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Everything posted by wilbur81
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:(Well, no global lighting improvement after today's patch it seems. The hornet DDI's and MPCD are still too dim in daylight overcast conditions (in the 1st pic...it's 12pm & all 3 displays turned up to max). At night, still Nuke lighting at 1.3 gamma.
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[REPORTED]Bizarre night sky texture [Persian Gulf]
wilbur81 replied to VFA41_Lion's topic in General Bugs
Well that explains it. I don't play in VR. :) -
I actually sold my Warthog Throttle (kept the stick) and bought the X-56 (newer all black version) just for the throttle and sold the stick that comes with it. It is, minus the plastic construction, the most capable mainstream throttle on the market. My favorite feature is the metal mouse scroll wheel near the pinky. I use it for quick zooming in and out since the button-assigned zoom in DCS controls is SO slow.
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It's a nice feature for those of us who have no AB detent on their throttle. :thumbup:
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I've VERY MUCH enjoyed my 55 inch TCL s405 4K TV with low input lag. With vsync on, 60 fps looks perfectly smooth with no tearing.
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[REPORTED]Bizarre night sky texture [Persian Gulf]
wilbur81 replied to VFA41_Lion's topic in General Bugs
Not sure what you mean? The "bizarre night sky texture" shone in this thread (seemingly baked on to the canopy around the pilot) disappeared with the settings I described above, revealing the milky way up and beyond the high-level cirrus clouds in game. It looks really cool, but it is hard to accomplish... maybe you didn't get past the on-canopy effect mentioned in this thread? -
[REPORTED]Bizarre night sky texture [Persian Gulf]
wilbur81 replied to VFA41_Lion's topic in General Bugs
by the way, if the gamma/global lighting bugs can get fixed, that new Milky Way effect looked FANTASTIC when I set my Nvidia CP settings to 50% brightness, 100% contrast, and 1.20 gamma. The problem is, you then have to set the in-game gamma so low that, while the Milky Way looks absolutely stunning, the other more important & practical lights are way too dim. -
What I'm getting at is that, I'm concerned that the text, even if correctly modeled on the DDI screen in the future and not on the glass, will still be too dark when the sun is shining directly on the screen. In other words, I still think we will need a brighter "brightest" setting like we had before to compensate for all I said before, regardless of whether or not they fix the surface that the symbology is displayed on.
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Nah, It's not necessarily more realistic in the context of our little sim. In real life, a Hornet pilot isn't out of luck if the sun is glaring on a ddi, he can simply hold out his hand to shadow, or better yet - lean his body over a bit to shade the ddi he's working with. We have no such option, so the brightness has to translate a bit into the artificial realm... which it did just fine before this latest update. I don't know because I never play with the 'show pilot body option,' but does the current pilot body model lean left and right with Trackir head movements? I surely doubt that it does.
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That certainly may be, but I've never seen the effect before the latest update.
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The concept of in-game Voice Chat is absolutely the only way to go. Having to use third party, discord stuff outside of the sim is an absolute joke compared with what Voice Chat is supposed to be. I'd love to see all MP servers get away from third party stuff and take a risk on Voice Chat so that we can get it running as well or better than SRS does now. :thumbup:
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Create a mission in the Hornet where the sun is behind and shining directly on the DDI's and you'll see what we're talking about. I personally don't mind the HUD brightness because I always turn it down pretty low in the daytime anyway. But, when the sun shines on the ddi's after the most recent update, you can barely see the text. See my post #23 to see what I mean.
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Agreed. The new moon looks really cool, but the overall night lighting has gone backwards.
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This is ESPECIALLY true at night. To ease the effect, I go in to Nvidia control panel's desktop color settings and set Brightness to 50, contrast to 100, and gamma to about 1.25. This makes night look a lot better, but still has a strange affect on several things, creating bad color banding at dawn/dusk and making other lighting effects look a bit strange. If you use DCS at night (not engaging an Nvidia profile such as I described above) with any in game gamma setting higher than about 1.3, night time has that terrible, washed out, low-contrast, hazy look that you're talking about. Not too mention it is way too bright. At 2am with no moon, I can see everything at 1.8 gamma unless I employ my 50/100/1.25 Nvidia settings.
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This is correct and noted in my picture in post #23 above. When the sun is elsewhere, the ddi's are dimmer but decent. However, I MUCH prefer the option (before today's update) to crank the brightness when the sun factors in. The symbology on my screenshot looks as if there's a strange shadow-texture visible without the light shining. The only benefit I can see to lighting in this latest update is the sphere of the moon itself... a cool improvement. Otherwise, lighting took another step backwards... especially at night.
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After today's patch, shadows from mountain/hills-terrain are only cast on the trees and not the terrain itself. It happens with both "FLAT" and "DEFAULT" terrain shadow settings. Looks pretty bad.
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Agreed. Lighting went in the wrong direction with this patch.
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I agree, very much so. :thumbup:
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Not sure which jet you're flying, but if you're in a drogue and chute type jet (i.e. Hornet), try grabbing fuel from anything other than the S-3. I've found that the KC-130 and the KC-135 are so easy to stay connected with in the Hornet, it's almost casual once you're hooked up. The S-3, not so much...and pretty frustrating. It may have to do with it just being an older model (older basket physics?). Anyway, that might be something to try. :thumbup:
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Just tested with the all the same graphics settings (Shadows "flat" and "high"). No noticeable improvement on the "Cold Start" persian gulf mission in the Hornet. I play in full 4K, though.