

frostycab
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Everything posted by frostycab
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At the top in the dropdown it says “All but axis commands” Change it to show axis commands only and you’ll see them
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I'm getting used to flying at night both in VR and 2D. The hard part is when you are try to look at something that's off to one side of the aircraft and relatively nearby. This is when disorientation can increase due to the sensor being located several feet in from of you. As for landing or hovering at night, this is when the IHADDS symbology really comes into its own. You lose most of your external visual cues, but the Hover and Bob-Up symbology modes really help. It's worth learning to use them in daylight just so you know how to interpret them when you need to.
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Yes, I believe it come from confusion in the wording from the manual. "Up Short: Commands George to slave TADS to Pilot Helmet Sight (PHS) and search along designated line of sight for targets." To make it less ambiguous and open to misinterpretation I'd say something like: "Commands George to search along pilot's line of sight and then slave TADS to any targets if found."
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This happens in the A-10C, F-18 and others too. The reason is that on the WH throttle the OFF position is essentially a button/switch, just like the other latched switches on the base. When you start a mission it doesn't read the position of switches that are in an ON state, so you have to cycle them OFF then back ON for them to register. Therefore I always load missions with my throttles at idle and then move them to the OFF position once I'm in the aircraft if it's a cold start.
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Good to hear. Bear in mind that you need to assign the same bindings for the CPG as well if you want the cursor to work in the front seat.
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"Not planned?" I guess the army have better manners than the navy, or at least Jester.
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I’ve often thought about this in terms of budget and availability. If you think about it, why did we send planes over Baghdad in 1991 when many targets could have simply been destroyed with extra cruise missiles? You can apply the same decision-making process to other aircraft too. For example, why use conventional freefall bombs when you have LGBs available to you? Cost must play some part in deciding what ordinance to use, and also the available stockpiles of a given weapon type. Additionally, the concept of firing from behind cover with the radar version assumes that targets are or will remain static. Do radar hellfires update target positions when in flight? If not then they will be useless for tight concentrations of vehicles that scatter as soon as something nearby gets hit. You’ll have to unmask the radar and update positions for each weapon shot.
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I’m not entirely sure that”s actually what’s happening in the sim at the moment, though I don’t know if it’s something that WIP or a misleading line in the manual. Right now it seems like up-short commands George to search where you direct him to, but it’s as though he searches visually and then slaves TADS to a point once he’s found a target. I don’t believe it’s possible *yet* to just look around with TADS video from the back seat in single player.
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Nice idea, though I wouldn't recommend trying to ripple of laser hellfires that quickly. You've only got 1 laser and that needs to stay on target until it hits.
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Just to clarify things a bit, from my understanding George will not slave the TADS to the PHS LOS, although a human CPG can. From your 3rd image it does look like you've got TADS video selected, but I rather suspect it's pointing straight ahead of the aircraft which is its default position. I get that you're trying to see what he's targeting. When I get him to search an area I'm looking at the TADS video only seems to slew to that location once he's found a target and I've assigned it to him. Otherwise the TADS does not follow my head movement in the back. With a human CPG, the front-seater is able to select PHS as his ACQ source and hit the slave button, which then causes the TADS to track the pilot's head, but I don't think George has that functionality. In the pic it looks like PHS is the selected ACQ, but unless George slaves the TADS then the video won't match up. I'm sure someone more knowledgeable will correct me if I'm wrong.
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These are the controls you need to bind the cursor if using a hat instead of an axis. (The Cursor Display Select Button is optional)
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I had this issue but managed to fix it. Just let the INU Confidence on the TSD UTIL page go green. Takes just under 4 minutes from APU start. Once you've got good INUs the MGRS grid that auto-populates on the KEU when creating new points will have the correct grid. If you don't want to wait for full INU alignment you can just use the KEU arrow keys or BKS key to overwrite the incorrect grid. EDIT: I've just watched the first 90 seconds of your track and I'm almost certain that what I've said will solve your issue. You started adding points in about 60 seconds after the APU power came on, so the INU confidence wasn't good enough to give you the right grid. I hope that helps.
