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Drexx

ED Beta Testers
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Everything posted by Drexx

  1. I would have hoped a multiplayer dedicated server was high on the list / a core feature, there is a huge amount of gamers that ONLY play multiplayer like myself. singleplayer just isn't that interesting
  2. I notice it big-time in helicopters like the huey, its a every 3-4 secs mini pause
  3. Just stating most likely the only difference, Everyone I know that uses a sim shaker raves about it!, I know some people that use both, a transducer adds ALOT to the experience of VR, its worth it! (yes I can feel the runway, feel the airbrakes,rumble of the engine)
  4. My buttkicker is really awesome - I use VB audios voice meter to mirror the audio to multiple external sources - https://www.vb-audio.com/Voicemeeter/index.htm I for some reason doubt the simshaker is as powerful as the buttkicker, it comes with a large amp, and the transducer is large. I know you can get both to work at the same time.
  5. So can we have some details on what it was, can we turn off certain units or weapons while we wait for this fix to come to use, My server is still crashing 6+ times a day due to this. I wish we can have a micro patch just to fix this, its really needed, waiting another weak is painful
  6. We seriously need a get and set function for adding/removing equip/fuel/munitions from bases. I cannot build my dynamic falcon BMS style campaign without simple hooks into these memory address's that store these values. I think it would be pretty simple to build these 2 functions (maybe 6, get and set for aircraft/ fuel/weapons) since they are just stored values that are loaded from the mission file at start anyway. The current methods of spawning in aircraft and let the base absorb if (land and let it despawn) causes lag and is really a hack way to do it atm (what were stuck with). Looking forward to making a more rich player environment with these simple changes (should be, setting a getter and setter to a standard memory allocated address is the building blocks of all object oriented code) Thanks P.S. if you under the hood looking at doing this, let us change the weather and time too if possible, but this is more of a wish list, not sure if multiplayer code has a way to update the clients that a change like this has happened or not
  7. I need a way to turn off some external views but allow others. most specifically the 'F12 Static object view' option because I have command centers at each base for each side, to allow slingloading to happen for either side. People are clicking on these static objects, pressing f12 and getting intel they should have otherwise (mouselook, zoom)... Turning off the external views complete is a non-option, the many people that play on my server value the added fun it adds, I just need some more granular control of it
  8. Even though I am probably going to be acting as a third party QA dept for it, I pre-purchased too :-P (I want to help make all the things better if possible, cant help it, I code for a living), really great production value on the video! I am hoping something special on release due to the harrier video being shot ENTIRELY in 2.5 lol
  9. I hope this is the #1 looked over problem in the entire game right now, if it isn't, you need to switch your prioritys. I am posting because there has been a change in behavior with the recent patch 1.5.7.10872 . The server now crashes every 1-2 hours instead of 1-2 times a day. 03887.458 INFO EDCORE: try to write dump information 03887.461 INFO EDCORE: # -------------- 20171024-230023 -------------- 03887.462 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll 03887.462 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 9D5CF79E 00:00000000 03887.465 INFO EDCORE: 00000000 00000000 0000:00000000 03887.468 INFO EDCORE: 9D5CF79E 008FF530 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll ?findTargets@wWeaponSystemManager@@QEAAXXZ()+2AE 03887.470 INFO EDCORE: 9D5AF5C0 008FF560 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll ?findTargets@wGroupTargetManager@@MEAAXAEAN@Z()+60 03887.471 INFO EDCORE: 94F6CAD5 008FF590 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Transport.dll ?setOption@wcColumn@@UEAAXIAEBVParameter@@@Z()+1F85 03887.472 INFO EDCORE: A7506E63 008FF610 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 03887.472 INFO EDCORE: A7507346 008FF660 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 03887.473 INFO EDCORE: EFD2BD46 008FF6D0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 03887.473 INFO EDCORE: EFD3572E 008FF730 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 03887.473 INFO EDCORE: EF9E2E9B 008FF760 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 03887.474 INFO EDCORE: EF9E4719 008FFE10 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 03887.475 INFO EDCORE: EFE6C48F 008FFE50 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 03887.477 INFO EDCORE: B01A2774 008FFE80 0000:00000000 C:\Windows\System32\KERNEL32.DLL BaseThreadInitThunk()+14 03887.478 INFO EDCORE: B0490D61 008FFED0 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 03887.545 INFO EDCORE: Minidump created. 03887.549 INFO EDCORE: try to write track file I am going to revert to 1.5.7.10175 - it crashes less frequently but runs smoothly between crashes Update:1.5.7.10872 went back to 2 times a day, so I don't think the last patch is the culprit now.
