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Everything posted by Tomcatter87
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Militariy Aircraft Mod
Tomcatter87 replied to BlackLibrary's topic in Flyable/Drivable Mods for DCS World
Regarding to the KC-10 Extender which I love: Is it planned to make an update with a working basket? As I understand, it's not possible to have a tanker aircraft do both. But I'm pretty sure many naval ops fans would love to usa a KC-10 in their missions, even a different version without a working boom. Would that be possible? -
[Resolved] Jester does not perform LANTIRN commands
Tomcatter87 replied to Tomcatter87's topic in Bugs and Problems
Could someone at Heatblur please take a look at this @IronMike ? Using the LANTIRN via Jester is a quite central element of the Tomcat. -
The Heatblur manual says: XMTR SEL switch Selects which VHF/UHF radio the RIO PTT keys. UHF 1 - Selects the ARC-159 UHF radio. BOTH - Selects both radios. V/UHF 2 - Selects the ARC-182 VHF/UHF radio. Maybe it should be made clear that DCS does not support transmitting on both radios. However, are you sure the RIO doesnt get responses from his own radio (UHF2)? I had the impression this one works, but not the UHF1 radio from the RIO's seat. Gotta recheck that, though.
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Hey there, I spotted an orange flight suit in the screenshots for your beautiful skin. However they don't seem to be included in the download, or did i do something wrong? anyway, great work once again!
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Love your skins, as usual @Roughmaster. Is there a chance you might include an orange colored flight suit for the Norwegian pilot? I think they'd look really cool off the coast on the Kola map .
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Forgot to mention: I'm in singleplayer. I understand that it might be difficult with the "both" settings, but at least I should be able to transmit as a RIO on both channels seperately? I'm pretty sure I bound the correct button. Not the easy radio menu button, but the RIO Mic Button UHF switch. There should be only one of them (?), and via UHF 2 radio, I can transmit. To make clear what's my problem, here's a setup, easy to replicate: UHF1 is tuned to button 2, UHF2 to button 3 (both radios have the same frequencies preset, of course). When I transmit as RIO, I can however only get responses on button 3, even if I select UHF 1 on the XMTR SEL switch. Only if I switch the UHF2 radio to button 2 too, I get a response there. As a pilot, I can use my specialized PTT button to transmit on both channels. No problem so far.
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Hey there, It's a bit embarassing to admit - but I've been using the easy radio comms until today. I'm diving down into the world of radios now and finally got the F-14's radios to work. I had to reset my comms button from the normal DCS communication menu to the different PTT buttons of the Tomcat. In the front cockpit, everything works - almost - as it should. With one radio set to my flight's frequency, the other to the AWACS freq, I'm able to choose to which one I want to talk to. So far, so good. but do I get it right that there is no "BOTH" button for the radios, we just can talk on either UHF1 or UHF2? If so, it would be really cool - and realistic (?) to implement it. The original F-14 throttle has a PTT button for both radios. In the RIO cockpit, I noticed that I only get responses on frequencies that I dialed into the RIO's radio (UHF2), even though I set transmit to both or UHF-1. I suppose this is a bug, can anyone of you confirm this? With the RIO being in charge of radio communications, he or she should really be able to use both radios. Anyway, I'd be glad to hear from you radio experts.
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AI Wingman lowers flaps with wings swept back
Tomcatter87 replied to Tomcatter87's topic in Bugs and Problems
It's now two years and four months since I first reported this. See my screenshot, taken yesterday. As soon as I call inbound to the carrier, the wingman's flaps start behaving in a way it should not be possible. It really looks awful and I think it's a bummer there hasn't been a fix for this. Screen-241011-222301 hosted at ImgBB — ImgBB (ibb.co) -
Yes, it's always so hard to choose which squadrons to use...
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Those are liveries from the 1970s, maybe they decided they'd fit the early A model better? That being said, I was pretty sure there are Wolfpack skins included in the vanilla F-14. Those might be user-made, though, I downloaded so many liveries that I lost count of them.
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Those screenshots look fantastic! Thanks a lot, looking forward to this mod.
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[Resolved] Jester does not perform LANTIRN commands
Tomcatter87 replied to Tomcatter87's topic in Bugs and Problems
Noticed that too, the second number is changing constantly sometimes. -
[Resolved] Jester does not perform LANTIRN commands
Tomcatter87 replied to Tomcatter87's topic in Bugs and Problems
I could reproduce it for the third time. Jester did not do anything with the LANTIRN, after that he stopped creating waypoints from map markers as well and even to switch between existing waypoints. He responses to commands by acknowledging, but does not perform them. In a different mission it seemed to work, I'll try to find out what triggers this behavior to give you more information. -
I just flew some missions with the Tomcat, LANTIRN and some LGBs. It seems that Jester did not react proberly to commands like the QWP commands or even the white hot / black hot commands. He says things like "Armor captured", but the LANTIRN is not even stabilized, or he clicks his mic as affirmation, but does not actually perform commands. Still all he does is switch to QHUD after I switched to the back seat and checked if the LANTIRN was functional. It was. This does not happen in all missions - it's possible that it only happens in Client controlled aircraft, not if I play as "player".
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Hey y'all, since I'd like to build an 1980s-themed mission for the Kola Map: What's the current status of the F-104 mod? Does it work with the latest DCS version?
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Whenever I set the AI gunner's ROE to fire at will or return fire, then take control of a Gunner myself and Go back to the pilot's position, the ROE changes back to hold fire. This is a quite annoying, it would be great if you could fix it.
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What about the ramp position? Ist it supposed that way?
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You can toggle the ROE for the rear gunner, but he won't engage. Also I'd like to see the ramp position corrected. I suppose the animations for the gunner adapting to the ramp position are not finished yet - still a ramp position in the middle would be a lot better. One more step up, and we could make some landings without the ramp scratching the ground.
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Thanks for the test and pointing out the binding, didnt find it in the controls menu. Also it would be interesting to know if the ramp is supposed to stay down that low when a rear gunner is selected. I have the feeling that it should be possible to raise the ramp more. File:SWM240Hrampmount1.jpg - Wikimedia Commons
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I also did not find a way to Control the rear gunner's ROE, there ist no binding for it.
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Hey there, just stumbled upon your script and I'm looking forward to trying it out. Being a Tomcat guy, I'd like to run some TARPS missions, that would be cool. Can I already fly armed like the real recce cats did, or will this only be implemented in later versions? Also, do I have to land on a runway or will the carrier do?
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rear gunner weapons... M60? M134D? M240, ok... WE NEED GAU21 or MK19!
Tomcatter87 replied to hannibal's topic in Wish List
I recently got the book "CH-47 Chinook: Boeing's Tandem-Rotor Heavy Lifter (Legends of Warfare: Aviation)". Included are several pictures of Miniguns and 50-caliber-machineguns being used as door guns - in standard US Army CH-47F, that is, not special operations or british Army Helos. I get that this wasn't the standard choice, but given the wide proliferation of the Chinook, those weapons would really be a great addition. -
fixed LMAV laser tracking on Harrier not working - problem on ED side
Tomcatter87 replied to Magot's topic in Weapon Bugs
Today I could not track a JTAC laser with the Harrier - neither with the LST nor with the Laser-Maverick itself. Pretty sure I had the correct laser code selected. Is the tracking bug still a thing or did I maybe do something wrong? -
I noticed that many times smoke vanishes and re-appears, depending on the zoom factor of my view. That's not just zooing in to see it, but it can also appear again when zooming out. Should be fixed since spotting smoke in the air is kinda important.