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skypickle

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Everything posted by skypickle

  1. Which lua file defines the hud only view? Can I modify it so it only removes mfds?
  2. Also I can use display properties to boost brightness of each monitor-that allows keeping on screen mfds at less than blinding brightness.
  3. your pic of the widescreen does not show much of the cockpit
  4. @MadKreator how do you get DCS to cut off the bottom of the image?
  5. I find that simply turning up the brightness of the in game mfds via the knobs/switches achieves almost the same thing-readable exported mfds, blinding in game mfds. But I’ve seen some people’s screens where the bottom third of the screen image has been amputated. How do they do that?
  6. where is this mission available?
  7. so how does one set this up for the G2? is there a zone of 'in focus' that can be set?
  8. I am trying to refine some of the effects simshaker produces by adding to the simshaker.lua file. I have inspected the mainpanel_init.lua but cannot find some necessary variables. For example for the Apache, simshaker.lua has elseif obj.Name == "AH-64D_BLK_II" then dataTable.rpm = string.format("%.0f~%.0f", LoGetEngineInfo().RPM.left, LoGetEngineInfo().RPM.right) dataTable.panelShake = string.format( "%.2f~%.2f~%.2f~%.2f~%.2f", MainPanel:get_argument_value(820), MainPanel:get_argument_value(821), MainPanel:get_argument_value(822), MainPanel:get_argument_value(823), MainPanel:get_argument_value(824) ) the mainpanel_init.lua also has CanopyDamages.arg_number = 905 pilotDoor.arg_number= 795 Can I just add: local CanopyDamages= MainPanel:get_argument_value(905) local pilotDoor= MainPanel:get_argument_value(795) ? How can I make DCS export variables for hellfire launches, gun firing, rockets, or certain flight conditions like VRS, retreating blade stall? The KA-50 section of the simshaker.lua file has this dataTable.cannonShells = string.format("%s~%.3f", dataTable.cannonShells, GunTrigger) Since I dont have that module I dont know what's in its mainpanel_init.lua but I guess I would find a variable for guntrigger which has the ID 615? How do I find this for the Apache? I tried inspecting the Huey mainpanel_init.lua but that was not helpful.
  9. Thank you for a wonderful set of missions. One small problem tho- I cannot get into CCRP mode reliably. After a few drops the button for CCRP mode (the letter O) doesnt do anything. Is this a known bug?
  10. I am making a profile for the L39 (call me silly for wanting to fly this module). I would like to make two momentary display buttons for the RSBN-5S that by the right elbow so I can better read it (rather than twisting my head to see the little dials). As well as a rotary to control each. This is what I am talking about. They are labeled landing and navigation. The relevant entries in the ctytler lookup are: The nav channel selector works but the landing channel did not. The DCS exports lua for the L39 had interesting discrepancies. [191] = "%.3f", -- RSBN Navigation Channel Selector Knob (Axis) {0.0, 1.0} in 0.025 Steps [192] = "%1d", -- RSBN Landing Channel Selector Knob (Axis) {0.0, 1.0} in 0.025 Steps Changing the [192] line to be "%.3f" now allows the rotary to properly advance the numbers. How do I suggest this improvement to the github? I have never done a pull request and the whole git thing is not my cup of tea? Well, I spent an hour reading about git so I created a pull request to this repo: https://github.com/asherao/DCS-ExportScripts Who is Asherao and is he/she still maintaining the repo? or is there another?
  11. enlighten me. What is the breakdown of the the layoffs?
  12. Microsoft’s 10000 person layoff was their vr division. After the hololens was a disappointment to the military (overheating in 30’?) MS took their toy and went home. so now they will play the chinese tactic, wait for someone else to fix it, reverse engineer the the device and clone it. Meanwhile WMR code will languish. (No game maker will prob continue to develop Wmr code) So openXR to the rescue. And there are three ways dcs can talk to headsets 1) steamVR (aka openVR- please can we killthat word as it is not open) for headsets that use steamvr 2) open composite 3) open which one does simply double clicking on the dcs executable use? what are the modified shortcuts for using 1,2, or 3? what are frametimes/fps for these three choices on an amd/intel system and or nvidia/amd gpu?
  13. SOLVED IT but I forgot to post the solution. The clickabledata.lua shows: -- Manual Advancement Button elements["RX_STEP_SW"] = mcabin_button( {0}, _("Cockpit.Mosquito.rockets_manual_button"), devices.ROCKETS, device_commands.Button_5, 384) So I added this line to the mosquito lua in the DCS-Exports folder in scripts in Saved games. [384] = "%.1f", The rocket selector button is a rotary button with range of 1 to 4 with increment by 1. The display is a momentary display button with DCS ID 384. Pushing the rocket selector button now works and the display in the cockpit advances properly showing the correct rocket. Only problem is the decimal. so I specify [384] = "%.0f", I suppose there is a nicer way to specify an integer. Now the only detail is when you spawn in, the streamdeck says 0 but the cockpit is showing 1 but once you start clicking the problem goes away. How do I get this change into the github?
