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Everything posted by Sedlo
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Check DCS BIOS, it has a console built in and works great! Saves tons of time for me.
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I just recently upgraded and have found a very large improvement on multiplayer. It seems to load faster and my frame rates are much, much higher, especially on busy servers. In single player I haven't noticed a dramatic increase in frame rates but I have noticed I'm not getting the micro stutters I've had before. Other programs like Photoshop and video editing software I have seen a most remarkable improvement. Running an i9700 and 2070 Super. I found it to be $200 CAD well spent.
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Playing sounds or radio transmissions with lua
Sedlo replied to DonCalzone's topic in Mission Editor Bugs
Ahh, good catch!! -
You might find that, despite it being grayed out, it still may actually work. I've found that with some missions set to easy comms.
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Playing sounds or radio transmissions with lua
Sedlo replied to DonCalzone's topic in Mission Editor Bugs
I think you don’t need to do the 'l10n/DEFAULT/' part in the trigger, just “filename.ogg”. -
Red Flag Hornet Mission 02 - A New SP NTTR Mission by SEDLO
Sedlo replied to Sedlo's topic in User Created Missions General
Excellent to hear! I hope you like mission 2! -
Red Flag Hornet Mission 02 - A New SP NTTR Mission by SEDLO
Sedlo replied to Sedlo's topic in User Created Missions General
Hey, Scratch! Are you running the latest Open Beta? Seems to be working well for me on 2.5.6.50793? There were some AI issues in earlier versions with the wingmen crashing into you, the latest two patches seem to have fixed those issues. If you're on an earlier version, I suggest sending the wingmen out in a open formation, maybe go line abreast left, open formation and approach the tanker from the left side? -
Raven One: upcoming DLC campaign for F/A-18 Hornet
Sedlo replied to baltic_dragon's topic in Missions and Campaigns
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[REPORTED]Broken damage model in 2.5.6.50726 ?
Sedlo replied to Raven (Elysian Angel)'s topic in General Bugs
Same, instant action mission issue. Model shows damage, smoke, but doesn't seem to be destroy-able. I even hit the MiG with my own plane, it caused my aircraft to suffer visible damage, but it still flew just fine. Track attached. instant action damage.trk -
Seems the vertical scan function of the ACM radar is not working (or at least, not working as it previously had). Track File included hornet vertical scan.trk
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You're welcome, I'm glad you enjoyed them! Air to ground is my favourite type of mission, too.
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But I would encourage you to try and design your own missions in the editor. If you go into the mission intending to make a multiplayer co-op from the beginning, it would work better. Until some of the advanced mission editor functions are available for client aircraft, I can’t even begin to consider building them. I know that many people do, and many of them are quite good. But it doesn’t work with the style of mission or workflow that I do. Not to mention I do not want to rely on others for the amount of testing that i do.
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The mission breaks if the lead gets shot down, voiceovers that should play if a member of the flight strays and to restricted airspace space won’t play, things based on weapons being fired by particular people won’t happen. AI interactions in they way I design are based on the single player, too. Somewhat playable isn’t fully playable for me, and if I can’t extensively test on my own time, I won’t do it.
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Some points from a mission maker. 1. Testing. The single player missions I make require anywhere from dozens to hundreds of hours of testing and tuning. Hard to test functions in multiplayer with multiple players on a timeline that suits me (that's not just AI tuning, lots of other stuff involved). I couldn't possibly put out a product that I would be proud of if I couldn't test it to the degree that I want. 2. Lots of advanced mission editor tools that I use to make my missions realistic are single player only (cockpit parameters, cockpit indication = to, etc.). It's not as simple as just adding a client slot. If it was, you could be there would be more content out there. 3. I fly mostly single player, so I make the types of missions that I like to fly. There are a lot of online squadrons and discord groups that put out some fun multiplayer experiences, I'd say give them a go. You can find some great two player content with those guys, too.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Sedlo replied to rekoal's topic in Screenshots and Videos
Yes! 71/75 -
Agreed, also, I would like it as an option for the mission designer to set the type of approach in the editor. Example attached of Case I conditions given a Case III arrival.
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Let me know how it goes!
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Yeah, it will make the AI think they've disappeared and, in theory, they should abandon the chase.
