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Everything posted by bennyboy9800
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Thanks for the tip!
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reported earlier New exhaust effects on missiles are gone
bennyboy9800 replied to Red_Camarada's topic in General Bugs
Still? -
reported earlier New exhaust effects on missiles are gone
bennyboy9800 replied to Red_Camarada's topic in General Bugs
Its still gone after latest OB? -
Swedish Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Can't wait to be creating this in DCS!- 460 replies
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Any liveries would be more than acceptable, the model is the real gift!
- 333 replies
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Early Access - Ropucha - Class Soviet Landing Ship
bennyboy9800 replied to SUNTSAG's topic in DCS Modding
Looks like it doesn't have a collision model, which would explain its invulnerability -
Splash Damage 2.0 script (make explosions better!)
bennyboy9800 replied to Grimm's topic in Scripting Tips, Tricks & Issues
Hello, does this script help solve some of the issues with trees blocking ordinance damage? I'd really like to be able to pierce a treetop with a GBU-38 to kill units underneath -
+1 I have this issue as well, would love for a solution.
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Does this work with helicopters?
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I had thought I had seen it display as a U, like most other user-modded radars.
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Great addition! Hope to see more from you... P-8?
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High Digit SAMs - A community asset pack for DCS World
bennyboy9800 replied to Auranis's topic in DCS Modding
How about the new Iranian home grown systems, the Raad and the Bavar-373? Seems they are pretty similar to the Buk and the S-300. -
Better Smoke V22 for DCS 2.9
bennyboy9800 replied to Taz1004's topic in Utility/Program Mods for DCS World
To anybody who follows this thread and may know an answer related to effects modding; is there a way to disable/neutralize the static smoke that generates anytime a static object is hit by ordinance? I've dropped some GBUs on tree lines in the PG and massive fires generate immediately after the strike, I feel its a bit excessive. -
Those F-15E skins are sweet, did you ever release them?
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Dead?
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They seem pretty silent across the board
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This would be a great target to add to diversify Persian Gulf scenarios even further
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Ai task push drop down list missing... in some missions
bennyboy9800 replied to flick's topic in Mission Editor
+1 this bug is still around... -
correct as is LAU-115 1x AIM-120 replaced with dual rack?
bennyboy9800 replied to bennyboy9800's topic in Bugs and Problems
My issue with the change is that the CLSID inside FA-18C.lua "LAU-115 - AIM-120C" was written over with this new change, instead of the change being added in the database as its own line, for example "LAU-115_LAU-127_AIM-9X". So now any user created aircraft that so happens to rely on the original CLSID for a single 120 is now unable to produce the desired result. -
In the last patch it seems that the single AMRAAM rail got replaced with a dual rack, but with only a single AMRAAM mounted. This seems like a very arbitrary, and counterproductive thing to change, makes the jet look really weird and seems totally unnecessary. It also breaks some mods that relied on that line of code to replicate single 120 rails. My vote is change it back, and fast.
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+1
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Hello, does anyone have an answer as to how, or where aircraft get assigned sound files to play? I'd like to add additional sounds to an aircraft mod I am working on but it is currently stuck with default FC3 sounds, a combination of F-15C and Su-25 sounds located in Sounds/effects I'd like to not have to replace them if at all possible, since that would effect these aircraft. The aircraft only seems to identify certain files placed inside it's Sounds folder, so if I wanted to make it sound like an FA-18, or F-16 I couldn't. Anyone know the logic behind this?