

Nick_17
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
The folder you are showing there lacks the ImagesGUI and Encyclopedia folder, which makes me believe that you did not replace the base pack files with the patch files. Or you have the base pack and patch separately in your tech folder, which would be wrong. 1. Download the base pack and place it in the tech folder. 2. Download the patch, drag and drop the contents into the base pack, and replace the files when prompted. If done correctly and there are no conflicts with other mods, all units should show up in the Mission Editor. The historical filter/mode should be off as well. -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
You have to re-download manually -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
They are not yet integrated into the core, with no date given on when that will be the case. So you do not have to do anything currently. Once the first batch of assets gets integrated, you will have duplicated assets if you keep the mod versions. This is from Currenthill's FAQ: Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. So you just update your modpacks after the specific units got removed from the pack and you should be good to go. -
Ist dein historischer Filter evtl. an? Die A-10C II kann ich ohne Probleme im ME platzieren und auf der Karte fliegen.
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Da liegt der Fehler. Es darf nur eine Version vorhanden sein. Wie groß sind die beiden Versionen? Klingt so als hättest du einmal das Basispack und einmal einen Patch installiert. Die Dateien vom Patch musst du jedoch nutzen um die Dateien vom Basispack zu überschreiben. Dient quasi als Update der alten Dateien, ohne dass dafür das gesamte Basispack heruntergeladen werden muss, sondern nur die erneuerten Dateien (die Patchversion).
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Dann gehe ich mal davon aus, dass du entweder noch eine alte Version von dem Germany Pack installiert hast, oder andere Mods installiert sind die damit in Konflikt stehen.
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
Did you overwrite the files of USA 1.1.5 with the files of USA 1.1.X-1.1.6? If you have both folders present, that's wrong. -
They usually drop in the first week of january
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
If you got all the overwrite requests, you applied the patch correctly. If the assets still won't load I guess your path is still wrong. It should look like this: -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
The AssetPack Zip contains the folder structure Mods/tech, so make sure you don't end up with a path like this: "DCS/Mods/tech/AssetPack/Mods/tech/..." -
The only missions that were affected on my end were missions with a supercarrier present. So it seems to be linked to that? Maybe you could check if that's the case for you as well.
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
The upper folder with a version range (1.1.0-1.1.4) is a "patch" that you apply on the base pack. Drag and drop the contents of the upper folder into the lower one, overwrite all files, and you are good to go. Also, make sure that these are indeed the correct folders, as the pack already contains the Mods/tech structure. -
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At least the textures and stuff seem to be from the Sinai map, but i could not find any place that matches the complete screenshot. Could be from a newer internal version of Sinai maybe? nullnull
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Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
One of them is the base pack with all the necessary files and the other one is a patch to apply on the base pack. There should only be one "CH Military Asset Pack USA x.x.x" folder in your tech folder. -
Do they appear right away or just after the first x-min period? So if the period is changed to something like 24 hours, they wouldn't disappear for a whole day?
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Map objects flicker, houses and ships popup
Nick_17 replied to z-mann's topic in View and Spotting Bugs
South Atlantic as well v1.webm -
No one was ever promted to make a new shortcut, you had to make one yourself pointing to the mt-bin folder. If you have never done that, the game still always uses the st version
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I absolutely love the update. DLAA is a game changer, looks way better than msaa and i even get a couple fps more. Also, i can't stop looking at forests with SSS enabled: Gotta have a look at the new models and heli airflow effects now
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solved Lost all modules after reinstall of DCS Open Beta
Nick_17 replied to Sixxpack's topic in Installation Problems
Well, then your only option would be to open a support ticket: https://www.digitalcombatsimulator.com/en/support/. Or you logged into a different account (happened to me once, had an old account with a different mail and no licenses) -
solved Lost all modules after reinstall of DCS Open Beta
Nick_17 replied to Sixxpack's topic in Installation Problems
Go to https://www.digitalcombatsimulator.com/en/ , log in with your account at the top of the page. Then click "profile" and click "Go" on the left in the licensing section. You should then be able to see all of your purchases and licenses: null -
Military Assets for DCS by Currenthill
Nick_17 replied to currenthill's topic in Static/AI Mods for DCS World
Seems like the extracted file would exceed the path length limit of windows. you could either extract to a location with a shorter path first and rename the file to a shorter name before moving it back to the intended folder, or enable the windows long path support (if it is not already enabled) -
Hmm...i just checked myself, i think he has a point. Most of the vertices match perfectly, the main difference in triangle count seems to be from the cockpit area. Anyway, even if they did reuse the model, it does not really bother me. Razbams F-15E looks fantastic and if it was not for this forum post i would never have noticed it. 1. Image: Just the f-15e_suite4.edm 2. Image: Both the f-15e_suite4.edm and the old f-15e.edm placed into each other 3. Image: old f-15e.edm moved to the right 4. Image: Image 3 but solid instead of wireframe