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Well, that might not work if you have a flight of 4, because I “think” the invisible command only works for a group. Might be wrong. I guess you could make the enemy flight 4 groups of 1 that are clones of each other and have a follow command so they stay in formation until the fight?
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What about a switched condition to make that group invisible?
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My suggestion is to also bind the salute to exterior lights pinky (mater) switch. At night, that's the equivalent of a salute, and also the lights go on when ready during the day.
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Red Flag Hornet Mission 02 - A New SP NTTR Mission by SEDLO
Sedlo replied to Sedlo's topic in User Created Missions General
Do let me know what you think! -
WELCOME TO RED FLAG DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3309966/ My name is SEDLO, and my goal is to create some of the most realistic DCS missions you can find anywhere. In order to get the most from my missions, keep in mind the following notes: Realistic communications are set to on. This means you will have to tune your radios to the proper channels/frequencies in order to make any progress. Make sure to know your keybinds for transmitting from COMM1 and COMM2. All communications have subtitles in the upper right of the screen. Upon reaching a point where you must change your radio channel/frequency, or need to respond to someone via the radio, the last subtitle will remain on the screen until you do the required action. So if you find yourself stuck, take a look up and see if there is a subtitle remaining above. Do NOT change any of your weapons or weapons of the AI. Many triggers in this mission are based on the type of weapon carried or fired, and messing with these will break the mission. Please don’t do it. Fly your planned route unless told to do otherwise. Some of the triggers require you to fly to and from specific waypoints, so do your best to keep within your flight plan. Of course, if you get bounced by IVAN, kick his ass. THEN go back to your route. You’re flying a simulated fighter aircraft, for goodness’ sake, do the overhead break when you get back to base. The AI is AI. That means, many of the times they will not do what you want them to, run out of fuel, or just fart around. But then again, sometimes they will totally help you. HAVE FUN! NOTES: It is highly reccomended that you download and install this F-16 Aggressors skin from User Files https://www.digitalcombatsimulator.com/en/files/3306880/. Otherwise, the hostile F-16s you encounter will be the standard, grey paint scheme. A full mission briefing is attached to the bottom of this post as a .pdf file. I highly encourage you to have a read! STRATEGIC SITUATION The civil war within the country ORANGE has been raging for several years now, killing up to 100,000 civilians and displacing more than 2 million people. It is the most profound humanitarian disaster of the new millennium, and one that the world community has been ineffective at preventing or policing. The authoritarian ORANGE leader has been making gains in recent weeks, taking back territory, both in the moderate REBEL held territory and the self-proclaimed nation of the TSARIST HEURISTIC COURTS (THC). With their new-found success on the battlefield, ORANGE forces have been exacting a terrible retribution on the civilians left behind. The ORANGE forces are now just 30 miles away from the COALITION military and civilian aid outposts in the eastern part of ORANGE. The COALITION has indicated that we will not abandon our position within ORANGE, and that ORANGE forces must stop their advance immediately. The approaching ORANGE forces are putting the COALITON anti-THC operation in jeopardy. Non-essential COALITION forces are retrograding east, while COALTION Special Forces and conventional troops remain behind near RACHEL. The COALITION is also very concerned with weapons of mass destruction (WMD) and have declared that any use of WMD within the country of ORANGE will be a step across a “Fence in the Desert”, and will be met with an overwhelming COALITION military response. Complicating matters is the fact that the ORANGE military and government is being propped up by the nation of RED. The RED government sees the crisis as an opportunity to both flex its muscle in the world, and to secure a strong position for itself in the strategically critical NTTR. RED military advisors have trained and equipped ORANGE military units with the latest in technology, both for ground warfare and anti-aircraft capabilities. Intelligence has indicated that RED forces are not only training