-
Posts
537 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Sn8ke_iis
-
[Official] SimShaker for Aviators
Sn8ke_iis replied to f4l0's topic in PC Hardware and Related Software
I'm just now having time to enjoy the Eagle. I love the effect when you start her up and can feel the alternating pistons in your butt. It kind of drowns out the runway bumps and ground effects so I turned those up to 100 as suggested by another user. Love it, can't fly without it. Best thing to happen to flight sims since TrackIR/VR. And I've been doing this since the mid 80's. If I was better with C++ I'd try and help out. I suck at C++. Basic LUA scripting is about all I can muster. I'm better at hardware, building, tinkering, and testing. :joystick: -
I use the make HTML button when making profiles in TARGET. You can control F search, copy paste, etc. Saves a lot of time.
-
DCS likes FAST cpu's. The 9900K with 8 cores is still the fastest consumer CPU available right now for single threaded performance. Since it's not using those other cores I've gotten DCS up to about 5.275 GHz stable on a single core overclock and keep the other cores at 5. If I try to run Cinebench or 3Dmark with that clock it crashes. The DCS engine loves the CPU clock speed. I run at 4096 x 2160 with 4X MSAA with mirrors and all the bells and whistles and keep a smooth 60fps. For some modules and maps I have to drop the draw distance down from Extreme to Ultra or the AA down to 2x. There's no one size fits all graphic settings for all maps and modules. You have to fine tune depending on what and where you're flying. If you have a pascal or higher card you are CPU bottlenecked. If you don't believe me, throw a 1080 Ti into a 9900k/Z390 and compare framerates in DCS. CPU utilization in Afterburner is not an accurate metric of CPU bottlenecking. i.e. the logic that a CPU is not at 100% and therefore not bottlenecked is flawed. I'd post the benchmarks from my last build but I accidentally erased them when I reformated my drive for my new build. I thought I had backed them up onto my share drive. Unfortunately a lot of people are still speculating about hardware they don't actually own and have no experience with. I'm not sure why. You have to actually test this hardware yourself against some kind of baseline. Most of the stuff online is relevant to chasing benchmarks scores or other games, not DCS. DCS has a very unique engine compared to all the other AAA games I've benchmarked and tested. Probably the physics engine, flight model, training scripts, AI objects, etc. Inferring performance from general gaming sources will not be accurate for DCS. From memory my 2080 Ti with a 7700K only got about a 10% performance bump. I saw about a 5% performance bump when I paired my Titan Xp with a stock clock 9900K compared to the 7700K. Overclocked 9900K with overclocked 2080 Ti was 40%+ improvement in framerates. I was already running locked at 60fps, so I got to turn on all the eye candy. The benchmark was the P-51 free flight over Vegas. That mission is a great benchmark/stress test for single player. Lots of buildings, long afternoon shadows. After about 20 minutes the lights on the strip come on and the frame rate drops. Firing guns 2-3 fps drop. I need to run some proper benchmarks for SLI scaling. Been really busy lately. I was going to post something a little more scientific or an Excel graph but I lost the data:doh: FYI: The adage that games don't use more than 4 cores isn't really accurate any more. Pretty much all the AAA games that have come out in the past year will use more than 4 cores.
-
[Official] SimShaker for Aviators
Sn8ke_iis replied to f4l0's topic in PC Hardware and Related Software
He does now :) -
Anytime you switch maps or modules it's good practice to delete fxo and metashaders from your Saved games folder. DCS will then rewrite those folders. It's a good preventative. I'm not sure what it does exactly, something to do with the graphics settings and models it's loading I think. Kind of like rebooting, clears out the memory and gives your computer a clean slate.
-
What rudder pedals do you use?
