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Everything posted by Terry Dactil
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yes still in development Still in development?
Terry Dactil replied to dresoccer4's topic in DCS: Mosquito FB VI
It still needs a lot more development, and the updates are few and far between. Also, the recent updates made things worse in many ways and have not been fixed. I think they have been letting the office boy play as being a programmer. -
fixed Mosquito landing gear strut incorrect operation..
Terry Dactil replied to Holbeach's topic in Bugs and Problems
Had an interesting talk with ChatGPT about the Mosquito landing gear. Here is the interesting bit ... So you are saying that the rubber blocks resist expansion more than compression? Yes, that's correct. In the context of the Mosquito aircraft's landing gear system, the rubber blocks are designed to resist expansion (or rebound) more than compression. Here's why: Material Properties: The rubber blocks used in the landing gear system are engineered with specific material properties that make them more resistant to deformation during rebound compared to compression. This involves selecting rubber compounds with suitable elasticity, resilience, and internal friction characteristics. Design Considerations: The design of the landing gear system takes into account the need for controlled damping during both compression and rebound phases of the landing process. By engineering the rubber blocks to provide greater resistance to expansion, the system effectively dampens the rebound motion, preventing excessive bouncing or oscillations of the aircraft upon landing. Shock Absorption: During compression upon landing, the rubber blocks deform to absorb the initial shock and dissipate kinetic energy. However, during the rebound phase as the aircraft weight is lifted off the landing gear, the rubber blocks resist expansion, thereby damping the upward motion of the landing gear and ensuring a smooth transition to the fully extended position. Optimization: The damping characteristics of the rubber blocks are optimized through careful selection of materials, dimensions, and configuration to achieve the desired level of damping performance while maintaining the structural integrity and longevity of the landing gear system. Overall, the design of the rubber blocks in the Mosquito's landing gear system prioritizes greater resistance to expansion during rebound to effectively dampen the motion and provide a stable landing experience. Item 3. Surely the landing gear does not rebound to the fully extended position, as it is now supporting the weight of the aircraft. You're absolutely correct, and I appreciate the clarification. I misspoke there. Let me correct that. During the rebound phase after landing, the landing gear does not fully extend to its initial position. Instead, it partially extends as the aircraft's weight is transferred off the wheels and the landing gear strut decompresses. The damping action provided by the rubber blocks slows down this extension, preventing rapid bouncing or oscillations of the aircraft. So, to amend point 3: Shock Absorption: During compression upon landing, the rubber blocks deform to absorb the initial shock and dissipate kinetic energy. However, during the rebound phase, as the aircraft's weight is partially lifted off the landing gear, the rubber blocks resist expansion, thereby damping the upward motion of the landing gear and controlling the extension to maintain stability. ( It is a bit of a worry when you find yourself saying/typing please and thank-you to an AI program on your computer ) -
fixed Mosquito landing gear strut incorrect operation..
Terry Dactil replied to Holbeach's topic in Bugs and Problems
Yes I do. The way the rebound gets damped. The whole point of a shock strut is for it to rebound much more slowly than it compresses. The Oleo strut does this with different one-way restricting orifices controlling the fluid flow past the piston. With the Mosquito, if the hole in the rubber block is tapered then the sliding resistance on the tube will be more in one direction than the other. Same effect. It stops the strut being just a spring. -
fixed Mosquito landing gear strut incorrect operation..
Terry Dactil replied to Holbeach's topic in Bugs and Problems
Here is how a real landing gear works. Note the long compression stroke and then the very small and highly damped (slow) rebound stroke. It does not work like a spring! -
fixed Mosquito landing gear strut incorrect operation..
Terry Dactil replied to Holbeach's topic in Bugs and Problems
I always thought that the landing gear compressed to absorb the downward force of the landing and then was higly damped on the return stroke so as not to bounce you back where you started from. This lot may just as well be a big spring with no damping at all. I have great admiration for ED's programmers for their fantastic graphic skills, However, I am starting to think that there is a lack of experience how real aircraft handle in the real world. After all, there are not too many Mosquitos left in the real word for just anybody to fly. -
The way I see it is that you can't fix it with the axis tune settings. Because the control has to be inverted, all that happens with the saturation adjustments is that you change the minimum brake setting, and it is the maximum setting that needs to be reduced.
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OK. We had a similar problem with savage brakes on the Mosquito in the early days. You can fix it with this mod ... Go to <Your DCS program location> Mods > aircraft > P-51D > FM > FMOptions.lua Reduce the value in line 15. (Use Notepad++) I set it to 3000 and can apply full brakes without nosing over.
