Jump to content

Sedlo

DLC Campaign Creators
  • Posts

    2008
  • Joined

  • Last visited

Everything posted by Sedlo

  1. Yep. Viper/Syria
  2. And the track file from the dedicated server (client vs client around the 2:05 mark, too) server-20210320-192627.trk
  3. Track file can be found here (client vs client kill at the 2:05 mark) hit script test 1-20210320-192612.trk
  4. Hi Folks! Been going nuts here trying to figure this one out. First off, what I'm trying to achieve is kind of a training environment. All aircraft are set to immortal, and I've got a script that will: 1. Trigger a message saying who is hit and by whom. 2. Trigger an explosion at the point of the aircraft getting hit (so make sure the pilot knows by seeing/feeling it) 3. Trigger a signal flare at the point of impact (because I think it looks cool) The script is thus: Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_HIT and event.initiator:getName() and event.target:getName() then trigger.action.outText(event.target:getName().." hit by "..event.initiator:getName(),2,true) trigger.action.signalFlare(event.target:getPoint(), 1, 1 ) trigger.action.explosion(event.target:getPoint(), 50) end end world.addEventHandler(Handler) OK, here is the thing. When I run this on a dedicated server, the message/explosion/flare work just fine when: 1. Client hits an AI unit. 2. AI hits a client unit. 3. AI hits and AI unit. But it does NOT work when a CLIENT hits a CLIENT. At all. Checking the server logs, I can see events when a client shoots, but there is no event when a client is hit listed. Is this normal? I'm thinking this might mean the S_EVENT_HIT is not being recognized in multiplayer servers, or there is a problem with it. 9:00:03 PM.604 INFO SCRIPTING event:type=shot,initiatorPilotName=Granite 2-1 | Sedlo,t=61208.842,weapon=AIM-9M,initiatorMissionID=233, So my question to you all is.. Where am I going wrong? I've tried the script above as it is, I've tried adding a table of units and referencing that with no luck. It just seems CLIENT vs CLIENT isn't working for me. @Hardcard @funkyfranky@Pikey, I know you guys are scripting gurus, I'm wondering if you have any solution. (PS, I've tried the MOOSE missile trainer script which works great, but I'd also like this to work for guns kills. Not sure if there is a missile trainer script that includes guns kills, but that would be cool) Sample mission attached. hit script test 1.miz
  5. Folks, mission 2 is now live on the User Files section: https://www.digitalcombatsimulator.com/en/files/3315454/
  6. Hey @Rizn-Nuke! Bomb, missile or gun will set them to be vulnerable. And yes, @2alpha-down0, there is a little script magic to help
  7. Currently working on mission 2.... Will be followed by mission 4. Hopefully 2 will be up next weekend. I hope you enjoy it!
  8. To be fair, it's an older mission converted to the F-5E and updated a bit... But I still think it's fun!
  9. Hello All! This weekend, I took the opportunity to convert one (soon to be three) of my Eastern Friendship missions for the F-5E Tiger II. A lot of re-work went into making it compatible, and a lot of tweaks under the hood to enhance gameplay. I hope you like it! DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3315423/ EASTERN FRIENDSHIP MISSION 1 (F-5E Tiger Version) SITUATION The situation in northern Georgia, South Ossetia and Abkhazia is deteriorating by the hour. Insurgent attacks against Georgian military, police and political targets have increased dramatically in the last 48 hours, even as NATO air and ground forces are deploying to the theatre. Last night, a Georgian weapons depot was attacked by Russian back South Ossetia separatist forces, and a number of weapons systems were stolen, including APCs, radar guided AA vehicles and munitions. Intelligence suggests these purloined assets will be moved East back into South Ossetia. Badger 1, a joint Canadian/Georgian ground force has been tasked in locating this stolen armour, and is hot on the track of them East of Camp Cougar. MISSION You are the lead pilot of Colt 5 flight of 2 F-5Es based at Kutaisi Airbase in northern Georgia. Colt 5 is sitting alert ready to support NATO and Georgian ground forces. Rumour is that Badger 1 is hot on the tail of the stolen armour. The weather is not great, a low overcast of 10000ft will keep close air support right in the heart of the AAA and MANPAD envelope. We have already lost 2 NATO aircraft to hostile fire, so make sure to employ liberal use of flares when flying in proximity to hostile forces DETAILED BRIEFING DOCUMENATION IS AVAILABLE AS A PDF FILE LOCATED INSIDE THE DOWNLOAD DESIGNER'S NOTES You do not need to use the in game ATC functions. These are scripted for you, but require you to make frequency changes on your aircraft radio. This mission was originally written years ago and some of my voice actors have moved on to other things. There are a few instances where you are directed to proceed direct to a waypoint. In these situations, you will need to navigate to a TACAN fix, which will be noted in the briefing, your in flight kneeboards and as a small text message in game. As there is no INS/GPS in the F-5E, you will have to rely on TACAN navigation. Don't worry, you don't have to be incredibly precise (plus or minus several miles will still work). Still, it's good practice to get to know how to navigate with TACAN. See your mission brief and kneeboard cards for the waypoint/fixes. Do not change your weapons loadout. This mission relies on certain weapons triggering certain triggers, so if you make changes the mission may (will) break. Fly the overhead break to land. Real fighter pilots fly the overhead break, us DCS players should do the same. If you are unfamiliar with the overhead break, watch this video from @Wags on how to do it: https://youtu.be/9uF2Bhq2AV0
