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Terry Dactil

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Everything posted by Terry Dactil

  1. Terry Dactil

    Rockets!

    Yes. A fantastic weapon, and another role in which the Mosquito was superb. I read recently that the technique was to aim at the water slight short of a U-boat. The round would then be deflected to horizontal, hit at the waterline and with a bit of luck go right through and out the other side. Much quicker at sinking a U-boat than punching holes in the conning tower and stuff above the waterline!
  2. Nope. The default keys for release are Bombs RSHFT + Space Rocket LALT + Space so you will have to go to the controls setup page and assign those different keysbinds to two different hotas switches. I am looking for a way to read the rockets armed / bombs armed switches so one button on the joystick works either weapon, as it does on other modules.
  3. No problems here for me. I used the takeoff exercise at Manston and set both full and partial bomb loads on the aircraft. Flew it several times selecting individual bombs, symmetric pairs, as well as the lot. They all released as selected. Maybe a 'Repair" would help?
  4. There are also two new training missions that show you where the switches have been hidden, and how to use them. I could not get it to work either until I discovered the training missions. (The rockets are where the outer bombs go, so surely it will be just like dropping the outer bombs. Duh! No it's not.)
  5. Terry Dactil

    Rockets!

    Yes. That is correct. My problem was self-inflicted. I had a mod to the joystick keybinds for the 2 speed elevator trim running and that prevented the operation of the new rocket keybinds for the joystick. All fixed and working now - learning something new every day Now I can go and blow stuff up too!
  6. Terry Dactil

    Rockets!

