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Everything posted by Mars Exulte
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You aren't going to lose just over a degree or two a second. If that was the case in real life air forces would compare spreadsheets and ''pick the winner''. If you lose, 99% of the time it is because you were outflown, not because ''le stats are off 5%'' How many of you are thinking in terms of gamer meta reaaaaaallllly emphasises the video game nature of this stuff.
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I was wondering when Mover's video would be weaponised lol It's worth mentioning that Mover's list of Viper's flown does NOT include the block 50. Now, how much difference that actually makes I do not know, but it's something to keep in mind before we run off to screech on the forums.
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I've been waiting for the details to emerge, I am starting a new job but I thiiiiiiink I'll be able to sign up for this one. Lookin' forward to spankin' some noobs!
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https://smoothtrack.app/ I just came across this online and wanted to share it for anybody that didn't know about it. Once you go headtracker, you'll never go back, and now you don't even need a peripheral to do it, just a smartphone.
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I'm a bit late, but just wanted to say those are impressive as hell! I saw the Spit, too Very nice!
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Damn, this just got tempting, but Nineline is standing behind me with a cattle prod scowling, so I'm going to let it pass.
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Heh, DCS is pretty damn hard to get into, nobody'll argue that. Keep at it, though, it's a lot of accomplishment. It's an internet community. It has all the usual personalities that implies, both good and bad. Gamers in general are freqeuently toxic. DCS is a game, the people who play it are gamers, the usual tropes and personalities apply. #1 I don't. Nor should anyone else over 12. #2 He got banned from a Facebook group. Who cares? #3 See previous comments about the internet and gamers. Also, it's a free(ish) internet. People can kick you out of their groups or not play with you for any reason they want. #4 Video is a wouldbe youtuber. Like most youtuber's drama = publicity and clicks. Congratulations, you just fed him a few dozen/hundred extra views by propogating his video. Which was the REAL point all along.
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Requesting montly update on roadmap items
Mars Exulte replied to b0bl00i's topic in DCS Core Wish List
There's a monthly newsletter that already does exactly this. Usually pasted on the main site, here in the news section, and even emailed to you directly. If something isn't mentioned, it means nothing to report. -
correct as-is Hornet take-off from carrier without catapult
Mars Exulte replied to wernst's topic in DCS: F/A-18C
Agreed. Eject is considered safest, yes. These were not tests, there were multiple cases of planes accidentally launching with folded wings from carriers (how that many people managed to NOT catch it beforehand, who knows). I don't know about every case, but in at least some of them the plane was safely recovered, I believe in one or two they even landed on the carrier they launched from. -
No, it doesn't. It used to, but not anymore. I use standalone and downloading 50+MB/s as I type. They fixed their servers years ago. When, not if. Every product has a shelf life. Far more likely they'll simply move to a new product. You know... like game devs usually do. Extremely unlikely, considering that's usually only the case with MMOs. Far more likely (and what happens with virtually every other similar game) is that they simply cease development. They would still sell modules, and the DRM doesn't need ''lots of resources'' that would necessitate complete cessation. You know... like with 99% of other games. Steam can yank your access at any time they wish, just like any other retailer, for politics, disputes with the dev, whatever. You're not ''guaranteed'' anything, including that Steam will even exist in ten years. If Steam's servers shut down because they lose market share to a competitor you lose ALL your games on Steam, unless they also passed out a oatch that removed DRM or at least continued to maintain it (which they probably would, like usual practice). Considering this ''advantage'' is completely imaginary, yes, it's pretty hard to beat. @OP The difference between Steam vs non-Steam is primarily whether or not Steam takes a 30% cut and the launcher you will use. I personally use standalone, so ED and 3rd parties get more money, and then use a non-Steam shortcut to start it (or Skate's GUI, rather) in Steam (for the sake of keeping everything in the same place). Technically if you use Steam, you can use Steam's refund policy as opposed to petitioning ED customer service. Otherwise, there's no functional difference one way or the other.
