

Tinkickef
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Many marine radios also have last message playback. I know I had a Cobra marine set with this feature maybe 8 years ago.
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I had the chance for a very quick check this morning and found the mission was glitched. After some headscratching I found the culprit was a static object placed too close to the runway edge (a soldier and some humvees) and this rendered all the AI air assets on the base immobile including the strike packages and your flight. Delete the fighter sweep mission in your saved games folder and substitute it for this one that appears to be working so far: PG Hornet Fighter Sweep AlDhafra.miz
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I am thinking that the next Rift will be a stopgap to address its main issue - resolution. We know Oculus bought a display research and development firm a couple of years back and we know that they have developed deepfocus software that can also be used passively to soften the focus at the periphery of the FoV, and the advent of ASW2. Since it seems that half dome is shelved for the moment, it seems reasonable to combine the above to make a headset with higher resolution, better FoV with a softer focus on the edges and artifacting free ASW2 to enable this improved headset to be used with existing hardware with little to no performance penalties.
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Here you go. It still says WW2 asset pack required for the PG one. Night mission over Iran. Full fuel. Trotted out a quick briefing and moved some stuff around. Not tested, so no idea if you will encounter the enemy or not. Missus is insisting I go down for a beer so no time to test.. its a hard life. ;) Fighter sweep from Al Dhafra: Fighter Sweep AlDhafra.miz And a Quick one for NTTR... CAP for a A10 Strike, nightime, AWACS controlled. ] Hornet CAP Mission Indian Springs dark.miz
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Do you have Hornet, PG map (pretty much all my saved missions are on PG) and ww2 expansion pack? I ask this because for some reason the info window says you need it. I likely mistakenly placed a static object Willys Jeep somewhere on one of the populated airfields I have on the map and the basic map is copied across all missions. I have looked for it previously, but I am damned if I can find the offending object. It does not appear in the listing. I don't know if it will allow you play without having the expansion pack, even for just one erroneous vehicle or weapon. If not, let me know and I will create a mission from scratch if you like. It's no problem, I quite enjoy making up missions.
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Correct. I have observed many threads such as this and there are two camps. Of course There are degrees in this, no one is the same, but to generalise... There are those that are looking for presence because they love the experience of flight itself. The combat is secondary as it is in my case. The flying always comes first. Most of this group use SP. Then there are those in it for the thrill of the kill or "being competitive". They do not like VR because they feel it's limitations far outweigh its advantages for getting the kill. Immersion and presence is secondary to everything else. I have observed this on other sims too, where "stats" become all important and actually flying the aircraft is secondary, merely a means to get to the kill site. This group would be MP server types. My home made missions would bore the latter group to death. Full cold start, 10 minute taxy out to the active with my flight. 200nm legs over water and land, randomly altered timings and light amounts of enemy aircraft, so you never know if you you will see an enemy radar return, or if they are sneaking up behind you or flying 200 miles away from you. Often I fly a 2.5hr fighter sweep loaded down with full fuel, 3x external tanks and using fuel conservation measures, without even seeing a blip on the radar screen, just as happens more often than not in RL. Often sat there bored as the distance to waypoint counter clicks down and I can then point the radar in another direction. I happen to know an ex RAF and SOAF Jag pilot and a comment he often makes is that patrols were boring, boring, boring, right up to the point when they sometimes got a little too exciting. The two groups are looking for entirely different things from DCS and of course that brings hardware preferences into the equation.
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Wow. I am afraid as far as game goals and wishes are concerned, your post is quite topsy turvy. So you dismiss immersion, which I would guess most people would rate as 70% of the goal of the game. Who would want to play a game with 10% immersion? That is printed newspaper standard and only if it is a good story. A good book would be higher, but only if you had a good imagination. DCS is a sim, so it imitates real life, you don't need or want a vivid imagination when flying a jet fighter. For me, forget immersion, I experience presence a lot. That is I completely forget I am in a room in my house, I am in a jet, 40,000ft above Iran for quite long periods of time. Of course to achieve this, I have other things going on as well, not just a VR headset. Spatial orientation.... In a flight Sim? I would rate that as pretty important. Don't forget the better fov in VR, plus 1 to 1 head tracking and the true to life scaling. So by your own admission, tell me what a monitor can do better, other than pure resolution? Most peeps on DCS fire missiles BVR, based on instrumentation. Reading the instruments on newer modules in VR is a non problem. If we were being honest and had all really given VR a real shot, rather than trying it once for 10minutes if at all, and taking off the headset because we were feeling nauseous and hated it ever since, it would be conceded that VR, despite its limitations wins on all accounts other than pure resolution. Oh and being able to tap on a keyboard, one of the greatest immersion breakers there is. Please be objective in your replies because I would be looking to alter a vowel in your name if not.
