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Kurtz

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Everything posted by Kurtz

  1. Excellant work as always Mapi :)
  2. I think your refering to the "Radio assist" arcade option some miz makers are using in the mission options?
  3. Any key strokes that dont agree with SST software need to be re-assigned within the DCS controller config. Generally if I need a spare key, I just clear one of the view commands and use the emty slot.
  4. I host on a regular basis and i can asure you the host is far from immortal. The problem must be in the host config. My thoughts anyhow :)
  5. My guess is your FPS is low due to your CPU. This game doesnt start to crank out good framerates until your CPU reaches 3ghz. eg: my fps on my core2 8200 was below 30fps until i overclocked CPU to 3.2ghz and engaged my second core. People using a single core P4 cpu over 3ghz coupled with a decent PCIe GFX card can achieve better FPS than others on low end core2 cpu's. This is particularly apparent if both cores are not enabled. Also engaging your second core if you havnt already. My thoughts anyhow, I could be wrong :)
  6. The best way to listen to custom audio ie music would be via adding custom radio channel tracks. Complete sound tracks being added to the miz files is fine for single player miz files but the file size is problematic in multiplay. Windows includes a simple sound recorder in the "accessories" section of your start menu.
  7. Put it in your mission folder
  8. OK on my server PC only I now open up any larger miz files[with winrar, or other zip utility] I want to use in multiplay and delete the audio file, I never bothered removing the audio trigger. Then save the miz file with unique file name like InsurgentCampCOOPx4 or something like that. This enabled me to run Insurgent Camp in multiply the other night with a full server :) eg: Insurgent Camp file size = 11.2mb, Less the ambience audio = 300kb With most miz files now im leaving most radio audio intact. Its only some ambience audio that I cull if the file size is excessive. I leave the miz file audio intact on my client PC which I fly on. So if i fly singleplay im still hearing the music. My internt connection is 8000/385 ADSL1, so i have adaquate bandwidth to run 4-6 player coop depending on the map[usually 4player], but this connection cant afford any choke created by larger map uploads. Players tend to disconnect anyhow if they are greeted with uploads as there is no "map DL status" like in other games. So they assume their game has hung on map load.
  9. I flew Insurgent Camp in multiplay and few nights ago and its a great mission for sure. The best night mission ive flown so far :)
  10. I found the forces exerted when using test force are much greater than the forces experianced inflight with DCS. Neutralizing the spring is still required if you want your stick to stay where you left it. Regardless of this I found the main failing of the EVO FF was not the level of force, but the dead zone between where the forces came into effect. Creating a cyclic dead zone elleviated this somewhat and made the EVO FF an option for me, but the dead zone made the stick feel to slopy for my needs. I prefered to contend with the X52pro trim. This whole trim issue is causing new heli pilots more grief than the old hands. I'll be happy when the trimming options are patched into this game, so when I introduce new people to this excellant sim, they dont abandon it because they believe it flies like a mechanical bull ;)
  11. I went down the same path a few weeks back with the EVO FF. The solution to your problen is disabling the return spring. This can be done quite easily by lifting the spring retainer and drilling a small hole through shaft to accomodate a pin[paperclip will do]. This keeps the spring out of play, and is easily removed for other games. I still wasnt happy with the dead zone between the Force input. Read Here- http://simhq.com/forum/ubbthreads.php/topics/2645535/X52pro_Throttle_plus_Saitek_EV.html#Post2645535 I came to the conclusion in the end that there is currently no quality FF flightsticks on the market at present. Heres a couple of pics. Click on picks for enlargement to see pin.
  12. My game crashes regularly when I exit multiplay, but i dont know that it relates to downloaded missions?
  13. I think there is a problem that needs addressing in multiplay in that when a player connects to the server, the client downloads any custom mission in play and the mission is stored in the temp folder as we all know in a time format file name. The problem is that the next time the player joins the server, or even if he stays connected and the map is restarted again, then clients are greeted with another DL of the same mission they already have in their temp folder. Can the game be patched so as miz files are downloaded with their original name into the multiplay folder? Also ive found clients often disconnect during the miz download phase thinking their game is hung on map load. If their was a DL progress bar or even a "DL in progress" text entry clients would know whats going on, rather than just think multiplay is problematic.