  10. Hey @Miccara! You may already have been doing this, so feel free to disregard. Also, I don't own the P-51D model, but I do have the Spitfire, which I imagine is similar. In terms of the RPM adjustment for the left hand throttle, make sure when you open the controls window, click the Axis Assign button. This will bring up another window where you can find all the Axis commands. (cont.below) Once you do that, scroll down to the line that says engine RPM (or equivilant.. I don't own the Mustang) and work across the window until you find your the listing for your Warthog Throttle. In my case, since I'm running T.A.R.G.E.T. software, mine says Thrustmaster Combined. Double click the cell under Thrustmaster (throttle or combined) and then move the left throttle up and down it's full range of motion. You may have to do this several times. (con't below) Now hop into the game and see if it's working for you. There is a change you may have to adjust your AXIS assignments, and you do that the the Axis Tune button just next to the Assign Button. Click that and another screen opens. You may have to click INVERT if pushing the throttle forward reduces your RPM.
  11. May not be related, but I found that in some of my missions the carrier would get stuck and not move. Try moving it deeper out to sea, it's either run aground (DCS style), or perhaps there is something it the path of the ship. In my case, moving the carrier further from where it was started seemed to fix it.
  12. This year is about all I can say ATM, sorry.
  13. I'm glad you enjoyed it, Padre! I've got some more missions on the User Files section that you may be interested in.
  14. Holy doodle, I just updated my Nvidia drivers and the issue has completely gone away. So, my problem is solved, I'm keeping this up in case anyone else has these issues.
  15. Hi folks! I am finding if I move the mouse around the cockpit I get some massive stutters/FPS loss. Only happens when the mouse cursor is moving in the cockpit, no other time. Once the mouse stops moving it goes away almost instantly. I'm running: i9 9700k, 64 Gigs Ram, 2070 Super at 1080p Running DCS full screen Hot Plug Disabled No Mods Open Beta 2.5.6.61527 Attached are the dcs log, the track file and a youtube video showing my issues. DCS repair did not seem to cure it. dcs.log Any help would be appreciated! mouse stutters 2.trk
  16. Hi @Padre Pio! I'm glad you're enjoying the campaign so far. The primary target is the warehouse, you only need to hit the secondary if you can't get to the primary. As far as the weapons go, double check that the weapons you are dropping are MK-84 and not MK-83. The target requires the larger bomb to be effective, the MK-83 won't reliably destroy it. The SA-8 on the airfield is targeted by an allied flight, but they will not reliably kill them. There are additional threats that pop up if you fly too high on the approach to the target.
  17. Hey @M4tteo170! This issue comes up every now and then, happened to me in the past. For me it turned out that one of the sounds I had added was corrupt in some way. What I ended up doing (and I don't know WHY this worked) was going through the mission and deleting the last few add sound triggers I had put into the mission. Save the mission as a different file name, and then close the editor and then close DCS. I then opened up the sounds that I had edited in a sound editor, and re-saved them as a different file name. Restart DCS, open your new mission and start adding the re-saved sounds in. I'm not saying this will work for you, or that all the above steps are necessary, but it worked for me in my situation.
  18. I have some voice lines if you're interested in doing some!
  19. @Hippo, I feel you, I just had to go through 13 Bold Cheetah missions to adjust. Don't sweat it, too much, it won't take you long I have to say, in general, it's much more realistic feeling now to adjust with the mouse, feels more "real" to me (as much as scrolling a mouse wheel vs. twisting an IRL altimeter knob). For me, the one turn of a mouse wheel should equal one twist of the knob, which the newer format seems to fit better. Doesn't help the folks who have bound it to a keystroke, but maybe ED can make two types of keypresses? One the way it was, one the way it is.
  20. I've got some for you here, @AMZ1999 https://www.digitalcombatsimulator.com/en/files/?set_filter=Y&arrFilter_pf[filetype]=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=561&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&CREATED_BY=sedlo&sort_by_order=TIMESTAMP_X_DESC&set_filter=Filter
  21. Outstanding! I'm really happy to hear this, @Steve Trowell! Always super stoked to hear that people enjoyed the missions.
  22. Give this one a try! https://www.digitalcombatsimulator.com/en/files/3301137/
  23. @Facocero, the clickable action 9, 3035, 1 is a toggle for open/close. So if it's open, that command will close them, and if they're closed it will open them. See attached mission for an example. helo test.miz
×
×
  • Create New...