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Schlomo1933

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Everything posted by Schlomo1933

  1. Is this OpenBeta Update today again without improvements/changes for the Tomcat ?
  2. Yes I tried on different servers… everywhere the same problem.
  3. For me the Apache shakes like hell when I’m on ground after turbine start. Always between 10 and 30 seconds… after that is no shaking for roundabout 1-2 minutes, then it’s starts again for 10-30 minutes. it’s so strong that I can’t read the displays in VR . After takeoff all is normal , till I land. maybe only in Multiplayer. Haven’t testet in Single Player
  4. Zoom works in VR . try to delete your user folder
  5. While flying a helo, the cyclic is mostly not centered. It’s a aerodynamic thing. Also when you start or land, ( than is the cyclic backwards and right off center )
  6. Casmo mentioned already that the left/right wobbling is unrealistic/bug, and ED works on it.
  7. Somewhere in the Background is still "a altitude hold mode" on. Even when no Altitude Hold is selected. You can clearly see it in the Control Window ( Alt + Enter). If you are doining some change in the Collective, the SAS starts to fight you and tries to hold some random Altitude. It also ignores the 10 % Authority limit. (As allready mentioned) the only thing what is helping as a work around, is to switch OFF the "COLL" FCS. But the saturation warning will still played.
  8. Its the Altidute Hold that is still broken. Even with SAS "Coll" Chanel switched OFF , somewhere in the backround is a Altitude Hold mode working . Iff you let the "Coll" Chanel switched on, you can see in the Controll window (Alt + Enter) that it tries to hold a specific Altitude, even Altitude-Hold mode is OFF. It also dont care about the 10 % authority limit. see this link:
  9. Hey Mike, will the pitch ladder brightness implemented in the future?
  10. The Ihadds is right in front of your eye, and will cover it fully. I believe the size is correct
  11. What makes me so angry is the fact, if Polyshop make again such an unfinished / wrong / unrealistic flightmodel…. We will never get a Kiowa with the perfection of a Huey or Hind and so on. i would love to see some other team on the Kiowa. Like Heatblur , or ED themselves. If Polyshop messes up. No other team will make a second version . So we have to live with an UFO Kiowa …. Do you understand now why I’m so mad? For me it’s not enough to fly something that looks like the irl plane. No , I want the flightmodel realistic as possible….
  12. I don’t believe they will make it right. I have absolutely no trust in polychop. The models they make Look beautiful, but that’s all… flight dynamics are a complete different thing…. Btw, where do you know that I have no real live flight experience in helicopters ?
  13. That thing is completely unrealistic in its flight behavior…. It has nothing to do with a simulation of a helicopter. if u think that the gazelle is realistic, than u maybe also think ACE COMBAT is a simulation…. and it’s a shame, that Ed let Polyshop make another module for DCS…. now with polychops hands on the Kiowa , all hope is gone to get a realistic one.
  14. It’s a shame that Polychop is now in charge for the Kiowa….. next helo with an unrealistic flightmodel… what a shame thank you polychop for messing it up ….
  15. @Denwagg He has set it to both eyes as he mentioned. I believe he is doing this because he has a reason for that. As he also mentioned , it was working fine before the last patch. so pls tell me why u give him such a stupid answer ?
  16. For me is the A that we have enough. I’d like to have the B with the Sparrowhawk HUD . That would make the B much more interesting for me.I fly the A exclusive since release. but I know , the Sparrowhawk HUD will not happen. Because of the lack of information. Don’t want to start such a discussion. I’m only dreaming
  17. Thank you Mike. If it’s not implemented, will it be?
  18. On the right panels next to the gun counter and tacan , destination, vector… etc… It’s the most rightest and lowest knob in this picture direct under the elevation lead knob called : pitch lad
  19. Nobody have this issue ? Is there anyone where the knob is working ? or is it iRl also not working?
  20. If u turn the knob for pitchlader brightness it does nothing.
  21. Pls give us (SC owners) the animated deck crew
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