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Everything posted by Rene Coulon
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Hi, Thats exactly how I feel. Its a real pity you shelved the development....It would be really great to have Propper Locos and Rolling stock for Normandy.
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After hours of testing I have found the reason for my mission Stutter...To many Ground units. Soldiers, AAA, etc. Even though they are not moving...my CPU was not happy ( i7 8700K ) I have trimmed down the number of units...and sorted. The Zooming FPS drop on this map is still there...
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The Trains really need so serious attention, they are terrible...running below the tracks...wheels that dont turn....HOPELESS
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I have been experimenting for a few weeks to try and find why missions I make on the Normandy map have the most stuttering. I have my FPS set to Max 120 using the In Game options If I use a Blank Map...and simply zoom in or out, there is a phase where the FPS Drop significantly, to 50 or so. Then as you continue, they recover to 120. I have tested this on Caucasus, Syria, Gulf Maps....and it Does Not Happen. FPS stay pegged at 120 no matter the Zoom position. I have made many missions using the mission editor, some are very complex indeed, but the FPS remains pretty constant when flying them...EXCEPT for the Normandy Map. The Normandy Map even with small missions, gives me a metronomic Stutter, its a cpu spike aver 3 or so seconds. Could there be some underlying issue in the Normandy Map causing this ?
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WWII updates in the coming patch?
Rene Coulon replied to Cool-Hand's topic in Western Europe 1944-1945
There are some guys doing great work on the Fringes of DCS in the Moddeling forums. Ship builders, AI modules etc , all on their own time and with Zero reward. Its a great pity DCS cannot find some way of getting these chaps to be included, closer to the Primary development teams. There really is a Wealth of tallent and skill thats being over looked. -
solved DCS: A festival of stuttering.
Rene Coulon replied to Tea-Pig's topic in Game Performance Bugs
cannot wait to see some suggestions...I am in the same boat...never had so many micro stutters, worst its been since I began years ago -
cannot wait for WW2 Ships...so badly needed for DCS
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Its working today...yesterday might have just been a glitch in the Matrix...thanx
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This was Taught to the Pupil Pilots on the SAAF Harvard...T6 Increase power......... 1 set pitch, 2, set MaP,3, set Mixture Decreasing power.... 1 set MaP, 2 set Pitch, 3 set Mixture thats a similar technique used for Flying for Range...or flying for Endurance...
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Hi Guys, Has anyone tried to Download this awsome MOD recently... I get a notifications saying its not possible ?
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missing info BUILDINGS SUDDENLY VANISH OR RE-APPEAR NORMANY MAP
Rene Coulon replied to Rene Coulon's topic in Bugs & Problems
Hi, This happens anywhere on the Normandy Map. All the towns, Airfields and scenery in general has this strange occurence. You can pick any building...an Airfield hanger works well...then just start zooming out, I use the mouse wheel. At a given distance, the Hanger will completely vanish, 1 click back towards it...and the whole Building appears again. -
I just noticed this...and its Unique to the Normandy Map. As you scroll away from a building using the mouse wheel, it suddenly vanishes, roll the mouse wheel 1 click forward...and it re appears. Just 1 click and a whole village can Vanish ? On all the other maps this does not happen...its a gradual fade till the buildings are very faint....But they STILL THERE Can someone else experiment...we need UGRA to fix this...its Wierd I have posted this on the Normandy thread as well.
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I just noticed this...and its Unique to the Normandy Map. As you scroll away from a building using the mouse wheel, it suddenly vanishes, roll the mouse wheel 1 click forward...and it re appears. Just 1 click and a whole village can Vanish ? On all the other maps this does not happen...its a gradual fade till the buildings are very faint....But they STILL THERE Can someone else experiment...we need UGRA to fix this...its Wierd
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Rene Coulon replied to Admiral189's topic in Static/AI Mods for DCS World
I used to fly the Super Frelon and PUMA in the SAAF...absolutely magnificent machines -
The DC3 , is our only Transport . There Must be more parkings for this Aircraft and it would Definately be able to land at EVERY UK Airfield. Parking in the Grass Should be an option.
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A.I. unable to land at Lympne (Still not addressed)
Rene Coulon replied to skybaby68's topic in Bugs & Problems
The issue of Trees and the Odd chimney on Final Approach, can be found on many Airfields. This should be rectified ASAP. Its completely inaccurate. In addition some Airfields have Trees within a few meters of the runways...thats also just crazy. -
I noticed this yesterday, The number of Trains on the UK side is just Nuts. I have Civil Traffic set to OFF
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i like your idea...I was having an issue...unrelated to stuttering...but some lateral thought...a few days of, back to basics...and I found the anomoly... It can be really simple...a MOD you forgot you installed, I was having crash to Desktop issues a ways back...eventually we tracked it down to a small GPU Overclock...that I had done in 2019 !! Something Unique to your system is doing this,,,...
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do you have a link to the Lancaster ?
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requested The 'static activate' trigger help wanted
Rene Coulon replied to MEDIC - v312's topic in DCS Core Wish List
I have chatted to ED Devs...its been proposed...no updates yet, But for me being able to Late activate Static objects will be really great. Its in the Trigger options...so must have been a plan way back... Fingers crossed -
I have many missions with Large Bomber formations. All the Formations are now Breaking apart on reaching the First waypoint After Dropping their Bombs. The leader will even turn in the wrong direction initially, then Waggles wings it a jerky return to course. Sometimes the Leader will just fly to an airfield of its choice. The wingman can be anywhere .... PROBLEM HAS BEEN RESOLVED. IN THE TESTING i WAS SETTING Landing as the next waypoint after the bombing so the formation was Streaming...as they should...but better to turn first...then set landing as a Big Formation needs time to react. Bomber test NORMANDY.miz
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Mission Editor Top User Requested Features
Rene Coulon replied to NineLine's topic in Community News
This is a feature SO BADLY NEEDED !! -
Thank you, So far I must still look at the Hudson, I have been running experiments on all the other WW2 Bombers, also the DC3 ...and have got the bombing as a formation sorted. Will look at the Hudson today. Cheers
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Hi, Where did you find this line ? in which Lua file ?
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correct as is AI SPITFIRE BOMBS NOT DETONATING
Rene Coulon replied to Rene Coulon's topic in Bugs and Problems
Hi, Thank you for the Help. I learn something every day ! I had no idea the the small orange Triangle let me go to the Pylon and make changes. Thanx again...was a serious head scratch for days...lol Regards Rene