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skypickle

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Everything posted by skypickle

  1. Thank you Dawger. #1 I have done. #2 is what I am trying to learn. As the target comes at me, and passes me (merge) I have to quickly reverse direction. I keep tally on the bogey and pull to turn into him- but he is turning as well and we end up in a one circle.
  2. I have done those but cannot get into a lead turn. When I pull lead, I lose speed. So when I am in a one circle after the merge in this campaign, I am chasing an opponent in the same airframe. I have tried to execute a pirouette to take a shortcut around the circle but when I do, I feel like the jet is stuck in jello.
  3. I have been doing this Campaign https://www.digitalcombatsimulator.com/en/shop/campaigns/f-5e_abfm_campaign/ It pits an F5E as an aggressor against various other aircraft, meaning you have to shoot them down. After the merge, I cant seem to get behind the AI. Is there a cheat sheet to win these encounters or at least a brief instructional video on how someone beat each mission? I dont really know what to do. After the merge, I keep tally on the bandit and turn into the same circle he does at 350-450 knots. I keep the turn in burner so as not to slow down and it is usually something >60 degree bank. In this one circle I get a few head on passes but never a hit. There is really only one opportunity for a radar lock to use radar assissted guns (the first pass) but after that, it's all just eyeball. I try turning opposite after the merge to make a two circle (to get behind him) but that never works. And this is on easy against another F5! I cant believe how much I suck at this. And I thought I knew how to fly the the jet.
  4. I am thinking about buying a VR headset. After reading this thread: What is OTT? What is ASW? And why would you want to do 'supersampling' to generate more pixels than the headset can display? Wouldnt that degrade FPS? Or maybe I am confusing supersampling with something else.
  5. I am thinking about buying a VR headset. What is OTT? What is ASW? And why would you want to do 'supersampling' to generate more pixels than the headset can display? Wouldnt that degrade FPS? Or maybe I am confusing supersampling with something else.
  6. @trevoC @some1 have you seen any comparisons of the 5800x3d vs 7950x3d for DCS?
  7. @GGTharos thank you for your explanation. But maybe you could clarify "AESA performs SWT instead, because it can." I figured out that AESA is an active electronically scanned array (AESA) Something that would be in a modern jet. But what is SWT? I understand what you said about SA 6/11/15 and that it's appearrance on the RWR after I push 'search' is a high level threat. Also, you alluded to how DCS is not what you described. Now that is confusing to me. What is DCS doing in its current revision? The sense I am getting is that I should routinely push 'search' as soon as the jet is airborne.
  8. has anyone seen any tests of the 5800x3d vs the 7950x3d in DCS? This shows the 5800x3d beating the 7950x3d in far cry but this shows the 7950x3d beating the 5800x3d in most games at 4k with a 3090 (which I thought would have been gpu limited at 4K) so how can I trust anything I see on the net about this?
  9. his log shows two types of errors. First there are a series of aircraft specific errors like I used to get due to failed authorization. And at the end after it loads the graphic options it throws another error that is the D3D error. That is most likely a driver error.
  10. I would love to see chatGPT integration
  11. ^Yes, standalone with transfers from steam will fail. He didn't specify so I assumed he is using the standalone with license transfers from steam
  12. It is a bug in the steam api. go to the eagle dynamics website and revisit 'transfer licenses' page. Recheck the licenses.
  13. There is an option to display the crew indicator in the bottom left of the screen. It looks like this: but as you can see, mine has been cut off. I do have a 768x1024 screen below my main monitor to display an MFD. It correctly works with my modified monitor.lua to display exported MFDs. However, the HUEY crew indicator is hard coded. here: C:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Scripts\CrewIndicator\crew_indicator_page.lua The file contains this: dofile(LockOn_Options.common_script_path .. "elements_defs.lua") dofile(LockOn_Options.common_script_path .. "crew_indicator_common.lua") SetCustomScale(1.0) populate(4, {{90.0/128.0, -78.0/256.0}, {38.0/128.0, -78.0/256.0}, {33.0/128.0, -155.0/256.0}, {94.0/128.0, -155.0/256.0},}) First, I cannot find the file crew_indicator_common.lua Secondly, The text to the right of the helicopter diagram does not move. Also, changing SetCustomScale(0.5) has no effect. Does anyone know how to move the text??