    Yes. These should be more accurate than the bombs I have been scattering far and wide around targets. Are the rockets working though? I can get the ground crew to hang them on the wings, but in the controls setup I can't bind the one listed keystroke to a Hotas switch. Also I can't find any control/arming/selector panel in the cockpit for the other functions. The manual only shows rockets as a 'work in progress'. Suggestions please? ___________________________________________________________ Duh! There are new training mission that shows where the Master Arm and Salvo switches are placed in a truly British WW2 cockpit layout. In the training mission there is now a great big "salvo" switch on the coaming that wasn't there before. Still can't bind a hotas key to fire the rockets though.
  7. I have to agree. There seems to be no resistance by the wheels to any lateral movement. It is like the runway surface is ice. If you try really hard it is possibly to take off with the aircraft pointing about 90° off the direction of travel. There are some big problems with the undercarriage dynamics. My particular whinge being the excessive pitch up moment on touchdown.
  8. Yes. I have just done a beam approach into Manston in bad weather while flying the Mosquito. I was in a crosswind and the cloud / snow particles were moving quite rapidly across the flight path. The cloud / snowing effects are very pretty, but there is something badly wrong with the dynamics. In real life when you are flying in rain or snow where you can see the particles they are always coming straight towards you as you are both equally affected by any wind. You are both in the same air mass and at this stage its speed and direction is irrelevant. It got even worse when I turned 90° and flew downwind. Now I was being overtaken by the clouds and snow. It was passing me and moving away in the forward direction as if I was stationary on the ground. It looks like ED need to do some revision on their relative frames of refece, and while they are at it perhaps change their wind directions to the common standard 'coming from' not 'blowing to'. ____________________________________________________________ Update: I have to take it all back! I flew the mission again and everything looked perfect. Even the tower told me the correct wind direction ( After landing the snow was visibly now blowing 180° different from the first time. Perhaps something randomized in the mission is screwing thing up?) ________________________________________________________________ Update 2: Repeating the mission several times (LSHFT + R) gave the weird effects and reversed wind direction again each time. However, a restart of the computer and DCS OpenBeta restored normal effects. Strange
  9. Yes I have, and I have also operated aircraft engines for more than 40 years. Aircraft engines are not designed to give extreme amounts of power, run on exotic fuels and have 30 second overhaul life. Yes. That is very impressive, but I bet you have never seen a drag racer engine running for many hours like an aircraft engine has to. That is not a valid comparison.
  10. Yes . We see engines being test run and there are pretty flames out the exhaust. Why are the engines being test run? Probably to adjust the carburetor. Exhaust flames do not produce power and are just wasting fuel. To be fair, there is one way that there may be some combustible mixture in the exhaust stubs. These are supercharged engines which is why they do not have tuned exhaust / collector pipes. There is some brief valve overlap at the end of the exhaust stroke where both intake and exhaust valves are open at the same time and the pressurized intake charge helps scavenge and helps the exhaust on its way. However, the spark plugs are not firing here so there should be no ignition source to produce a flame. If there is, it means there was combustion still occurring on the exhaust stroke (or perhaps a large glowing carbon build-up) and the mixture control is grossly in error. Sorry /rant off.
  11. All that demonstrates is that some programmer is completely clueless about how a 4 stroke engine works. the combustion of the fuel gives pressure to drive the piston down on the power stroke then the upward exhaust stroke gets rid of the combustion gasses in preparation for the next (intake) cycle. if there is still fuel burning during the exhaust stroke it cannot provide any power and is just a waste of fuel and shows that the carburetor is not adjusted correctly/. As a side note: The problem of WW2 aircraft being seen at night was not because of flames from the exhaust, but because the exhaust gasses are hot enough (>1000C) to cause the stubs to become red-hot and this glow was visible. You can see a lot of photos where the bombers have a metal shield over the exhausts to hide the glow. Here is an example:
  12. This one is probably more useful. "Start time(r) ......... Check time(r) will give you the elapsed time since the first command. Elapsed time.vap
  13. Yes. It is quite a treasure hunt now to find where the controls are concealed. Look for input.Mosquito.trigger_camera_bomb
  14. Call me obsessed! For the Mosquito I have made prop rpm levers, an analog brake lever/ park brake, and added the 2 speed elevator trim mod. Nigel my Navigator also responds to my Voice Attack commands and helps with the cockpit chores. Now with the look back mod I can see in VR when I am surrounded by Mosquitos. It is getting better all the time!
  15. I can see my wingman! Seems like the best way to fix something that ED can't be bothered about, is to fix it yourself. Go to the file <your drive>:\DCS World OpenBeta\Mods\aircraft\MosquitoFBMkVI\views.lua Change the Chase View lines Look back (F4) will actually look back now, but only until overwritten by the next update or repair. I suggest using OVGME or Open Mod Manager to avoid this. You can adjust the values to move the viewpoint back a bit into the cockpit, but it becomes very cluttered with the aircraft structures.
  16. Kirk66: I managed to find the old files. These show the distance between the upper and lower faces as 53.2 mm, but I guess the grub screw takes up the difference from your 50mm measurement. Anyway, from your measurements, it looks like yo want an extra 11 mm and that is easily done. Here are the modified files. Note: Fusion360 file is now 3mf format instead of stl. It is much the same but now includes graphics. Includes a gcode file. These are both for the side clamp only as there are no changes to the other bits. Your buddy should be able to print this. Side clamp-mod61.zip ***************************************************************************************** For anyone who knows their way around in Fusion360 wants to try modifying the original designfiles - here they are. Good luck! Side clamp v8.zip
  17. Info: Fixed all my problems with the brute force method. As I was getting the confirmation beep and the log showed the commands being recognized, I assumed something was getting screwed up further downstream in DCS. Uninstalled DCS and cleaned everything off that drive. DCS was the sole occupant of this SSD. Re-installed DCS from scratch. Probably only needed deleting the saved games folder, but what the heck - I had all day to watch the download progress bar.
  18. Yes. Tried that. Spent most of the time bumbling around somewhere inside the structure of the wing, fuselage or the engine nacelle. Plus RALT + NUM0 does not save the view for recall if you eventually get something useful. There are plenty of other keystroke options for fancy camera positions and video editing. I just want a look back view that does what it used to do - looks back not forward
  19. As in many other modules, in the Mosquito the Look Back (F4)view does not look back; it looks forward. It is also positioned under the wing which is a rather weird position to be looking from. This F4 bug has existed (on other modules) for several years now. It was quite useful when it actually looked back. Any chance of fixing it in the next few years? If ED can't be bothered fixing this, does anyone know where the lua code is located so we can modify it ourselves?
  20. The standard way of describing any direction relating to the aircraft structure is with you looking forward (and upright). Left and right relate to the aircraft, not you.
  21. Sorry, maybe I could have explained it better ... I replaced the metal ball bearings with the same size of plain bearings made of plastic. There is no axial movement possible. Since there is little movement or loading here a plain bearing works fine.
  22. Fortunately I don't have this problem as I am using a 10cm stick extension. I also have an adapter plate that raised the palm rest 5cm so I can easily reach the trim/hat switch without moving my grip. This causes an apparent problem in that now I can't apply full brake without moving my fingers out of the way as they obstruct the lever's full travel. However, this is actually a great feature to have! I can now land the Mosquito, squish the brake lever onto my fingers, decelerate without the risk of nosing over, and have good directional control using the rudder's differential braking effect. Perfect.
  23. The problem is that the default viewpoint is way off the correct position. As mentioned by other posters the default position needs adjusting because it is way too high and way too far back. Get yourself into the correct position and you can see at least the left half of the vsi which is the needly bit and all that you need. This is what I see on the approach, and I can easily see my sink rate although it is only the left half of the dial You need to move your viewpoint down quite a lot as well as considerably more forward. Adjust it down while on the ground and the windscreen wiper is the perfect indicator for thre correct 3 point attitude Here is my quick and dirty Voice Attack profile to incrementally adjust the viewpoint so I don't have to use the keyboard while in VR. Adjust seating position-Profile.vap Although the command are " move seat ..." the seat does not move ,it is only your viewpoint. but you get the idea.
  24. If you haven't made one yet, here is a Voice Attack timer I use to assist DR navigating.

    I have set it to announce the elapsed time in minutes and seconds. (Hours can be included, but are not very useful.)

    Timers-Profile.vap

  25. OK. Commands now being recognized after the latest update. Trouble is most take about 30 seconds before the action happens. Better, but still pretty much still unusable for me. Any ideas on speeding up the response time? *** DISREGARD *** Fixed by deleting the export.lua files. Now seems to be working OK. *** IT IS STILL BUGGERED *** Works perfectly at start of a mission, but when into the mission some commands (options. kneeboard, wingman etc) are delayed by over a minute.
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