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Everything posted by wilbur81
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[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
Thanks for the official word. :thumbup: By "last patch" you mean the 7-15 OB patch? Since there have been some since to OB and Stable. Also, does that include no changes to pylon/weapons drag I assume? My testing between builds seemed pretty straight forward. Were my tests really that bad? Haha. ;) -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
Good question: I'm using the latest OB build but not the latest Stable (I'd have to go back and check the number as I don't update Stable as frequently but I go with every new OB that comes out.) -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
If you're not actually willing to do the work and test the two versions side by side, then you are not in a position to say "there's no significant change for sure." I have both Stable and OB loaded on separate drives so I test them while both programs are open when switching back and forth. Doesn't surprise me that a Stable test track doesn't work on an O.B. platform. Are you using the latest OB? Again, my test results are displayed above for those who don't want to watch the tracks or want (or are too lazy :)) to actually do some testing. I'll be the first to admit, though, that my testing is amateurish compared to what some others here would have the time or ability to execute... so please do. :thumbup: -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
Just give those tests in post #25 above a try and you'll see there's a significant change somewhere (FM, power, drag, something). :thumbup: -
Thanks guys! I hope you know that, as an avid military flight sim fan since Falcon 3.0, I have always assumed that the flight modeling was THE most challenging aspect of what you guys do... and it is what you're great at. :thumbup:
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[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
What's interesting is, before last week's OB update, it made sense in the Hornet to enter a merge at about 390-400 kts on the HUD as I could swing the nose around and utilize the Hornet's strong low-speed handling. Now, it seems like best practice is to enter the merge at like 450+ kts, which feels a bit more F-15-ey. I'm no real pilot, though, so I'm just making guesses while I wait for Lex, GB, Mover, or the Devs to interject. :) **Another test mission: MACH Test.miz Starts with a clean hornet (with pylons) with 4500 lbs of internal fuel at 500 kts and maintains 2000 ft MSL. Stable: Achieves M 1.17 top speed with max AB Latest OB: Achieves M 1.08 top speed with max AB -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
So, it looks like there have been significant changes to the Hornet FM since this latest O.B. not mentioned at all in the changelogs: I flew (Results and tracks below) a break turn with max stick deflection starting at roughly 460 kts at a heading of about 016 for a full 360 degrees of turn at max AB. Both screens show the final bearing after completing the turn. STBL Turn Test.trk OB Turn Test.trk Please note the final AOA readings too... which make sense but are a BIG difference. Note also "Max G" in the HUD. Not sure if that is a product of my own spastic initial pull being inconsistent or a new FCS tweak in the latest OB? It's telling, though, that the current G and Max G pulled are equal in both scenarios. Feel free to use the "Take Control" option and try some tests yourself. I sure wish they'd publish major changes to the FM...as Wags mentioned today: FM changes are a big deal. :thumbup: -
Play with the GAIN switch in the bottom left corner. It works now.
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[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
Tests, tests... let's publish tests. :thumbup: Try my mission posted earlier in this thread (post #11). Perform some good tests and replicate them in both versions and post results. :) -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
100% agree. :thumbup: I'm thinking about posting a little BFM test mission here that people can run on both Stable and latest O.B. so that they can see any differences that may now exist. I'll probably do, like, 6 engagments GUNZO and see how many of the 6 I can win using both versions of DCS. I did a pitch test today between the two versions with the same mission/conditions... full AB from start; max stick deflection at 10 seconds; hold until the jet no longer adds degrees of pitch. In Stable, the jet kept pitching through 63 (ish) degrees before all positive nose movement was lost. In the latest O.B., it hit the wall at 55 degrees. It seems that something has definitely changed. I might be noticing more than most people here because I only exclusively fly the Hornet and I'm a sucker for guns-only BFM ( and have been since 2003 LOMAC :)). -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
This is the question. Is it closer to reality or not? Rate is one thing, but it seems now that the low-speed handling the Hornet was so famous for seems to have deteriorated as well. But, again, there needs to be more comprehensive and professional testing than what I've provided above. -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
Hey, fellas. I did some very amateurish testing today as I still feel like the Hornet has lost performance with the update on 7-15 last week…which is mostly apparent in 1v1 BFM type conditions. I tested this mission (FM Test.miz) in both the latest OB version and Stable Version. Note that I’m using a clean Hornet, but with Pylons and Max internal fuel, with the same starting conditions (point on map, altitude, airspeed, ect.), weather, etc. In the first test, I go from mission start (at max burner from the start) to 20 seconds in, past the EI hour as indicated on the HUD, to see what airspeed can be achieved in that time frame at full power, in both the OB and Stable. As you can see, in the Stable FM, the jet has a 5 knot advantage. In the second test, I fly (at max burner from the start) to 12 seconds as indicated on the HUD and then execute a max pull to 90 deg pitch. As you can see, again, the Stable FM has about a 5 knot airspeed advantage at the end of 90 degrees of pitch. (** side note: look at the rate of climb as well above the altitude box on the HUD. Obviously, the faster speed gives better rate) 5 knots doesn’t seem like much, but what I’m noticing is that, in a 1v1 BFM fight, that first pull is 5 knots more costly in the latest OB, and then the second and third pulls are exponentially more costly, resulting in a poorer performing BFM'ing Hornet than before the 7-15 O.B. update. Maybe this change is pylon drag implementation? Maybe it is now more realistic? All I know is, this latest Oben Beta rendition of the Hornet seems like it’s taken a performance hit. I’m hoping that someone with more skill and time than I have can do some more definitive testing… or the Devs can tell us if changes were actually made and, if so, why? :thumbup: -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
The Hornet is harder to land than the F-14?!?! Something's not right. -
left & right DDI still not as bright as it was...