Sn8ke_iis replied to jeffham222's topic in Controller Questions and Bugs
I had some Saitek Combat pedals, the pot broke, nearly impossible to repair or source a spare. Love my MFGs, I keep them in place with heavy duty velcro with adhesive backing, works like a charm. I haven't used the new TM pedals, but if aesthetics are important, the MFGs have a German WWII look to them, the new TM pedals more modern. The MFGs are perfect if you have a center mount stick as well. More leg room and knee room for rolls and maneuvers. The hall sensor is more precise than any other pedals I've used. -
What have you done that real pilots can't or don't Do?
Sn8ke_iis replied to FlankerMan's topic in Chit-Chat
I like to hop in a free flight mission in a new module with no manual, Chuck's guide, or checklist and just see if I can figure it out and land. That's the way Chuck Yeager would have done it. I keep trying to fly my Yak through one of the monorail tunnels in Dubai, haven't pulled it off yet. I also usually play at night while sipping on a single malt. I've heard the FAA frowns on that these days. -
TARGET not deactivating physical devices when TM virtual combo active
Sn8ke_iis replied to TWC_Alamo's topic in Thrustmaster
Any issues I've had with TARGET were fixed with a registry edit and manually turning off any USB power saving features. Also check BIOS to ensure any USB power saving features are turned off. https://blogs.msdn.microsoft.com/usbcoreblog/2013/11/08/help-after-installing-windows-8-1-my-usb-device-doesnt-charge-or-it-disconnects-and-reconnects-frequently/ Also ensure that you follow installation instructions precisely to prevent installation conflicts with driver and TARGET. Other than that I think I would have to be sitting down at your computer, try googling any error codes or script errors you get. Hope this helps -
One of you fanatics probably already posted this but I stumbled on to this when I googled a question about vacuum tubes and the F-14. http://firstmicroprocessor.com/ absolutely fascinating. I had assumed Intel was the first to do this. And the man himself at Cal Poly Pomona: He designed the chip that handled the variable geometry and flight control system. It was considered one of the most innovative steps in aerospace design in the 20th century. Impressive would be an understatement. You can't see all the slides but it's nice history of computing along with a very detailed summary of development of the chip and F-14 development. @ 25:50 he starts talking about Iran, security issues, and shredding the airframes to destroy all the spare parts. Great info.
-
It's a big sandbox, to each their own and the more the merrier. They should adopt the new MAC series to XBOX and PS5 as a source of revenue and to attract new players. It takes a long time and talented developers that are very scarce and in high demand to develop a full fidelity module. There are a finite amount of weirdos like us who will spend this much time and money flying imaginary airplanes. We're never going to have the same kind of numbers or budgets as GTAV, Assassin's Creed, or one of the trendy shooters or Battle Royale games that change flavor every month. Consoles are essentially mini PCs that are mass produced. They have been for a couple generations. When new XBOXs and Playstations come out they are faster than a lot of the gaming rigs people have because of how fast this tech moves. Moore's Law is very much a reality as anybody who has tried to sell used computer components knows. Sony and Microsoft are willing to sell the hardware at break even to a loss because they make money on the software. XBOX players can now use a keyboard and mouse as well, FYI. Besides, the USB ports aren't a different special USB only for consoles, they're USB ports. Did you ever see that movie "The Last Starfighter" back in the day? They need to remake it, besides the amazing state of the art computer graphics that Disney pulled off at the time, Spoiler Alert: A transcendent supraplanetary organization used video games to recruit new star fighter pilots to save the galaxy from the evil Zurg... Or something like that. I just IMDB'd it, it was the evil Xur and the Kodan Armada. Great movie, anyway. We need them to save our Galaxy. A typical teenager or gamer doesn't have thousands of dollars to drop on a gaming rig AND flight sim gear. What if a casual gamer wants to just try DCS without all the expense. There are a couple free modules, but my idea is better. And I'm pretty sure the developers at ED are way ahead of us on this one. "You know what makes these birds go up? Funding makes these birds go up, No Bucks, No Buck Rogers." ~ The Right Stuff
-
DCS: F-16CM Block 50 by EDSA Discussion Thread
Sn8ke_iis replied to NineLine's topic in DCS: F-16C Viper