  10. Great, can't wait, I love the gazelle and the persistent sound bug was its Achilles heel.
  11. Do you ever play on multiplayer, Jump on Dynamic caucasus when its 15-20 people full (it fills up about 3x a day to these lvls) and just play for 30mins to an hour, You will see EVERYTHING you need to see. Server is dedicated on a fiber connection, up 24/7, 32 gigs of ram (server uses average of 20 gigs soley for DCS, I think you have a memory leak somewhere...), i7-4770k, processor doesn't use more than 50% of its 1 thread). windows 10, nothing else is running on this box other than this. I am working on a new version of the engine for this server to almost completely remove any hint of the scripts causing this in a bout a month (small script updating external server with unit x,y positions and a few other things, its very lightweight), lag behavior doesn't change when I remove that script. 1.5.6 was about 3x more powerful engine wise That and the weapons.dll crash that happens 1-2 times a day are the current issues. I will get you all the video you need, I am asking people now. weird 4 sec freeze connection lag, weird sling loading crate swinging lag, and the weapons firing/ missing lag. I turned off all weather and wind because I didn't want to tax the physics engine any more that it is atm. -Drex
  12. every 3.5hrs or so - this crash happened again, server runs nice on this patch, PLEASE PLEASE PLEASE find this bug, no boats. I installed this version back because the other 1.5.7 versions are a complete and total lagfest and crashed anyway about 1 time a day (planes would stop flying in midair, I guess, incompatibility in packets maybe between versions). I just HOPE HOPE HOPE I don't lose all my server population over this. 12069.439 INFO Scripting: event:type=relinquished,initiatorPilotName=[Delta-1]Spazz,target=Maykop-Khanskaya,t=57586.106,targetMissionID=5348, 12069.465 INFO NET: remove: client 18 12069.499 INFO EDCORE: try to write dump information 12069.501 INFO EDCORE: # -------------- 20171013-071608 -------------- 12069.501 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll 12069.502 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 3CCEF79E 00:00000000 12069.504 INFO EDCORE: 00000000 00000000 0000:00000000 12069.507 INFO EDCORE: 3CCEF79E 00DDF1B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll ?findTargets@wWeaponSystemManager@@QEAAXXZ()+2AE 12069.509 INFO EDCORE: 3CCCF5C0 00DDF1E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll ?findTargets@wGroupTargetManager@@MEAAXAEAN@Z()+60 12069.510 INFO EDCORE: 322DCAD5 00DDF210 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Transport.dll ?setOption@wcColumn@@UEAAXIAEBVParameter@@@Z()+1F85 12069.511 INFO EDCORE: 41FE6E63 00DDF290 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 12069.512 INFO EDCORE: 41FE7346 00DDF2E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 12069.512 INFO EDCORE: D5F3BB16 00DDF350 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 12069.512 INFO EDCORE: D5F454FE 00DDF3B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 12069.513 INFO EDCORE: D5BF2EBD 00DDF3E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 12069.513 INFO EDCORE: D5BF4739 00DDFAB0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 12069.515 INFO EDCORE: D607C13F 00DDFAF0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 12069.517 INFO EDCORE: 52AD2774 00DDFB20 0000:00000000 C:\Windows\System32\KERNEL32.DLL BaseThreadInitThunk()+14 12069.517 INFO EDCORE: 52E30D61 00DDFB70 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 12070.782 INFO EDCORE: Minidump created. 12070.785 INFO EDCORE: try to write track file (I am trying not to post too much about it, we just need a fix, anytime, doesn't have to be wednesday, a mini patch! )
  13. Let us know on the progress on each of the issues, list them out when you can (since we don't have access to see the ticketing system of you guys and ED). Thanks (want to make sure you don't miss one, saying the word *all* doesn't work in development, I code for a living lol)
  14. You know, to make videos with and stuff
  15. ok thanks newy for the info, all I'm looking for :-P I get a bit passionate for this game at times.
