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doedkoett

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Everything posted by doedkoett

  1. Yeah, they should have focused 100% on the Viggen, because that is MY favourite module. Let´s ignore the fact that it was not even made by ED.. On a serious note, isn´t it wonderful that we are able to make missions including some of the hottest aircraft in existence, simulated in almost every detail, and fly them with our mates on a sunday evening. Last night a flight of Hinds escorted a flight of Hueys carrying special forces, for a raid behind enemy lines. Most helicopters had more than one player "on board". Not the most realistic scenario, but we had loads of fun. Why should we return to the "one game - one aircraft" paradigm, when we can have it the other way?
  2. FWIW, I agree that the terrain mesh is sometimes a bit rough around the edges, so to speak. But if there must be a compromise, I think I prefer the present situation. Having maps that contain missions for both helicopters and tactical fighters is one of the parts that make DCS unique. Another advantage with large maps is that you get a lot of value out of a map like Syria, where different parts offer different gameplay. Maybe improvements in the graphics engine will enable a higher resolution of the mesh in the future.
  3. Does it matter? As long as there is a nominal value and a "do not cross" value, what difference does it make if the temperature is measured in Kelvin, Celcius, Fahrenheit or BTUs? As a guy marinated in the metric system since birth, I don´t find imperial units difficult to handle - either they are quite easy to convert, or conversion is not needed. I mean, what is the point of converting the amount of fuel in the tank from lbs to kgs? The important thing is to know that a certain amount means that I can fly for so long. Same thing with temperature. I have no idea how much 800°F is in °C - but if it´s marked red on the dial or the manual says it´s too much, I may have a problem. I can buy that distance and altitude can be a problem when your aircraft is using metric and the others are using imperial. but it is not that hard to learn how many feet one meter is (3,3), and how many km there is in a nautical mile (1.85) and make a quick calculation.
  4. Was thinking of creating a mission where the Hind started on the Russian carrier, but that was a no show. The Hind was moved automatically to the nearest airfield. Will carrier basing be possible in the future, or is it deemed unrealistic and will thus never be possible?
  5. When in multiplayer with a human operator, the helicopter won´t recognize reloaded Shturm missiles. The "Missile on launcher" light is off and the missile won´t fire. Any remaining missiles that was loaded att startup will have the "missile on launcher" light on, and will fire. I am thinking maybe I have done something wrong? Do I have to reset the missile system somehow? best regards Erik G
  6. Apparently the Scenery Removal Zone function is not working in multiplayer and apparently ED isn't all that interested in making it work. So I wonder, now when refueling and rearming finally works, is there a workaround for removing the objects that will work in MP?
  7. Maybe this can be of assistance: http://www.ipmsstockholm.se/home/wp-content/uploads/2018/02/Anv-m%C3%B6nster.pdf It´s not what you are after, maybe, but it was what you would have been given as a guide, should you have had to paint anything in that pattern in military service.
  8. I have used CCIP when being assisted by a buddy who does the lasing. My team mate finds a target, gives me the location, I put the pipper on the target/general area and pickle. It is even possible to do it in level flight at altitude using whatever it´s called, where the pipper is visible when it should really be far below the HUD, and you hold the pickle button until the bomb is released automatically. So yes, CCIP is possible and a valid way to use LGB´s. :-)
  9. Maybe setting the unit ROE to "hold fire*" and have a trigger zone with a radius of the desired launch distance which commands a change in the unit ROE to "Fire at will*" whenever a blue coalition unit enters it could work? But that would have the unit fire at any blue unit within it´s entire range, so it´s not exactly what you´re after. *Don´t remember the exact terms used in the ME
  10. Yes there is. In the "show all units" list window, there is a checkbox labeled "Show hidden units" or something to that effect, that does just that.
  11. Have you tried "Hide unit" and/or "Hide from mission planner"?
  12. Hi I am creating a mission where I want a ship to change course when the players do a show of force flyby. My question is simply, is there a way to make the ship choose to go to waypoint 2 instead of waypoint 1 when a trigger is triggered? Ground vehicles, I have found, have a "go to waypoint" command that would solve this, but ships don't. best regards Erik G
  13. I think it extends when on the ground due to the fact that it is hydraulically operated. It opens so that it will be open when the aircraft is shut down. The RAT bay houses among other things the oxygen fill port.
  14. AFAIK there is no overspeed protection on the real aircraft. The manual simply says that there is a risk of damaging the generator, and that use of the generator at speeds above 700 kph should be limited to emergencies only. Why you would extend the RAT while airborne at all while not having an emergency is beyond me. :-) But should you lose the generator and be at speeds above 700 kph and don´t want to deploy the RAT, I guess you just reduce throttle and let the air bring you down to under 700. Meanwhile you´ll have to live on battery power. However the battery only powers the DC circuit. It is enough to restart the engine, if that is the reason for the generator being offline.
  15. ...with sugar on top!
  16. If it´s the tracers you´re after, you need to select an ammunition type with tracer on the stores loading page.
  17. Why sometimes 120 chaff/flares, why sometimes 60? Just a quick question: Sometimes I have 60 chaff and 60 flares when I start in the Viper, sometimes 120. I haven´t figured out which loadout it is that gives me the 60+60 extra cartridges. I assume it´s a launcher mounted dispenser or something else I´ve missed? I bet some of you know right away what it is and can give me a quick answer.
  18. Those drop tanks, aren't they J 29 Tunnan tanks?!
  19. I love the MB339, not only does it look nice, it handles nicely too. But I have a question: Is the analog fuel gauge not implemented yet, bugged or is it user error? Mine seems stuck at just above 600kg. This caused a rather undignified grass landing after a mission :-D The digital readout seems to work though, but that alternative is sadly missing from the rear cockpit. Anyway, I love the module and I hope it will be developed further and improved on.
  20. Is the F-16 worth buying right now? If you´re a hot shot test pilot, who likes to try out the newest stuff and be a part of the development, then YES. If you´re a combat pilot who need something that reliably kills your opponent in hostile skies or at Red Flag, then NO. I think the F-16, as it is now in Early Access is to compare with a bare bones prototype aircraft early in the test program. It flies, but is not ready for war. The Hornet on the other hand, while still in Early Access, is like an operational fighter that is quite capable, but not yet at its full potential. Even in the real world capabilities are added to an aircraft through out its service life. Stuff that was meant to be included from the start might take a few years to be completed due to various reasons. Viggen aficionados like to point out that the JA 37D was in many ways more capable than the JAS 39A Gripen that was supposed to replace it.
  21. If you want a challenge, try Pahute Mesa. Took a few tries and a light aircraft. But then I am not a skilled Viper driver. :-D
  22. How does the detents on the Viper and Hornet work? I´ve never tried any of their cockpits, but the Gripen, and the Viggen throttles responds with a loud "chunk" when forced in to after burner.
  23. It would be nice if ED added the sound of the detent being passed, just like on HB´s Viggen, so we who do not have a physical detent on our throttles get a distinkt aural feedback. It is of course no indication of the AB actually being lit, but at least a confirmation of throttle position.
  24. Could be used for scenarios where civilian air or marine traffic is present, in a not-at-war high tension scenario. Also, AI/Map objects of said airliners and marine traffic.
  25. Turkish and Polish 50 jets also have them. Don´t know which block the turkish ones I´ve seen deploying chute is, but Poland only has block 52 afaik. They are both F-16C anyway
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