-
Posts
362 -
Joined
-
Last visited
-
I will remove it
-
Ahh, ok that's my debug message - in the beginning it says "bogey is F-15", "bogey is An-26" etc
-
Hmm, I neither have surprise objects nor a voice over/on screen text "what is it" One of the randmoised intercepts features an F-15 though.
-
I have to thank you, my friend. I guess you know that - when testing ones own missions, one simply doesn't see the most obvious of things. Like in my case the mismatching number or wrong heading - I was simply anticipating the correct ones
-
Mission is updated to 1.0.2 Changes: changed tailnumber to match the voice overs GCI displays wrong heading - fixed added own parking stand and ATC channel to first kneeboard page added missing kill confirmation for the MiG-21s Thanks @YoYo for the sharp eye!
-
Sorry YoYo, I total missed the hidden part. 1) the GDR had very good relations with socialist African countries, so people of colour were a thing in the GDR. 2,5) this is meant as quick fun for everybody, that's why the labels aren't inhibited either. Advanced players can switch labels off and ignore the map, newbies can use both. Each to their liking. In a dedicated single mission, it would be different. 3) that's a bug in my script, thanks for pointing out! Will correct it asap <shame> 4) as Raven said, you should receive a kill confirmation and be released to RTB in the air. There is a Aerodrome layout on the Kneeboard, I will add a mark, where to park. Though basically it doesn't really matter. 6) Will do, thanks!
-
Keep in mind, this is just for quick fun to enjoy the MiG-29 and the MiG-21 is a nice opponent. Also, I had something in the back of my head a former GDR Air Force officer told me, when we asked him, if Warsaw Pact aircraft navigated freely like NATO ones (like Belgian Mirages doing low level in Germany). He said, had they done that, the Poles and Czech would have shot them down (unless there was a huge heap of paperwork in advance). Wether that was true or not, I don't know. Just see it as DACT
-
Have you checked my Cold War Germany Sandbox? It features 20 tasks for the F-4, including intercepts https://www.digitalcombatsimulator.com/en/files/3344728/
-
It has a 50:50 chance to just turn away, but the little AI Swede seemingly prefers aggression Hmm, as I understand it, this FWAF is something only working with some WW2 ED missions? I could add a second slot to the player group for another MiG-29, but it doesn't make much sense in the given scenarios, as they are all designed for a single player. My helicopter missions are mostly Multicrew/coop though.
-
I would like to introduce a mission aimed at providing quick fun - the MiG-29 Interceprorado. It features 8 randomised intercepts, ranging from simple assistance for lost aircraft to intercepts of sitting ducks to challenging dogfights. https://www.digitalcombatsimulator.com/en/files/3347187/ Laage Air Base, Northern Germany. Dawn breaks grey over the shelters when the klaxon wails — SCRAMBLE! You are the quick reaction alert pilot on duty. Your MiG-29 waits cold and dark inside the hardened shelter. No time for comfort, no time for doubts — climb in, bring the Fulcrum alive, and get airborne. Ground Control will vector you onto unknown contacts. Some will be routine escorts, others simple intercepts for identification. But be warned: not every flight on the scope is friendly. A target may just turn hot… and sometimes you’ll find yourself staring down a fight for your life. The intercepts are randomized — you will never know what’s waiting over the horizon until GCI gives the call. One mission may feel like a drill; the next could be a knife fight at supersonic closure. Your tasks: + Startup, taxi, and takeoff on alarm. + Follow GCI instructions to intercept unknown traffic. + Engage only when cleared or threatened. Some aircraft are harmless, others hostile. + Return to base if ordered or when fuel is low. Rules of Engagement: ID before fire unless fired upon. Trust your ground controllers — their radar sees more than you do. And if you find yourself with time to spare during warm-up or the lonely ride home… perhaps check your F10 menu. Rumor has it there’s something in there to keep you company. Good hunting, Fulcrum driver. Features: + 8 randomised intercepts, ranging from escort to challenging dogfights + custom GCI (output can be toggled between metric and imperial) + custom kneeboard + quality voiceovers + custom soundtrack via F10 + versions for cold start and hot start + intended for quick fun Enjoy!
-
I will like to introduce my next Chinook mission - Operation Brass Ring. This is a sling loading and transport mission, playing in 1984 in Germany, with the cold war turning hot. https://www.digitalcombatsimulator.com/en/files/3347110/ Situation Date: 15 September 1984 Location: Inner-german border, east of Kassel Weather: scattered clouds, winds 6 knots Time: 0800 Local (0600 Zulu) Advance elements of a Warsaw Pact Motorized Brigade have breached the inner-german border east of Kassel and are now advancing on Autobahn A7 west towards Kassel. Reacting to the growing tensions in the preceding days, Royal Air Force Germany (RAFG) and the British Army Of the Rhine (B.A.O.R.) have forward deployed elements of 18 Squadron RAFG and a battery of BAOR L118 field artillery to Fritzlar Army Airfield. In the morning of 15 September the alarm sounds and Chinooks are ordered to transport the L118s to an ambush position following the rapid response doctrine. The battery is set up to engage the advancing enemy at the vital Werra viaducts of the A7, crossing the Werra river - a strategic bottleneck. Task Callsign: Chalk 2 Aircraft: CH-47F Chinook Base of Operations: Fritzlar Army Airfield 1: transport the battery’s ammo (2 palettes) and gunners (3 troops) 2: sling load your assigned L118 (Gun A-B, B gun of A battery) Mission is time critical, stop Ivan before he crosses the Werra and marches on Kassel. You are #2 in a three-ship of Chinooks. Always listen to the instructions given by your flight lead. Your copilot and crewchief also will have relevant informations. Features: + around 100 quality voice overs + cargo ops + sling loading + manual + custom ATC (do NOT use ingame ATC) + custom kneeboard Enjoy! +++ change log +++ 03.10.25 V1.0.1 slowed down enemy convoy, added unload cargo/troops voice over Known issues: AI flies a little weird at the beginning - just ignore them, they will do their job when it counts. AI flies to fast with sling loads. This is reported as a bug, again just ignore them and concentrate on your assigned cargo. One game play hint - if you lose your gun, don't worry, just continue the mission. Your cargo (ammo) and troops (gun crews) are still needed!
-
- 4
-
-
-
Single Players: What would win you over to a multiplayer server?
Don Rudi replied to Dangerzone's topic in DCS 2.9
I for one am simply not interested in MP. Speaking PvE: I want to fly, when I have time, not when a server happens to be full. I want to fly what (plane and mission) I want, not what is on the menu for some virtual squadron. Speaking PvP: I am in no mood to spawn, do a time consuming cold start only to be blown to pieces on the taxiway, by friend or foe. And yes, my aged brain is simply too slow to compete with teens who spend all their time in front of screen. In short, I simply don't miss anything in my SP world.- 42 replies
-
- 10
-
-
CWG Sandbox - Rotorhead Edition 45 missions in 1
Don Rudi replied to Don Rudi's topic in DCS: Cold War Germany
Hi everyone, I just updated the mission. It was reported that the tank battle for the Hind near Wolfburg didn't start. This is fixed now. Download link remains the same. Also, I haven't back about the NVA Mi-8 livery - sorry -
Fullly agree, the map definitely needs more "life" in the vast areas between the airports.