wilbur81 replied to fitness88's topic in DCS: F/A-18C
Interesting. In full 4K res. (2D) the DDI's are clearer than ever. -
left & right DDI still not as bright as it was...
wilbur81 replied to fitness88's topic in DCS: F/A-18C
The new Hornet cockpit (after last week's OB update) looks fantastic in 4K. They FINALLY fixed the blurry, thick DDI symbology in full 4K. It now looks terrific! Well done, team. :thumbup: -
[NO FM CHANGES IN UPDATE] Flight Model/Engine Thrust Tweak?
wilbur81 replied to wilbur81's topic in DCS: F/A-18C
Haven't tried any Carrier landings yet. But, man... she seemed to really fly like a pig today (slower acceleration, quicker energy bleed, poorer maneuverability below 150 knots, etc.) compared to how she flew a week ago before the latest OB. But again, maybe I'm just imagining it. Of course the Changelog didn't mention any flight model or engine changes to the Hornet, but we know how changelogs go. :) -
Could be my imagination, but just took the Hornet out for BFM and general 'wring-out' and it seems that the 7-15 OB update this week may have included some Hornet FM or Engine Model tweaking? It seems to bleed energy a lot quicker and have less nose authority and maneuverability at low speeds than prior to the latest update. In general, the Hornet seems to have less overall performance. Am I just imagining this? Just wondering if anyone who likes to BFM/max-perform the Hornet on a regular basis has noticed these (maybe imagined?) performance drops since last week's OB update?
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I think there are a good number of faithful Eagle Dynamics' Lovers out there whose most anticipated aircraft would be a completed Hornet and Viper. :thumbup:
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Are you kidding? Having to use an outside-of-game, 3rd party tool like Discord or SRS is ridiculous. ED doing this is a no-brainer. I just wish MP guys would start investing in it so that ED would prioritize the bug smashing and get it running smoothly. But the idea of Voice Chat in-house is one of the simpler decisions for the Devs to make. :thumbup:
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The current dynamic weather creator is more impressive than a lot of people realize. If you create multiple weather systems (I think you can create up to six?), you can takeoff in one kind of weather and land in another. :thumbup:
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From today's newsletter: "After the last two Open Beta (OB) releases, we received motivating feedback from our community pertaining to issues in need of immediate attention. We have logged and are actively tracking over 2,500 bugs. In the last week, we have squashed close to 283 bugs and will continue this pace for the next two weeks. We have decided to change the release schedule of DCS World Open Beta in order to allow for more detailed Quality Assurance and testing periods, but most importantly for our team to fix bugs and enhance performance." Love to hear it! Thanks for the focus on Bug-Killing. :thumbup:
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The current DCS engine is no where near implementing something complex like new weather or a dynamic campaign engine. Until Vulkan API is fully integrated and running efficiently on mid-range to high-end PC's, I'll take the weather as it is for now over 16 FPS in a pretty, new cloud. :thumbup:
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Man, I sure hear ya! Between my four cougar MFDs and my HOTAS (with the use of an assigned "Shift" key on the stick), I control every Hornet function without touching the mouse. I find the use of a mouse and cursor to click virtual switches and buttons one of the most immersion-breaking and impractical features of this otherwise amazing game. :) Touching real buttons and switches is a must for me.
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Ditto, at least in daylight play. Haven't tested night yet.