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Everything posted by Sedlo
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"ME. Added ability to copy and paste Coordinate" .. How?
Sedlo replied to REL's topic in Mission Editor
Wow, this is super useful to know! Thanks, Knock-Knock! -
The guy talking about it flies a Viper and says all US fighters.
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Understood. An IRL Hornet pilot I talked to said they use Degrees/Minutes/Decimal minutes, plus with the podcast interview saying basically the same thing, I think it might be worth a further look. :-)
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I'll start off by saying I have never dropped a JDAM in real life, let alone flown an aircraft capable of it. But from what I understand from one person who has, is that the programming of the weapon is in degrees, minutes/decimal minutes NOT minutes, seconds/decimal seconds. It's also a referenced a bit in this podcast: https://www.stitcher.com/podcast/afterburn-warbirdradiocom/e/78074378?autoplay=true at the 37:33 mark, where they talk about given targets in dd mm ss.ss and it was incompatible with their jet. It's Air Force, but the joint in JDAM would lend itself to inter-service use. Any chance this could be looked into a bit more? All of the radio traffic I've monitored in the last 20 years or so has target coordinates passed in degrees, minutes/decimal minutes.
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JDAM/JSOW PP Programming > Should it be Degrees Minutes Decimal Minutes?
Sedlo replied to Sedlo's topic in Weapon Bugs
Hornet for sure, not sure if this will be incorporated into the Viper or not. -
JDAM/JSOW PP Programming > Should it be Degrees Minutes Decimal Minutes?
Sedlo replied to Sedlo's topic in Weapon Bugs
Just going to re-up this, I think it's important to get right. -
Trigger conditions that verifies the players tuned freq
Sedlo replied to sirrah's topic in Mission Editor
That script referenced in the link I shared is exactly the solution (if you want to have a message triggered when an F-16 takes on a certain level of fuel). Quite viable. If you want to take your missions to the “next level”, you’re going to have to learn how to do it with the tools you have. The “daily typhoon” of questions can almost always be answered with a little searching, or asking outright. It’s up to you to take the advice offered or not. -
Put together a little video, might help:
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Trigger conditions that verifies the players tuned freq
Sedlo replied to sirrah's topic in Mission Editor
The answer you're looking for lies in the DCS scripting engine, and in various clues on the internet. Check out: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation and don't be afraid to ask questions of the scripting gurus here, on Hoggit and other places. ED doesn't break down what cockpit triggers do what because it's not what they're about. They put out the product, give you a UI mission editor and that's pretty much all they need to do. They do leave the door open for you to run scripts, which is pretty cool. I think of it as an open invitation to mod the game. The folks linked to above have made a wiki with all the known scripting engine things that they can, and it's a very good resource. You might not find exactly what you're looking for, but you may find clues to get what you're after. An understanding of how lua works is an asset, for sure (something I don't fully have). And despite all the information you can find above, on the fourms, Discrod, etc.... you will still spend hours trying to make things work, only to find it doesn't. Or it does, you just have once character out of place in your script. Nature of the beast. Good luck! -
I've got a version of Eastern Friendship for the Viper... It's not put into campaign format, but you can play through missions 1-4 if you're interested. Have a look through here: https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf[filetype]=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=561&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=sedlo&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter
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There still may be a way to do what you want by script, but it’s beyond me. Sorry.
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OK, I guess in order to get that you can add your statics to the map and make some individual zones near them, like this: Then add explosions in each zone of different intensities. And then you might end up with something like this:
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@Veteran66, try this : local ExplodeThis = Unit.getByName('myUnit'):getPoint() trigger.action.explosion(ExplodeThis, 200) Just re-read your post.... You can adjust the explosion power to adjust amount of damage... What exactly are you trying to go for? The error you encounter seems to be you have not put the correct unitname into the script.
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Hmm. Master Mode Air to Ground and Master Arm on?
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You need to change the laser code to a valid number. Code 1111 is a placeholder, the weapon won't get into a firing situation with that on there. Once the code is valid, click the MAV button twice to get into the page you're looking for. Cheers!
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If there way a way to incorporate the full range of options of the training rounds into the simulation, I'm sure every campaign maker would do it. But for now, we'll have to stick with what we have. Cheers!
