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Tuuvas

ED Beta Testers
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Everything posted by Tuuvas

  1. No rudder pedals? Or are they tucked away somewhere?
  2. Lol most gamers have a console controller lying around already, so they're effectively paying $0 for a better experience. Plus a single gamepad can functionaly do what a stick, throttle, rudder pedals, TrackIR, and mouse all together can do. It's quite nice, you should give it a shot if you have a gamepad handy.
  3. Jorge (Hor-heh)
  4. Different preferences of gameplay need to be taken into account. Just because it would be higher realism to fly with a buddy doesn't mean that's how this game must be played. For instance, what about the players who only want to fly in singleplayer? Or players who choose to fly solo in multiplayer because they can't be bothered to find wingmen/copilots but still want to feel like they're not in a lifeless mission? Not everyone has the desire nor capacity to make friends online. An AI WSO, even as just a tool, would be valuable to have.
  5. Yeah agreed. The immersion just isn't there when it comes to using a gamepad. HOTAS devices (+ several other devices) have them beat hands-down in that regard. I should know lol In the end though, my goal is to get as many people into DCS as possible by reducing/eliminating barriers of entry. This will increase the player pool, causing more potential money to funnel into DCS. Fingers crossed this in turn helps further DCS developments on aircraft we love!
  6. Even as pilot, gamepads are completely viable. To test this, I hopped in the CPG seat and told George to take a hike while I completed a whole mission single-seat (prior to Position and Velocity hold modes).
  7. Absolutely lol. I've done this many times already:
  8. Before getting started, I highly recommend first setting up your Xbox or PlayStation gamepad to control the Mouse using either of the following tutorial videos: Xbox, PlayStation, etc Controllers Using Steam (works for both Steam Edition and Standalone): PlayStation Controllers: From there you should be able to setup your DCS aircraft controls based on the following gamepad layouts (note: even though the images are Xbox controllers, these can also be bound to a PlayStation controller assuming you followed my above DS4Windows YouTube guide): F-15E Strike Eagle Gamepad Layout (Pilot) F-15E Strike Eagle Gamepad Layout (WSO) F-15E Strike Eagle Gamepad Layout (WSO - Alternate / Tuuvas' preferred layout) F-15E Strike Eagle Gamepad Layout (WSO - 1 modifier)
  9. Below is an alternative solution which might be even better: RHG Laser Tracker Mode (LT) Switch - A (Automatic)/Off (Toggle) RHG Laser Tracker Mode (LT) Switch - M (Manual)/Off (Toggle) With the above, the player can bind only a single device button to handle an ON and OFF state of some kind. For example, if the player decides they'll only ever really use Automatic Laser Tracking, they can bind "RHG Laser Tracker Mode (LT) Switch - A (Automatic)/Off" to do the following: Manually slew TADS to general target area Press "RHG Laser Tracker Mode (LT) Switch - A (Automatic)/Off" to turn on laser tracking Acquire the laser spot Press "RHG Laser Tracker Mode (LT) Switch - A (Automatic)/Off" again to turn off laser tracking In the above example only a single button would be used to switch between Laser Tracking Automatic and Laser Tracking Off
  10. This can be worked around by placing non-static Apache AI units and setting them to: Takeoff from ground FCR/RFI removed UNCONTROLLED That said, this is just a workaround as there are places you can stick static objects that you cannot put actual units in. For instance, it won't be as easy to place Apaches on... say a ship using this workaround.
  11. To help those with fewer available buttons to bind on their devices, it would be good to introduce alternative directional bindings for 3-position switches (or really, any multi-position switch/knob/etc) An example in the above screenshot would be: RHG Laser Tracker Mode (LT) Switch - A (Automatic) RHG Laser Tracker Mode (LT) Switch - M (Manual) RHG Laser Tracker Mode (LT) Switch - O (Off) By having only these 3 bindings, we would need to have bound 3 separate buttons on our devices in order to use each of these actions. We could save a button by having two directional bindings instead: RHG Laser Tracker Mode (LT) Switch - Up RHG Laser Tracker Mode (LT) Switch - Down This would be similar to the 3-position FLAP Switch on the F/A-18C:
  12. After entering the coordinates given to us in the kneeboard for the Syria single mission AH-64D SCUD BUSTERS, I found that these target points were set somewhere at a distance of 999.9+ Upon further review, it seems "KN" is not even on the Syria map. Assuming this is a typo/error, I changed "KN" to "CA" instead, and this appears to be much more accurate; however, I don't know if this is the intended MGRS for this mission.
  13. Oh sorry, forgot to update with my findings. Headwind results in less engine heating, however it's still higher temp than 0 wind which seems wrong. I'll need to keep testing to be sure about this observation though. Thanks for the information! I'll be sure to refine my startup and warmup procedure to prevent overheat as much as possible. I'll be perfectly happy if this is just user error and intended behavior.