  14. Thank you so much. I enjoyed your L-39 Training Missions with English Voiceovers. I am trying to make a similar series for the F5E. My voice is horrible. What softwar did you use to make the dialog?
  15. I thought i could look at how a good mission is structured. So I opened up the first mission from the a10 Iron Flag campaign . There were no triggers! How does that work?!
  16. So I have a Total Controls Button Box. It works beautifully in all the modules I have. Yesterday I bought the L39 which was on sale. I bound up the basic controls as well as some of the NDB controls. However, all sounds from the communications menu were lost. I could not communicate with anyone from any of the entries nor could I hear replies. Obviously, when you select one of the entries (place chocks for example) it triggers a sound file. I narrowed the culprits down to two controls: RKL-41 Inner Beacon Frequency Tune Knob and RKL-41 Outer Beacon Frequency Tune Knob When these controls are bound to any axis on the Total Controls box, all audio from the communications menu is lost. Unbinding these controls restores communications. I also have two joysticks I built using an arduino micro as well as a TEENSY. The same phenomenon occurs with them. Binding any analog axis of any of these two devices (each device has 6 axes) to the above mentioned controls causes all sound to be lost from communications. Can anyone duplicate this? If I bind those two functions to buttons or encoders, the communications menu audio is not affected.
  17. anyone ever make a F190 Dora profile?
  18. @Raptor9I apppreciate your reply. I understand that there are many details interfering with detection of the laser-reflectivity of the target, atmospheric conditions, intervening interference,etc. But I am trying to simplify the mechanics of JTAC-aggressor teams. Does the combined slant range of designator and detector have an upper limit? Isnt there a 'procedure' with recommended altitudes/distances ?
  19. So how far away can an f18 be to spot the laser designator from an apache? Obviously if apache is closer to the target, more energy is reflected since the intensity increases as the square of the distance to target decreases. But laser energy arriving at f18 decreases with square of slant range. These two compensating effects might cancel out suggesting a maximum length for apache slant range to target plus f18 slant range to target. (Assuming apache and f18 have similar detectors). What is this theoretical length? 9999m? So if apache is 3000 m to target then f18 munition has to acquire the reflected laser when it is 6999 m slant range away. I suppose the f18 could drop the munition blind from 30000 ft and hope for the best. But for f18 to detect the laser and show it in the cockpit, wouldnt it need to be closer than 6999 slant range if apache is 3000? Assuming a 45 degree slant, that means an altitude of about 5000 m. ? this neglects details like obscuration at ground level by dust and by clouds at altitude. And if apache is 5000 m away, f18 has to be 5000 away which at 45 deg is ~3500 m altitude - kind of low and at that altitude vulnerable to aaa and iglas. Might as well just go ccip or ccrp. anybody with real world experience please tell us standard target ranges for jtac and f18 when doing this kind of buddy lasing
  20. I would be happy to collaborate with you. I have some experience with mission triggers and the subtle 'gotchas' that interfere with their execution. I have no knowledge of actual missions or CNATRA regs other than what I can read online so realism is not my forte. Rudel is however a far superior craftsman in this regard. Recently, I have been using Briefing Room to generate missions for me. https://github.com/akaAgar/briefing-room-for-dcs/releases/tag/beta-release-230118-1801 There is also this on the horizon: https://www.reddit.com/r/hoggit/comments/10hrmfk/the_all_new_dcs_web_editor_preview/?sort=new
  21. I read LeCuvier's wonderful pdf and in section 5.10 he discusses how to create new axis commands. Although in section 5.11 he describes how to make buttons from axes, I cannot seem to figure out how to make an axis out of switch pairs. Specifically, for the HUD brightness in the A10C_2, HUD brightness is controlled by a rocker switch. clickabledata.lua has this entry elements["PNT-BTN-UFC-INTEN-RGT"] = default_button(_("Adjust HUD Brightness (Hold rocker)"), devices.UFC, device_commands.Button_28, 409 ) elements["PNT-BTN-UFC-INTEN-LFT"] = default_button(_("Adjust HUD Brightness (Hold rocker)"), devices.UFC, device_commands.Button_29, 409, -1, {-1.0, 0.0} ) devices.lua identifies the UFC as device 8 so I added this line to default.lua {action = 3028, cockpit_device_id = 8, name = _('HUD Brightness Knob')}, Unfortunately, this only makes the HUD fully bright when I twist the axis all the way to the right. Is there a better way to achieve this?
  22. so tell me about how your stick felt (giggity)
  23. Never flown a jet or helo IRL. Anyone here have firsthand experience in a real aircraft that is modeled in DCS? Specifically how damped does the stick feel? How much inertia is there? (Does the stick feel like you are waving a long stick?) how much of the plane’s vibration shows up as micro stick oscillation when hands off?
  24. figured it out. Function - 0 on the UFC shows the info which can be toggled with button 10
  25. go to the mouse column in control options and click the heading dropdown. choose load defaults.
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