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It's a limitation of the DCS engine... As a mission designer, you can go three ways with this... One is to launch actual weapons and blow actual stuff up. Another way is to do what Baltic does, is have a press spacebar when you get a valid shot method. The third way is complex, and requires either scripting or a heck of a lot of different triggers in the mission editor to make it work. I made a single player mission in the NTTR where the player will shoot actual missiles, but the actual missiles get destroyed before they hit the target. Once that happens, the other plane flies off to the regeneration point. I achieved this by using Grimes' missile script here: I have to say, it was very difficult to test and get it right for just one opposing aircraft, so making a Red Flag style mission with dozens of possible bandits would be very, very difficult. Anyway, if you want to give it a shot, here is a link to the Hornet mission: https://www.digitalcombatsimulator.com/en/files/3313262/
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RED FLAG - An F/A-18 NTTR Mission by Sedlo
Sedlo replied to Sedlo's topic in User Created Missions General
Nothing in the pipeline yet, I'm still hammering away at some other campaigns at the moment. I'm glad you enjoyed these, I really appreciate the kind words. -
OK, brand new Warthog throttle owner here.... I have no idea what's going on, but I find myself in the situation below. I bought a Thrustmaster throttle a week ago. Works great out of the box, but I wanted to make some of the switches do certain things, so I set up some profiles in TARGET, and got things working well.. For example, in the Viper, I created a Viper profile that used the EAC Arm/Off switch to act as my landing gear up and down. Bingo, it worked fine, and every other function of the throttle worked fine, too. Today I loaded up DCS and Target, ran my Viper profile and....... Every other function that each throttle button/switch that I did not add an event to in TARGET does not work in DCS. (zoom lever, boat switch, mic switch). So right now, when I run the profile, my custom EAC Arm/Off works for the landing gear, no problem. But everything else that's bound to the throttle does not work. Once I stop running the TARGET profile, the regular DCS functions are enabled on the throttle (zoom, boat swtich, etc). But of course, the custom switch functions don't work. Any help? I don't understand why it was working before, and all of the sudden it's not. It's the latest Open Beta, I haven't changed anything from the other day when it was working before.
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Add Play Sound Button Mission Editor not working - latest OB version
Sedlo replied to makosch's topic in Mission Editor
I had a similar issue that had to do with a corrupt .miz file. To confirm if that's what the problem is, try creating a brand new mission and add a sound file. If that works, the issue may be within your .miz file. If I recall correctly, I ended up opening the .miz file and manually erasing the line referencing the audio file. -
Here is a script that will help you accomplish what you're going for.... This will increase the value of Flag 1 by one each time a missile is fired by the units named LAUNCH 1, LAUNCH 2, LAUNCH 3, LAUNCH 4, LAUNCH 5 or LAUNCH 6. The important thing is to make sure you input the UNIT names of the missile launcher(s) into the script, not the group See attached mission file for an example of this script in use. The flag value will increase by one each time a missile is fired. Once 5 missiles are fired, the group deactivates. (Thanks to Hardcard for helping me with this a while ago) Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_SHOT and event.initiator == Unit.getByName('LAUNCH 1') or Unit.getByName('LAUNCH 2') or Unit.getByName('LAUNCH 3') or Unit.getByName('LAUNCH 4') or Unit.getByName('LAUNCH 5') or Unit.getByName('LAUNCH 6') then flag_value = trigger.misc.getUserFlag('1') trigger.action.setUserFlag('1', flag_value + 1) end end world.addEventHandler(Handler) MISSILE LAUNCH SCRIPT.miz
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Keep in mind that those triggers are checked once every second, only. It might not register in a 20 metre zone because the missile may have transited it within that once second window. A script may be the answer here.
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Trigger conditions that verifies the players tuned freq
Sedlo replied to sirrah's topic in Mission Editor
For both versions of the A-10C, you need to add some folders and lua files to the .miz file itself. Open up the .miz file in 7zip or winRAR (or whatever zipping program you have). Add VHF_FM_RADIO, VHF_AM_RADIO and UHF_RADIO folders, and within you'll need to create a .lua file called SETTINGS.lua. The contents of the SETTINGS.lua file look like this (this one for the UHF radio, but it the same principle applies. Also, this may change when the new ARC radio gets implemented in the A-10C II) : --cut/paste below -- These values overwrites the default settings for the A-10C, including hotstarts. To enable the server wide dials settings, remove the -- settings= { --["dials"]= { ["mode_dial"]=0, -- 0=OFF, 1=MAIN, 2=BOTH, 3=ADF ["manual_frequency"]=251000000, -- Overwrites the value set in the ME. Default=251000000 ["selection_dial"]=0, -- 1=MNL, 2=PRESET, 3=GRD ["channel_dial"]=0, -- See the presets below. 0=preset 1, 1=preset 2, etc }, ["presets"]= { [1]=361100000, [2]=264500000, [3]=278800000, [4]=313300000, [5]=364800000, [6]=325100000, [7]=270200000, [8]=319500000, [9]=336600000, [10]=374500000, [11]=271200000, [12]=235500000, [13]=272100000, [14]=233300000, [15]=394300000, [16]=225000000, [17]=297500000, [18]=251500000, [19]=259600000, [20]=341200000, }, } -- end Take a look at my Eastern Friendship A-10C II mission here to see how I've done it: https://www.digitalcombatsimulator.com/en/files/3312554/ -
RED FLAG - An F/A-18 NTTR Mission by Sedlo
Sedlo replied to Sedlo's topic in User Created Missions General
Hi R.MES! I've only got a 1080p monitor, so the black dots appear for me when the aircraft are within about 10 miles. It's quite likely any resolution larger than that they will be harder to see, but I don't have the option to test. I will have another look next day off. As far as the overhead break trigger misfire, I think I know a way around it, and I'll try and incorporate that into the mission, next chance I get. Thanks for flying, and I really do appreciate the feedback. Cheers, SEDLO