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The front and back seat Master Warning pushbuttons both come on at the same time for both seats, however it seems that if I cancel the one in the back seat the corresponding PB in the front seat remains lit, and vice versa. Same for Master Caution. Is this behaviour correct? Track file attached showing an example. MW and MC desync between seats.trk
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Never had that happen in DCS, but it has in some other games from time to time, leading me to suspect it's a local problem on my PC rather than any one piece of software. I have a few Steam games that seem to open in the background even though they appear in front of any open windows. I can sometimes fix it by tabbing out and back in once or twice. Maybe that will work for you and DCS.
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It wouldn't surprise me in the slightest if this is something they implement once the FCR is done and feature-complete. Once we have that I believe we should be able to create priority fire zones, so we might be able to tell him to just go ahead and engage anything he sees in Zone B or whatever. I wouldn't necessarily like to be able to give George an all-encompassing "Engage Ground Targets" command, especially as using the Hellfires requires some crew coordination to ensure that the aircraft is oriented towards the right target and remains there long enough to complete the attack. If you're ducking an diving in the back seat then a lot of missiles could go astray. I'd suggest a middle ground where he's able to search autonomously, but will then call out something like "Hey, I've got armour at 2 o'clock, 4km." which would then be your opportunity to use the existing system to find and engage specific targets in that area.
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Almost, but not quite. I've been trying it out, and it doesn't stabilise to a spot on the ground. Instead it appears to be more of an angular stabilisation. It keeps the TADS aligned to the same azimuth and pitch, compensating for the pitch and yaw of the aircraft. If you want to test it yourself then jump onto the TADS with George flying in a hover. Find spot to follow and turn on the LMC. Now using George's H-B controls get him to slide left and right. You'll see the TADS will slide in the same direction as the aircraft. In short, it locks the TADS to a direction rather than a fixed point.
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I'm sorry, but that information should be classified IMO. I know a couple of CPGs who would relish doing this in-flight just to ruin their backseater's day.
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need track replay No IHADSS Symbology When Starting Up with EXT.PWR
frostycab replied to Devrim's topic in Bugs and Problems
If you try to reproduce the same situation, then don't rely on the LastMissionTrack.trk file. When you exit out of the cockpit to the results screen manually save the track from there. -
Sarcasm is the lowest form of wit. And often the best. hehe
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Do you mean the real AH-64D or the current DCS EA version? I mean, unless you're planning on sitting on the ground for a long time on battery power that would pretty much negate the need to have an APU on the real thing, which would in turn save weight, and you know how much aircraft designers love saving weight. I suspect its an EA WIP item. I would think that the engines just wouldn't start without bleed air from the APU.
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That sounds fantastic! I'll have to give it a try at some point. While I actually enjoy entering a few control points and such into the TSD, I imagine this being such a help in large MP servers where waypoints often either seem completely arbitrary or try to cater to everything on the server at once.
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I get that you're trying to help, but as I said in my earlier comment: They key here is *all* volume dials are at their maximum, but I don't want to argue about it. Yes, the Master dial does affect the volume, but even at max I find she is still not easy to hear. I know the obvious counter to this is "Go and get your hearing tested," but even if I did and it was a bit off it wouldn't change my hope to have the volume of the source audio increased slightly so that it can be made louder in game if people need it. I know I could perhaps try tweaking the volume levels in the DCS setting for engines, environment and such too, but they're spot on for all the other aircraft as far as I'm concerned, and don't fancy having to change things around every time I change aircraft. Anyway, it's just a hope. If nothing changes then I'll have to live with it.
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I’m sorry, but it really doesn’t. Certainly not for me. The assertion that the ADF dial controls her volume would suggest that turning the dial all the way down would silence her. This is not happening in my case. It may be a bug that’s only affecting a few people, me included, but I’m not quite old enough yet that I’m unable to tell soft from loud.