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Everything posted by bennyboy9800
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Our mod will only conflict with other mods that alter the FA-18C. However, the VSN_FA-18D is compatible, presuming you follow the instructions in this post:
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Misc Military Assets by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Ask the US Army -
Misc Military Assets by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
The HIMARs are an incredible asset to introduce into the game, it seriously helps this game's environment feel more modern. I have notices the GMLRS has a low trajectory, impacting the target at a very shallow angle. It often gets blocked by large buildings or trees. I understand the variety of limitations placed on modders by the DCS framework, but is this something that can be adjusted? -
All of these functions work properly on our end, not sure what is causing that. It should have the same functionality as the C version. We will do some additional testing and see if we can replicate. Thanks for bringing this up!
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Thanks for letting me know, I'll update!
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Misc Military Assets by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
I haven't needed a control vehicle either, all three variants fire standalone. Tested in a pretty dense combat environment. -
Misc Military Assets by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Incredible work Currenthill! -
Would you be willing to make an Egyptian paint scheme Su-35 with IRIAF markings? Iran is buying the Flankers initially destine for Egypt, they may not change the paint scheme, only the markings. null
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I'll give you some advice. When you act like a stingy yelp reviewer, you are asking to be served trash on a silver platter.
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need track replay Carrier launches
bennyboy9800 replied to Nichols's topic in Utility/Program Mods for DCS World
Hey Nicholas, We need to update the joystick keybinding files for our CJS mod, for some reason they lacked the necessary lines that enabled joystick commanded salutes and ball calls. Thanks for bringing this up! Edit: should be fixed now. -
"Took a turn for the worst", I'm eager to hear the infinite wisdom that you must hold in order to make a claim like that. Happy to see you go m8
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We had to create a separate AI mod for the tanker, based on the S-3 Viking.
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I understand, modding isn't for the faint hearted. Yes.
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It still installs into the main DCS directory, and replaces a few of the hornets files.
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| Download | Skins | Discord | Youtube About Chiller Juice Studios and Update v2.4 We are a group of aviation enthusiasts who have a passion for U.S. naval aviation. For the past five years, we have attempted to recreate the FA-18E/F and EA-18G within DCS World, utilizing Eagle Dynamic's FA-18C systems and flight model. Update 2.4 completely overhaul the visual effects lighting, animations, weapon configurations, external model, textures, and many other new features. Feel free to checkout the full changelog down below. Special thanks to @SkateZilla for joining the team to help us release this update, it wouldn't have been possible without his support! v2.4 Update Items.txt Features Full complement of Functional AA and AG ordinance Standalone slots (Doesn't replace FA-18C) Installed in Savegames/DCS/Mods/Aircraft FA-18E Super Hornet (Requires FA-18C) FA-18F Super Hornet (Requires FA-18C) EA-18G Growler (Requires FA-18C) AI Aerial Refueling FA-18E/F FAQ 1. Is the mod standalone or based on the FA-18C? The mod is based on the FA-18C you must buy the Official Module, But it does not replace the FA-18C. 2. Are liveries included in the download? No, we decided to save space and include the liveries on userfiles, or in our discord. 3. Is there a paintkit? Yes! Here 4. Do all the weapons function the same as the FA-18C? Yes! The mod uses ED FA-18C system code, which means every system and weapon that works on the FA-18C works with our mod. 5. Will the FA-18F and EA-18G ever have multicrew? Possibly. The IDF team's fantastic Sufa Mod has shown the community that it is possible to add multicrew functionality to ED aircraft. However, our team is preoccupied with career obligations, and this task would take a substantial amount of work. 6. Will the mod have a new cockpit? The mod currently uses ED's FA-18C cockpit, with an artificial UFCD overlay. However, this may change in the future. 7. Does this break integrity check? Not anymore. It is now installed within Savegames. 8. Does this mod have more pylons than the FA-18C? Technically yes, but limited. We are limited by ED's FA-18C system code, so we can only have a certain number of weapon stations that can only employ certain weapons. 9. Is the mod OVGME compatible? Doesn't need OVGME with Save Games install 10. Why isn't this mod standalone? Please reign in your expectations. We are not a professional studio full of dozens of paid programmers and modelers. We are a team of like-minded individuals who create DCS content on our free-time, without any profit. Join Our Discord!
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https://www.digitalcombatsimulator.com/en/files/3328022/
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Fantastic work @currenthill, these assets are awesome. I have noticed a bit of a discrepancy between the Kalibr AShM on the Karakut Class Corvette and the Admiral Gorshkov. The Kalibrs on the Karakut Class accelerate the entire way to the target, reaching nearly Mach 3, while the Kalibrs from the Gorshkow cruise at around Mach 1.5. The land attack variant of the Kalibrs cruise at around Mach 0.8. I had assumed that all three variants would travel at the same speed, but I could be wrong. Here's an attached tacview file from my experience: Tacview-20221228-151623-DCS.zip.acmi
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Thanks! I ran this update through some pretty extensive testing, using the Super Hornet as the launch platform, from the perspective of the shooter and the aggressor. I was able to hit AI Su-30SMs from about 60 miles (when I can get first radar lock). It performs much more realistically than before, seems to handle like you'd expect it to. It certainly compares to the other Russian and Chinese modern systems that are meant to rival the AIM-120D (R-77M and PL-15).
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Swedish Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
I concur with El Phantasmo, I'm having issues with both of these mods.- 460 replies
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Early Access - Ropucha - Class Soviet Landing Ship
bennyboy9800 replied to SUNTSAG's topic in DCS Modding
Hey Currenthill, I've had a hard time triggering AI assets to engage the Ropucha. Ground based AShM, ships, and strike aircraft, all refuse to engage it with the normal editor actions. -
Awesome! Any thoughts about adding more modern Russian ground units to complement what is already in-game?
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Swedish Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Nice! Will we get this upgrade in a full pack update or separate download?- 460 replies
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