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correct as-is Hornet take-off from carrier without catapult
Mars Exulte replied to wernst's topic in DCS: F/A-18C
None of this has anything to do with whether or not the FM is accurate. Planes can and HAVE flown with wings folded. That doesn't magically alter physics or make the plane uncontrollable (necessarily), it DOES greatly lower lift, increase drag, and greatly increase landing speed. Likewise for wings being damaged (haven't seen the condition of the aircraft being mentioned earlier) but planes can and HAVE flown with large sections of their wings sheered off, especially if it is a lifting body design. If it's one wing this induces a roll, but not necessarily uncontrollable. If it's both wings then it cancels itself out and the plane is effectively flying with reduced lift. Whether a plane can fly or not is ENTIRELY down to whether there is sufficient lift (in some cases simply increasing speed can compensate for this) and whether or not it is controllable. There are NUMEROUS examples of aircraft flying with folded or damaged/missing wings. -
Where do new players go to meet and fly with new players?
Mars Exulte replied to Skwirl865's topic in New User Briefing Room
Pikey was talking about the low investment of casual drop in drop out players in DCS. The ''use case'' is DCS : a small community with very high entry barrier. There's not a large pool of casual players, of those even fewer are casual with lots of free time. That's just a fact of this particular environment. It's not a criticism against any particular person or group. This is the internet, and these are gamers, it being a hardcore flightsim has no real relevance to the usual ''rules of the internet''. One of the first things I learned playing online here was that DCS is no better or worse than any other game, and their playerbase gas the same ratio of competent to asshat as every other game. It's just... gaming in general. DCS is no exception. If that statement was as true as you think, we wouldn't be having this conversation. Including singleplayer, DCS is a small community, the multiplayer portion is a small part of that small community, and the ''casuals with lots of free time'' is a small part of the small part of that small community. This isn't some sort of grand mystery : servers are competing for a small number of users and there are literally not enough to go around. And I'm not talking about ''boot camp'' squadrons. I'm talking about IN GENERAL, the ''open ended drop in drop out'' model only ''works'' if you've got the numbers to support it, and DCS does not. So, the ''successful groups'' are by nature the ones that have set designated times where everybody can plan ahead of time to meet together. It's no different than D&D players meeting every Sunday at 8pm. It's not about ''hardcore'' it's about being consistent and reliable with the small number of people you have to work with. As I said, I ran a clan for years already, I know the pros and cons of the various methods. These ''casual groups'' don't work very well on average because the people who join them are the same ones unlikely to be consistent, which means empty servers and a population that can't sustain itself. If there's nobody on your server, the method of comms is irrelevant. Having an ingame solution doesn't help if nobody is on your server because the few hundred people playing online are on somebody ELSE'S server. SRS uses radio freqs. Creating a ''squad'' channel is as simple as everyone agreeing to switch to 252.5 in other games this is called ''creating a squad or channel''. End result is identical. Every voice comm server in the last thirty years of gaming required either an invite or at least knowing the address. Whether it's ''open to randoms'' or not is a server choice more than anything. They CAN freely advertise their channel. Most don't because they DON'T want randos. It is, more or less. You can't have your cake and eat it, too. Hordes of people won't magically appear to populate a server that doesn't offer something appealing to the bulk of the player base, and you can't expect to be completely random and unreliable yourself, but magically find OTHER random unreliable people to consistently play with. The DCS community is not large enough to support THAT level of casual. It's NOT CoD, Battlefield or these other ''FPS shooters'', those represent a genre with multiple orders of magnitude the player base of DCS with a MUCH lower entry barrier (so low anybody with a pulse can usually participate). With ths criteria you've described, you would have issues in just about anything but the most mainstream high population games or any community that does not hyper concentrate its playerbase through company matchmaking. -
https://www.google.com/amp/s/beebom.com/how-disable-virtualization-based-security-vbs-windows-11/amp/ It took less than ten seconds to Google how to disable it. I don't get these ''humbug'' reactions everytime technology changes. There's always a way to debloat, unscrew, whatever.
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I've been having an issue for a while now where when I attempt to post, it just doesn't wanna do it. On my phone, I have long since lost the ability to readily post. I type, click submit, then refresh, it saves my comment and I click submit again THEN it posts. On my PC, it just... didn't want to do it period. It just took me like ten minutes of screwing around, refreshing, logging in/out, blah blah blah to get it to post a message. Anybody else having this issue? Any ideas what's causing it? -edit This thread created without issue, surprisingly enough. -edit edit As did the edit.
