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Everything posted by Colmillo
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Hello everyone Has anyone else experienced repair issues? Before you ask me: 1. Plane at the base of its coalition 2. Engine stopped 3. I receive the confirmation from the mechanic (Copy) The remaining seconds dialog does not appear, anyway I wait 10 minutes in case it is only a problem with the message, and there is no repair. I don't think it's a DCS problem, I experimented with an F-16 next to the Jeff, same conditions and it repairs without problems. cheers
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In this case, when starting the flight in the air, the problem occurs once the RDR is set to STBY. I hope it helps you GND_RADAR_TEST.trk Here is the miz. GND_RADAR_TEST.miz
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Hello again Obviously there must be some problem in the Impact Angle programming of, in this case LS-6, since I don't see much difference if I select 15 degrees or 90. Apparently it will always be 45 degrees. My question is if Deka are aware, and if an update is planned on it. I attach the tracks and print screens Thanks. (Sorry if I go into much detail, but for me this is a very good module, if not the best, and if these details are improved it would be fantastic.) dcs.log 15-ANGLE.trk 90-ANGLE.trk
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[WIP] Plane won't power up and won't start up engine
Colmillo replied to Aries101's topic in Bugs and Problems
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resolved DCS 2.7.11 - VR cursor persists too long
Colmillo replied to Raven (Elysian Angel)'s topic in VR Bugs
Right, the problem persist with today's update. -
Sorry @uboAts, I forgot to clarify that I tried with and without MODs and the problem persists. Anyway I will attach a video without mods. And @Napillo is right, one way to get back to the NAV point is to do an unlock target, I hadn't tried that. But the issue is why when leaving STBY mode, does it select a target (sometimes random) that coincides with programmed points? Greetings! https://youtu.be/0rtV3k5CRpI
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Hello everyone, this is the sequence of the problem: 1. Cold start 2. DTCs with waypoints created in ME 41, 42, 43, 44 and 45 3. After takeoff, direct flight to waypoint 42 and A/G mode active (to destroy some Nasams with LD-10) 4. LD-10 Aligned. When taking the radar out of STBY mode, the navigation changes in the HSD to waypoint 43 (also indicating it in the HUD). Returning to STBY mode returns the correct indication on the HSD. It only happens once, but... If I go back to NAV mode, to again select A/G mode; If I take the radar out of STBY mode again, this time the navigation changes to waypoint 41. And the process is similar, only this time it only goes back to 41. Attached Log, Track and video. Thanks https://drive.google.com/file/d/1AppWIsF7oxQzZFxhNoYEdzQiHIxAFA6i/view?usp=sharing https://youtu.be/eGzvEnlbr9k
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Finally, is it useful to indicate at what angle I want the impact? I have tried various values and it always seems to me that it is 45 degrees. C.
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Right!!!! Thanks Napillo, I just did the test and that was my problem. I went through Chuck's guide and just realized the following: "XX ft higher than PP1" Thank you for your clarification.
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Thanks for your comment; Yes, I understand what you are saying, but in the same way, if I orbit the target, the laser point changes from one side of the target to the other and does not lose the signal. I may be wrong with the device information, but I understood that the ability (not seen in other TGPs) to stay on course and never lose target also included the laser dot.
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Here you are:
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Sure!: https://youtu.be/hrjfFWKNpJw https://youtu.be/jRVz8qG_G4w
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Thanks for answering uboats. I have tried at 15,000, 25,000 and 30,000 feet, but the problem persists. I guess because the higher the altitude, the longer it takes for the bomb to fall, which makes it inevitable to pass the vertical. At the moment orbiting is the solution. I will be attentive to any change in this regard. cheers
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Doing tests with AOP, I have realized that it has a significant error. I attach a track in which I accurately measured the targets, and as you will see in F10 I draw the data, All three AOP tests failed, I included the last bomb to PP1 to show that the reference point was valid. Finally, is it useful to indicate at what angle I want the impact? I have tried various values and it always seems to me that it is 45 degrees. Thanks OAP-TEST.trk dcs.log
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Hello I have been doing some tests which I attach in the following tracks. Mainly I have noticed that while the TGP is laser marking the target, it loses the Reticle once the target is passed vertically. Tracks SEA1 and GROUND1 If after the shot I apply Active Pause, obviously the Reticle is not lost and the target is hit. Tracks SEA2 and GROUND2 And finally, if I use the technique of turning 30 to the left, then reversing the turn and orbiting the target while the bombs are falling, the target is hit. Tracks SEA3 and GROUND3 I had understood that one of the advantages of this TGP was precisely its extraordinary visual capacity. I attach LOG and I am attentive to the comments, to know if it is a BUG or I am simply executing something wrong. Thank you very much dcs.log SEA1-NO PAUSE-STRAIGHT.trk GROUND1-NO PAUSE-STRAIGHT.trk SEA2-ACTIVE PAUSE.trk GROUND2-ACTIVE PAUSE.trk SEA3-NO PAUSE-CIRCLING.trk GROUND3-NO PAUSE-CIRCLING.trk
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Found it!! C:\Users\user\Saved Games\DCS.openbeta\Config\View\Bookmarks\terrains
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If you press F11, and then "Z". (Running miz) But I don't know where the file is (to share) If you figure out, tell me please Cheers
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Thank you very much for helping me but unfortunately the server does not save that data any longer, and it is no longer ready to recover it again. In any case, it was that and nothing else, there was no more text. Thank you anyway (In any case, the server has not hung up again)
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Hello Please I need help on this problem. In our community we run a dedicated server, with 2 instances. Lately we have had (no more than 3 events) crashes from one or two instances of DCS. At the suggestions of the developers, I deleted the Script, Mods and CoreMods folders; to later make a complete repair. The problem persists. Today I will test an allusion regarding NOT minimizing applications (Instances). The times we have had problems, I see the DCS.log and I always see that there is an error in some audios. I attach the last log. We will be very grateful if someone can guide us in solving this problem Thank you very much in advance dcs.log Server log.txt dcs.20211015-232939.crash
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Some friends has this issue, and some not. I am one of the unlucky... I am still searching how to solve it
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Message popups and Comms Menu Overlap
Colmillo replied to deadlyfishes's topic in Mission Editor Bugs
Some friends has this issue, and some not. I am one of the unlucky... I am still searching how to solve it -
DTC for DCS - new version 7.2.0 - Apache added
Colmillo replied to SFJackBauer's topic in DCS Modding
Nice work!!! Thank you (waiting for use with VR) Cheers -
Thanks!
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Hi @Hollywood_315 (and everyone) I found something curious in the behavior of the program. After many tests and troubleshooting, I managed to discover that if in the dedicated server that we have with my squad, we left the advanced settings "allow player export" unticked, the following voice actions doesn't work: - "Request rearming" - "Options" Probably other commands may have the same problem, we do not check all of them. We did the test on 4 different dedicated servers and the problem is the same. Hopefully you can help me with this. Thanks