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Don Rudi

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Everything posted by Don Rudi

  1. Thanks so much for the kind words. So far I did not experience an engine blow up that I didn’t cause myself, but currently I don't have much time to fly. The ai voice swallows the "when" a little bit, yeah. When I adapt this to the Hellcat, I will try to find a human willing to do the voice overs.
  2. Missions 10 "Gunnery" and 11 "HVAR rockets" had wrong mission success parameters, resulting in a too low score. This is fixed in both the complete campaign download and in a hotfix for the two missions: https://www.digitalcombatsimulator.com/en/files/3346482/ Thanks to @Scotch75 for pointing it out and sorry for the inconvenience (it is my first campaign, so a big learning process) The recording (and the accompanying on screen text) says "When you are out of ammo, you can RTB". It is just a note to the player, what do, when he is done firing his guns or rockets.
  3. Are the FM1_FREQ and FM2_FREQ still valid? My triggers don't fire using them.
  4. Hi @Scotch75, thanks for pointing out - I triple checked all the conditions, no idea how I overlooked this in M10 and M11. I updated the full campaign file in the library already, the incremental hotfix is still pending approval. Cheers!
  5. I am glad to hear, thanks. The user file library is updated accordingly
  6. Hi, I checked it and somehow the success conditions got mixed up indeed. Please try his one. CG_Corsair_School_M08 - YE-ZB Navigation.miz
  7. I will have a look into it and get back to you later today.
  8. Hi everybody, as yesterday's DCS update fixed (and changed) the YE-ZB navigation, I implemented the changes and updated the campaign file accordingly (affects M01, M08, M19 and M20). https://www.digitalcombatsimulator.com/en/files/3346001/
  9. In that case, I personally would have used modern Marianas, as there still are older looking spots. Anything is better than the old Caucasus map. But that is just my personal taste of course.
  10. Great to see these ported to the Marianas map. It is beyond me why they chose to place them on the Caucasus map instead of the beautiful and equally free Marianas WW2 map. +1 for a dedicated Missions and Campaigns section
  11. Hi all, in anticipation of the Corsair update where the YE-ZB navigation will be fixed and the sectors shifted 15° counterclockwise, I prepared M08 - "YE-ZB Navigation" already. Complete with new kneeboard page and I adapted the LUA script that displays the morse code as a text message (if you have problems decoding morse codes by ear). Once the update is available, I will update my uploaded campaign as well.
  12. Thanks so much, it means a lot to me. This is my first attempt at a real campaign and I am sorry the experience started with a bug. The more I am happy you enjoy it now
  13. Sorry for omitting the first part of the path. I changed it in the manual now to the full path (will be available whenever I update the campaign). I assumed the saved games folder was common knowledge, as it is both a standard Windows folder (like downloads, pictures, videos, etc) and it is used to store downloaded missions and skins.
  14. Thanks a lot for your feedback gentlemen. There was indeed a pair of triggers that weren't seperated cleanly enough and could lead to the mission stalling after setting the (parking) brake (basically swallowing the step with the starter switch). I uploaded a hotfix and updated the uploaded campaign file already. I also attached the corrected mission here. My apologies for the inconveniences. Cheers Carsten CG_Corsair_School_M01_Cold Start.miz
  15. Good to know, thanks! The replacement mission is ready
  16. Maybe a file got corrupted by coincidence. I will watch the track tomorrow and see if there is anything out of the ordinary visible - thanks.
  17. Thanks for reporting back. Could you still send me the track file please? I'd like to understand what happened there.
  18. Hi Eduardo, I just checked the triggers. It exoects an active RPM and the mixture control to be more than 40% forward. In your video your mixture control was correct, but your engine did not fire. One could hear a starter sound, but nothing happening. Imho it is the starter switch cover. Could you do me a favour and try and operate the starter switch cover and starter switch with the mouse, instead of the keybind? I think that is the underlying issue here. Cheers Carsten
  19. Hi! In general, especially missions 1 and 2 that require certain cockpit elements to be used, wait for them to be actually clicked/moved. If you do not do that, then naturally nothing will happen. You did not mention when this happened in M01, but for M02 you say nothing happened, after the instructor told you to check your controls. Therefore simple question - did you do as instructed? It says: "Check that control surfaces move freely, by pushing stick and rudder to their maximum deflection." Therefore the trigger expects you to move your stick full forward, aft, left, right and the pedals full left and right. Actually it checks a deflection of 30+% to catch user curves. When that is done, it will continue with "Check that the arresting hook is up." Do you use curves or reduced saturation on any of the control axis? If so, could you tell me which, please?
  20. Finally I could watch it on a bigger screen. Your starter switch cover is closed, ghus the starter switch won't work, if you use a keybind for it. Before the texts that are visible in the video, this one should have appeared: "Open the cover of the starter switch [124] and press the starter switch until the engine runs smoothly. [123]" (Numbers are for me internally) Your engine however is not running. Throttle might need to be a bit more open, hard to say from the far.
  21. The default path as created by the game, is: Saved games/missions/campaigns/en
  22. Hi Eduardo, The base score of 50 is a good idea, this is my mistake. I set the skip score to 10, which is achieved by simply starting a mission. I thought that was enough (campaign newbie here). About your "problem", your brakes are set? You use buttons for the mixture, I was using an axis. I will check the values tomorrow morning. But during testing, this problem was usually caused by the brakes not being set. Cheers and thanks for the kind words Carsten
  23. Thanks so much! I am glad you like it I will adapt this for the Hellcat later, then hopefully with a real human voice. If I can find someone who volunteers to read hundreds of texts
  24. Welcome to Corsair School, a full training course designed to get you mission-ready in the F4U-1D Corsair. Corsair School is a full training campaign for the DCS F4U-1D Corsair, set in the WWII Pacific theater. Across 20 missions, you'll progress from cold starts and takeoffs to advanced gunnery, bombing, carrier ops, and division leadership. Learn to fly and fight using historically grounded procedures adapted for DCS—covering rockets, dive and level bombing, navigation, and dogfighting. Master formation tactics, wingman commands, and carrier qualification aboard USS Intrepid. By the end, you won’t just fly the Corsair—you’ll fly it like a fleet pilot. Training syllabus: Cold Start Taxi, take off, landing Short field operations Radios Carrier landing Navigation Formation flying YE-ZB (Hayrake) navigation* Carrier qualification Air to ground gunnery Rockets Dive bombing Low level bombing Tiny Tim Bat bomb Aerial gunnery Dogfight Section leader Exam 1 (2nd section lead in a division) Final exam (division leader)* *) the sectors of the YE-ZB navigation will change in an upcoming Corsair update. I have everything prepared for the campaign, so please subscribe to be notified about any updates. Key features: Based on real operating manual Around 400 voice overs Custom lua scripts Custom kneeboards PDF manual Requires WW2 assets pack. (Once the PTO assets pack is out, the campaign will be adapted accordingly) https://www.digitalcombatsimulator.com/en/files/3346001/ Enjoy! +++ changelog +++ 14.08.2025 deconflicted triggers in M01 "cold start" that could cause the mission to stall under certain circumstances. Added note that player does not need to wait for temperatures to be reached. exchanged YE-ZB sector charts (kneeboard and overlay pictures) in M08, M19 and M20 adapted M08 texts and Hayrake LUA script according to new shifted sectors. 18.08.2025 M08, M10 and M11 had wrong mission success parameters - fixed
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