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wilbur81

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Everything posted by wilbur81

  1. That certainly may be, but I've never seen the effect before the latest update.
  2. The right DDI look natural to you?
  3. Good grief! This is with gamma of 1.3. Can we ease off of the Nuke-Lighting? :smilewink:
  4. The concept of in-game Voice Chat is absolutely the only way to go. Having to use third party, discord stuff outside of the sim is an absolute joke compared with what Voice Chat is supposed to be. I'd love to see all MP servers get away from third party stuff and take a risk on Voice Chat so that we can get it running as well or better than SRS does now. :thumbup:
  5. Create a mission in the Hornet where the sun is behind and shining directly on the DDI's and you'll see what we're talking about. I personally don't mind the HUD brightness because I always turn it down pretty low in the daytime anyway. But, when the sun shines on the ddi's after the most recent update, you can barely see the text. See my post #23 to see what I mean.
  6. Agreed. The new moon looks really cool, but the overall night lighting has gone backwards.
  7. This is ESPECIALLY true at night. To ease the effect, I go in to Nvidia control panel's desktop color settings and set Brightness to 50, contrast to 100, and gamma to about 1.25. This makes night look a lot better, but still has a strange affect on several things, creating bad color banding at dawn/dusk and making other lighting effects look a bit strange. If you use DCS at night (not engaging an Nvidia profile such as I described above) with any in game gamma setting higher than about 1.3, night time has that terrible, washed out, low-contrast, hazy look that you're talking about. Not too mention it is way too bright. At 2am with no moon, I can see everything at 1.8 gamma unless I employ my 50/100/1.25 Nvidia settings.
  8. This is correct and noted in my picture in post #23 above. When the sun is elsewhere, the ddi's are dimmer but decent. However, I MUCH prefer the option (before today's update) to crank the brightness when the sun factors in. The symbology on my screenshot looks as if there's a strange shadow-texture visible without the light shining. The only benefit I can see to lighting in this latest update is the sphere of the moon itself... a cool improvement. Otherwise, lighting took another step backwards... especially at night.
  9. Gamma set to 1.8. Don't turn on NWS light at night or you'll go blind. :cry:
  10. In these two pics, the right DDI is set to the brightest setting...gamma 1.8.
  11. After today's patch, shadows from mountain/hills-terrain are only cast on the trees and not the terrain itself. It happens with both "FLAT" and "DEFAULT" terrain shadow settings. Looks pretty bad.
  12. Agreed. Lighting went in the wrong direction with this patch.
  13. I agree, very much so. :thumbup:
  14. Not sure which jet you're flying, but if you're in a drogue and chute type jet (i.e. Hornet), try grabbing fuel from anything other than the S-3. I've found that the KC-130 and the KC-135 are so easy to stay connected with in the Hornet, it's almost casual once you're hooked up. The S-3, not so much...and pretty frustrating. It may have to do with it just being an older model (older basket physics?). Anyway, that might be something to try. :thumbup:
  15. Just tested with the all the same graphics settings (Shadows "flat" and "high"). No noticeable improvement on the "Cold Start" persian gulf mission in the Hornet. I play in full 4K, though.
  16. Same here. Playing the SC in the rain made my FPS go from 30 average to 18 FPS while on the Deck.
  17. And I would MUCH RATHER have the next new addition be some version of Dynamic Campaign. I'm ready for war simulation and story-driven combat scenarios... this, for me, over new clouds, new jets, new whatever. :thumbup:
  18. Thanks, Flankerjun! Just out of curiosity: what is your water set to and are you doing full 3840 x 2160 res? Thanks for the quick response! :thumbup:
  19. ^^^ My experience on all counts. If someone could solve the DCS shadows problem, they'd have a BIG WIN on their hands, indeed! Perhaps Vulkan could allow 5 cores to cover shadows alone. :doh:
  20. Hey, Fellas. Quick favor to ask if anyone is willing/equipped. I've been considering upgrading to a 2080 Super GPU (see current specs in my sig.). Would anyone here with that card be willing to test the "Cold & Dark" start Hornet Super Carrier mission at full 4k (3840 x 2160) resolution and report your performance findings with everything set to max graphically (but msaa, sslr, ssma set to "off")? Or less specifically, be willing to report on general performance in DCS at 3840 x 2160 with the 2080 Super? Not looking to blow the money if the Super Carrier is bringing the 2080's (non-ti) to their knees. :thumbup: Thanks, in advance!
  21. My thoughts EXACTLY! I sometimes wonder if the testing team ever tries the game at full 4K as well.
  22. Hey, Hawk. Just out of curiosity: what is your CPU and Gpu spec? I'm playing at full 4K with all settings on High (minus SSLR, MSAA and SSAA as well) with an 8700K & 1070 SC. On the deck in the "cold start" persian gulf Hornet mission, I'm only getting 40 FPS at the very highest, dropping to 29 FPS when looking towards the LSO station (but there are also several live AI hornets and other Statics in view).
  23. Same for me. The LSO station seems to give me about a 15 fps hit when looking at it. I play in full 4K on a 1070 SC.
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