  14. actually i got the answer to the second ques here: and forgot it
  15. I have a specific lua to define two mfcds on a second screen below my main monitor: _ = function(p) return p; end; name = _('Camera + 2 MFCDsBelow'); Description = '2 MFCDs on the right and camera on the top' Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 3840 / 2160; } } function reconfigure_for_unit(unit_type) --unit type is string with unit name if unit_type == "AH-64D_BLK_II" then LEFT_MFCD = { x = 0; y = 2160+120; width = 768; height = 768; } RIGHT_MFCD = { x = 768; y = 2160+120; width = 768; height = 768; } else LEFT_MFCD = { x = 10; y = 2160+140; width = 663; height = 663; } RIGHT_MFCD = { x = 768+10; y = 2160+140; width = 663; height = 663; } end end GUI = { x = 0; y = 0; width = 3840; height = 2160; } UIMainView = GUI GU_MAIN_VIEWPORT = Viewports.Center My screen res is set to 3840x (1600+1024) since my main screen is 3840x2160 and I have a 1920 x 1024 monitor below it. It works well for the Apache and all aircraft that have MFDs. But when am in the Huey, I cannot see the ROE of my gunners and copilot - whether they are wep free, safe etc. Is there a way to specify the screen res in the lua? Alternatively, can I specify the location of the ROE display?
  16. I did a repair and the problem went away. as for cycling the trigger, i dont know what you mean
  17. There is also a button on the TADS to change ‘first’ to ‘last’ in the event of backscatter
  18. well if core count is your thing look at the Intel® Xeon® w9- 3495X 56 cores 105 mb L3 cache 4.8 ghz turbo
  19. why intel and not 7800x3d?
  20. I have a specific monitor config for the Apache because I amusing the Total Controls frames. However, I also use them for all the other aircraft that use smaller displays with only 5 buttons. So I want the monitor config to be different depending on which airframe is chosen. My monitor config file is below: --3840 x 3184 3840x2160 LG B2 OLED screen with 768x1024 screens below _ = function(p) return p; end; name = _('Camera + 2 MFCDsBelow'); Description = '2 MFCDs on the right and camera on the top' Viewports = { Center = { x = 0; y = 0; width = 3840; height = 2160; viewDx = 0; viewDy = 0; aspect = 3840 / 2160; } } if unit_type == "AH-64D_BLK_II" then --Viewports = ... define new Viewports table -- also you can define cockpit displays viewports here LEFT_MFCD = { x = 0; y = 2160+120; width = 768; height = 768; } RIGHT_MFCD = { x = 768; y = 2160+120; width = 768; height = 768; } else LEFT_MFCD = { x = 10; y = 2160+140; width = 663; height = 663; } RIGHT_MFCD = { x = 768+10; y = 2160+140; width = 663; height = 663; } end GUI = { x = 0; y = 0; width = 3840; height = 2160; } UIMainView = GUI GU_MAIN_VIEWPORT = Viewports.Center The problem is that the montior config is ALWAYS what comes after the 'else' I figured that I am referencing the Apache wrongly and also tried "AH-64D BLK.II" as well as "AH-64D" but no, DCS is not cooperating. Has anyone successfully specified an Apache multimonitor config? SOLUTION: The if then statement has to enclosed by a function. Like so: function reconfigure_for_unit(unit_type) --unit type is string with unit name if ... else ... end end
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  21. Also, editing the server.lua in the Saved Games folder for the Apache does not work. Edits have to be made in the View.lua file in the game folder.
  22. @Rudel_chwThank you for this helpful post. I was perusing your server.lua file which you posted some years ago and am curious about the entry for the Huey. After you defined the local cockpit views, there was this code: local function player(x,y) return { CockpitLocalPoint = {x,y,0.0}, CameraViewAngleLimits = {20.000000,140.000000}, CameraAngleRestriction = {false,90.000000,0.500000}, CameraAngleLimits = {200,-90.000000,90.000000}, EyePoint = {0.00000,0.000000,0.000000}, ShoulderSize = 0.25, Allow360rotation = false, limits_6DOF = {x = {-0.050000,0.25000},y ={-0.300000,0.100000},z = {-0.30000,0.30000},roll = 90.000000}, } end but nowhere in the server.lua file is the function, player(x,y) called. Is it doing something ? Also, I added an entry of the AH64D. In the originalViews.lua file for the Apache there is something similar. There is the expected viewSettings but also a bunch of functions not referenced. For example, local function head_pos_default_PLT(tab) if not tab then tab = {} end tab.viewAngle = tab.viewAngle or 76.0 tab.hAngle = tab.hAngle or 0.0 tab.vAngle = tab.vAngle or -10.0 tab.x_trans = tab.x_trans or 0.0 tab.y_trans = tab.y_trans or 0.0 tab.z_trans = tab.z_trans or 0.0 tab.rollAngle = tab.rollAngle or 0.0 return tab end Again, the function, head_pos_default_PLT(), is not used in the original Views.lua file What do you imagine it is for?
  23. Maybe someone can educate me about the difference between a search radar and a track radar. When an f18 is in rws mode is that search? And when it locks you then it becomes a track radar? What is tws then? What scenarios would benefit from either rwr mode? Should i press the ‘s’ button when i get an awacs call of bogeys headed my way? i just dont know how to use that button either with or without the mod.
  24. It happens even on a fresh install
  25. No it did not. I simply put the correct values in the third option of the streamdeck button and unchecked’display default values’
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