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Where do new players go to meet and fly with new players?
Mars Exulte replied to Skwirl865's topic in New User Briefing Room
Discord, in this context, is ultimately just a voice comm utility. It's no different than TeamSpeak or Ventrilo or any of the others that came before it, other than it largely dispenses with the need for a separate website (since it's got integrated chat/forums more or less allowing announcements and so forth). You're complaining about casuals, not the "voice comm utility of choice". We're playing a niche, high demand game with a low population and even lower online population. The "dedicated" players with time to kill usually end up in closed squadrons, the kind with mandatory play times or you get booted. That's for a reason, it helps sort the chaff from the wheat. Having run a clan myself for a number of years (and this in a considerably larger population than DCS), I ran the full spectrum. I started out widely advertising and taking all interested parties. This resulted in high turnover, low quality, inconsistency, wasted time, and lots of frustration. As time passed our standards gradually raised until we no longer advertised, no longer accepted applications, and instead invited people on a case by case basis when we happened to see somebody that wasn't a complete idiot. Our retention level sky rocketed, our quality did, too, and our frustration level greatly decreased, especially when we began actively policing people for activity level and asshattery (spazing/screaming in comms was an immediate permaban, for example). You get what you pay for, as it were. If you take anybody with a pulse, you get what you'd expect : the majority of people are casual players , and you get a large number of idiots. In DCS, the problem is x100, because of the high entry barrier of study/education/equipment turnover is much higher across the game in general even BEFORE you factor in normal "gamer" drama. The more determined players with time to invest in the game properly are relatively few and far between, and quickly end up in some group or other. Point is, this doesn't have anything to do with Discord. DCS would be in the same boat whether "social media" had ever been devised or not. -
People whinging about asset packs need to take a long walk off a short pier. You want the shiny toys? Pay for them. That's it. It's no different than every OTHER game that sells expansion packs or themed sets, and it's definitely no different than every other sim that in many cases charge for individual compounds, cities, structures.
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Upgrading every generation is wasteful and unnecessary, but ten years is a bit the other extreme. Personally I recommend every 2nd generation or so (5-6 years approximately) for GPUs and circumstantially on CPUs (but ideally a similar cycle). This also helps retain at least some value in your old parts, allowing their sale to soak up at least part of the expense. Honestly, DCS does ok in 2d, it's VR where the requirements become crushing. Me, too for the most part. Unfortunately we like hands down the most demanding genre in all of gamerdom. A few years ago, when AMD was using the FX series processors, it was unarguably Intel by a very large margin, but the Ryzen processors are damn good and equal to (or in some contexts superior to) Intel. Imo, this choice is not very critical and you should get whichever you prefer/is the best deal at the time. In the short term, probably not, but RAM is sufficiently cheap these days there is no reason not to unless money is really tight. Future proofing to an extent is never a bad thing. Keep in mind there is ALWAYS something new due to come out, and that these new things usually have teething problems as well as cost a lot more. Being ''first in'' is rarely beneficial. I'd just shop based on what's available and be cautious about jumping into something new. AMD, as far as I see, still lags behind Nvidia in the GPU department, albeit not like in days past. I would say the scale is definitely weighted in Nvidia's favor, but these days availability and price is the major concern. Either will serve you well, get whichever you can get your hands on (assuming supply is still an issue when you begin your purchase).
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I know how people around here feel about subscriptions, but that is not Walmart grade, either. There's nothing ''unprecedented'' about paying a monthly fee, though, including in the ''hobby'' segment. I pay a monthly fee for access to the gliders I fly as a hobby on top of rental and hourly, my dad pays monthly fee for access to land to fly RC planes, my brother pays a monthly fee to go to a shooting club's land, and we've ALL payed monthly fees to play video games up until the ''free to play but isn't'' rage kicked off. A lot of software people use on the reg is subscription based, too. Hobbies routinely go that route if they lack the sheer volume necessary to drive profits. So, no. Not ''unprecedented''. It is HIGH and no I don't think it's a good buy for now with more appropriate solutions almost definitely on the way, but it's not THAT far out there. No, it has NOT existed in an usable form until recently, pretending otherwise is nonsense. You did not have passable resolutions, you did not have proper interaction, you did not have proper tracking, and you did not have acceptable form factor. As I described in detail previously, it IS new, it is demanding, it is not plug n play, and it is not where it needs to be yet. I'm sure you know better than the people pooring literally billions into development though Truly a dead end in the eyes of everyone.