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I played IL2 Cliffs of dover and had many friends over there, however when Palmer Luckey announced the Crescent Bay prototype (now Rift CV1) I was more than a little intrigued. So had a look around at games that supported it. CLoD did not and still does not support it, so came across DCS. Now I had heard of DCS, but not really given it much thought. At the time the CLoD scenery on the YouTube vids I saw seemed to be much better, however with the imminent advent of consumer VR, I thought it worth a try and downloaded the freebie stuff. Rift came out and I sat in the interminably delayed preorder queue for around 6 months. In the meantime I ordered the Hog to get to know while I was waiting. I did not know what to expect, I expected something a little similar to track IR head tracking, only 1 to 1 and surrounded by a box full of painted on controls that worked when you pushed them. The reality of VR just completely blew my mind. I was not expecting even screw heads on the panels to be 3D, and not 3D you find on a 3D TV with goggles, proper natural looking 3D. I have not been back to CLoD since, nor any other 2D game. Get off that fence, you will only get splinters in your arse....and miss out on something stupendous if you like the experience of flying and not just pushing buttons to knock someone out of the sky.
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Looking very good John. I presume you have not done the L/H front panel with the gear handle yet? I sourced and used this genuine USAF surplus aircraft gear handle for my rig. https://www.ebay.com/itm/Control-Assembly-UP-DOWN-Landing-Gear-Lever/323618208488?hash=item4b5925fae8:g:WtUAAOSwKtlWkcJG:rk:1:pf:0 I have no idea as to aircraft it fitted originally, but it is obviously one with electric gear operation as it comes with two milspec microswitches. One for up, the other for down. Of course it has the correct selection gate, ie pull out and push back in before selection can be made. All I did was fit a 50mm lever extension to mine with a pair of RC aircraft wheels for the selector handle itself and made an enclosure to mount it in, in the appropriate place for the Hog when viewing in VR. Price has gone up a little since I bought it, must be two years almost now; it was originally about $35, but for $50 its still a steal in my book for a genuine Rockwell Collins aircraft part with the correct "feel". I am sure you could easily make the correct handle lever assembly to fit to it, or even make the lot by copying the design of the mechanism. Hope it helps. Pic of it fitted and in action with my other switchboxes. Anyone familiar with the hog cockpit will see the crude but visually (in VR) placed layout and everything works. I am a little embarrassed to post my crude attempts at a VR pit in such exalted company as those that are really into building home cockpits on here but everything falls to hand when sat in the Hog cockpit and I like to tell myself, as long as it works, it does not matter if it looks crap because everything is overlaid by the headset image. You can see the landing gear lever in the pic. The most immersive switch of them all is the canopy raise and lower switch just below the PC case. This really is a must for VR immersion. Take my word for it. %5Bimg%5Dhttps%3A//i.imgur.com/zyXbfYa.jpg[/img]
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Workaround is to start playback when sitting comfortably. When the scene starts moving around because of head movement, hit Num 5 to recenter view and hand headset over to your "passenger". He can then look around normally while being taken on the ride of his life.
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What CAD app do you use? I was once given a knock off copy of Solidworks, back in Win 98 days and enjoyed tinkering with that for awhile, designing enclosure boxes and car parts ect, but no way to physically make anything led to my interest falling by the wayside. I downloaded freecad yesterday to have a play with it, but every time I tried to start a new model it crashed to desktop and I uninstalled it in frustration. Waste of SSD room. Solidworks costs an arm and a leg and while autocad 3D looks very similar to solidworks, it looks to also be expensive.
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John.. Once again I am in awe of the sheer talent and innovation you display. I am inspired... Spent the morning laid on the sofa with a 3x dog blanket snoring and slobbering over me, just watching youtube vids about 3d software and printers. Not quite ready to dip a toe into 3D printing yet, but it is coming.... I have been watching reviews of the Creality Ender 3 and am thinking that maybe this would be a good starter machine.
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Does anyone know if ED have plans to tack these gloves onto the end of the pilot body arms, so you can lift them out of the way to ge at switches ect without switching off the pilot body and so the arms move in relation to the gloves like the legs move on the rudder pedals and arms move on stick? I'm not a big fan of disconnected hands floating in mid air.