I'm very happy to see we are getting such a current version "circa 2007" of this amazing aircraft. I have only actually flown the F-18 a few times including the free weekend which definitely put me over the edge to into the buy category. I have very much enjoyed watching Wag's videos with the updates and rollout of all the weapons systems, avionics updates, etc. I also hope ED follows this model with the F-16. It's also very much analogous to the real world development of these aircraft. When both these prototypes flew and came into service late 70' s early 80's a lot of these weapons systems and avionics did not even exist. The airframe has been retrofitted in various ways to carry GPS bombs, etc. It didn't just come right out of the gate with all these weapons and a helmet mounted display. The new generations of weapons had to be learned by the pilots, maintainers, etc. It really gives you an appreciation not only for the complexity of these aircraft but also how difficult it is to model these things in computer code in new ways nobody has ever done before. Various high ranking USAF have even gone on public record to say that software development was one of the major delays of the F-35, millions of lines of code. I was wondering today if anybody has made an educated guess on how many lines of code DCS World is with all the modules, campaigns, etc. is and how many man hours of development that represents? I know Wags has mentioned it takes 5+ years for a full fidelity module like the F-18 but how many line of code is that? Just curious. -
FYI guys, SLI works just fine in DCS. I don't have a VR visor so never tried but it works fine with a flat panel or monitor. But it's not officially supported. You have to turn it on manually in the driver with Nvidia Inspector. Given all the players that have performance and stuttering issues I doubt the developers want to deal with the headache of official support. It's too small a use case. https://forums.eagle.ru/showthread.php?p=3793658#post3793658 Just follow the method step by step if you don't understand what you are doing. All the graphics settings and hexadecimal codes can be a little overwhelming for the average user. I also have shadows set to Ultra (numerical value 5) in the options.lua and it looks gorgeous at 4096x2160. You don't see the pixely edges on shadows. There is also an option for SSAO and cockpit reflections. Not sure if they were working or not. I was just playing around with them a few nights ago. I would definitely put these into the "Advanced User" category though. Don't bother trying unless you have DCS running well and you like to tinker and troubleshoot. Based on my tests, 2 1080 Ti's in sli should beat a single 2080 ti given a fast CPU test bench. Don't have 2 1080 Ti's to test it to confirm. Curious what kind of performance you'd get from 2 1070's in SLI. That might actually be worth it for people. 1070's are still available new and used. You could get 2 of those for a reasonable cost if you had the slots. 1070's don't even draw that much power so most people could probably run 2 off their current power supply. With my rig and the cards in SLI I can run some single player missions at 4096x2160 with 4x MSAA at 60fps. I've seen 70% utilization on each card simultaneously. Everything maxed except I keep depth of field and motion blur off. You can load up a mission at sunrise with some fog a clouds and it looks absolutely gorgeous. Best graphics I've seen on a flight simulator ever ever. You can spend hours just flying around sight seeing.I had a little flickering, turned the OC down on my GPU's and it cleared right up.
-
Feel free to search my benchmark scores on 3dmark. They speak for themselves. The guys that beat me use liquid nitrogen or chillers. I live in a cold climate though. I might have put my rig outside for a few of those benchmarks but I'll never admit it under oath. ;) There's this guy named Kingpin. I think his real name is Vinnie "something Italian". He works with a Russian electrical engineer that goes by the name of Tin for EVGA. If you don't know who they are you should look them up. They are better at this than anybody I know of. They actually know what they are talking about. Der8auer is well regarded as well but works for Asus. Those are the people I listen to and learned from for OC. I started building PC's in the 1980's when I was a kid and my mom worked for IBM. I played the first version of Microsoft Flight Simulator on the original IBM PC. I'm pretty new to the whole OC thing and liquid cooling though. When people first started taking soldering irons to their motherboards, changing crystals, rigging up aquarium pumps, and whatever people could improvise from Home Depot., I though all that stuff was crazy. Overclocking is much more accessible now. There are lots of safety features built into these boards these days. Just need to be careful of heat or voltage too far outside the rated specs for that chip. Those professional overclockers go through high end chips like candy. Liquid cooling is fun, but I recommend hybrid and AIO for most people. Feel free to shoot me any messages if you guys have questions about building your rig. I'll make time for fellow DCS fans.
