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Delta99

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Everything posted by Delta99

  1. RAT is a subclass of SPAWN so you may be able to use an OnSpawnGroup() function. See the SPAWN documentation on how to do that and then it will be super easy to get the spawned group.
  2. There are script functions that can tell if a unit is on water or land. But we need it expanded to tell if in town (or building) or forest or whatever other information can be given. A request was made for a change by one of the mods.
  3. I would agree the speed of zoom is way too slow. Could easily be a setting they can make but good luck that happening anytime soon. I've put up with it but I don't like it.
  4. I wonder if @Jabbers is actually still supporting this. I know he wasn't that keen on it considering he can use Oculus Dash. However, I think this is still a great utility and some of us can't even get dash working properly at all. I can get my entire desktop working in Dash but cannot pull out a separate window. Plus its not always all that great to have a window floating around in the VR space. I wouldn't mind seeing this utility continue to be supported. Is it open source @Jabbers (scratch that - I see that its on GitHub)?
  5. This could be a bug currently with Moose. See this issue: https://github.com/FlightControl-Master/MOOSE/issues/851
  6. My guess is since the YAK is new this is a DCS bug / issue. Try spawning it in air or something. Maybe it just can't start up from ramp or something silly like that. Wouldn't surprise me in the slightest.
  7. He isn't even looking for them to zoom into the cockpit I don't think. So almost entirely useless unless that is what he is trying to do. But it is easier just to lean ones head in. Snap views would be horrible in VR.
  8. Don’t waste your time with this. You’ll randomly just get tracks that won’t work. You can even reply one once and it seems to work for a good amount of time then craps out. Play it again and it craps out in a different spot. It’s just a horrible implementation.
  9. I don’t think any of that works in VR. Are you sure it does?
  10. Are you interested in using scripting rather than the ME? Because its a lot easier to do. Just checkout my A2A Engagements mission in my sig. Super simple. Not exactly what you want to do but its hinged on a menu selection instead but the concepts used there would work for what you want I think.
  11. I think you are just misunderstanding. This can be done for any aircraft whether they have TOT or not. You just have to set the times in the editor. As others have pointed out the F18 can work with that but even with F15C I’ve been doing the same thing in the campaign missions. Just has to be done manually yourself, watch whe you are supposed to be on steer point and adjust your speed etc.
  12. You can write your OnSpawnGroup function inline like the documentation but you can also have a reference to an actual function and define the function on its own just like any other function. You pass the parametes like the documentation says. It’s just a little difficult to see when things are inline. I have examples and situations where I use parameters but I’m not at my gaming PC right now. If I remember in the next few days I will post something here. Of the top of my head you can have something like this: Function dosomething(SpawnGroup, firstparam, secondparam) — SpawnGroup here would be the group spawned — firstparam would be 1 — secondparam would be “two” End Spawn:New():OnSpawnGroup(dosomething, 1, “two”) ...
  13. LOL, why respond to a VR post if you have no clue how VR works with DCS.
  14. Runway lights usually come on for me. But that is SP so maybe different in MP. Will try and remember to look for that later.
  15. Yes, this should be a super main thing heavily bolded and pointed out in the documentation cause it is something that causes just about everyone to have issues with. It is in the documentation but sort of just briefly mentioned.
  16. Lights are governed by the DCS engine and there is no access to such a thing as far as I am aware.
  17. Great find, thanks for posting
  18. You need to use the OnSpawnGroup method of SPAWN so that anytime a unit is spawned your function will trigger and you can do whatever you want with the group. Like setup your schedulers etc.
  19. I've asked for this a while ago and I think Grimes also put in an official request for this as well.
  20. I think the point about other games was to get ideas of what is possible and what has been done elsewhere etc. And if DCS can do something similar it would be awesome.
  21. Here is a playlist of some videos where I am play testing a mission I am working on primarily using the new MOOSE Arty and Cargo handling functionality. The idea is that AI helicopters will ferry troops to various LZ's around a town and the infantry will attack the town. You can fly CAS in a Huey or A10C as well as provide artillery support (mortars, smoke, illumination rounds). Playlist:
  22. The arty and cargo handling is amazing. I will post a playlist of video's that I've released on a mission I've been working on using both and other Moose functions of course. 2.4 pre-release should mostly be backwards compatible with Moose 2.3.1. The best thing to do is trying replacing it and just test your mission. Check the dcs.log and your mission carefully. Just make sure to keep 2.3.1 around so you can revert back if something is not working. If something is NOT working report it on the GitHub issues list and someone will look into it.
  23. You have figured out that spawning the Group returns the object. You should be able to do an IsAlive() on that Group object
  24. @grimes is there a sling loadable crate or some sorts that is considered a warehouse object. Is there somewhere I can look to determine what is or is not a warehouse object?
  25. Always has been and likely probably always will.
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