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The margin between the two will narrow until it eventually becomes irrelevant. 4k is more demanding than 1080, but cards are powerful enough now to run it fine and in another gen or so the difference will become irrelevant, just like 1080 compared to prior generations. And again, with more advanced rendering methods (like the above example of eye tracking and adaptive rendering) this will narrow further or disappear altogether into irrelevance. You're literally ignoring technology, in the video, that is actively working toward that very goal. See above. Which was like 5 years ago with the very first garbage headset. The first semi-decent headsets didn't start arriving until about 2 years ago. The first actually good ones are either just arriving or due for launch still. Shockingly, the general public is not interested in rushing out to buy brand new proof of concept prototypes. The whole thing is still very new. If it was a dead end, people wouldn't be flushing vast amounts of money into developing it into usable forms. It's a peripheral, yes. It is not a cheap gimmick like the powerglove, so no, it is not ''exactly that''. You mean like $400-600 gaming console? Or a $1000+ stereo system? It is not ''like a DVD player'', it is a considerably more important device than that, literally it's a screen/monitor/TV only attached on your face. Gaming peripherals to the general public are $40 gamepads. The Rift S IS about $300. It's also a mediocre device. That option literally already exists. Shitty headsets will likely continue to be available for the forseeable future. Decent ones will continue to be more expensive... just like GASP decent joysticks (Warthog $400-500 HOTAS, VKB $500 stick and base, etc). Which puts it just above Spotify and Netflix in my monthly bills but a bit below my internet and WAY below my phone bill, credit cards, etc. Oh dear, THE HORROR!
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The $3500 one IS for the home market. People spend that much on big TVs or stereo systems on the reg. This is cutting edge VR tech. It ain't gonna be cheap. That said, what's cutting edge today is old hat tomorrow. VR is what's driving a lot of the development of these new technologies and bringing them forward. The more developed it becomes, the more utilities discovered for the concepts, the more it's used and the cheaper it becomes. Yeah, I wouldn't rush out and dump thousands on this just yet. We are indeed teetering on the edge of some major breakthroughs. We're coming out of the ''proof of concept'' stage and entering the ''refined mass production'' stage. VR is only niche because of its newness and the unholy system requirements and limited software/gaming. Those requirements are rapidly dwindling, and it is becoming increasingly widespread and popular with an ever growing library of games and utilities. This isn't the Nintendo powerglove. It's not going anywhere and in ten years you'll have an entire generation raised on the things.
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If you're talking about 1980s Sea Harriers, that is literally a completely different aircraft, #1, so its relevance to THIS Harrier is near zilch. Otherwise, this thread is pretty amusing. As always inexperienced players that skip the manual or don't take its recommendations seriously have a hard time then blame the module @@
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*Out of focus fly buzzes camera* Xilon : ALIENS!!!1!
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The XR3 is for augmented reality, for the most part. For DCS the VR3 (same thing sans the external cameras and related stuff) is probably the better choice. More ''built to purpose''. Unless you have a scale pit, I suppose. The eye tracking should all be internal. It's not Tobii. It's the headset tracking your eyes and adjusting res on the fly, the game shouldn't have anything to do with it. This is ultimately the key to decent VR performance, not rendering the full screen at full res when you're only looking at a small part. Traditional rendering is EXTREMELY wasteful. Your eyes work the same way (dense in the center, less at the edges).
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This is pretty exotic, and appropriately priced. I didn't see this video already posted at a glance, so here it is. His descriptions are very interesting. Price aside, the bigger issue is powering the bloody thing, as usual. It'll likely still be a generation or two before GPUs can reasonably drive it.