

mcfleck
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Everything posted by mcfleck
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Hey Mr. Hamburgler, is this mission still under development? In my oppinion it is one of the most enjoyable missions to play and has metric tons of potential... Are there major impediments/problems to be solved? As I have only a limited mission building experience and a bit more coding experience (mostly c++/c#), I would gladly offer my help. Although looking at what you already have accomplished so far, I assume that you do not need anyone and I wouldnt be a big help anyway. I would really love to see version 0.5 being released. Thanks for your contribution
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There was a video somewhere around where you can see exactly the same behavior. The video was about another bug related to the current max lasing range of 8-10nm. If the lasing plane is outside of former mentioned distance, the GBU tends to even climb after being dropped and go nuts, because it sees the reflecting laser spot floating in the air.
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Incredible! Cannot wait to give it a try. Thank you very much wrench
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[REPORTED] F/A 18 LGB won't switch from CCIP to Auto?
mcfleck replied to Grifter's topic in Bugs and Problems
I had some similar experiences. Does the [No Bug] really mean that it is designed as intended? Could someone elaborate please? -
GBU without jtac I do not know how it is implemented in the hornet, but a GBU usually is not dropped in a perfect ballistic curve. You have to consider that IF your bomb goes active and finds a laser, it will start to manouvre, which will cost energy. As the plane does not know whether your bomb will find a laser or not, your only way would be to drop it with some extra ammount of energy in reserve. This should cause your GBU to fall long if the bomb does not pick up the track. As far as I remember you can select different flight profiles for your GBUs in the A10C in the weapon‘s profile. By selecting „ballistic“ you could do exactly what you want, but there is no such option in the hornet.
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I am not 100% sure, but I might have read somewhere, that IRL some western air defense systems and early warning radars are integrated into the Link 16 network. Is it planned at some state to replicate this in DCS world? Atleast for the Patriot system? (i. e. in form of a donor, kind of like a static ground based AWACS)
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I had the same issue. I had to set the altitude and speed manually in the mission map itself (F10) via the CA control interface on the bottom left. Haven't found another workaround so far.
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[FIXED] - no waypoints in ABRIS = No water on ABRIS in PG
mcfleck replied to HC_Official's topic in Bugs and Problems
Same here. The same problem occures to me in Caucasus and in PG using VR -
Did you turn off "hide known file extensions" in your Windows Explorer settings? I would give it a try. Should be really straight forward.
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Ask JTAC status. He will give you the corresponding coordinates. Create a new WP and there you go
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As far as I can remember there was some confusion in the fighter pilot podcast in which they tested DCS by a real F18 pilot. He was quite surprised that after switching to A/A Mastermode the right DDI was not switched to the radar subpage automatically. This idea might not be as unrealistic as it seems to some.
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I have the same problem and the solutions provided so far are not really satisfying. They are rather workarounds, but all of them come at a price. I have deleted all my default views and ran a dcs repair. I would expect at least the default view configuration to be in a correct position. But it definetly is not. It feels like I have to point my chin on enemy airplanes in order to target them. All threads about this topic state either that it is correct as it is, or that it is a user problem. I am also pretty sure that there is a possibility of boresighting and calibrating the JHMCS in the real plane. What I am interested about: Is the current implementation really designed as intended or is a KA50 like vertical adjustment planned for the Hornet? By the way: Comments about the importance of the HUD do not help at all. It is not about which instrument is more important. But if you do have to adjust your view, you wont be able to see big parts of your instruments or wont be able to look out of your cockpit in the default setup. So please if you do want to contribute something, let it be something usefull.
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
mcfleck replied to shdwp's topic in User Created Missions General
I really love this campaign. One of my greatest whishes for DCS is a combination of this and the DCE campaign. Some of the existing problems (striking static objects for example) have been solved in the DCE. A combination of the economy and nearly RTS like gameplay of this campaign and the ATO generator of DCE would be soooo brilliant, but would consume way too much time for a Lua noob like me. I have a dream... -
Will server hosts be able to "ban" JESTER in MP?
mcfleck replied to QuiGon's topic in DCS: F-14A & B
It seems some of you guys are still not understanding what the OP intended in the first place. He wants to make a server, where you have to bring your own human RIO if you want to fly the Tomcat. Dont have a human RIO? Fly another plane. If it fits in his general mission concept or not, is not ours to decide. At least for me it seems to be a valid question, although I am really looking forward seeing Jester in action and I am sure I will rely on him very often. -
I am using this quite often in multiplayer. It works fine. The maximum you can use is 63/126 btw.
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How do I contact and receive messages from my wingman?
mcfleck replied to SPOKEY's topic in DCS: F/A-18C
Usually you can find the frequency in the mission editor. All the different channels can be predefined for every AC individually, though they by default are loaded with the same frequency preset. So if noone has messed up the presets, you will find your flight on comm1, channel 1. otherwise the mission builder should note the frequencies in the briefing. Keep in mind to use the right command (comm1 or comm2) for the corresponding radio. Best look it up in the controls setup. Good luck mate -
Wow, I am impressed again. That is community work at its best, thanks Wags, thanks ED! Btw: I am not 100% sure but I assume you have switched your development process to Scrum with 2 week sprints some time ago. IMHO this was a great decision and works really well. Especially the fact that Wags is doing all the introduction videos on youtube prior to releasing a new feature is outstanding. Buying the Hornet in EA and waiting the 2 week period for new gimmicks is like having christmas 26 times a year. I am so glad that I did not wait untill the module is feature complete. Keep up all the excellent work and I hope you find a replacement for your lost employee.
