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exray

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Everything posted by exray

  1. Too much clunk for a grand. Thanks for sharing the info.
  2. Maybe something that could be added in then?
  3. My Harrier missions that are air-start always begin with the shade equipped. I don't see an option to start with the NVG - can anyone help? Thanks!
  4. If you wanted to you could probably bind: AP off to secondary trigger flip down Weapons release to secondary trigger pull Gun to main trigger pull (this is a 2 stage trigger I believe)
  5. So it looks like the MCG PRO 3-pin (rev b) is in stock now? And if that's what we ordered, should be shipping soon?
  6. Just left the gap to centre the MFD on my little LCD, yes it's included in the total resolution as well (5040x1440) I will try it without and also try to change the GUI variable. Thanks for the suggestions!
  7. Monitor lua: Monitor setup in windows (desktop is extended, not cloned):
  8. I've noticed that the refueling probe 2 position does not seem to trigger the fueling ready lights for some reason - not sure if this is a bug with the module or what. If I use the "fuel probe in/out toggle" instead of the 2 position, I get the green "ready" on the readout in the top left of the canopy when the probe is out.
  9. Worked out great. Thanks again!
  10. A niche within a niche and you made the aircraft you needed for aerobatics because that doesn't require any sophisticated systems simulation; just slap on an aircraft model with a flight model approximation and you're good to go. The same cannot be said for a DCS combat aircraft. I don't begrudge the aerobatic community getting anything but I also don't like seeing resources spent building modules purely for it either, especially when regular modules run slick/civ skinned/modded (or in another sim) would do more than fine.
  11. So I'm using the Cougar MFDs with LCD screens behind. I've got a simple monitor config that exports the left and right MFCDs to the LCDs... works great in the A10c and Harrier, no issues whatsoever. However, if I fly a plane that doesn't have MFCDs (like the P51) the kneeboard gets exported to the the screen that would usually hold the right MFCD. Is there a way to ensure that the kneeboard gets shown on the main screen? I don't want to change resolutions and screen settings every time I change modules if I can avoid it. Thanks
  12. A1H Skyraider please. We need the CAS monster that preceeded the A10 in the game!
  13. I tried again with the F10 solution but it's too stuttery to play.
  14. exray

    Bulky UFC

    Totally agreed. Just got my setup together last night and it's amazing. So much easier to see and actuate the MFDs.
  15. Personally I kind of like it - it brings AAR into the realm of actually possibly being required for some missions.
  16. What's wrong with contacting Tarawa ATC and calling inbound? He'll tell you where to go :P
  17. It's also unplayable for me. I've tried re-running the first mission a few times with tweaks with no-joy. Frames seem ok, but very bad stuttering. Didn't get enough time in with the F10 to reduce units to conclusively say, but what kind of supercomputer is needed to run this with historical units? Apparently the Epsom campaign doesn't have this issue in 2.2?
  18. At this point I'd go with Virpil and call it good. Probably just based on history, but I have a feeling another MCG delay is imminent.
  19. 3 days out... what's the status I wonder.
  20. Just finished my setup using these screens: https://www.ebay.ca/itm/HDMI-LCD-Controller-Board-With-7inch-CLAA070MA0ACW-800x600-LCD-Screen/182521275319?ssPageName=STRK%3AMEBIDX%3AIT&_trksid=p2060353.m2749.l2649 They are absolutely perfect size. Just a small overhang to either side but amazing fit.
  21. Have you ever voted in an election? Same idea. Stay quiet and get trampled or be heard.
  22. Yes, I have a GTX 1080 as well. Do you have this campaign? How is it working for you?
  23. Really looking forward to getting stuck in with this campaign. I've just started the first mission a few times, but I'm getting lots of stutter and pretty poor performance in general. I haven't had any issues in other modules, but I realize the unit count here is high. I've tried to reduce the units via F10, but it hasn't helped tremendously. I think my specs are pretty good (see signature) but I'm curious what specs and settings are required to run this campaign with full units??? 2.2 is very pretty, but did it bog performance down some? Curious for any advice or how everyone else is making out.
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