  14. I am as having a completly dark pit is quite useless. Try turning the blue(blacklight I think) lighting on then dim it down with the knob on the lower rear right side panel. You can see reasonably well during night missions as long as you dim instruments and turn up NVG gain. I still miss flying by night using a bit from EECH1/2 and will be very happy once the Apache comes to DCS. For those new to heli combat heres a short after dark video I made from some EECH2 clips- Link- http://files.filefront.com/EECH2+Into+the+Night/;10546898;/fileinfo.html Having night vision missions in DCS is real plus in my view. I'd also like to see more recon orientated missions in this game which i miss as well from previous heli sims. Being able to fly your heli to target using the terrain without being detected, lasing a target for a strike, and getting out again without engaging the enemy is a real challenge.
  15. It doesnt matter, I figured it out :)
  16. Posting player names in public forums is never a good idea. Its best to contact server admins. In regard to your question though could ED comment if there is a ban by ID or IP option within the game config?
  17. I noticed quite a few excellant custom missions are being released with custom audio which sounds great and offers some excellant ambience ingame, but there is a downside for multiplay maps in that the ingame DL can cause some grief when you get multiple connects to the server. eg: Two players engaged in battle, then four more connect to server. In the case of a 6-10mb miz file, this can be 24-40mb that needs to go upstream very quickly, and the guys that are engaged are most likly going to end up a burning wreck during the lag spike as ingame DL's are not throttled or redirected, like in other games. So could somebody please enlighten me on the easiest method to edit out ambience audio for multiplay miz files? If I just delete the audio file from the miz, will this have any negative input, ie bug the mission in anyway? I appreciate all your efforts guys, and we are seeing some great custom content, but larger file sizes are problematic if used on servers.
  18. Link- http://forums.eagle.ru/showthread.php?t=34428
  19. Thx for the heads up Andy :)
  20. I edited it to realistic but when i hosted it i found players were dropping off before the download completed probably thinking the server was hung. I think with the flow of custom missions coming this game, there is need for a web map resource, so players can grab what they need quickly and dive into the action. ps- My comments arnt a critique of the map, its just a server observation. Keep up the good work Dragon :)
  21. While we are on the server topic ive got a couple of questions- 1. Can the server "pause" on map rotation be changed so its on the go by default, unless paused manually? 2. Can map rotation be automated either via time or completion of objectives, so the server would rotate to next map in multiplay folder. 3. Can maps be rotated via commandline? If maps can be rotated via command line, then server administration could be automated both locally and remotely using a programme such as "FireDaemon" asuming we could get rid of the default pause on rotation.
  22. Looks great Dragon, thx :) ps- one question though. The file name includes "EASY" ? Does this mean easy flight mode? If so is there two versions? ***Edit*** OK no probs i just checked with editor, Thx again :)
  23. When it comes to realistic flightsims I dont think 40 is that uncommon. Im 46, and fly this sim with overs over 50yo. It takes quite a bit of patience and research to fly rotor sims, which is often lacking in the young guns ;)
  24. Im pretty sure I read in Apache Dawn that flights[English Army] often go into a wheel formation at around 2km from target. Each heli watches the others arse. Any weapon launch is spotted by the trailing heli. Each heli trails each other in the wheel. This makes sense to me although I have no RL experiance. Another method we used last night in attempt to locate a target I flew over the target area at around 1000m. My wingman was lower and stationry spotting and engaging or sending targets via data link. I would get early warning on weapon launch and evade as required. Move out to around 5km then turn and engage marked targets. I think BS is very much a team orientated game that suits multiplay. In singleplay the wingman is the bait. I send him ahead to recon the target area. Targets are very difficult to spot if you lone wolf it. My thoughts anyhow :)
  25. off topic Mastif, but why do you use the st290 with your x52throttle?
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