the ORANGE military, but that RED forces are actually operating and fighting with this modern equipment. RED air forces have now arrived in theatre and are based at TONOPAH TEST RANGE (KTNX), complimenting an already impressive ORANGE air force capability. COALITION air power is continuing to arrive in theatre, based primarily at NELLIS AIR FORCE BASE (KLSV), with the mission is to provide support to COALITION forces on the ground inside ORANGE and to defend the civilians that lay in the path of the ORANGE leader. MISSION SCENARIO Intelligence has obtained information that ORANGE military forces are preparing to transport WMD from an airfield in RANGE 75W. The COALITION is determined not to let the ORANGE forces move these weapons into a position where they could threaten civilians or our own military forces near RACHEL. The COALITION has decided to strike at these immediately, without waiting for the cover of darkness. Tornado GR4 aircraft will ingress at low level and bomb the facilities at RANGE 75W with a low-level run in, pop up attack utilizing 1000lb laser guided bombs. The attack will be escorted by F-15s and CF-18s for defense against airborne threats, will the F-16CJs will provide initial SEAD suppression. Airborne AWACS, tanker and C3 support will also be part of the package, along with ground based electronic warfare and even a targeted cyber assault. WEATHER A high-pressure system continues to bring VFR weather across the region. Winds generally moderate from the northwest but with increasing speed and associated turbulence into the late afternoon. Visibilities 7 miles are greater are forecast. No significant cloud cover expected. The temperatures are in the upper 30s to lower 40s, so check your density altitude tables. Contrail altitude anticipated to be approximately 30,000ft. KLSV 220000Z AUTO 34007 10SM CLR 37/M08 A2971 KTNX 220000Z AUTO 31017 7SM CLR 40/M08 A2974 KXTA 220000Z AUTO 36010 10SM CLR 39/M08 A2973 THREATS ORANGE air defense assets are on a high state of alert, with ORANGE and RED CAP flights noted throughout the day. It is anticipated that this strike will encounter both hostile air forces and also SAM/AAA throughout the AO. RED and ORANGE air forces based at TONOPAH include MiG-29 and SU-27 fighter aircraft, along with the IL-78 MIDAS AWACS. The RED SU-27 fighters are confirmed to be armed with the latest generation R77 missiles, which may pose a significant threat to COALTION aircraft. RED/ORANGE surface based threats include a fixed SA-2 site west of RACHEL, which is scheduled to be targeted by BUSTER 23 and 24 shortly after push time (01:45 ZULU). The RED/ORANGE OOB includes mobile SAMS, including SA-11, SA-6, SA-8, ROLAND and possibly RAPIER batteries. MANPADS can be expected throughout the area. Radar guided and optical AAA can be expected throughout the area. Ensure your countermeasures are set well before push time. SUPPORT FOCUS 1 (E-3C Sentry) will provide AWACS support to all coalition aircraft. They will be operating on UHF preset 13 (234.325). TEXACO 11 is the dedicated boom tanker for DODGE and CHEVY flights. They are operating in the vicinity of waypoint 4. ALLEYCAT will control the entry and exit of the ranges. Expect to be pushed to them after departure and upon checkout from FOCUS. RULES OF ENGAGMENT Between the hours of 01:45 Zulu and 02:30 Zulu, ROE weapons free on all ORANGE and RED military targets within the area of operations. Outside of these hours, ROE weapons tight, do not fire unless fire upon. ADMIN • Expect the FYTTR departure off runway 03 at KLSV with the FLEX turnout. • Expect to be pushed to departure after Dodge 14 gets airborne. • Check in with ALLEYCAT when instructed. Tanking is available prior to push or after egress (or both). • After check in with FOCUS, expect to orbit the hold and push from waypoint 6 at 01:45. • When egressing the target area, head towards waypoint 10, that’s you’re exit from the Red Flag exercise area. • On arrival, expect to be cleared direct ACTON > APEX > Visual approach to runway 21L or 21R at KLSV. • FLY THE OVERHEAD BREAK! • BULLSEYE is waypoint 14 • Have fun! ******************************************************* Hey, Seldo here! I hope you enjoyed flying my RED FLAG HORNET 02 mission. I had a lot of fun making it. If you have any questions, concerns, comments or suggestions, please email me at: simulatorsedlo@gmail.com I also gratefully accept donations towads the cause. Have a great day! ******************************************************* RF HORNET 02 BRIEFING.pdf
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Red Flag Viper Mission 02 - A New SP NTTR Mission by SEDLO
Sedlo replied to Sedlo's topic in User Created Missions General
Mission updated to 1.003 to adjust departure trigger.