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wilbur81

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Everything posted by wilbur81

  1. The new Hornet cockpit (after last week's OB update) looks fantastic in 4K. They FINALLY fixed the blurry, thick DDI symbology in full 4K. It now looks terrific! Well done, team. :thumbup:
  2. Haven't tried any Carrier landings yet. But, man... she seemed to really fly like a pig today (slower acceleration, quicker energy bleed, poorer maneuverability below 150 knots, etc.) compared to how she flew a week ago before the latest OB. But again, maybe I'm just imagining it. Of course the Changelog didn't mention any flight model or engine changes to the Hornet, but we know how changelogs go. :)
  3. Could be my imagination, but just took the Hornet out for BFM and general 'wring-out' and it seems that the 7-15 OB update this week may have included some Hornet FM or Engine Model tweaking? It seems to bleed energy a lot quicker and have less nose authority and maneuverability at low speeds than prior to the latest update. In general, the Hornet seems to have less overall performance. Am I just imagining this? Just wondering if anyone who likes to BFM/max-perform the Hornet on a regular basis has noticed these (maybe imagined?) performance drops since last week's OB update?
  4. I think there are a good number of faithful Eagle Dynamics' Lovers out there whose most anticipated aircraft would be a completed Hornet and Viper. :thumbup:
  5. Are you kidding? Having to use an outside-of-game, 3rd party tool like Discord or SRS is ridiculous. ED doing this is a no-brainer. I just wish MP guys would start investing in it so that ED would prioritize the bug smashing and get it running smoothly. But the idea of Voice Chat in-house is one of the simpler decisions for the Devs to make. :thumbup:
  6. This is very true.
  7. The current dynamic weather creator is more impressive than a lot of people realize. If you create multiple weather systems (I think you can create up to six?), you can takeoff in one kind of weather and land in another. :thumbup:
  8. From today's newsletter: "After the last two Open Beta (OB) releases, we received motivating feedback from our community pertaining to issues in need of immediate attention. We have logged and are actively tracking over 2,500 bugs. In the last week, we have squashed close to 283 bugs and will continue this pace for the next two weeks. We have decided to change the release schedule of DCS World Open Beta in order to allow for more detailed Quality Assurance and testing periods, but most importantly for our team to fix bugs and enhance performance." Love to hear it! Thanks for the focus on Bug-Killing. :thumbup:
  9. The current DCS engine is no where near implementing something complex like new weather or a dynamic campaign engine. Until Vulkan API is fully integrated and running efficiently on mid-range to high-end PC's, I'll take the weather as it is for now over 16 FPS in a pretty, new cloud. :thumbup:
  10. Man, I sure hear ya! Between my four cougar MFDs and my HOTAS (with the use of an assigned "Shift" key on the stick), I control every Hornet function without touching the mouse. I find the use of a mouse and cursor to click virtual switches and buttons one of the most immersion-breaking and impractical features of this otherwise amazing game. :) Touching real buttons and switches is a must for me.
  11. Ditto, at least in daylight play. Haven't tested night yet.
  12. This behavior in the Hornet is not exclusive to VR. In 2d (I play at full 4K, though) it is the same: Look down into the cockpit, lose 10 - 15 FPS.
  13. In addition to the buggy visibility/haze... also note that the tree draw distance seems a good deal shorter, with a fairly obvious/abrupt line noted in the red circles. My pre-load and tree sliders are all set to max. This only seems to be a problem in Caucasus map?
  14. This quote sounds like a threat to you? "Thanks BN. So when I´ll see implemented, hope by the end of year, I would consider buying any other modules, but not before. I wouldn´t even try channel maps, syria etc at 20 or less fps in VR, better no thanks." Wierd.
  15. Well said. :thumbup: Agreed.
  16. ^^Agreed... 100%. :thumbup: And this pic shows just how bright that bad-boy can look in broad daylight. Thanks for posting evidence. :smilewink:
  17. Yeah, it would look realistic if it was simulating a hazy, hot day. But that's not what's going on. So, in general, it's very much not realistic.
  18. I'm using 100% preload radius. There's also a lot of wind in the screenshot, so choppy seas. :)
  19. Possible new bug with the latest patch: Fog set to none. Gamma is set to 1.7.
  20. I'd be another person who'd gladly vote for the base DCS World download to be, in itself, a paid product. Something so good shouldn't be free. :thumbup:
  21. very good thoughts. I'd say ED's biggest problem started when they began to allow third party development. Of course, some of the work of third parties is absolutely EXCELLENT and it has given this sim incredible diversity. But it comes at a high cost: A chaotic sandbox that ED, actually, has managed quite well considering the chaos invoked by, in my opinion, WAY too many projects. Then throw in the fact that they are on three different continents (I think)... well, it's tough.
  22. That's definitely part of it. I run, through Nvidia Control Panel, the Contrast setting on 100%... a necessity since 2.5.6 and all the lighting issues.
  23. Thanks, Scott!
  24. Yeah, I've actually been trying 2.1 as well, but the point here is that it is only a major problem with overcast skies during the day. 2.1 gamma really washes out the terrain quite a bit.... and at night, it has to be slid back down so that night is, well, dark. :-) The lighting right now is just so inconsistent is so many ways. Before the first June update, this wasn't a problem in the Hornet. They really do take one step forward and five steps back right now, and it's frustrating. I know everyone says it, but it really seems as if the developers aren't testing the game before pushing it out. And for those that say, "it's Open Beta," Stable is now just a slightly less buggier version of OB at this point.
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