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Everything posted by wilbur81
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Great post. I've thought this since day one. TDC on ddi is perfect... HUD? WAY, out of control, too fast.
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DCS on 55" 4k TV - performance tips
wilbur81 replied to Andy t's topic in PC Hardware and Related Software
Interesting. I don't get any of that whatsoever on my TCL S405 at 4K. You might look up your TV here and see what its input lag is rated at: https://displaylag.com/display-database/ Not sure, though, that input lag (slow or fast) would cause what you're describing... -
DCS on 55" 4k TV - performance tips
wilbur81 replied to Andy t's topic in PC Hardware and Related Software
You mean input lag, not refresh rate? Refresh rate on my TV is 60 hz -
DCS on 55" 4k TV - performance tips
wilbur81 replied to Andy t's topic in PC Hardware and Related Software
I've been using a 55 inch TCL at 4K with a 1070 as well. It works great! It has a very low input lag (like 14.8 ms) for a TV and is not noticeable to me at all in DCS coming from a monitor. It's 60 hz refresh rate with VSYNC in DCS 'on' is perfect. You'd spend three to five thousand dollars for a PC monitor this big (and I paid for my 55 inch for under $450). -
Gone from 1070 to 2070 Super, Anyone?
wilbur81 replied to wilbur81's topic in PC Hardware and Related Software
Thanks for the response, Panzer! I've had those very same thoughts. A few things, though: - I'm a bit leery to purchase a used card in general, and though they do sell used sometimes on Amazon, my purchase has to be on Amazon and it looks like there aren't too many well priced, used 1080 ti options there at the moment. - I've seen some benchmark tests that suggest the 2070 Super is performing a about as well as the 1080 TI (which is why I'd like to hear about performance specifically within DCS). Have you seen any of these? I looked here in particular: https://www.techspot.com/review/1907-geforce-1080-ti-vs-rtx-2070-super-vs-radeon- 5700-xt/The 11 GB is certainly a plus for the 1080 TI. - As far as people suggesting waiting until gen 3 gpu's come out for 1080 ti types to lower in price... It appears that this card (and most higher end cards), no matter how old, only go up in price or stagnate in price. Thanks. :thumbup: -
Hey, everyone. Quick question: I've been considering a GPU upgrade from my current 1070 SC to a 2070 Super in lieu of some Amazon gift card money. Has anyone here upgraded from that card to that card? If so, did you see a worthwhile performance enhancement? Please note I'm on a 8700K at stock speeds. Bonus point if you play at full 4K. Just want to see if the 2070 Super would be worth the $500-ish upgrade price over my current card (which runs pretty decently). Side note: I wonder if people realize that going to 4K in DCS actually doesn't hurt performance too badly because, at the higher resolutions, AA filtering is not really necessary. Thanks in advance.
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[REPORTED]FPS Performance Test Mission
wilbur81 replied to wilbur81's topic in Game Performance Bugs
Thanks for testing, NineLine. :thumbup: -
Distiler, I just tested your version of my mission with no ground unit movement. You're absolutely right. It seems that 2.5.6 cannot handle ground units in motion. Anyone, feel free to test the two missions found in this thread to see for yourself. https://forums.eagle.ru/showthread.php?t=270059
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https://forums.eagle.ru/showthread.php?t=270059
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[REPORTED]FPS Performance Test Mission
wilbur81 replied to wilbur81's topic in Game Performance Bugs
Wow...fantastic! Thanks for testing, Distiler. This is exactly what I was hoping for. :thumbup: Anyone else willing to test? -
Hey, ED Team (and everyone else who's more tech savvy than I). I created a heavy stress test mission in Open Beta after today's (4-17) little 2.5.6 hotfix for the sake of comparing the latest OB with the latest Stable version. Here are my results with the same graphics settings for both builds. When the mission starts in the latest 2.5.6 OB, panning the mouse around the Hornet cockpit before takeoff, I'm doing between 6 and 8 FPS. When the mission starts in Stable, I'm doing between a smooth 40 and 58 FPS, with dips no lower than 30 FPS. LrgTEST1.miz Keep in mind, my Stable version is installed on a slow HDD and my 2.5.6 OB is on my fast SSD. Please use and dissect this mission, if you'd like, to get an idea of what a heavy (400+ units) mission is like between 2.5.5 and 2.5.6. Again, on my moderately decent system, this mission is VERY playable with the same high settings in 2.5.5 (OB or Stable versions). With minimal units, in 2.5.6 OB, just flying around, frame rates are good to excellent on my rig. However, adding (ground?) units in 2.5.6 just kills it. For what it's worth, my previous stress-test mission worked better in the 2.5.6 before yesterday's update. So the latest update is actually performing worse for me when adding more than a few units. Would love to get some feedback from other users who have the ability to test this mission more in-depth between 2.5.5 and the latest 2.5.6. It would be great to see if the FPS loss has to do with... - AI path execution. - Ground vehicle / soldier weapons firing - Poorer cpu utilization in 2.5.6 - 2.5.6 lighting enhancements - etc. Again, I'm playing in 2D at 4K. -Cheers! PS - I don't use any mods and I'm an FXO/MS2 folder deleter.