-
[FIXED INTERNALLY] Canopy bug following Update 6 Hotfix.
Sn8ke_iis replied to bart's topic in Bugs and Problems
:thumbup: -
FPS limiters and Track-IR performance
Sn8ke_iis replied to bandit648's topic in Game Performance Bugs
Sigh...smh. G sync/ Freesync/ VRR does not work with Track IR. What about that are you not understanding? You have to lock your frame rate at 60 or the experience will not be smooth. If you are playing with a variable frame rate monitor TrackIR will not match the frame rate. I can't explain it any more clearer than that. If you can get TrackIR working with some kind of variable frame rate let us know, but you're wasting your time and you will have stuttering. Telling people they won't isn't going to change that. -
planes that you would like to see in DCS?
Sn8ke_iis replied to Erich Alfred Hartmann's topic in DCS Core Wish List
I think you missed one, LOL. :thumbup: -
If you want to take the word of a young guy named Buildzoid who spends a lot of time tearing down components be my guest. Having wealthy parents and time to make videos an expert does not make. If you skim over his videos he's a self taught electronics tech at best. If he actually knew what he was talking about he would be working for Asus or one of their competitors designing these things not trying to get views from gamers. And then the experts regurgitate and cite him until it becomes fact. Marketing for the gullible. I could be full of excrement too but I don't pretend to understand things that I actually don't. What's his physics and math background? I don't get paid by these companies. I own stock in them. I might get a Youtube channel going someday but I won't make any money from it. All these companies know that people come to the forums or watch Youtube channels for word of mouth and try and create positive word of mouth for their products and negative word of mouth for competitors products. Social media is a big part of EVGA marketing. The marketing people must laugh when gamers do their work for them.
-
FPS limiters and Track-IR performance
Sn8ke_iis replied to bandit648's topic in Game Performance Bugs
Gsync is for variable frame rate where the output of your graphics card matches the refresh rate of your monitor and works very well when you are not using TrackIR. Unfortunately, as the OP pointed out it doesn't work with TrackIR. You have to lock your frame rate at 60 or 120 with some method. Which method will work best for you I can't say, it's nice to have options. You'd have to do some very precise testing to be sure. I've only recently realized that for a lot of the people complaining about stuttering on these boards it's most likely from this issue. I thought it might have been power management settings, unstable OC, background processes, or general user error based on people expecting PCs and software to be plug and play when they inherently aren't. I've been playing at 60Hz with Vsync on this whole time. TrackIR does not work with Freesync, Gsync, or any method of VRR that I'm aware of. If the general player is not aware of this they will waste many hours on unnecessary trouble shooting and the experience won't be smooth. FYI. -
planes that you would like to see in DCS?
Sn8ke_iis replied to Erich Alfred Hartmann's topic in DCS Core Wish List
I would throw money at this module. :thumbup: -
planes that you would like to see in DCS?
