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skypickle

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Everything posted by skypickle

  1. A4E.streamDeckProfile
  2. Also, the wheel brakes do not work when asigned to axes.
  3. Thank you. Are the links on the first page the updated model? Do I have to download all the lua files on the last 2 pages of this thread or are they included in the archive on the first page?
  4. Is thrust vectoring modeled?
  5. Well I had two copies of kneeboard builder-one on each drive. I made sure to point the kneeboard builder on the C drive to the DCS world open beta folder on the C drive. I did NOT however specify custom in the dropdown. Rather I just selected openbeta. Selecting custom allows me to specify the correct dcs world openbeta folder and it NOW REMEMBERS IT! So the other entries in the dropdown are a little confusing as it seems they can point to locations which might not even exist.
  6. I'm late to this party. Been trying to configure kneeboard builder. I have one DCS open beta on my C drive at the root and anoter DCS folder on a D drive. When I set the the DCS folder location in the preofs of kneeboard builder, I select the folder on the C drive. I save but then when I reopen the prefs it is pointing to the C drive. The kneeboard builder folder is in the Downloads folder on the C drive. After I set the the location in the prefs to the DCS on the C drive, the file, KneeboardBuilder.exe.Config, shows this: <?xml version="1.0" encoding="utf-8"?> <configuration> <appSettings> <add key="DpiSetting" value="150" /> <add key="DCSpath" value="C:\Eagle Dynamics\DCS World OpenBeta" /> <add key="SavedGamesPath" value="C:\Users\Stefan\Saved Games" /> <add key="PriorVersion" value="False" /> <add key="PriorComponents" value="False" /> <add key="AllowUpdate" value="True" /> <add key="Notifications" value="False" /> <add key="DCSVersion" value="OpenBeta" /> <add key="KeepClear" value="True" /> <add key="Mig21KeepClear" value="False" /> <add key="Mig21DefaultKneeboard" value="False" /> <add key="LiteMode" value="False" /> <add key="UserMods" value="True" /> <add key="DCSexeVersion" value="2.7.16.28157" /> </appSettings> </configuration> If I simply open the prefs from kneeboard builder it shows the D drive location and the config file in the kneeboard folder shows this: <?xml version="1.0" encoding="utf-8"?> <configuration> <appSettings> <add key="DpiSetting" value="150" /> <add key="DCSpath" value="D:\Eagle Dynamics\DCS World OpenBeta\" /> <add key="SavedGamesPath" value="C:\Users\Stefan\Saved Games" /> <add key="PriorVersion" value="False" /> <add key="PriorComponents" value="False" /> <add key="AllowUpdate" value="True" /> <add key="Notifications" value="False" /> <add key="DCSVersion" value="OpenBeta" /> <add key="KeepClear" value="True" /> <add key="Mig21KeepClear" value="False" /> <add key="Mig21DefaultKneeboard" value="False" /> <add key="LiteMode" value="False" /> <add key="UserMods" value="True" /> <add key="DCSexeVersion" value="2.7.14.24228" /> </appSettings> </configuration> Why does kneeboard builder switch to my DCS on the D drive with no provocation?
  7. @Bailey thank you for the reply but I don’t understand the difference. If a control is identified in the clickable exports, does that not mean it is a control that is accessible by the streamdeck plugin? Is this a question I should post to ctytler’s GitHub?
  8. I have a question about which controls are embedded in the flight model. I use the streamdeck plugin by cuttlefish and a DCSexports script to allow me to make buttons on a streamdeck to control switches in the cockpit. I ran into a weird problem with the A4E. Pushing the streamdeck button changes the position of the switch in the cockpit but the radar does not turn on. For example Instant action ->: ground attack bomb truckin mission-> RDR already in standby->take off->RDR PLAN Detail, Gain,Brillianceall turned clockwise max RDR to SRCH or A/G No scan line. Nothing green at all. If I click the control in the cockpit, the radar works. An explanation posted here: indicated that the radar mode control was embedded in the FM and so required either clicks or keybinds. Is this the case? How does a control being embedded in the flight model prevent it from being activated through an API?
