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M0ltar

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Everything posted by M0ltar

  1. I agree with Miller. Im really confused on what extra features and content the Sound Module unlocks? Is it possible for you to provide a feature set of what is gained by purchasing it and adding it into the setup with SimShaker Aviators?
  2. If you guys have any sounds that you think need to be changed or if you have a sound file or video that you love the sound of something in, please do not hesitate to share. I am always open to taking the opinions of those that are using this pack and I am constantly changing it to make it better.
  3. My Gunfighter hasn't even arrived yet and I'm already convinced that I have something else that I must have in my life from VKB. This thing looks nuts. Really hope it has the present switch that was mentioned earlier.
  4. For in the cockpit or externally?
  5. Anyone in 51st as the address will get relayed to the person that needs it.
  6. Team roster list updated. Also, I need an email address from each team that we, at 51st, can use for contact for updates and changes if they arise during the league/tournament.
  7. Ill give that a shot. Thanks for the heads up on the new method. Its just very strange that its only happening on your guys server.
  8. Anyone else getting a strange microstutter or jitter on the 104th server? Its the only server that I get it on and I have no idea why. Its a stutter every 1/8th second or so. Getting 100fps and it still happens when I move my head with TrackIR. Ive tried Mustang's fix of disconnecting and back in and it does nothing. Anyone have any ideas?
  9. Thanks for the info! Only PlaneFurWind sound I see is PlaneFurWindInR and L. Missing another file?
  10. Mod has been updated. Ive added Caitlin14's P51 Sound Mod Beta and Hubson's F-15 Audio Pack. Ive tweaked the F-15 sounds so they are much louder and coincide with the rest of my pack. For a lake of better words, these new sounds sound f***ing awesome! Here is a taste of what is in store. I have made a few small tweaks since the video, lowered the F-15 nozzle actuator volume, but it still sounds nuts! Credit to Hubson for his awesome work.
  11. Good to hear. Easy to do uploading different versions. Any way you'd want to help me make this louder, and I mean way louder, for my mod pack? I love the sounds, I just can't seem to get them balanced how I want them. If not no worries. I'm on the Splash One Gaming discord if you ever want to chat about sound stuff.
  12. A heads up. I see this file referenced in the sdef, but do not see the actual sound effect. Did you forget it? Effects/Aircrafts/Engines/F15FrontWeez Edit: These sounds are also not present, but they are in the sdef files. wave = {"Effects/Aircrafts/Engines/PlaneFarNoise F15ELaunch","Effects/Aircrafts/Engines/PlaneFarNoiseF18DvalleyniceEdit", "Effects/Aircrafts/Engines/PlaneFarNoise AggressorAA2loop", "Effects/Aircrafts/Engines/PlaneFarNoiseOther-kopia", "Effects/Aircrafts/Engines/PlaneFarNoiseSounds3"}
  13. You on TS or discord anywhere where we could have a chat? Would love to ask you how you did this. Also, are these new sounds you added, specifically the Eagle sounds, shared with the Flanker? Edit: Nevermind, figured it out! Made some slight changes, but it sounds great! Do the Mirage next!
  14. No worries. Was just wondering.
  15. Does the Flanker have datalink from deployable EWR?
  16. How loud is this? Please say it's loud, please please please! Any issues with me adding this to my mod pack? Sounds awesome in the vids.
  17. Unfortunately this does not work for me. Followed your steps to the T and it still gives me a the microstutter on 104th that I have been getting since the last patch. The lag at the controls menu also does not go away. This lag, however, really only happens to me on the 104th. Im getting 100fps and I still have these microstuters every 1/8th of a second or so. If I join another server I dont have it. I really think this is related to the harrier.
  18. Are 120C, B, and ET supposed to be enabled on Bison?
  19. The reaper very well could have a jet sound. There are a lot of shared sounds in DCS. I'll see if I can find what sound it's using! As for IC? I was on beta earlier today and had no issues. When IC fails does it lists file when you click the red shield? If it does, can you provide it to me?
  20. Thanks for the update! Great communication from VKB so far this round.
  21. For Gunfighter Pro's is there a shipping date? A staggered shipping scheme really doesn't give us much info. That leaves the possibility for my card to be charged and the stick to not ship for months. Also, where are the items being shipped from?
  22. Is this intended behavior to not be able to see the once noticeable bright burners for other aircraft in gate? Seems to missing from 1.5.8 and 2.2, but didnt know if it was an intended feature or not.
  23. Really excited about this for 2.2. Unfortunately, my game had the FPS issues. My FPS in game fell to 13. Stoked for when this gets fixed as the colors for, as many others have said, are too bright.
  24. I do like the more realistic approach. does the Eagle and Mirage have the same dependency applied to it? Could be at a significant disadvantage if not. Interesting about the tire friction. I'll have check that out.
  25. Something else to consider is the radar mode you are in and the aspect of the target. HI is going to work well for targets at range with a hot aspect. MED works for targets that are cold and close to you. ILV is a mode that switches between the 2. If you havent already, try switch your radar to HI and make sure that the antenna elevation is actually pointing at the targets elevation.
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