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Hey, Wags and Team. Was watching a real life vid today of a legacy Hornet pilot on the carrier setting up on the cat. I watched him reach down and dim the DDI's and the AMPCD... I paused for a second and thought, 'sheesh, I've had to do that 500 times in my ED Hornet and it looks JUST like that, every time.' Even in its current EA state, you have produced a masterpiece in this simulated aircraft (and the world/environment surrounding it). Well done! I've said it before here, but if DCS's only flyable aircraft was the Hornet (and there are many other amazing ones available to be sure), I'd be satisfied. Throw in that Dynamic Campaign and some Vulkan multi-threading.... my goodness! Well done. That's all. :thumbup:
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Hey, Wags and Team. You have created the greatest air combat sim in history. That's all. :thumbup:
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[REPORTED]Wrong HUD missile range calculation
wilbur81 replied to Papa Saubär's topic in Bugs and Problems
Interesting. I was wondering why, during a BVR engagement with another Hornet AI wingman, he was firing his 120C at 36 miles out when my cockpit launch perimeters for my 120c's were still not even close to advising a shot. -
Yes, you are correct. I use a 55 inch 4K TV with very low input lag and I do not use any AA in DCS and it looks good enough for me. I use a 1070 SC card and my frames (in 2.5.5) with mostly high settings are really good. 2.5.6 frames are worse for sure, but I don't typically drop below 30 fps and can keep 60 in many circumstances that are up at altitude.
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You're absolutely right. Especially with the heat-blur, shock wave effect.
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Nonsense.
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AACQ not displaying L&S symbol and doesn't perform NCTR
wilbur81 replied to Jak525's topic in Bugs and Problems
AACQ does not perform NCTR *Bump* Noticed this today as well, on all maps in the Hornet. AACQ locks to STT do not produce a NCTR result. -
Thanks, buddy. I appreciate it! :thumbup:
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Hey, buddy. Would you do a test for me? Would you use the 'create a mission" feature, go to 'advanced' and then make sure all the unit settings on the right, for Red and Blue forces are set to MAX. Then, go into the Mission Editor and use the "Unit" feature and tell me how many total units there are.... and then fly the mission and give us a FPS performance report? I'm curious how a system like yours can handle 200/250+ units. I'm particularly curious how your rig performs when Red and Blue ground forces converge and start shooting at each other. My rig is only moderate in comparison to yours, but in 2.5.6, when ground forces start shooting, my FPS drop dramatically (this is when I'm flying the Hornet). In 2.5.5, this wasn't a problem. Thanks for considering this test. :thumbup:
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For sure, but we're not talking about thousands of units moving around. We're talking about less than 400. Honestly 200 units in 2.5.6 brings things to a grinding halt with medium/high setting. Note, I'm a 4K player, though. I think DCS at 1080p works really well. Again, this can be remedied somewhat, I think, with a really aggressive Vulkan implementation.
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Without a MAJOR Vulkan implementation in DCS, I can't see new weather+Dynamic Campaign ever happening successfully. Right now, in 2.5.6, with 300 - 400 units on the entire map, FPS come to a single digit crawl on my (not terrible, but moderately good) system.