Jump to content

Gunny Highway

Members
  • Posts

    238
  • Joined

  • Last visited

Everything posted by Gunny Highway

  1. Put the Iron Gator in (LHD-2)!!! I spent some time aboard it, wasn't fun. Rode in some 53s and 46s off it as well as an LCAC ride out the back door. Pretty impressive ship.
  2. Compare Zeus's screen shots to what we got. His skins don't have black boxes on them and the hud isnt doing anything crazy at night like it does now.
  3. Was deferred shading not in the backer version? I think you are missing what I'm getting at. Even in ED modules like P51, deferred shading jacks things up. Either it was in there and nobody noticed, or something happened. And turning it off adds other problems like blue shadows. I'm not complaining because I realize its an Alpha. People should be more vocal about issues like these because that's the whole point of an Alpha, to have a large number of people test it on many different configurations. I just dont remember reading about any of these issues with the backer release, and honestly i dont recall them being visible on anyones videos.
  4. The multiplayer community is actually pretty small. Theres usually only a few hundred players online at any given time, across both versions. I dont have the stats for this, but all you have to do is sort the servers by amount of players, there is usually two or three with 20+ players and the rest are 1-5 people. The 2.1 server browser shows you how many are online now though which is cool.
  5. It must be on ED then. I find it hard to believe that these issues were in the Normandy pre release "backer" version and nobody experienced them. So something happened between then and what we just downloaded. Also in all of the developer screenshots you don't see these issues.
  6. Seems to be some discrepancies between the dev test 2.1 and the street product we have. Mirage is practically impossible to fly at night due to weird hud lighting, and during the day the reflections are so strong you can't read the hud or see through the glass in certain scenarios. Is there any plans to address these issues, or will it still be shelved until 2.5?
  7. Lots of weird things happen at night too. Mainly to do with cockpit lighting and reflections. The Mirage hud looks like the Navflir on the Harrier. I think we all knew this would happen, just have to wait a few months for things to get straightened out. Everything you said, I'm experiencing as well. Big FPS hit, weird reflection wash out issues, etc. Looks good in screenshots though. The pre-release version of normandy didn't seem to have these problems, or at least not that I saw in anyones videos.
  8. there is no fragmentation modeled as far as i know. If you are within a certain range of an explosion, depending on the weapon, you will take damage. What I mean by "fragmentation model" is actual individual pieces of shrapnel flying away from explosives. Take ARMA for example. If you through a hand grenade, it generates actual pieces of frag that fly through the air hitting things. Its not just a 5m kill radius script.
  9. Thanks, so it will have the most updated (open beta) version then.
  10. I know the Mirage has been shelved for a while, but which flight model will appear in 2.1? The current 2.0 or the open beta?
  11. Which FM will be in 2.1? The current 2.0 or open beta?
  12. Marines have F-18s as well. GET SOME!!!!
  13. If I'm not mistaken, there is no fragmentation modeled in DCS yet. Would be hard to properly model flak without that. correct me if I'm wrong though.
  14. As I said, they are modeled correctly in this fashion. It gives the enemy your direction but not a distance, it makes blips "dance" on the radar screen(m2000), etc. All of this stuff is readily available on what they do. But the fact remains the details are classified. That's the reason you don't have a pilot or technician come on here and explain it to ED. It would be illegal. We all understand how they work, but what it looks like in practice is classified.
  15. I think the problem here is that any discussion would be speculative at best, and treason at worst. Personally, I think the way the jammers are modeled serves their purpose well enough.
  16. Anyone remember Attack Sub 688? Pretty fun sim from back in the day. Did they ever make a modern version of it?
  17. It's not a question of passion, but rather professionalism.
  18. Cockpit sounds pretty cool. HUD refresh is too fast though.
  19. From what I understand, the release of normandy will be in a version 2.1. This 2.1 version will have the lighting updates as part of the core game, and be able to run both normandy and NTTR. I would hope the clip map issue would be integrated as well. But for sure the lighting improvements, which are a graphics engine update, will come to any map running on 2.1.
  20. I hope they will also address the level of detail issues that have creeped into NTTR. Some of the terrain textures have become atrocious even on max settings. It's like it's stuck in "low".
  21. Will Nevada be receiving upgrades with the release of 2.1 and Normandy? Like lighting, smoke, etc?
  22. I found myself in a similar situation last week. I ended up picking up the p51d to try the ww2 aspect before Normandy comes out. I've come to the conclusion that fully simulated ww2 aircraft are a blast to fly, but extremely boring to fight. When playing on realistic servers with no awacs, no external, no labels, no f10 map, it's entirely possible to fly around for 30-45 minutes and never encounter an enemy. And when you are lucky enough to spot something, you have to visually IFF, which means you might expend your altitude/energy just to buzz a friendly. The solution to this is to play with some "cheats" enabled, which in turn ruin the simulation aspect. Again just my opinion, but I won't be buying any future ww2 modules or the map. Just not for me. The tiger is a great module, very well done, and still requires lots of skill to be effective in combat. Also allows you to mix load outs and can have significant loiter time if you aren't burning around everywhere.
  23. I just like the English cockpit because it's irritating to me to not be able to read the warnings etc. you could learn what each French term translated to, id just rather save some time and bypass the language barrier. Did the same with mig21 and last-50, but those models came with a English option, no mod needed.
  24. I would also suggest the English cockpit mod on the DCS user content download section, if you do not speak French.
  25. You really don't need much mapped to the Hotas. I have nosewheel steering, magic slave/CCRP point button, chaff/flare release, and trim. You can switch between mouse look and clicking cockpit by double tapping the mouse wheel button. The plane doesn't require a lot of mapping, but you could map the TDC slew and target lock buttons if you wanted. When I need to change weapons I just click on the weapons selection panel manually. Overall I have found the Mirage to be very easy to fly and land. When landing just set the back wheels down at about 150 kts, and wheelie down the runway till about 115 kts and let the nose down softly. Landings are butter smooth with this thing, it is a gigantic wing after all.
×
×
  • Create New...