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Getting very poor image quality in Rift with 2.5.4
Tinkickef replied to FragBum's topic in Virtual Reality
I'm wondering if ED are implementing the first iteration of Oculus deep focus to get framerates up, only instead of utilising the varifocal display, they are just using a centre of view focus. https://venturebeat.com/2018/12/19/oculus-reveals-deepfocus-an-open-source-ai-renderer-for-varifocal-vr/ -
Agreed. There are two winter endings. One is at end of Feb, which is the end of the meteorological winter and the other at the spring solstice which is the end of astronomical winter. When HB said "end of winter" I took it on myself to mean the end of the astronomical winter in March. That way I will probably not be disappointed and maybe even pleasantly surprised. Even then things can go wrong and cause delays. We have to wish them well and be as tolerant of their mistakes as we would wish others to be tolerant of our own. We pre orders had a choice after all. Nobody twisted our arm up our back. If you pre order, you know the deal and have to be patient. Better to forget about it until release than apply pressure and end up with a rushed and less than optimal release. It's the adult thing to do as you stated. I rarely think of the tomcat, I put it out of my mind until I come across another YouTube teaser, watch it, enjoy it and put it out of mind again. A watched pot and all that..... Sipping at the fount of community hype is like picking up a 2am special in a nightclub. Sure it is exciting and full of expectation in the hedonistic setting of a dark dance floor, but out in the cold light of day, she is found to be ultimately a disappointment. Far better to enter into such a prospect without beer goggles in place. Don't allow the hype to alter your expectations.
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Getting very poor image quality in Rift with 2.5.4
Tinkickef replied to FragBum's topic in Virtual Reality
Thanks for the heads up. I will hold off on updating till after the holiday period. -
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I'm guessing Mover found VR more to his liking, regardless of its current limitations. Just as we on here all knew he would. I wonder if he got motion sickness on his first try? I'm guessing not, I never did, but then as an ex boater, I was well used to sitting and sleeping in a cabin that was moving around constantly, while my eyes were seeing everything sitting still because with curtains drawn, I was not seeing the outside world moving in relation to it. It's called getting your sea legs. The downside of having your sea legs is the fact that after spending the weekend at the boat and sitting at your desk at home, it feels like the house is rocking around for a couple of hours.
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Same here. No difference. When all the required components are ready to be downloaded (maybe some have been already, but are not yet functional, who knows) there will be a big fanfare on the weekend news.
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I had water textures disappearing on PG map. It turned out my then heavily overclocked 980TI wasn't as stable as I thought. My new GPU arrived and normal service was resumed. https://forums.eagle.ru/showthread.php?t=220795
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Taxi lines used to be fine. Then a bug was introduced in a patch that made the corners look like multi coloured chevrons. This was fixed, but sadly the lines now wander hither and thither with a zig here, a zag there and a squiggle everywhere else. Also on Al Dhafra as I once mentioned before, the yellow taxiway signs illuminate the grass behind them, not the grass in front of them as one would expect with a sign that has a solid steel back and a translucent front. Only on Al Dhafra, the other bases are fine.
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There is nothing in the Hornet cockpit that cannot be read clearly while seated normally. However, to avoid squinting at the small time and distance to waypoint numbers when the HSI is put on the colour map display you need to learn forward just a little. You can see and read them sat back in the seat, but they are not clear enough to take in at a glance (PD at 2.2). It is difficult to see the ball on the carrier until you are close in, so you develop the ways And means to do without it. VR.... Best thing since sliced bread. I can never go 2D again. The cockpits look so boring.
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I have random failures on at 1% so I don't get them frequently. I have had nozzle and fuel metering failures in the past, but nothing for months. Last night I had an impressive one. I had launched a missile and the Hornet wanted to roll over onto its belly at around 450kts. At first I thought it was because I had asymmetric loads, but it was extreme. No warning indications. Looking back at the wings revealed the starboard slat was drooping at full extent and the port slat was fully up. A look at FCS page revealed nothing. FCS reset did nothing. Slowing down and cycling the flaps did nothing, but with full flap the aircraft did at least behave. Of course, then I had to keep resetting the gear alarm, so it was easier to drop the gear. I can tell you that Bandar Abbas to Al Dhafra is a Hell of a long way at 140kts...... Once home, before I shut down I took a F2 looksee with flaps on auto. Yup, stb flap up, stb slat drooping. Impressive systems modelling, it seems the slats are modelled independently of the flaps.