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Hornet flight characteristics after autopilot
mcfleck replied to doldi1989web.de's topic in DCS: F/A-18C
There is a basic autopilot mode. It can either be activated by pressing the on/off button in the AP submenu or by disabling the specific AP modes (BALT, RALT, attitude and heading AP) I think it is described somewhere in the docs but I have to look it up myself to find the exact source. -
IRL effectiveness of BLU-108 in wooded areas one thing i have learned: you try to avoid attacking through a forrest with your tank batallion. A tank is best for its firepower and its mobility. You lose both in a forrest. The preferred area for tanks is a wide open field (atleast 2-3km view range) where you see your land based oppenents from far out so that you can use your superior range to defeat the enemy.
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DCE Campaigns Hey guys, while flying the F18 over caucasus campaign I have noticed that the SEAD F18C usually does not do anything. They simply fly into the target area, circle and die either from the enemy SAM they were supposed to surpress or from enemy interceptors. I dug a little further and did some tests. The typical F18C SEAD is equipped with AGM 45 Shrikes and is tasked with a "search and engage" task without further limitations. This seems confuse the AI so that they will not attack anything. I usually end up losing both SEAD planes without any chance to save them. In order to do their task properly either the " search and engage" task has to be narrowed down a little (search for sam or the specific group) or you have to task them with an attack against the specific group directly (engage group "sam...", engage with "--ARM"). Another option is to let them start a SEAD task, but that can cause them to strike the wrong SAM if there are several of them in the area. Another point I have figured out: The IP and therefore the start of their SEAD task (whichever way works) is currently configured to be at the SAM's maximum engagement range radius. That can be quite late depending on the threat. Could the IP for sead planes rather be set atleast to the max tracking/detection range? The AI would have more time lining up their attack. I would also prefer to change the standard AI F18C SEAD loadout to HARMs instead of shrikes, but this is my personal preference and I can adjust it in the respective files by myself I think. Do I have to restart the campaign if I change the standard loadouts? Best regards and thanks alot to all who made a dynamic F18 campaign possible.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
mcfleck replied to gregzagk's topic in Multiplayer
Hi Goa. Do you use SRS? The last times I flew, there was always a GCI/Human AWAC coordinating the engagement. Just check in, request tasking, picture and so on... Most immersive experience you can get -
There are a lot of difderential equations involved... Basically you design an airplane right from the start for the best performance in a specific scenario. Being good on one end (high speed) means nearly automatically that you are bad in other situations (slow speed, landing, ...). Additionally the equations for calculating the involved aerodynamic forces (lift, drag) change drastically in different speed bands (subsonic, transonic, supersonic). Even if your plane is moving in a subsonic speed, some parts (like the wingtips) mitght be already in a transonic or even in a supersonic region. Due to the fact that the transonic speed band has the worst relative drag you should try either to fly slower (at about M0.8) or faster than your transonic speed band (>M1.1-1.2 if you are able to). This is the reason why "supercruise" is a key design feature for modern 4.5 and 5. gen. fighters. Taking into account that cruising with afterburners on is never the most efficient way to go, you want rather stick to the subsonic bands for maximising efficiency and minimising your fuel flow (without the supercruise capability). As a rule of thumb you should go for a speed of M0.8 and an alpha of 4.2° (was mentioned in another thread, I hope that I remember it correctly) for max range and an alpha of 5.6° for max endurance. If you are flying level at M0.8 and yor alpha is lower than 4.2 and you want max range?: -> climb Else: -> descend The higher you climb -> The "thinner" the air -> The less drag and lift -> The more alpha is needed to create the neccessary lift force to keep you in the air It is always a fight between cotradicting forces and effects to find the optimal point of operation, which is also constantly changing due to changing parameters (weight, environment, and so on) Sorry for the way to long post and I do not claim to be an expert on this topic. Although all the theory behind it is very interesting it is also likely to cause headaches if you are digging deeper.
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This is an absolute masterpiece and something I would rather expect from ED. Cannot wait to give it a try. Thank you very much for your effort and for sharing your results with us.
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You are right about both points. There are hornet specific wishes while some of them are rather general. In the first step i would just be glad if we can combine the radio menus we already have in the A10C and in the F15. This should not be too hard. In order to be really usefull, an addition of several new calls and some bugfixes would be mandatory. I edited my post to not sound that offensive.
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Basically yes. The internal tanks are fed by the external already. So if your external tanks are dry, you will still have a full internal fuel load. A simple logic by default would be enough: If external tanks' fuel state > 0 Then stop using the external centerline tank I have not seen this logic in the hornet and that is what I was curious about. I am not 100% sure, but as far as I can remember the F16 did it that way (my memmory can be wrong, have not touched the other sim for a long while). Assuming this specifically is not WIP, what is the common procedure for this case? Manual override? Or just use it as it is and drop all the tanks simultaneously? Maybe i should do some measurements and see if there is a difference, but theoretically there should one.