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Everything posted by Delta99
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How know the unit are in good spot without get into the mission?
Delta99 replied to pepin1234's topic in Mission Editor
There are script functions that can tell if a unit is on water or land. But we need it expanded to tell if in town (or building) or forest or whatever other information can be given. A request was made for a change by one of the mods. -
I would agree the speed of zoom is way too slow. Could easily be a setting they can make but good luck that happening anytime soon. I've put up with it but I don't like it.
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Twitch2DCS - Simple twitch chat UI inside DCS
Delta99 replied to Jabbers_'s topic in Utility/Program Mods for DCS World
I wonder if @Jabbers is actually still supporting this. I know he wasn't that keen on it considering he can use Oculus Dash. However, I think this is still a great utility and some of us can't even get dash working properly at all. I can get my entire desktop working in Dash but cannot pull out a separate window. Plus its not always all that great to have a window floating around in the VR space. I wouldn't mind seeing this utility continue to be supported. Is it open source @Jabbers (scratch that - I see that its on GitHub)? -
He isn't even looking for them to zoom into the cockpit I don't think. So almost entirely useless unless that is what he is trying to do. But it is easier just to lean ones head in. Snap views would be horrible in VR.
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Don’t waste your time with this. You’ll randomly just get tracks that won’t work. You can even reply one once and it seems to work for a good amount of time then craps out. Play it again and it craps out in a different spot. It’s just a horrible implementation.
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I don’t think any of that works in VR. Are you sure it does?
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Are you interested in using scripting rather than the ME? Because its a lot easier to do. Just checkout my A2A Engagements mission in my sig. Super simple. Not exactly what you want to do but its hinged on a menu selection instead but the concepts used there would work for what you want I think.
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understanding ME : spawned when mission starts ?
Delta99 replied to CougarFFW04's topic in Mission Editor
I think you are just misunderstanding. This can be done for any aircraft whether they have TOT or not. You just have to set the times in the editor. As others have pointed out the F18 can work with that but even with F15C I’ve been doing the same thing in the campaign missions. Just has to be done manually yourself, watch whe you are supposed to be on steer point and adjust your speed etc. -
You can write your OnSpawnGroup function inline like the documentation but you can also have a reference to an actual function and define the function on its own just like any other function. You pass the parametes like the documentation says. It’s just a little difficult to see when things are inline. I have examples and situations where I use parameters but I’m not at my gaming PC right now. If I remember in the next few days I will post something here. Of the top of my head you can have something like this: Function dosomething(SpawnGroup, firstparam, secondparam) — SpawnGroup here would be the group spawned — firstparam would be 1 — secondparam would be “two” End Spawn:New():OnSpawnGroup(dosomething, 1, “two”) ...
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Feature Request: VR: Overlay Compatibility/Fixes Needed
Delta99 replied to m335's topic in PC Hardware and Related Software
LOL, why respond to a VR post if you have no clue how VR works with DCS. -
Yes, this should be a super main thing heavily bolded and pointed out in the documentation cause it is something that causes just about everyone to have issues with. It is in the documentation but sort of just briefly mentioned.
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Great find, thanks for posting
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You need to use the OnSpawnGroup method of SPAWN so that anytime a unit is spawned your function will trigger and you can do whatever you want with the group. Like setup your schedulers etc.
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Any way to determine if a point is over water or land?
Delta99 replied to fargo007's topic in Mission Editor
I've asked for this a while ago and I think Grimes also put in an official request for this as well. -
I think the point about other games was to get ideas of what is possible and what has been done elsewhere etc. And if DCS can do something similar it would be awesome.
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Here is a playlist of some videos where I am play testing a mission I am working on primarily using the new MOOSE Arty and Cargo handling functionality. The idea is that AI helicopters will ferry troops to various LZ's around a town and the infantry will attack the town. You can fly CAS in a Huey or A10C as well as provide artillery support (mortars, smoke, illumination rounds). Playlist:
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The arty and cargo handling is amazing. I will post a playlist of video's that I've released on a mission I've been working on using both and other Moose functions of course. 2.4 pre-release should mostly be backwards compatible with Moose 2.3.1. The best thing to do is trying replacing it and just test your mission. Check the dcs.log and your mission carefully. Just make sure to keep 2.3.1 around so you can revert back if something is not working. If something is NOT working report it on the GitHub issues list and someone will look into it.
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You have figured out that spawning the Group returns the object. You should be able to do an IsAlive() on that Group object
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@grimes is there a sling loadable crate or some sorts that is considered a warehouse object. Is there somewhere I can look to determine what is or is not a warehouse object?
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Always has been and likely probably always will.