Sn8ke_iis replied to Erich Alfred Hartmann's topic in DCS Core Wish List
Any late WWII German nightfighter with a radar. F-111, F-8, F-4, A-6 and an appropriate map for DCS 'Nam And an ASK-21, the Yak-52 documentation says the YAK can be used as a towplane. -
That's the amateur electrical engineer I was referring to. I've already seen it. That's how I know they are cost saving measures. I'm not an electrical engineer but I take classes with them from time to time at a major research university. That guy is not as knowledgeable as he thinks he is and is very self taught. All this stuff is overpriced. I payed at least several hundred dollars for the ASUS brand name. You are also paying for customer service the ability to RMA, resale value, etc. The cost of the components is just a small part of the deal. It's your money, do what you want, I just don't understand why people actually buy into all this marketing hype for motherboards and then regurgitate it. That's one of the few components where there is real competition between manufacturers. You need to be more skeptical. He might have some kind of conflict of interest or endorsement deal. I watch gamer's nexus all the time. A deep dive from buildzoid still doesn't demonstrate why it makes the least bit of difference in real world usage. A test by Steve would. With manufacturers deviating from the specs for baseclocks on the Z390 chipset, etc you have to do real world tests with lots of motherboards and chips to see any actual difference. Again, do people actually understand all the gimmicky marketing about phases? If you buy a gaming/OC motherboard from Asus, MSI, Gigabyte, Asrock, EVGA... you'll be fine. Buy one you think looks cool, is compatible on partspicker or configurators for the chipset, etc. and fits the colors you had in mind for your build and case. You have to assume all those manufacturers have paid shills that lurk on overclock forums.
-
Concur 100%. The C-101 has the best cockpit familiarization and start up training of any module I have seen. And I own all of them. You actually learn about the systems and what they do. The checklists are real world checklists or at least close enough for our purposes. Make sure to download Rudel's checklists for your kneeboard. Really enjoying this module, very immersive with a focus on the fundamentals. Perfect lead in to the more high performance airframes. You'll appreciate the complexity of something like the F-18 more without such a steep learning curve. And lets face it, it's a sim people fly for fun. Not everybody wants to or cares to learn the fundamentals properly but it's nice to have the option for people who do.
-
FPS limiters and Track-IR performance
Sn8ke_iis replied to bandit648's topic in Game Performance Bugs
You have to look at the graphs in Afterburner or the OSD. 1 second is a long time in computer time. A 60 fps average will mask all kinds of fluctuations that you will see with your eye but will still show as a solid 60 on an OSD or in a graph depending on the polling rate you have set. Frame time is a much more accurate measure of performance and smoothness that your eyes can perceive. I doubt many people can perceive any difference in milliseconds. You can also do fractional framerates out to several decimals but that isn't any more accurate than frametime. If you don't notice a difference it is perhaps because your rig can hold a solid 60 fps? Others may find this information useful as this has only been a feature since late October and most people don't actually read the changelogs and it wasn't mentioned in the thread. -
I'm not sure why people buy into all this negative hype from amateur electrical engineers. I've yet to see one person explain to me why the components that ASUS have chosen as a cost saving measure will actually make their CPU run slower. I'm not seeing it. You have to test it yourself. None of those guys have actually done OC comparisons with the same chip from board to board to actually show lower clock speeds or benchmarks. I'm don't even understand this stuff well enough to explain it, I just know if you keep VRM cool it goes faster and the OC is more stable. The benchmarks show it. How many phases it is, who makes the components, what grade they are? I have no idea how that stuff works on a detailed technical level other than it regulates the voltage going to the CPU which is implied in the term. I just put the voltage on adaptive in the bios and it works like a charm.
-
FPS limiters and Track-IR performance
Sn8ke_iis replied to bandit648's topic in Game Performance Bugs
Hey guys, Check out the latest version of RivaTuner Statistics Server that comes bundled with Afterburner. I own EVGA cards and still use Afterburner/Rivatuner in lieu of Precision XOC. The developer has incorporated a frametime limiter. It is actually a minimum limiter as opposed to a maximum limiter. Averages for frames per second can mask microstutter. It is measured in microseconds so you need to move the decimal right 3 places from 16.6 milliseconds to 16666 microseconds assuming your target is a smooth 60 frames per second. 1 second per 60 frames, 1/60 = .01666666666... seconds per frame = 16.6 milliseconds = 16666 microseconds I can't speak to any overhead or induced lag but seems to be working well on my end as the OSD frametime graph will show even the slightest hiccup. You need to click on framerate on the control panel to change it to frametime limiter. 0 is unlimited. Hope this helps