  14. I'm unsure if this is accurate to the real thing, but all alphabetical keys on the Keyboard Unit enter into the scratchpad on key press - except for one: the "A" key. The "A" must be pressed then released in order to enter it into the scratchpad. Startup Apache or enter a hot start one Wakeup the Keyboard Unit by pressing any key Press any alphabetical key aside from "A" and note that they are all entered on PRESS Press the "A" key on the keyboard unit Expected Results: "A" should be entered into the Keyboard Unit on key PRESS Actual Results: "A" is entered into the Keyboard Unit on key RELEASE
  15. So if that's the case, orienting parallel to the wind should result in better temps. I'm running that test now to see what happens
  16. Just documenting an issue I found with the TF-51D where the engine overheats when wind is present. Below example testcase is: Setup two identical missions apart from wind speed Cold/Dark TF-51D in Caucasus Default ambient temperature (20°C) Wind speed 0 knots 20 knots crosswind Startup TF-51D Warm-up engine using Parking brake ON 12,000 - 13,000 RPM Radiator flaps fully open RAM / HOT air levers fully forward Once at 40°C Oil Temperature, radiator flaps to Auto Speed up time and keep an eye on temperatures Expected Results: Whether or not wind is present, stable temperatures should be maintainable while on the ground at 12,000 - 13,000 RPM Note: an inaccuracy of this startup is not going throttle IDLE after reaching 40°C Oil Temp, but as far as I can tell the engine still overheats like in actual results below: Actual Results: Without wind (0 knots), engine temperature is stable With wind (20 knots), engine overheats. Note: there is a new cooling system being implemented for WW2 aircraft so it's likely this won't be an issue after it is released. The purpose of creating this bug report is to document the potential bug, put the replication steps in writing, and test again after the new system is in place.
  17. Let's find out. With a gamepad. For those curious, below is the gamepad layout used for the video: The gamepad has also been setup to replicate a mouse: Right Stick X/Y controls Mouse X/Y Right Bumper is Left Click Left Bumper is Right Click If you want to set this up yourself for your own Xbox or PlayStation controllers, feel free to follow these tutorials depending on your controller:
  18. Hmm true. I wonder if the solution should be something like: To go from OFF to IDLE, the player needs to: Already be at OFF position Right click the throttle OFF -> IDLE Action will be performed on right click PRESS To go from IDLE to OFF, the player needs to: Already be at 0% throttle Left Click the throttle IDLE -> OFF Action will be performed on left click RELEASE On release will allow the player the option to PRESS and HOLD, then drag the throttle above 0% If the throttle is dragged above 0%, this will not satisfy the prerequisite of 0% to go from IDLE to OFF on left click RELEASE
  19. Oh, you reminded me to include the George AI menu options in my original design. I've updated the OP with the latest version which includes George AI menu control.
  20. Hey all! Just wanted to say thanks for all the love and discussions on this layout and how to setup 3rd party programs to get more out of an xbox/other controllers! I personally will still design the layouts without 3rd party programs in mind, but I have updated the vanilla layouts based on your feedback! Take a look at the original post for the updated designs - and thanks again!
  21. With the Apache release imminent, I went ahead and updated the original post with the latest version of the gamepad-only layout for the AH-64D Apache. If you're more interested in a TEDAC-only layout for your console controller, see my other forum post here for both Xbox and PS4/PS5 controllers: https://forum.dcs.world/topic/293233-xbox-and-playstation-gamepad-layouts-tedac-only-prerelease-drafts-will-update-on-release/
  22. Since these are hardly ever touched outside of startup/shutdown, it would be good to make these clickable in a similar way to the Huey, Blackshark, Gazelle, etc Edit: According to @BIGNEWY on the ED Discord, the throttles are already drag-able; however, they are not clickable to bring from OFF to IDLE and back. It would be good to have this functionality added as well for the same reason
  23. @BIGNEWY See below recording I put together showcasing the issue a bit better:
  24. @BIGNEWY Attached are two track files, one with wind and one without. Same mission. Hornet_Landing_NoWind.trk In the No Wind track, there is zero turbulence when passing through 200 feet Hornet_Landing_WithWind.trk In the With Wind track, there is subtle but noticeable turbulence when passing through 200 feet
  25. @BIGNEWY I managed to replicate this issue with the following steps Begin "Caucasus FA-18C Free Flight.miz" edited to have no wind (this F/A-18C mission has wind by default) Get into landing configuration, onspeed AOA Descend passed 200ft in glideslope Experience zero shaking/turbulence from 200ft AGL to touchdown Reload mission WITH wind (ex. use an unmodified version of the free flight mission) Repeat steps 2 and 3 above Expected Results: No shaking/turbulence from 200ft AGL to touchdown Actual Results: Shaking/turbulence when passing through 200ft AGL DCS Version: 2.7.10.19473 I think the question now is whether or not the expected results is actually what should happen. That I don't know.
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