclucio's topic in Game Performance Bugs
This behavior in the Hornet is not exclusive to VR. In 2d (I play at full 4K, though) it is the same: Look down into the cockpit, lose 10 - 15 FPS. -
In addition to the buggy visibility/haze... also note that the tree draw distance seems a good deal shorter, with a fairly obvious/abrupt line noted in the red circles. My pre-load and tree sliders are all set to max. This only seems to be a problem in Caucasus map?
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[MERGED] DirectX 11/12, OpenGL, VulkanAPI Discussion
wilbur81 replied to Cskelly's topic in PC Hardware and Related Software
This quote sounds like a threat to you? "Thanks BN. So when I´ll see implemented, hope by the end of year, I would consider buying any other modules, but not before. I wouldn´t even try channel maps, syria etc at 20 or less fps in VR, better no thanks." Wierd. -
Well said. :thumbup: Agreed.
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[ACKNOWLEDGED]DDIs still almost impossible to read and MPCD too dark
wilbur81 replied to imacken's topic in Bugs and Problems
^^Agreed... 100%. :thumbup: And this pic shows just how bright that bad-boy can look in broad daylight. Thanks for posting evidence. :smilewink: -
Yeah, it would look realistic if it was simulating a hazy, hot day. But that's not what's going on. So, in general, it's very much not realistic.
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I'm using 100% preload radius. There's also a lot of wind in the screenshot, so choppy seas. :)
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I'd be another person who'd gladly vote for the base DCS World download to be, in itself, a paid product. Something so good shouldn't be free. :thumbup:
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very good thoughts. I'd say ED's biggest problem started when they began to allow third party development. Of course, some of the work of third parties is absolutely EXCELLENT and it has given this sim incredible diversity. But it comes at a high cost: A chaotic sandbox that ED, actually, has managed quite well considering the chaos invoked by, in my opinion, WAY too many projects. Then throw in the fact that they are on three different continents (I think)... well, it's tough.
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That's definitely part of it. I run, through Nvidia Control Panel, the Contrast setting on 100%... a necessity since 2.5.6 and all the lighting issues.
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Thanks, Scott!
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Correct.
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Yeah, I've actually been trying 2.1 as well, but the point here is that it is only a major problem with overcast skies during the day. 2.1 gamma really washes out the terrain quite a bit.... and at night, it has to be slid back down so that night is, well, dark. :-) The lighting right now is just so inconsistent is so many ways. Before the first June update, this wasn't a problem in the Hornet. They really do take one step forward and five steps back right now, and it's frustrating. I know everyone says it, but it really seems as if the developers aren't testing the game before pushing it out. And for those that say, "it's Open Beta," Stable is now just a slightly less buggier version of OB at this point.
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:(Well, no global lighting improvement after today's patch it seems. The hornet DDI's and MPCD are still too dim in daylight overcast conditions (in the 1st pic...it's 12pm & all 3 displays turned up to max). At night, still Nuke lighting at 1.3 gamma.
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[REPORTED]Bizarre night sky texture [Persian Gulf]
wilbur81 replied to VFA41_Lion's topic in General Bugs
Well that explains it. I don't play in VR. :) -
I actually sold my Warthog Throttle (kept the stick) and bought the X-56 (newer all black version) just for the throttle and sold the stick that comes with it. It is, minus the plastic construction, the most capable mainstream throttle on the market. My favorite feature is the metal mouse scroll wheel near the pinky. I use it for quick zooming in and out since the button-assigned zoom in DCS controls is SO slow.
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It's a nice feature for those of us who have no AB detent on their throttle. :thumbup:
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I've VERY MUCH enjoyed my 55 inch TCL s405 4K TV with low input lag. With vsync on, 60 fps looks perfectly smooth with no tearing.
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[REPORTED]Bizarre night sky texture [Persian Gulf]
wilbur81 replied to VFA41_Lion's topic in General Bugs
Not sure what you mean? The "bizarre night sky texture" shone in this thread (seemingly baked on to the canopy around the pilot) disappeared with the settings I described above, revealing the milky way up and beyond the high-level cirrus clouds in game. It looks really cool, but it is hard to accomplish... maybe you didn't get past the on-canopy effect mentioned in this thread? -
[REPORTED]Bizarre night sky texture [Persian Gulf]
wilbur81 replied to VFA41_Lion's topic in General Bugs
by the way, if the gamma/global lighting bugs can get fixed, that new Milky Way effect looked FANTASTIC when I set my Nvidia CP settings to 50% brightness, 100% contrast, and 1.20 gamma. The problem is, you then have to set the in-game gamma so low that, while the Milky Way looks absolutely stunning, the other more important & practical lights are way too dim. -
What I'm getting at is that, I'm concerned that the text, even if correctly modeled on the DDI screen in the future and not on the glass, will still be too dark when the sun is shining directly on the screen. In other words, I still think we will need a brighter "brightest" setting like we had before to compensate for all I said before, regardless of whether or not they fix the surface that the symbology is displayed on.
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Nah, It's not necessarily more realistic in the context of our little sim. In real life, a Hornet pilot isn't out of luck if the sun is glaring on a ddi, he can simply hold out his hand to shadow, or better yet - lean his body over a bit to shade the ddi he's working with. We have no such option, so the brightness has to translate a bit into the artificial realm... which it did just fine before this latest update. I don't know because I never play with the 'show pilot body option,' but does the current pilot body model lean left and right with Trackir head movements? I surely doubt that it does.
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That certainly may be, but I've never seen the effect before the latest update.
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