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bbrz

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Everything posted by bbrz

  1. Without nav lights you aren't allowed to fly between sunset and sunrise anyway. If there are no nav lights you don't need any other lights at all.
  2. That's a strange question. You correctly mentioned that the approach and touchdown speed varies with weight. Without knowing what your Su-33 weighs in your case, how should anyone know if 250 km/h is too fast?
  3. Maybe ED has 'corrected' the rpm problem, but by doing this they apparently made the problem even worse. It's very disappointing that the F-16 suffers from the same problem. :(
  4. As mentioned a few times already, the rpm difference isn't noticeable at high speed where the engine is apparently operating at or close to max rpm. Suggest to run the test again at 250kias.
  5. No. That's a common misconception. (Steady) wind has absolutely zero effect on an airplane in flight except for ground speed and track over ground. Concerning kites; I kite is connected to a fixed point on the ground, so it's not even remotely comparable to an aircraft in any case. Furthermore lift is usually created above, not under the wings.
  6. The sad thing is that with all the new things ED is planning for 2020, I'm afraid that correcting bugs on old modules will now take even longer. Unfortunately re-installing DCS doesn't seem very likely for me in the foreseeable future :( :(
  7. Seriously: https://forums.eagle.ru/showthread.php?t=214854&highlight=tailwind
  8. As in case of e.g. the F-5 where IAS/TAS varies with head/tailwind ;)
  9. Yes
  10. Don't have DCS presently installed, but it's easy to find out if the F-5 has the correct basic drag. With both engines shut down and at 13300lbs, flaps up and at 250kias, the ROD should be ~3750ft/min, with pylons and/or wingtip missiles or without. With both engines at idle, DI 0 and at 270kts the ROD should be approximately the same as above but since too high basic drag can be conceiled by increased idle thrust, the idle descent result is naturally less meaningful.
  11. Great that it works for you :) But I'm really surprised to read about the strange difficulties some people are apparently having with the F-5.
  12. Looks like you are flying in game mode since I haven't experienced a single issue you posted, except the first point which is quite normal for most jets. Since you didn't state what speeds you are talking about and if you were in level flight or descending, it's impossible to find out if it's unrealistic.
  13. Don't know what makes you think flaps position and/or trim would will alter the CG, but it definitely doesn't.
  14. Instead if writing this looong rant and insulting Yak customers, you could have taken a closer look at the Yak forum and you would have noticed this thread: https://forums.eagle.ru/showthread.php?t=255904
  15. Flyable, but not clickable.
  16. bbrz

    Touch and Go

    I don't know why you provided these links since they aren't even remotely similar to the F-5 or any other fighter. There are a few important reasons why you don't keep the nose up with these planes. 1. You need to re-configure the flaps and/or spoilers and stab trim which requires quite a bit of time. 2. The engines are not mounted at or almost at the fuselage centerline and you definitely don't want to risk an uneven spool up, or even worse an engine failure, while the nosewheel is in the air. 3. In none of these aircraft aerobraking is the normal landing or touch and go procedure.
  17. bbrz

    Touch and Go

    Not significantly since the difference in pitch attitude during aerobraking and taking off with the hiked nosegear is rather small. Furthermore the stabilators are almost parallel to the runway surface during aerobraking.
  18. bbrz

    Touch and Go

    Don't agree that doing a touch & go according to procedure has anything to do with showing off. Lowering the nose onto the runway with the F-5E would result in a takeoff with a dehiked nose gear. This increases the rotation speed by 25% and the takeoff roll by 50%.
  19. bbrz

    Touch and Go

    Tailstrike on the F-5 will occur at 15deg. Max AoA is ~11deg (without flaps!) so I'm not sure if a 15deg unstick attitude would work IRL. Even the recommended 12deg aerobraking attitude seems to be rather risky.
  20. The only wheel landings in DCS I found after a quick search are for the P-51, but it's essentially the same for all other tail draggers.
  21. bbrz

    Touch and Go

    Did you actually watch the videos you posted the links for? Especially when looking at the first, very good video, you would notice that 1. the 'split second' on ground lasts (at least) 4sec 2. that the nose is correctly lowered below the touchdown attitude during the touch & go. You don't want to become airborne (and out of ground effect!) in a semi stalled aerobraking attitude. Don't know why you would be commited to a full stop landing once the nosewheel is on the ground, since this is the way you are doing touch & gos on many jets and e.g. with most, if not all airliners.
  22. Even if you don't master it, a clip could be really useful for troubleshooting :)
  23. Don't have DCS installed since a few weeks. Presently I can't stand the ever increasing number of unfinished/broken aircraft. Regardless how fast you are or how flat the approach is, the key is to push the stick forward exactly at or even a fraction before the touchdown so that when the inevitable rebound occurs, the mainwheels are staying on (or at least very close to the) runway and the attitude/AoA doesn't increase.
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