  16. This is still a big problem, please acknowledge me on it at least? I hear about 20 complaints daily on my server, I send you one every 2-3 weeks on it
  17. This needs to be fixed, or my server wont be updating, this is a serious issue. Update us with a debug version with some hooks for better errors we can send you please? Update: its fine, pretty soon I will have my system up that will socket connect into my external server, the external server will populate the entire map, no extra scripts will be loaded in, this will separate ANY indication that the scripts are to blame. (only script loaded will just sync out unit, static, airbase data and accepts pcall'ed lua commands back, (no other librarys or scripts loaded) have about 3 more weeks left until alpha launch, only way I can mitigate all this instability and crashing thats going on, the entire mission will be stateful. aka keep track of all units and replace them between reboots, so I don't lose all my playerbase due to ridiculous instability) - sorry, I work too hard on this server for this
  18. Confirmed, Sa-3 , 1 group TR, + SR + Launcher never tracks or fires, SA-6 don't work on initial spawn either in multiplayer
  19. I have yet to see ANYTHING in 1.5.7 come CLOSE to approaching the speed that 1.5.6 ran (on multiplayer server metrics) (we lost roughly about 3x the engine power from 1.5.6, I can give you metrics if needed with thread speed). There is definitely a memory leak somewhere, I caught the server running 31.6 GIGS of memory the other day in a 4 hour session. I cant run my server on the newest patch either due to the weapons.dll crashing bug(its running the one just before). Right now its a buggy mess, Server has been scaled back in units, 3x less than in 1.5.6 - no boats, no large sam's, no AI, and its still really laggy when planes get near each other, they bump around, move left and right 5-10 feet at a time. Leaving the release version of the game at this state for weeks is bad, wish we can all go back to 1.5.6 and wait for 2.5 to tell you the serious truth. - Drex the guy who tests almost every element in the game with popular multiplayer server, works on them daily for OVER a year now. I just love this game and I am hurting seeing how it runs atm. Let me know how I can help. (also let me know when you will take me more serious on these forums with bug reports (I will follow your template perfectly for reporting them, I do this for a living for a fortune 500 company))
  20. Still constant crashes on my server Dynamic Caucasus, I put it back 1 patch yet again after testing, PLEASE have a fix on Wednesday (asap actually), we really need it.
  21. Ya but it constantly crashes server with the reported weapons.dll, no thumbs down for me
  22. any updates to this system, about to implement a supply demand system, prob to replenish things, send in ai in to land with the said weapons being replenished (like nuke), i wish they would hold on the planes and flesh this out better, even a direct edit to the warehouse tables or spawn static warehouse and link to x base would be fine for now, should be simple to give us these endpoints since we can already grab the static object anyway Sent from my SM-N950U using Tapatalk
  23. DCS 1.5.7 Huey(and other helis) fps stutter greatly, 1/2 sec pause every 3 secs. Its not really fun to play as the Huey right now. Please fix
  24. Crashed 2x again, this is un-hostable..... reverting to 1.5.7.9459.362
  25. Just had another weapons.dll crash, I might revert it after the next one, going from 20+ people down to 8 really sucks. Just in case it helps 07989.438 INFO SCRIPTING: 4596( 4866)/E: DATABASE00003.DeletePlayer({[1]="Clean player:",[2]="StealthyNeo",}) 07989.438 INFO Scripting: event:type=relinquished,initiatorPilotName=StealthyNeo,target=Kobuleti #002,t=53515.528,targetMissionID=5872, 07989.445 INFO NET: remove: client 20 07989.489 INFO EDCORE: try to write dump information 07989.492 INFO EDCORE: # -------------- 20170930-212730 -------------- 07989.493 INFO EDCORE: C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll 07989.493 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 168AF79E 00:00000000 07989.495 INFO EDCORE: 00000000 00000000 0000:00000000 07989.498 INFO EDCORE: 168AF79E 003EF3B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll ?findTargets@wWeaponSystemManager@@QEAAXXZ()+2AE 07989.500 INFO EDCORE: 1688F5C0 003EF3E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Weapons.dll ?findTargets@wGroupTargetManager@@MEAAXAEAN@Z()+60 07989.501 INFO EDCORE: 0BF3CAD5 003EF410 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\Transport.dll ?setOption@wcColumn@@UEAAXIAEBVParameter@@@Z()+1F85 07989.501 INFO EDCORE: 1B546E63 003EF490 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 07989.502 INFO EDCORE: 1B547346 003EF4E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\World.dll 07989.502 INFO EDCORE: DF8EBB16 003EF550 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 07989.503 INFO EDCORE: DF8F54FE 003EF5B0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 07989.503 INFO EDCORE: DF5A2EBD 003EF5E0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 07989.504 INFO EDCORE: DF5A4739 003EFCB0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 07989.505 INFO EDCORE: DFA2C13F 003EFCF0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World\bin\DCS.exe 07989.507 INFO EDCORE: 28562774 003EFD20 0000:00000000 C:\Windows\System32\KERNEL32.DLL BaseThreadInitThunk()+14 07989.507 INFO EDCORE: 2B000D61 003EFD70 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21 07989.580 INFO EDCORE: Minidump created. 07989.587 INFO EDCORE: try to write track file Not that is relevant, a lot of S_EVENT_HIT events (from GameGUI I wrote) from the backend (like Huey minigun), is giving me a blank weapon argument (argument 7) - I really need to make a big bug list, I know a bunch of stuff not reported (because I am leveraging a lot of the system with my scripts)
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