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fixed Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
Terry Dactil replied to SrSosio's topic in VR Bugs
+1 Add me to the count of people who are pi**ed off with this problem. I am pi**ed off because: I spent several days trying to find the problem on my computer. ED couldn't be bothered to let us know that they knew all about it and were working on a fix. Mega caused the problem with their update that had no provision to be rolled back if it caused a problem. I am not complaining as I can take action that will fix the problem for me and prevent it happening again. I have been happily using the Rift-S headset for years but been thinking lately that it was well past time for an upgrade. Since there is now another 7 days delay (or maybe more!) and this is more than the delivery time for a new VR headset it is ... Goodbye Mega and Hello Pimax ! -
Yeah. Hold it on the brakes until the power is stable, then a bit of right aileron as yo lift off works wonders and is the way to go.
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reported Where did all the missions go?
Terry Dactil replied to schurem's topic in Missions and Campaigns
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It is available as a mod. Check here ...
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Autolevel autopilot mod available for the Mosquito
Terry Dactil replied to jmossr's topic in DCS Modding
Make sure you get version 1.4 1.3 fixed the feathered engine bug, but then only responded to mouse clicks and not keystroke. All of that has been fixed in 1.4. -
Ai autopilot for campaigns might be a great idea.
Terry Dactil replied to Veemo's topic in Missions and Campaigns
It is available now as a mod: Autopilot for TF-51D/P51D, Spitfire and Mosquito You will find it in the User Files, or as a link in a post currently about 6 down in the Mosquito Forum posts. Give thanks to Jmossesr- 1 reply
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Autolevel autopilot mod available for the Mosquito
Terry Dactil replied to jmossr's topic in DCS Modding
Yay! Installed version 1.4 and everything works OK now. You had me worried when version 1.3 was not responding to Voice Attack. Thanks for fixing it so quickly. Much appreciated! -
DCS: de Havilland DH.98 Mosquito FB Mk VI Discussion
Terry Dactil replied to msalama's topic in DCS: Mosquito FB VI
This might help. I am using an old Rift S VR headset and have no problems with looking at stuff on the left wall of the cockpit. The default VR viewpoint is often not satisfactory but it can easily be adjusted using the RCTL + RSHFT + Number keys. I do it by look down at the seat and adjust left/right/forward/back until it looks like my bum would be in the correct position' Then look ahead and adjust up/down to set the windscreen wiper on the horizon for a handy 3-point attitude reference for landing. Use Voice Attack to avoid the pain of trying to press keys when in VR. Here is the profile I use to adjust the position and sensitivity. The sensitivity sometimes need to be changed if DCS is working hard doing lots of other things at the time. The verbal command "Move Seat ...."is also completely incorrect as it has nothing to do with the seat but only the viewpoint. Viewpoint adjust.vap -
Autolevel autopilot mod available for the Mosquito
Terry Dactil replied to jmossr's topic in DCS Modding
Confirmed there is a problem here. Although in my case it is only when the right engine is feathered and shut down. Everything works OK when the left engine is feathered. Also everything goes back to normal when the right engine is unfeatheres and running again. Not fixed by restoring fuel cutoff, magnetos or radiator - the engine has to be running again. -
Autolevel autopilot mod available for the Mosquito
Terry Dactil replied to jmossr's topic in DCS Modding
Thank you - thank you - thank you! We can now move into the navigator's seat and do useful things with the radios.. We had been asking for this for years, but ED seems not to be bothered about finishing half the essential features on the Mosquito. Great work and a thousand thanks. EDIT: The mod works perfectly for me. However, pressing keys when in VR is always a pain but this can be avoided if you have Voice Attack. Here is my Voice Attack profile that uses the verbal commands Autopilot set /hold - Level /Orbit /Off that selects the required mode and then resets the VHF radio to default channel 1. (You can modify all of this to suit your own preferences) Mosquito Autopilot-Profile.vap Now I need to find out how to set the default centered view in VR 90° left when I move into the Nav seat. I can get there eventually with several twists, turns and re-centering, but I would like it as a default option. Any ideas? Maybe there is a way to link VR to a snap view? -
Move your eye / seat position up a bit with LSHFT+LCTL+NUM8 From this ... To this ... The gunsight still points to the same position, but you can see a bit more under the nose.
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Very unlikely, I would think, as there are no keybinds available to operate it. (You do get animation with mouse clicks though.)
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OK. Couldn't resist doing it for you. Since you want to use one key only - Short press "G" for gear down; Long press "G" (> 1 second)for gear up You need to get a microphone or headset so you can tell the invisible navigator to do something useful. (Then you need to get the VR stuff. So what if your children need shoes - this is far more important!) This works ... Moz Gear-Profile.vap
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That window for input keystrokes, although it looks identical, is slightly different to the window for output keystrokes. In the input case when you click on a selection box, you don't cycle through any other options but you have to click a key on the keyboard to make a selection. There is a helpful Options -> General box you can tick to get info about whatever your mouse cursor is over.