  9. RADAR mode control not working properly in A4E. I have the most recent A4E mod in the saved games/.../aircraft folder and also a copy of the mod (minus the entry.lua file) in the proper DCS open beta folder. I created a rotary in stream deck and assigned it to the radar mode switch Button ID 3063, Device ID 10, DCS ID 120, Increment 0.1, increment range 0.0 to 0.4 Pushing the streamdeck button changes the position of the switch in the cockpit but the radar does not turn on. For example Instant action ->: ground attack bomb truckin mission-> RDR already in standby->take off->RDR PLAN Detail, Gain,Brillianceall turned clockwise max RDR to SRCH or A/G No scan line. Nothing green at all. If I click the control in the cockpit, the radar works. Help? Can anyone reproduce this? or is it problem with my machine.
  10. @Bailey As you have been working on a streamdeck profile for the UH 60, I noticed something interesting when trying to bind switches for the battery and the APU to buttons on the streamdeck. They make the appropriate clicky sounds and the switches in cockpit move when I press the buttons on the streamdeck-=-but nothing happens. If you activate the battery by clicking on the switch in the cockpit-you hear some systems come on. If you turn on the APU by clicking the switch in the cockpit-same thing you hear it come on Did you find this? Also, assigning any streamdeck buttons to the AM radio causes DCS to disconnect from streamdeck requiring it to be relaunched. Are you finding any similar irregularities?
  11. Check out tactical pascale excellent group of welcoming pilots that have training sessions and even classes
  12. I am using DCS moving map, another application by the same developer of DCS UFC. I also use the streamdeck plug in. I discovered that having both of these lines in the Scripts-> export.lua file prevents streamdeck from working dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) pcall(function() local pw=require('lfs');dofile(pw.writedir()..[[Scripts\pw-dev_script\ExportInit.lua]]); end,nil); but only using the first line allows both to function normally. So it appears that they conflict.
  13. So I updated to 1.3.1. But I now cannot start the chopper. To be sure I was doing everything properly I followed this tutorial here: I flip on the battery and the generators. I turn on the APU- I hear the APU spin up. I set fuel levers to x-feed I push the start button for Engine 1 , and 10 sec later flip the power lever to idle. Nothing happens. I reinstalled the latest DCS, added the freshly downloaded mod to the aircraft folder in the saved games folder. I chose instant action, cold start. Same thing. I also tried putting the Air source to engine as well as switching the fuel to prime. Same thing-no engine start. Did something change in 1.3.1 that I am missing?
  14. The buttons for the symbology, brightness and contrast on the right side of the tedac are cumbersome to use for me. Since I have analog dials available, I'd like to use them to control these functions. Is it possible to add a line to the default.lua file for the Apache that will allow these functions to be controlled by an analog axis?
  15. I have noticed that sometimes when I start up DCS, the default mappings get put in-as a result sometimes two controls will get bound to the same axis resulting in conflict. as the MFFB was designed for the F18, its default Lua file does not include axes in the A10.
  16. thank you. I didn't realize that the WAS to rockets was different
  17. Thank you for making this. I actually got it to work both on the pc as well as my tablet. I tend to prefer the windows app because my tablet is smallish. I am a little confused about the pw-dev setting control panel in DCS settings -> special. 1) Why is there a checkbox to edit the config.lua file? Isnt this file editable in notepadd++? 2) It allows 4 device IPs but I still have to put the single ip of the map client in the Setttings-> Moving map panel. So I dont know why those 4 devices are listed since you can only have one active client whose IP has to be specidied in the Moving map panel. 3) Also, there is a configuration for streamdeck. I already use DCS Exports and have a line in my export.lua file for it. This is what my export.lua file looks like: -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(lfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil); pcall(function() local pw=require('lfs');dofile(pw.writedir()..[[Scripts\pw-dev_script\ExportInit.lua]]); end,nil);
  18. Discord Invite does not work.help?
  19. I noticed in the controls assignment panel for the AH64 CP/G there are two sets of sight acquisition select- 4 that are simply labeled sight select HMD,TADS,LINK,FCR and another set for the right hand grip. Are these equivalent? Why are they duplicated for the CP/G?
  20. @iFoxRomeothank you. got it
  21. sorry i dont know right from left. but here is the track. hot start in caucasus. controls visible in top left. raising collective gradually. apply some left boot for antitorque tips right over. apache.trk
  22. The tilt starts before I apply any cyclic. Hands off the stick, apply collective and you’ll tip over to the left
  23. thank you for the link. My understanding is the the flight management computer is trying to counteract the translating tendency by tilting the rotor left.
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